Card Name | Rarity | Number | Legendary Duelists: White Dragon Abyss Lowest Price (NM) |
|
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Bingo Machine, Go!!! | Ultra Rare | LED3-EN003 | $22.75 | Buy |
Blue-Eyes Chaos Dragon | Ultra Rare | LED3-EN001 | $8.00 | Buy |
The Ultimate Creature of Destruction | Super Rare | LED3-EN005 | $3.99 | Buy |
Blue-Eyes Chaos MAX Dragon | Ultra Rare | LED3-EN000 | $3.41 | Buy |
Cyber Eternity Dragon | Ultra Rare | LED3-EN012 | $3.95 | Buy |
Galaxy-Eyes Photon Dragon | Super Rare | LED3-EN039 | $3.41 | Buy |
Blue-Eyes Solid Dragon | Ultra Rare | LED3-EN002 | $1.84 | Buy |
Photon Orbital | Ultra Rare | LED3-EN036 | $2.40 | Buy |
Abyss Actor - Mellow Madonna | Super Rare | LED3-EN045 | $2.20 | Buy |
Rage with Eyes of Blue | Super Rare | LED3-EN004 | $1.89 | Buy |
Blackwing - Bora the Spear | Common | LED3-EN029 | $0.27 | Buy |
Blackwing - Oroshi the Squall | Common | LED3-EN030 | $0.17 | Buy |
Black-Winged Dragon | Common | LED3-EN028 | $0.59 | Buy |
Blackwing - Zephyros the Elite | Common | LED3-EN031 | $0.15 | Buy |
Blackbird Close | Rare | LED3-EN027 | $0.12 | Buy |
Black Whirlwind | Common | LED3-EN032 | $0.59 | Buy |
Glowing Crossbow | Rare | LED3-EN026 | $0.05 | Buy |
Blackwing - Auster the South Wind | Rare | LED3-EN025 | $0.45 | Buy |
Delta Crow - Anti Reverse | Common | LED3-EN033 | $0.12 | Buy |
Blackwing - Simoon the Poison Wind | Super Rare | LED3-EN024 | $0.28 | Buy |
Blue-Eyes White Dragon | Common | LED3-EN006 | $0.59 | Buy |
Power Bond | Common | LED3-EN022 | $0.08 | Buy |
Starliege Photon Blast Dragon | Ultra Rare | LED3-EN034 | $0.96 | Buy |
Photon Vanisher | Unknown | LED3-EN035 | $0.70 | Buy |
Photon Hand | Ultra Rare | LED3-EN037 | $0.49 | Buy |
Photon Change | Rare | LED3-EN038 | $0.11 | Buy |
Galaxy Knight | Super Rare | LED3-EN040 | $0.39 | Buy |
Photon Thrasher | Common | LED3-EN041 | $0.24 | Buy |
Photon Crusher | Common | LED3-EN042 | $0.14 | Buy |
Kuriphoton | Common | LED3-EN043 | $0.09 | Buy |
Accellight | Common | LED3-EN044 | $0.15 | Buy |
Blackwing Full Armor Master | Ultra Rare | LED3-EN023 | $1.00 | Buy |
Cyber End Dragon | Common | LED3-EN017 | $0.14 | Buy |
Cyber Repair Plant | Common | LED3-EN021 | $0.10 | Buy |
Dragon Shrine | Common | LED3-EN010 | $0.09 | Buy |
Abyss Actor - Comic Relief | Rare | LED3-EN046 | $0.13 | Buy |
Abyss Script - Romantic Terror | Rare | LED3-EN047 | $0.07 | Buy |
Abyss Playhouse - Fantastic Theater | Rare | LED3-EN048 | $0.14 | Buy |
Abyss Actor - Superstar | Common | LED3-EN050 | $0.15 | Buy |
Abyss Actor - Leading Lady | Common | LED3-EN051 | $0.09 | Buy |
Abyss Actor - Trendy Understudy | Common | LED3-EN052 | $0.05 | Buy |
Abyss Script - Opening Ceremony | Common | LED3-EN053 | $0.10 | Buy |
Abyss Actors Back Stage | Common | LED3-EN055 | $0.05 | Buy |
The White Stone of Legend | Common | LED3-EN007 | $0.19 | Buy |
Maiden with Eyes of Blue | Common | LED3-EN008 | $0.19 | Buy |
Cyber Dragon Drei | Common | LED3-EN020 | $0.14 | Buy |
The Melody of Awakening Dragon | Common | LED3-EN009 | $0.22 | Buy |
Chaos Form | Common | LED3-EN011 | $0.32 | Buy |
Cyber Pharos | Rare | LED3-EN013 | $0.10 | Buy |
Cyberload Fusion | Super Rare | LED3-EN014 | $0.29 | Buy |
Super Strident Blaze | Rare | LED3-EN015 | $0.09 | Buy |
Cybernetic Revolution | Super Rare | LED3-EN016 | $0.30 | Buy |
Abyss Actors' Curtain Call | Common | LED3-EN049 | $0.08 | Buy |
Cyber Twin Dragon | Common | LED3-EN018 | $0.25 | Buy |
Chimeratech Rampage Dragon | Common | LED3-EN019 | $0.16 | Buy |
Abyss Script - Rise of the Abyss King | Common | LED3-EN054 | $0.15 | Buy |
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Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
• "Blue-Eyes" monster.
• Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon," except "Bingo Machine, Go!!"
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You can Ritual Summon this card with “Chaos Form”. Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a “Blue-Eyes White Dragon”, when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
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Target 1 "Blue-Eyes" monster you control, this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.
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You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.
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1 "Cyber Dragon" monster + 2 Machine monstersIf you have a Machine Fusion Monster in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card (by battle or card effect): You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
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You can Special Summon this card (from your hand) by Tributing 2 monster with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Material the Xyz Monster had when it was banished.
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If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
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You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
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Pendulum Effect You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. Monster Effect Gains 100 ATK for each "Abyss Script" Spell in your GY. When your Pendulum Monster is destroyed by battle: You can Special Summon this card from your hand. If an "Abyss Script" Spell Card or effect is activated (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase. You can only use each effect of "Abyss Actor - Mellow Madonna" once per turn.
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Banish all cards in your hand, field and GY face-down (including this card), and if you do, Special Summon up to 3 “Blue-Eyes White Dragon” from your Deck. You cannot Normal or Special Summon other monsters the turn you activate this card, except “Blue-Eyes White Dragon”
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target's battle position.
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1 Tuner + 1 or more non-Tuner monsters // Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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When a monster your opponent controls activates its effect: You can send 1 face up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
• If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
• If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand.
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Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects:
• Place Black Feather counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
• Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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2 Level 4 monstersIf this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon", that is banished or is in your GY; Special Summon it.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. You can only Special Summon "Photon Vanisher" once per turn this way. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. Cannot attack the turn it is Special Summoned. An Xyz Monster that was Summoned using this card on the field as material gains this effect.? Monsters destroyed by battle with this card are banished instead of being sent to the GY.
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If you control a "Photon" or Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you did not control "Galaxy-Eyes Photon Dragon" when this card was activated, you must target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
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Send this card to the GY during your 2nd Standby Phase after activation. You can send 1 face-up “Photon” or “Galaxy” monster you control to the GY, then activate 1 of these effects. If you sent “Galaxy-Eyes Photon Dragon”, you can activate both effects and resolve in sequence.
• Special Summon 1 “Photon” monster from your Deck with a different original name from that monster’s.
• Add 1 “Photon” card from your Deck to your hand, except “Photon Transformation”.
You can only use this effect of "Photon Transformation" once per turn.
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If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
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If this card attack, it is changed to Defense Position at the end of the Damage Step.
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During either player's turn: You can send this card from your hand to the Graveyard and pay half your Life Points; you take no damage until the End Phase. If this card is in your Graveyard: You can send 1 "Photon" monster from your hand to the Graveyard; add this card to your hand.
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If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
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1 "Blackwing" Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
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Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
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Pendulum Effect You can target 1 monster your opponent controls and 1 "Abyss Actor" Pendulum Monster you control; switch control of both those monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. Monster Effect You take no battle damage from battles involving this card. During your Standby Phase: Give control of this card to your opponent. Once per turn, if this card changes control: The original owner of this card can destroy 1 Set “Abyss Script” Spell Card in their Spell & Trap Zone.
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Return 1 “Abyss Actor” Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck 1 face-up “Abyss Actor” Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up “Abyss Actor” Pendulum Monster in your Extra Deck: You can Set any number of “Abyss Script” Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 “Abyss Script - Romantic Terror” per turn.
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You can reveal 1 “Abyss Actor” Pendulum Monster and 1 “Abyss Script” Spell in your hand; add 1 “Abyss Script” Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned “Abyss Actor” Pendulum Monster, any monster effect activated by your opponent becomes “Destroy 1 Set Spell/Trap your opponent controls”. You can only use each effect of “Abyss Playhouse - Fantastic Theater” once per turn.
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Pendulum Effect : Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; add it to your hand.
Monster Effect : When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase.
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Pendulum Effect : Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
- That opponent's monster loses ATK equal to the battle damage you took (even if this card leaves the field).
- Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.
Monster Effect : Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck.
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Pendulum Effect: When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
Monster Effect: If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
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Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
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If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
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If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
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When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card: You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
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When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
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This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your Graveyard, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
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You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. When your Fusion Monster is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
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Fusion Summon 1 Fusion Monster that lists a "Cyber Dragon" monster as material from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that you control or are banished, but your other monsters cannot attack for the rest of this turn. You can only activate 1 "Cyberload Fusion" per turn.
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Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 “Cyber Dragon” monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
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Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster that lists a "Cyber Dragon" monster as material from your Extra Deck, but it cannot attack directly, also destroy it during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
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If an "Abyss Script" Spell Card or effect was activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY, then you can Special Summon "Abyss Actor" Pendulum Monsters with different names from your hand, up to the number of monsters added to your hand. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors Curtain Call" per turn.
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"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
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2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
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Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spell Cards with different names from your Deck to your hand.