Card Name | Rarity | Number | Structure Deck: Invincible Fortress Lowest Price (NM) |
|
---|---|---|---|---|
Exxod, Master of the Guard | Ultra Rare | SD7-EN001 | $0.90 | Buy |
Premature Burial | Common | SD7-EN018 | $0.28 | Buy |
Reckless Greed | Common | SD7-EN031 | $0.19 | Buy |
Ordeal of a Traveler | Common | SD7-EN030 | $0.69 | Buy |
Robbin' Goblin | Common | SD7-EN029 | $0.27 | Buy |
Magic Drain | Common | SD7-EN028 | $0.20 | Buy |
Ultimate Offering | Common | SD7-EN027 | $0.20 | Buy |
Waboku | Common | SD7-EN026 | $0.43 | Buy |
Magical Mallet | Common | SD7-EN021 | $1.37 | Buy |
Shifting Shadows | Common | SD7-EN025 | $0.10 | Buy |
Brain Control | Common | SD7-EN024 | $0.19 | Buy |
Ectoplasmer | Common | SD7-EN023 | $0.19 | Buy |
Hammer Shot | Common | SD7-EN022 | $0.20 | Buy |
Shield & Sword | Common | SD7-EN020 | $0.22 | Buy |
Swords of Revealing Light | Common | SD7-EN019 | $0.20 | Buy |
Mystical Space Typhoon | Common | SD7-EN017 | $0.35 | Buy |
Great Spirit | Common | SD7-EN002 | $0.22 | Buy |
Canyon | Common | SD7-EN016 | $0.20 | Buy |
Sand Moth | Common | SD7-EN015 | $0.12 | Buy |
Medusa Worm | Common | SD7-EN014 | $0.40 | Buy |
Guardian Statue | Common | SD7-EN013 | $0.15 | Buy |
Megarock Dragon | Common | SD7-EN012 | $0.99 | Buy |
Moai Interceptor Cannons | Common | SD7-EN011 | $0.08 | Buy |
Criosphinx | Common | SD7-EN010 | $0.15 | Buy |
Hieracosphinx | Common | SD7-EN009 | $0.19 | Buy |
Golem Sentry | Common | SD7-EN008 | $0.73 | Buy |
Stone Statue of the Aztecs | Common | SD7-EN007 | $0.28 | Buy |
Guardian Sphinx | Common | SD7-EN005 | $0.47 | Buy |
Gigantes | Common | SD7-EN006 | $0.15 | Buy |
Maharaghi | Common | SD7-EN004 | $0.15 | Buy |
Giant Rat | Common | SD7-EN003 | $0.17 | Buy |
Compulsory Evacuation Device | Common | SD7-EN032 | $0.23 | Buy |
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "sphinx" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Image may be a different printing.
Image may be a different printing.
You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
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Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
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Destroy the 1 face-up Atack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
Image may be a different printing.
Image may be a different printing.
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
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Once per turn, you can flip this card into face-down Defense Position.
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When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
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Your opponent cannot select a face-down Defense Position monster as an attack target.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
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Double any Battle Damage your opponent takes when they attack this monster.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Image may be a different printing.
Image may be a different printing.
This card cannot be Special Summoned. This card returns to the owner''s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
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Return 1 monster on the field to its owner's hand.