Card Name | Rarity | Number | Strike of Neos Lowest Price (NM) |
|
---|---|---|---|---|
Elemental Hero Air Neos (UTR) | Ultimate Rare | STON-EN034 | $387.24 | Buy |
D.D. Crow (UTR) | Ultimate Rare | STON-EN024 | $143.90 | Buy |
Elemental Hero Air Neos | Ultra Rare | STON-EN034 | $131.24 | Buy |
Dark World Dealings (UTR) | Ultimate Rare | STON-EN038 | $128.97 | Buy |
Elemental Hero Grand Neos | Ultimate Rare | STON-EN035 | $123.94 | Buy |
Elemental Hero Glow Neos (UTR) | Ultimate Rare | STON-EN036 | $94.96 | Buy |
Grandmaster of the Six Samurai | Secret Rare | STON-EN000 | $89.99 | Buy |
Nova Summoner | Secret Rare | STON-EN065 | $86.53 | Buy |
Pulling the Rug (UTR) | Ultimate Rare | STON-EN060 | $72.99 | Buy |
Frostosaurus (UTR) | Ultimate Rare | STON-EN002 | $62.19 | Buy |
Neo-Spacian Air Hummingbird (UTR) | Ultimate Rare | STON-EN004 | $59.89 | Buy |
Reign-Beaux, Overlord of Dark World (UTR) | Ultimate Rare | STON-EN017 | $59.73 | Buy |
Great Shogun Shien (UTR) | Ultimate Rare | STON-EN013 | $55.00 | Buy |
Neo-Spacian Grand Mole (UTR) | Ultimate Rare | STON-EN005 | $50.10 | Buy |
Freya, Spirit of Victory | Super Rare | STON-EN064 | $32.95 | Buy |
Gellenduo | Secret Rare | STON-EN067 | $32.86 | Buy |
Harvest Angel of Wisdom | Super Rare | STON-EN063 | $29.95 | Buy |
Pulling the Rug | Rare | STON-EN060 | $27.00 | Buy |
Skyscraper 2 - Hero City (UTR) | Ultimate Rare | STON-EN048 | $19.98 | Buy |
Meltiel, Sage of the Sky | Secret Rare | STON-EN062 | $14.83 | Buy |
Reign-Beaux, Overlord of Dark World | Ultra Rare | STON-EN017 | $15.01 | Buy |
The Transmigration Prophecy (UTR) | Ultimate Rare | STON-EN054 | $15.67 | Buy |
Twister (UTR) | Ultimate Rare | STON-EN042 | $14.87 | Buy |
Gene-Warped Warwolf (UTR) | Ultimate Rare | STON-EN001 | $14.00 | Buy |
Card Trader (UTR) | Ultimate Rare | STON-EN046 | $11.40 | Buy |
Neo-Parshath, The Sky Paladin | Super Rare | STON-EN061 | $11.99 | Buy |
Spiral Serpent (UTR) | Ultimate Rare | STON-EN003 | $10.25 | Buy |
Ancient Rules (UTR) | Ultimate Rare | STON-EN037 | $7.50 | Buy |
Sage of Silence (UTR) | Ultimate Rare | STON-EN015 | $7.81 | Buy |
Elemental Hero Glow Neos | Ultra Rare | STON-EN036 | $8.00 | Buy |
Elemental Hero Grand Neos | Ultra Rare | STON-EN035 | $7.91 | Buy |
Radiant Jeral | Secret Rare | STON-EN066 | $4.77 | Buy |
Aegis of Gaia | Super Rare | STON-EN068 | $5.31 | Buy |
Neos Force (UTR) | Ultimate Rare | STON-EN039 | $5.50 | Buy |
Hero Medal (UTR) | Ultimate Rare | STON-EN050 | $4.01 | Buy |
Birthright (UTR) | Ultimate Rare | STON-EN057 | $5.00 | Buy |
Fusion Devourer (UTR) | Ultimate Rare | STON-EN020 | $3.40 | Buy |
Great Shogun Shien | Super Rare | STON-EN013 | $2.99 | Buy |
Eliminating the League (UTR) | Ultimate Rare | STON-EN052 | $1.82 | Buy |
Cloak and Dagger (UTR) | Ultimate Rare | STON-EN059 | $1.78 | Buy |
Eliminating the League | Rare | STON-EN052 | $0.10 | Buy |
Shrink | Super Rare | STON-ENSE2 | $0.39 | Buy |
Cyber End Dragon | Super Rare | STON-ENSE1 | $0.49 | Buy |
Cloak and Dagger | Rare | STON-EN059 | $0.18 | Buy |
Swift Samurai Storm! | Common | STON-EN058 | $0.10 | Buy |
Birthright | Super Rare | STON-EN057 | $0.21 | Buy |
Ritual Sealing | Common | STON-EN056 | $0.05 | Buy |
Anti-Fusion Device | Common | STON-EN055 | $0.08 | Buy |
The Transmigration Prophecy | Rare | STON-EN054 | $0.48 | Buy |
Flashbang | Common | STON-EN053 | $0.05 | Buy |
Gene-Warped Warwolf | Super Rare | STON-EN001 | $0.75 | Buy |
Dark World Dealings | Super Rare | STON-EN038 | $1.14 | Buy |
Neo-Spacian Air Hummingbird | Super Rare | STON-EN004 | $1.34 | Buy |
Return of the Six Samurai | Common | STON-EN051 | $0.09 | Buy |
Shien's Footsoldier | Common | STON-EN014 | $0.15 | Buy |
Puppet Plant | Common | STON-EN022 | $0.10 | Buy |
Electric Virus | Common | STON-EN021 | $0.19 | Buy |
Fusion Devourer | Rare | STON-EN020 | $0.07 | Buy |
Gren, Tactician of Dark World | Common | STON-EN019 | $0.05 | Buy |
Kahkki, Guerilla of Dark World | Common | STON-EN018 | $0.10 | Buy |
Sage of Stillness | Common | STON-EN016 | $0.04 | Buy |
Sage of Silence | Rare | STON-EN015 | $0.13 | Buy |
The Six Samurai - Irou | Common | STON-EN012 | $0.20 | Buy |
D.D. Crow | Rare | STON-EN024 | $0.93 | Buy |
The Six Samurai - Zanji | Common | STON-EN011 | $0.23 | Buy |
The Six Samurai - Nisashi | Common | STON-EN010 | $0.04 | Buy |
The Six Samurai - Yariza | Common | STON-EN009 | $0.12 | Buy |
The Six Samurai - Kamon | Common | STON-EN008 | $0.14 | Buy |
The Six Samurai - Yaichi | Common | STON-EN007 | $0.17 | Buy |
Neo-Spacian Glow Moss | Common | STON-EN006 | $0.07 | Buy |
Neo-Spacian Grand Mole | Rare | STON-EN005 | $0.50 | Buy |
Spiral Serpent | Rare | STON-EN003 | $0.19 | Buy |
Marionette Mite | Common | STON-EN023 | $0.08 | Buy |
Firestorm Prominence | Common | STON-EN026 | $0.04 | Buy |
Silent Abyss | Common | STON-EN025 | $0.08 | Buy |
"A" Cell Scatter Burst | Common | STON-EN041 | $0.09 | Buy |
Frostosaurus | Rare | STON-EN002 | $0.25 | Buy |
Skyscraper 2 - Hero City | Super Rare | STON-EN048 | $0.49 | Buy |
Shien's Castle of Mist | Common | STON-EN047 | $0.10 | Buy |
Card Trader | Super Rare | STON-EN046 | $0.35 | Buy |
Advanced Ritual Art | Common | STON-EN045 | $0.19 | Buy |
Emblem of the Awakening | Common | STON-EN044 | $0.05 | Buy |
Synthesis Spell | Common | STON-EN043 | $0.10 | Buy |
Twister | Rare | STON-EN042 | $0.18 | Buy |
Legendary Ebon Steed | Common | STON-EN040 | $0.15 | Buy |
Hero Medal | Rare | STON-EN050 | $0.19 | Buy |
Neos Force | Rare | STON-EN039 | $0.40 | Buy |
Ancient Rules | Rare | STON-EN037 | $0.48 | Buy |
Cu Chulainn the Awakened | Common | STON-EN033 | $0.05 | Buy |
Lycanthrope | Common | STON-EN032 | $0.05 | Buy |
Alien Psychic | Common | STON-EN031 | $0.08 | Buy |
Umbral Soul | Common | STON-EN030 | $0.08 | Buy |
Radiant Spirit | Common | STON-EN029 | $0.05 | Buy |
Destruction Cyclone | Common | STON-EN028 | $0.04 | Buy |
Raging Earth | Common | STON-EN027 | $0.05 | Buy |
Change of Hero - Reflector Ray | Common | STON-EN049 | $0.20 | Buy |
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[E-Hero Neos] + [Neospacian Air Hummingbird]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent''s lifepoints, increase this card''s attack strength by that amount. Return this card to Fusion Deck at End Phase.
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During either player's turn: You can discard this card to the Graveyard, then target 1 card in your opponent's Graveyard; banish that target.
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[E-Hero Neos] + [Neospacian Air Hummingbird]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent''s lifepoints, increase this card''s attack strength by that amount. Return this card to Fusion Deck at End Phase.
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Each player draws 1 card, then each player discards 1 card.
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Image may be a different printing.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.
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Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
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This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
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Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
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If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
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If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
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When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
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Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
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Image may be a different printing.
Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is face-up on the field, destroy 1 card your opponent controls.
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If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
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Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
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Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
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You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
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Image may be a different printing.
Special Summon 1 Level 5 or higher Normal Monster from your hand.
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When this card destroys an opponent's monster by battle, opponent cannot activate Magic card during his|her next turn.
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When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
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Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.
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When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
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Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
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The attack strength of Fusion monsters battle with this card become 0 during Damage Step.
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If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
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Discard a Magic card from hand. Destroy a face-up monster on opponent''s field. Also look at opponent''s hand, and send all cards with the same name to Graveyard.
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Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
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Discard a Magic card from hand. Destroy a face-up monster on opponent''s field. Also look at opponent''s hand, and send all cards with the same name to Graveyard.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
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When a [Six Warmasters] on your field battle, increase the attack strength of all [Six Warmasters] monsters on your field by 300 until End Phase of this turn.
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Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
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Image may be a different printing.
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Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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Each player draws 1 card, then each player discards 1 card.
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Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
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Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
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You can discard this card to the Graveyard to select 1 face-up Warrior or Spellcaster-Type monster your opponent controls, and take control of it until the End Phase of this turn.
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You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.
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The attack strength of Fusion monsters battle with this card become 0 during Damage Step.
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If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.
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If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.
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When this card destroys an opponent's monster by battle, opponent cannot activate Trap card during his|her next turn.
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When this card destroys an opponent's monster by battle, opponent cannot activate Magic card during his|her next turn.
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At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect. • Monster: End the Battle Phase. • Spell: If this card is attacking, you can change it to a direct attack instead. • Trap: Change this card to Defense Position.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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Image may be a different printing.
You can discard this card to the Graveyard to take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the End Phase this turn.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Fire attribute monster.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Water attribute monster.
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Choose a face-up [Alien] monster on your field to activate. Destroy the chosen monster, and put number of A Counter(s) on face-up monster(s) on opponent''s field equal to that monster''s level.
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This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
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Image may be a different printing.
When a Six Samurai monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
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Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
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This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
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Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and|or hand with total level of 4 or more.
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Needed for descend of [Lycan Thrope]. You must sacrifice cards from field and|or hand with total level of 6 or more.
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Can only be equipped on [Six Warmasters] monsters. Increase the attack and defense strength of the equipped monster by 200. When the equipped monster is destroyed, destroy this card instead.
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When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
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Image may be a different printing.
Special Summon 1 Level 5 or higher Normal Monster from your hand.
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This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
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Descend by [Synthetic Sorcery]. When this card does battle damages to opponent, deal damages to opponent equal to number of Normal monsters in your Graveyard * 200.
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When this card is successfully Summoned or Reversed Summoned put it to defense mode. When this card is face-up on the field, all monsters with A Counter on it cannot declare attack.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Dark attribute monster.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Light attribute monster.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Wind attribute monster.
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When this card is destroyed and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Earth attribute monster.
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When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.