Card Name | Rarity | Number | The Duelist Genesis Lowest Price (NM) |
|
---|---|---|---|---|
Stardust Dragon (Ghost) | Unknown | TDGS-EN040 | $499.99 | Buy |
Stardust Dragon (UTR) | Ultimate Rare | TDGS-EN040 | $199.89 | Buy |
Red Dragon Archfiend (UTR) | Ultimate Rare | TDGS-EN041 | $69.97 | Buy |
Stardust Dragon | Ultra Rare | TDGS-EN040 | $55.00 | Buy |
Charge of the Light Brigade | Secret Rare | TDGS-EN089 | $53.95 | Buy |
Goyo Guardian (UTR) | Ultimate Rare | TDGS-EN042 | $43.00 | Buy |
Emergency Teleport (UTR) | Ultimate Rare | TDGS-EN053 | $40.90 | Buy |
Avenging Knight Parshath | Secret Rare | TDGS-EN000 | $28.00 | Buy |
Thought Ruler Archfiend (UTR) | Ultimate Rare | TDGS-EN044 | $26.41 | Buy |
Magical Android | Super Rare | TDGS-EN043 | $15.98 | Buy |
Nitro Warrior (UTR) | Ultimate Rare | TDGS-EN039 | $14.98 | Buy |
Hand of the Six Samurai | Secret Rare | TDGS-EN085 | $14.69 | Buy |
Avenging Knight Parshath | Super Rare | TDGS-ENSP1 | $13.89 | Buy |
Red Dragon Archfiend | Ultra Rare | TDGS-EN041 | $12.09 | Buy |
Goyo Guardian | Ultra Rare | TDGS-EN042 | $7.41 | Buy |
Montage Dragon (UTR) | Ultimate Rare | TDGS-EN014 | $7.98 | Buy |
Splendid Venus | Secret Rare | TDGS-EN094 | $4.97 | Buy |
Thought Ruler Archfiend | Ultra Rare | TDGS-EN044 | $3.35 | Buy |
Nitro Warrior | Ultra Rare | TDGS-EN039 | $3.73 | Buy |
Cyber Shark | Secret Rare | TDGS-EN086 | $3.08 | Buy |
Telekinetic Charging Cell | Rare | TDGS-EN088 | $2.36 | Buy |
Power Filter | Super Rare | TDGS-EN058 | $2.47 | Buy |
Emergency Teleport | Ultra Rare | TDGS-EN053 | $2.69 | Buy |
Ice Master | Secret Rare | TDGS-EN097 | $3.10 | Buy |
Kinka-Byo | Super Rare | TDGS-EN034 | $1.73 | Buy |
Dark Hunter (UTR) | Ultimate Rare | TDGS-EN033 | $1.95 | Buy |
Multiple Piece Golem (UTR) | Ultimate Rare | TDGS-EN038 | $2.50 | Buy |
Psychic Overload (UTR) | Ultimate Rare | TDGS-EN070 | $1.68 | Buy |
Toy Magician | Secret Rare | TDGS-EN099 | $1.86 | Buy |
Eradicator Epidemic Virus | Super Rare | TDGS-ENSE1 | $2.64 | Buy |
Montage Dragon | Ultra Rare | TDGS-EN014 | $3.24 | Buy |
Izanagi | Super Rare | TDGS-EN030 | $0.80 | Buy |
Maiden of Macabre | Rare | TDGS-EN084 | $0.88 | Buy |
Fiendish Engine Omega | Secret Rare | TDGS-EN095 | $1.33 | Buy |
The Tricky | Rare | TDGS-EN090 | $0.34 | Buy |
Doctor Cranium | Common | TDGS-EN017 | $0.10 | Buy |
Krebons | Common | TDGS-EN018 | $0.19 | Buy |
Grapple Blocker | Rare | TDGS-EN087 | $0.10 | Buy |
Mind Protector | Common | TDGS-EN019 | $0.15 | Buy |
Psychic Commander | Common | TDGS-EN020 | $0.15 | Buy |
Izanami | Rare | TDGS-EN083 | $0.27 | Buy |
Herald of Orange Light | Rare | TDGS-EN082 | $1.23 | Buy |
Trap of Darkness | Rare | TDGS-EN092 | $0.10 | Buy |
Counselor Lily | Super Rare | TDGS-EN081 | $0.50 | Buy |
Overworked | Common | TDGS-EN080 | $0.15 | Buy |
Needlebug Nest | Common | TDGS-EN079 | $0.20 | Buy |
Fish Depth Charge | Common | TDGS-EN078 | $0.35 | Buy |
Judgment of Thunder | Common | TDGS-EN077 | $0.05 | Buy |
Intercept | Super Rare | TDGS-EN076 | $0.25 | Buy |
Lightsworn Barrier | Common | TDGS-EN075 | $0.15 | Buy |
Tricky Spell 4 | Common | TDGS-EN091 | $0.02 | Buy |
Mind Master | Rare | TDGS-EN016 | $0.25 | Buy |
The Selection | Rare | TDGS-EN093 | $0.12 | Buy |
Big Piece Golem | Rare | TDGS-EN008 | $0.25 | Buy |
Gladiator Beast Heraklinos | Super Rare | TDGS-ENSE2 | $0.89 | Buy |
Nitro Synchron | Super Rare | TDGS-EN002 | $0.45 | Buy |
Quillbolt Hedgehog | Common | TDGS-EN003 | $0.15 | Buy |
Ghost Gardna | Common | TDGS-EN004 | $0.08 | Buy |
Shield Warrior | Rare | TDGS-EN005 | $0.14 | Buy |
Small Piece Golem | Common | TDGS-EN006 | $0.15 | Buy |
Medium Piece Golem | Common | TDGS-EN007 | $0.13 | Buy |
Sinister Sprocket | Common | TDGS-EN009 | $0.25 | Buy |
Telepathic Power | Common | TDGS-EN072 | $0.08 | Buy |
Dark Resonator | Rare | TDGS-EN010 | $0.25 | Buy |
Twin-Shield Defender | Common | TDGS-EN011 | $0.11 | Buy |
Jutte Fighter | Common | TDGS-EN012 | $0.20 | Buy |
Handcuffs Dragon | Rare | TDGS-EN013 | $0.15 | Buy |
Kunai with Chain | Super Rare | TDGS-EN098 | $0.88 | Buy |
Gonogo | Common | TDGS-EN015 | $0.10 | Buy |
Cold Enchanter | Rare | TDGS-EN096 | $0.16 | Buy |
Mind Over Matter | Rare | TDGS-EN073 | $0.12 | Buy |
Psychic Rejuvenation | Common | TDGS-EN071 | $0.05 | Buy |
Kunoichi | Common | TDGS-EN031 | $0.10 | Buy |
Dharc the Dark Charmer | Common | TDGS-EN026 | $0.64 | Buy |
Battle Tuned | Common | TDGS-EN048 | $0.10 | Buy |
Junk Barrage | Common | TDGS-EN047 | $0.08 | Buy |
Domino Effect | Common | TDGS-EN046 | $0.05 | Buy |
Fighting Spirit | Rare | TDGS-EN045 | $0.10 | Buy |
Destructotron | Common | TDGS-EN023 | $0.08 | Buy |
Gladiator Beast Equeste | Common | TDGS-EN024 | $0.39 | Buy |
Jenis, Lightsworn Mender | Common | TDGS-EN025 | $0.10 | Buy |
Mecha Bunny | Common | TDGS-EN027 | $0.15 | Buy |
Lightwave Tuning | Common | TDGS-EN050 | $0.05 | Buy |
Oyster Meister | Common | TDGS-EN028 | $0.19 | Buy |
Multiple Piece Golem | Ultra Rare | TDGS-EN038 | $0.54 | Buy |
Noisy Gnat | Common | TDGS-EN037 | $0.02 | Buy |
Silent Strider | Common | TDGS-EN036 | $0.05 | Buy |
Yamato-no-Kami | Rare | TDGS-EN035 | $0.20 | Buy |
Twin-Barrel Dragon | Super Rare | TDGS-EN029 | $0.75 | Buy |
Dark Hunter | Ultra Rare | TDGS-EN033 | $0.40 | Buy |
Beast of the Pharaoh | Common | TDGS-EN032 | $0.15 | Buy |
De-Synchro | Rare | TDGS-EN049 | $0.25 | Buy |
Psi-Station | Common | TDGS-EN051 | $0.04 | Buy |
Psychic Overload | Ultra Rare | TDGS-EN070 | $0.29 | Buy |
Book of Eclipse | Common | TDGS-EN062 | $0.68 | Buy |
Broken Blocker | Super Rare | TDGS-EN069 | $0.19 | Buy |
Synchro Deflector | Common | TDGS-EN068 | $0.20 | Buy |
Spacegate | Common | TDGS-EN067 | $0.05 | Buy |
Remote Revenge | Common | TDGS-EN066 | $0.07 | Buy |
Defense Draw | Rare | TDGS-EN065 | $0.59 | Buy |
Graceful Revival | Rare | TDGS-EN064 | $0.15 | Buy |
Equip Shot | Common | TDGS-EN063 | $0.08 | Buy |
Recycling Batteries | Common | TDGS-EN061 | $0.10 | Buy |
Psi-Impulse | Common | TDGS-EN052 | $0.15 | Buy |
Unstable Evolution | Super Rare | TDGS-EN060 | $0.19 | Buy |
Lightsworn Sabre | Super Rare | TDGS-EN059 | $0.57 | Buy |
Psychic Snail | Common | TDGS-EN021 | $0.10 | Buy |
Geartown | Common | TDGS-EN057 | $0.19 | Buy |
Turbo Booster | Common | TDGS-EN001 | $0.27 | Buy |
Orb of Yasaka | Common | TDGS-EN055 | $0.03 | Buy |
Sword of Kusanagi | Common | TDGS-EN054 | $0.05 | Buy |
Telekinetic Shocker | Common | TDGS-EN022 | $0.08 | Buy |
Mirror of Yata | Common | TDGS-EN056 | $0.21 | Buy |
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
Image may be a different printing.
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Image may be a different printing.
1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
Image may be a different printing.
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference in Battle Damage to your opponent.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
Image may be a different printing.
"Nitro Synchron" + 1 non-Tuner monsters Once per turn, during a turn in which you activated a Spell Card, this card gains 1000 ATK during damage calculation only. If this card destroys an opponent's monster by battle, you can switch 1 face-up Defense Position monster your opponent controls to Attack Position. Then this card attacks that monster once again in a row.
Image may be a different printing.
If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference in Battle Damage to your opponent.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Image may be a different printing.
1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
Image may be a different printing.
All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards you control cannot be negated.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
Image may be a different printing.
"Nitro Synchron" + 1 non-Tuner monsters Once per turn, during a turn in which you activated a Spell Card, this card gains 1000 ATK during damage calculation only. If this card destroys an opponent's monster by battle, you can switch 1 face-up Defense Position monster your opponent controls to Attack Position. Then this card attacks that monster once again in a row.
Image may be a different printing.
If you control a WATER monster, you can Normal Summon this card without Tributing.
Image may be a different printing.
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). If the equipped monster is destroyed and this card is sent to the Graveyard you can pay 1000 Life Points to return this card to your hand.
Image may be a different printing.
Neither player may Special Summon monster(s) with 1000 ATK or less.
Image may be a different printing.
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
Image may be a different printing.
Image may be a different printing.
Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Image may be a different printing.
This card gains 1 of the following effects according to the number of DARK monsters in your Graveyard: - 0 or 1: This card loses 400 ATK. - 2, 3, or 4: This card gains 400 ATK. - 5 or more: You can send this face-up card to the Graveyard to destroy all face-down monsters on the field.
Image may be a different printing.
"Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase you can return this card to the Extra Deck, and then Special Summon the Fusion Material Monsters used for the Fusion Summon of this card if they are present in your Graveyard.
Image may be a different printing.
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
Image may be a different printing.
This card can be treated as a Spell Card and set in your Spell & Trap Card Zone. When this card is destroyed and sent to the Graveyard by an opponent's card effect while set in your Spell & Trap Card Zones, Special Summon this card during the End Phase of that turn. In addition, when this card is successfully Flip Summoned, destroy a number of Spell and Trap Cards equal to the number of face-up "Toy Magicians" on the field.
Image may be a different printing.
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the en of their 3rd turn after this card's activation, and destroy all cards of that declared type.
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
Image may be a different printing.
Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it.
Image may be a different printing.
During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
Image may be a different printing.
You can Special Summon this card (from your hand) by discarding 1 card.
Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
Image may be a different printing.
When this card is Normal Summoned, select 1 monster your opponent controls. The selected monster cannot attack or cannot be Tributed as long as this card remains face-up on the field. During each of your End Phases, pay 500 Life Points. If you cannot, destroy this card.
Image may be a different printing.
The controller of this card pays 500 Life Points during each of their End Phases. (This is not optional.) No monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.
Image may be a different printing.
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
Image may be a different printing.
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
Image may be a different printing.
When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Image may be a different printing.
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.
Image may be a different printing.
When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Activate only by Tributing 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
Image may be a different printing.
Activate only when a Thunder-Type monster is Summoned. Destroy 1 card your opponent controls.
Image may be a different printing.
When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
Image may be a different printing.
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
Image may be a different printing.
You can pay 800 Life Points and Tribute 1 other Psychic-Type monster you control to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
Image may be a different printing.
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and Destroy it.
Image may be a different printing.
If your opponent controls a monster and you control no monsters, you may Normal Summon this card without Tribute.
Image may be a different printing.
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
Image may be a different printing.
When this card is used to Synchro Summon a Nitro Synchro Monster and is sent to the Graveyard, draw 1 card.
Image may be a different printing.
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
Image may be a different printing.
When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.
Image may be a different printing.
During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
Image may be a different printing.
If you control a face-up "Big Piece Golem" when you Summon this card, you can Special Summon 1 "Medium Piece Golem" from your Deck. The effect of the monster Special Summoned this way is negated.
Image may be a different printing.
If you control a face-up "Big Piece Golem", when you Summon this card, you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
Image may be a different printing.
If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.
Image may be a different printing.
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
Image may be a different printing.
Image may be a different printing.
If this card is destroyed by battle and sent to the Graveyard, you can halve the ATK of 1 monster your opponent controls until the End Phase.
Image may be a different printing.
Once per turn, you can switch 1 face-up Attack Position Monster your opponent controls to Defense Position.
Image may be a different printing.
If this card is destroyed by battle and sent to the Graveyard, equip this card to the monster that destroyed it as an Equip Card. The equipped monster loses 1800 ATK. If this card is sent to the Graveyard by the equipped monster being destroyed, you can Special Summon this card to your side of the field.
Image may be a different printing.
Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Image may be a different printing.
Image may be a different printing.
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
Image may be a different printing.
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
Image may be a different printing.
FLIP: Take control of 1 face-up DARK monster your opponent controls for as long as this card remains face-up.
Image may be a different printing.
Activate only by removing from play 1 Tuner Monster in your Graveyard. Target face-up monster you control gains ATK equal to the Tuner Monster that was removed from play.
Image may be a different printing.
When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
Image may be a different printing.
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
Image may be a different printing.
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
Image may be a different printing.
You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. During the End Phase, if you control no Psychic-Type monsters other than this card, destroy this card.
Image may be a different printing.
Image may be a different printing.
During the End Phase of a turn when card(s) were sent from your Deck to the Graveyard by the effect(s) of a "Lightsworn" card(s), inflict 500 damage to your opponent and you gain 500 Life Points.
Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. When this card is flipped face-up, select 1 card on the field and inflict 500 damage to the controller of that card.
Image may be a different printing.
Activate only by selecting 1 face-up Level 4 LIGHT monster you control. While that card remains face-up on the field, it is treated as a Tuner Monster.
Image may be a different printing.
If this card is sent from the field to the Graveyard, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
Image may be a different printing.
"Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase you can return this card to the Extra Deck, and then Special Summon the Fusion Material Monsters used for the Fusion Summon of this card if they are present in your Graveyard.
Image may be a different printing.
Activate only by sending this card from your hand to the Graveyard. Target monster gains 1 Level until the End Phase of this turn.
Image may be a different printing.
Activate only by sending this card from your hand to the Graveyard. Decrease the Level of 1 monster on the field by 1 until the End Phase.
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster in your Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned. If this card destroys a monster by battle, you may destroy 1 Spell or Trap Card your opponent controls.
Image may be a different printing.
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
Image may be a different printing.
This card gains 1 of the following effects according to the number of DARK monsters in your Graveyard: - 0 or 1: This card loses 400 ATK. - 2, 3, or 4: This card gains 400 ATK. - 5 or more: You can send this face-up card to the Graveyard to destroy all face-down monsters on the field.
Image may be a different printing.
If this card is sent to the Graveyard for a Synchro Summon: You can target 1 Level 4 or lower Zombie-Type monster in your Graveyard; Special Summon that target.
Image may be a different printing.
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
Image may be a different printing.
When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
Image may be a different printing.
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
Image may be a different printing.
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
Image may be a different printing.
Activate only when a Defense Position monster you control with higher DEF than ATK is destroyed by battle. Special Summon 2 cards with the same name as that monster from your Deck in face-up Defense Position.
Image may be a different printing.
Activate only when a face-up Synchro monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
Image may be a different printing.
When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
Image may be a different printing.
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
Image may be a different printing.
Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
Image may be a different printing.
Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
Image may be a different printing.
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battl
Image may be a different printing.
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
Image may be a different printing.
Activate by Tributing 1 Psychic-Type monster you control. Your opponent adds their hand to their Deck and then draws 3 cards.
Image may be a different printing.
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
Image may be a different printing.
Equip only to a "Lightsworn" monster. The equipped monster gains 700 ATK. When this card is sent from the Deck to the Graveyard, you can equip it to another "Lightsworn" monster.
Image may be a different printing.
Pay 800 Life Points. Target Psychic-Type monster you control can attack twice during each Battle Phase. This card cannot attack during a turn in which you activate this effect.
Image may be a different printing.
If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
Image may be a different printing.
Equip only to a Spirit monster. If the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase your Life Points by half of the original ATK of the destroyed monster. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.
Image may be a different printing.
Equip only to a Spirit monster. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.
Image may be a different printing.
When a Psychic-Type monster(s) would be destroyed, you can pay 500 Life Points to destroy this card instead.
Image may be a different printing.
Equip only to a Spirit monster. During the End Phase, the effect of the equipped monster to return it to the hand is not activated. If the equipped monster is destroyed by battle, this card is destroyed instead.