Card Name | Rarity | Number | Storm of Ragnarok Lowest Price (NM) |
|
---|---|---|---|---|
Maxx "C" | Secret Rare | STOR-EN086 | $43.01 | Buy |
Odin, Father of the Aesir | Unknown | STOR-EN040 | $38.81 | Buy |
Legendary Six Samurai - Shi En (UTR) | Ultimate Rare | STOR-EN041 | $23.98 | Buy |
Chaos Hunter | Secret Rare | STOR-EN085 | $12.56 | Buy |
Thor, Lord of the Aesir (UTR) | Ultimate Rare | STOR-EN038 | $11.50 | Buy |
Forbidden Lance | Super Rare | STOR-EN061 | $9.30 | Buy |
Odin, Father of the Aesir (UTR) | Ultimate Rare | STOR-EN040 | $10.00 | Buy |
Loki, Lord of the Aesir (UTR) | Ultimate Rare | STOR-EN039 | $8.90 | Buy |
Vanadis of the Nordic Ascendant | Secret Rare | STOR-EN081 | $3.90 | Buy |
Legendary Six Samurai - Enishi (UTR) | Ultimate Rare | STOR-EN021 | $4.00 | Buy |
Legendary Six Samurai - Shi En | Ultra Rare | STOR-EN041 | $3.98 | Buy |
Gleipnir, the Fetters of Fenrir (UTR) | Ultimate Rare | STOR-EN073 | $2.95 | Buy |
Atomic Scrap Dragon (UTR) | Ultimate Rare | STOR-EN043 | $3.00 | Buy |
Karakuri Muso mdl 818 "Haipa" (UTR) | Ultimate Rare | STOR-EN083 | $1.92 | Buy |
Legendary Six Samurai - Kizan | Super Rare | STOR-EN020 | $1.94 | Buy |
The Nordic Lights | Ultra Rare | STOR-EN087 | $0.25 | Buy |
The Golden Apples | Secret Rare | STOR-EN071 | $0.89 | Buy |
Legendary Six Samurai - Enishi | Ultra Rare | STOR-EN021 | $1.62 | Buy |
Thor, Lord of the Aesir | Ultra Rare | STOR-EN038 | $1.49 | Buy |
Odin, Father of the Aesir | Ultra Rare | STOR-EN040 | $1.79 | Buy |
The Nordic Lights (UTR) | Ultimate Rare | STOR-EN087 | $1.84 | Buy |
Terminal World | Common | STOR-EN062 | $0.52 | Buy |
Temple of the Six | Super Rare | STOR-EN051 | $0.58 | Buy |
Six Strike - Thunder Blast | Secret Rare | STOR-EN089 | $1.25 | Buy |
Vylon Delta | Secret Rare | STOR-EN099 | $1.24 | Buy |
Tanngrisnir of the Nordic Beasts | Super Rare | STOR-EN010 | $0.18 | Buy |
Symphonic Warrior Piaano | Rare | STOR-EN035 | $0.10 | Buy |
Tanngnjostr of the Nordic Beasts | Rare | STOR-EN013 | $0.13 | Buy |
Symphonic Warrior Drumss | Super Rare | STOR-EN034 | $0.25 | Buy |
Symphonic Warrior Basses | Super Rare | STOR-EN033 | $0.45 | Buy |
Svartalf of the Nordic Alfar | Super Rare | STOR-EN015 | $0.19 | Buy |
Stardust Shimmer | Super Rare | STOR-EN055 | $0.94 | Buy |
Stardust Phantom | Rare | STOR-EN003 | $0.34 | Buy |
Solemn Authority | Common | STOR-EN067 | $0.05 | Buy |
Six Strike - Triple Impact | Common | STOR-EN049 | $0.29 | Buy |
Asceticism of the Six Samurai | Rare | STOR-EN050 | $0.48 | Buy |
Tyr of the Nordic Champions | Rare | STOR-EN019 | $0.05 | Buy |
Tiki Curse | Common | STOR-EN079 | $0.15 | Buy |
Watthydra | Super Rare | STOR-EN044 | $0.79 | Buy |
Zero Force | Common | STOR-EN064 | $0.10 | Buy |
Yaksha | Common | STOR-EN037 | $0.18 | Buy |
Xing Zhen Hu Replica | Common | STOR-EN077 | $0.15 | Buy |
Worm King | Super Rare | STOR-EN097 | $0.49 | Buy |
Worm Jetelikpse | Common | STOR-EN096 | $0.08 | Buy |
Worm Illidan | Common | STOR-EN095 | $0.04 | Buy |
Wattmole | Common | STOR-EN032 | $0.02 | Buy |
Wattkey | Common | STOR-EN054 | $0.08 | Buy |
Wattberyx | Rare | STOR-EN031 | $0.17 | Buy |
Tiki Soul | Common | STOR-EN080 | $0.14 | Buy |
Vylon Matter | Common | STOR-EN060 | $0.08 | Buy |
Vortex the Whirlwind | Super Rare | STOR-EN000 | $0.11 | Buy |
Valkyrie of the Nordic Ascendant | Super Rare | STOR-EN017 | $0.41 | Buy |
Tyrant's Tirade | Common | STOR-EN078 | $0.25 | Buy |
Shien's Smoke Signal | Rare | STOR-EN048 | $0.45 | Buy |
Top Runner | Common | STOR-EN005 | $0.08 | Buy |
Token Sundae | Common | STOR-EN057 | $0.04 | Buy |
Token Stampede | Common | STOR-EN076 | $0.05 | Buy |
Shien's Squire | Common | STOR-EN026 | $0.20 | Buy |
Scrap Breaker | Secret Rare | STOR-EN084 | $0.48 | Buy |
Elemental Hero Ice Edge | Super Rare | STOR-EN098 | $1.25 | Buy |
Shien's Scheme | Common | STOR-EN075 | $0.10 | Buy |
Doppelwarrior | Rare | STOR-EN002 | $0.25 | Buy |
Kagemusha of the Six Samurai | Common | STOR-EN025 | $0.32 | Buy |
Hourglass of Courage | Common | STOR-EN091 | $0.05 | Buy |
Hope for Escape | Rare | STOR-EN063 | $0.28 | Buy |
Guldfaxe of the Nordic Beasts | Rare | STOR-EN011 | $0.12 | Buy |
Gotterdammerung | Common | STOR-EN046 | $0.04 | Buy |
Gleipnir, the Fetters of Fenrir | Ultra Rare | STOR-EN073 | $0.25 | Buy |
Garmr of the Nordic Beasts | Common | STOR-EN012 | $0.08 | Buy |
Foolish Return | Rare | STOR-EN058 | $0.18 | Buy |
Dverg of the Nordic Alfar | Rare | STOR-EN016 | $0.10 | Buy |
Divine Wind of Mist Valley | Common | STOR-EN059 | $0.09 | Buy |
Karakuri Gold Dust | Common | STOR-EN053 | $0.10 | Buy |
Divine Relic Mjollnir | Common | STOR-EN066 | $0.10 | Buy |
D.D. Sprite | Super Rare | STOR-EN004 | $0.84 | Buy |
Cyber Shield | Common | STOR-EN090 | $0.10 | Buy |
Cosmic Compass | Common | STOR-EN001 | $0.06 | Buy |
Blood Sucker | Common | STOR-EN093 | $0.07 | Buy |
Blackwing - Brisote the Tailwind | Common | STOR-EN008 | $0.04 | Buy |
Blackwing - Calima the Haze | Common | STOR-EN009 | $0.05 | Buy |
Blackwing - Boreas the Sharp | Rare | STOR-EN007 | $0.14 | Buy |
Blackboost | Common | STOR-EN065 | $0.09 | Buy |
Barrier Resonator | Common | STOR-EN006 | $0.08 | Buy |
Karakuri Cash Cache | Common | STOR-EN052 | $0.20 | Buy |
Karakuri Muso mdl 818 "Haipa" | Ultra Rare | STOR-EN083 | $0.64 | Buy |
Shien's Daredevil | Rare | STOR-EN082 | $0.09 | Buy |
Nordic Relic Brisingamen | Common | STOR-EN068 | $0.04 | Buy |
Scrap Worm | Rare | STOR-EN029 | $0.10 | Buy |
Scrap Shark | Common | STOR-EN030 | $0.05 | Buy |
Atomic Scrap Dragon | Ultra Rare | STOR-EN043 | $0.56 | Buy |
Resonator Engine | Common | STOR-EN056 | $0.10 | Buy |
Overpowering Eye | Rare | STOR-EN094 | $0.10 | Buy |
Odin's Eye | Common | STOR-EN072 | $0.05 | Buy |
Nordic Relic Megingjord | Secret Rare | STOR-EN088 | $0.88 | Buy |
Nordic Relic Laevateinn | Common | STOR-EN069 | $0.04 | Buy |
Nordic Relic Gungnir | Rare | STOR-EN070 | $0.10 | Buy |
Nordic Relic Draupnir | Common | STOR-EN045 | $0.10 | Buy |
Needle Ball | Common | STOR-EN092 | $0.05 | Buy |
Karakuri Ninja mdl 919 "Kuick" | Common | STOR-EN028 | $0.05 | Buy |
Musakani Magatama | Rare | STOR-EN074 | $0.16 | Buy |
Mimir of the Nordic Ascendant | Common | STOR-EN018 | $0.10 | Buy |
March Towards Ragnarok | Rare | STOR-EN047 | $0.09 | Buy |
Majioshaleon | Common | STOR-EN036 | $0.15 | Buy |
Loki, Lord of the Aesir | Ultra Rare | STOR-EN039 | $1.00 | Buy |
Ljosalf of the Nordic Alfar | Common | STOR-EN014 | $0.10 | Buy |
Legendary Six Samurai - Shinai | Common | STOR-EN023 | $0.25 | Buy |
Legendary Six Samurai - Mizuho | Common | STOR-EN024 | $0.28 | Buy |
Legendary Six Samurai - Kageki | Rare | STOR-EN022 | $0.33 | Buy |
Karakuri Watchdog mdl 313 "Saizan" | Common | STOR-EN027 | $0.20 | Buy |
Vortex the Whirlwind | Ultra Rare | STOR-ENSP1 | $0.20 | Buy |
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
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You can substitute this card for any 1 "Nordic" Tuner Monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
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During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
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1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
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Add 1 "Nordic" monster from your Deck to your hand.
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1 "Scrap" Tuner + 2 or more non-Tuner Monsters // Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, Select 1 non-Synchro "Scrap" monster from your Graveyard. and Special Summon it.
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This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
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If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
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Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters on the field.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters on the field.
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Activate only during your Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
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Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
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Remove 1 Bushido Counter from your side of the field to activate one of the following effects: // * Select 1 monster your opponent controls, and destroy it. // * Select 1 card your opponent controls, and return it to the hand.
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1 Tuner + 1 or more non-Tuner LIGHT monsters // If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type.
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When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
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Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute.
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Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand, until the End Phase. You can remove from play this card from your Graveyard to increase the Level of 1 face-up "Symphonic Warrior" monster you control by the number of cards in your hand, until the End Phase.
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When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
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Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play monster(s) from your Graveyard, except the selected monster, whose combined Level(s) is equal to the Level of the selected monster, and Special Summon that monster.
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When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF.
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Select 1 face-up "Aesir" monster you control. That monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
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Activate while you control 3 or more "Six Samurai" monsters. Select and activate one of the following effects: // *Destroy all face-up monsters your opponent controls. // *Destroy all face-up Spell and Trap cards your opponent controls. // *Destroy all face-down Spell and Trap cards your opponent controls.
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Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
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If you control no other face-up "Nordic" monsters, destroy this card. While this card is face-up on the field your opponent cannot select a "Nordic" monster you control as an attack target, except "Tyr of the Nordic Champions".
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Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. .
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1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters // This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select and remove from play 1 card from your Deck. During your 2nd Standby Phase after this effect's activation, add the removed card to your hand.
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Activate when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls and return it to its owner's hand.
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Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation.
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FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
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Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.
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Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. .
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Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects: // *Draw 1 card. // * Destroy 1 card your opponent controls.
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1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters // When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
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When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
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Tribute 2 face-up monsters you control. Neither player can activate the effects of Effect Monsters that activate on the field or in the hand.
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Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
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Destroy all Token Monsters you control, along with a number of cards on the field, up to the number of Tokens destroyed by this effect.
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All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
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If a "Six Samurai" monster you control battles, during damage calculation you can send this card from your hand to the Graveyard. That "Six Samurai" monster cannot be destroyed by battle during this turn.
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If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
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When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
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Activate only if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
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When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
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During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
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When this card is Normal or Flip Summoned, halve this card's original ATK and DEF. During the End Phase of your next turn, double this card's original ATK and DEF.
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Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.
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If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
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Select 1 face-up "Aesir" monster you control. Give control of it to your opponent. During your opponent's next End Phase, destroy it. Then, remove from play all cards your opponent controls.
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Add 1 "Nordic" monster from your Deck to your hand.
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If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
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Select 1 card from your opponent's Graveyard, and shuffle it into their Deck.
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During the turn this card is Normal Summoned, you can Normal Summon 1 additional "Nordic" monster. You can only gain this effect once per turn. When this face-up card is sent to the Graveyard, add 1 "Nordic Relic" card from your Graveyard to your hand.
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Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
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Activate only during the Battle Phase. Select 2 face-up Attack Position "Karakuri" monsters you control. Change one of them to Defense Position. Until the End Phase, the other monster gains ATK equal to the ATK of the monster changed to Defense Position.
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Select 1 face-up "Aesir" monster you control. It can attack twice during this turn's Battle Phase.
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You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
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Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
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When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
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Each time this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
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You can Special Summon this card from your hand during the turn 2 or more "Blackwing" monsters you control were destroyed. If this card is used for a Synchro Summon, gain 600 Life Points.
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During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
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You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
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Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
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During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
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Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the Battle Position of the selected monster.
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This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
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When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card to select 1 face-up card on the field that you can place a Bushido Counter on, and place 1 Bushido Counter on it.
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Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of the monster you control becomes equal to the original ATK of your opponent's monster until the End Phase.
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This card can attack your opponent directly. If this card attacks, destroy it at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.
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When a Spell Card, Trap Card, or Effect Monster's effect is activated, destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Deck and send it to the Graveyard.
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1 "Scrap" Tuner + 2 or more non-Tuner Monsters // Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, Select 1 non-Synchro "Scrap" monster from your Graveyard. and Special Summon it.
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Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return selected monsters in your Graveyard to the Deck.
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Select 1 Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
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Once per turn, during both player's Standby Phase, you can select 1 face-up "Aesir" monster you control. If you do, negate its effects until the End Phase, and look at either your opponent's hand or all Set cards they control. Your opponent cannot activate the effects of Spells, Traps, or Effect Monsters in response to this effect's activation.
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Select 1 face-up "Aesir" or "Nordic" monster you control. Double its original ATK and DEF until the End Phase. That monster cannot attack your opponent directly this turn.
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Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
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Remove from play 1 face-up "Aesir" or "Nordic" monster you control and select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, return the removed monster to the field in face-up Attack Position.
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Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this equipped card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
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FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
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This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard and Special Summon it in face-up Defense Position.
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When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
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Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
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Select 1 face-up "Aesir" monster you control. Until the End Phase, the effect(s) of the selected monster is negated, and it is unaffected by the effects of other Spell/Trap Cards.
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While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
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When this card is Normal Summoned, select 1 other face-up monster you control. Special Summon 1 "Nordic" monster from your hand with a Level equal to or lower than the selected monster's.
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If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
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If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
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This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
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1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters // When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.