Card Name | Rarity | Number | Starter Deck: Joey Lowest Price (NM) |
|
---|---|---|---|---|
Red-Eyes B. Dragon | Ultra Rare | SDJ-001 | $7.50 | Buy |
Dragon Treasure | Common | SDJ-038 | $0.25 | Buy |
De-Spell | Common | SDJ-029 | $0.27 | Buy |
Change of Heart | Common | SDJ-030 | $0.81 | Buy |
Block Attack | Common | SDJ-031 | $0.16 | Buy |
Giant Trunade | Common | SDJ-032 | $0.72 | Buy |
The Reliable Guardian | Common | SDJ-033 | $0.17 | Buy |
Remove Trap | Common | SDJ-034 | $0.15 | Buy |
Monster Reborn | Common | SDJ-035 | $0.40 | Buy |
Polymerization | Common | SDJ-036 | $0.69 | Buy |
Mountain | Common | SDJ-037 | $0.19 | Buy |
Eternal Rest | Common | SDJ-039 | $0.10 | Buy |
Dian Keto the Cure Master | Common | SDJ-027 | $0.25 | Buy |
Shield & Sword | Common | SDJ-040 | $0.34 | Buy |
Scapegoat | Super Rare | SDJ-041 | $0.09 | Buy |
Just Desserts | Common | SDJ-042 | $0.60 | Buy |
Trap Hole | Common | SDJ-043 | $0.18 | Buy |
Reinforcements | Common | SDJ-044 | $0.26 | Buy |
Castle Walls | Common | SDJ-045 | $0.22 | Buy |
Waboku | Common | SDJ-046 | $0.35 | Buy |
Ultimate Offering | Common | SDJ-047 | $0.24 | Buy |
Seven Tools of the Bandit | Common | SDJ-048 | $0.21 | Buy |
Fake Trap | Common | SDJ-049 | $0.45 | Buy |
Fissure | Common | SDJ-028 | $0.25 | Buy |
Dark Hole | Common | SDJ-026 | $0.40 | Buy |
Swordsman of Landstar | Common | SDJ-002 | $0.17 | Buy |
Karate Man | Common | SDJ-013 | $0.15 | Buy |
Baby Dragon | Common | SDJ-003 | $0.25 | Buy |
Spirit of the Harp | Common | SDJ-004 | $0.20 | Buy |
Island Turtle | Common | SDJ-005 | $0.15 | Buy |
Flame Manipulator | Common | SDJ-006 | $0.15 | Buy |
Masaki the Legendary Swordsman | Common | SDJ-007 | $0.25 | Buy |
7 Colored Fish | Common | SDJ-008 | $0.20 | Buy |
Armored Lizard | Common | SDJ-009 | $0.19 | Buy |
Darkfire Soldier #1 | Common | SDJ-010 | $0.15 | Buy |
Gearfried the Iron Knight | Common | SDJ-012 | $0.23 | Buy |
Milus Radiant | Common | SDJ-014 | $0.33 | Buy |
Malevolent Nuzzler | Common | SDJ-025 | $0.19 | Buy |
Time Wizard | Common | SDJ-015 | $1.11 | Buy |
Maha Vailo | Common | SDJ-016 | $0.18 | Buy |
Magician of Faith | Common | SDJ-017 | $0.65 | Buy |
Big Eye | Common | SDJ-018 | $0.10 | Buy |
Sangan | Common | SDJ-019 | $0.29 | Buy |
Princess of Tsurugi | Common | SDJ-020 | $0.15 | Buy |
White Magical Hat | Common | SDJ-021 | $0.20 | Buy |
Penguin Soldier | Super Rare | SDJ-022 | $0.15 | Buy |
Thousand Dragon | Common | SDJ-023 | $0.41 | Buy |
Flame Swordsman | Common | SDJ-024 | $0.48 | Buy |
Reverse Trap | Common | SDJ-050 | $0.22 | Buy |
Image may be a different printing.
Image may be a different printing.
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Image may be a different printing.
Target 1 monster your opponent controls; take control of it until the End Phase.
Image may be a different printing.
Select 1 of your opponent's monsters and shift it to Defense Position.
Image may be a different printing.
Return all Spell and Trap Cards on the field to their owners' hands.
Image may be a different printing.
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
Image may be a different printing.
Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
Image may be a different printing.
Image may be a different printing.
Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
Image may be a different printing.
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
Image may be a different printing.
Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
Image may be a different printing.
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
Image may be a different printing.
When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
Image may be a different printing.
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Image may be a different printing.
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Image may be a different printing.
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
Image may be a different printing.
Much more than just a child, this dragon is gifted with untapped power.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Image may be a different printing.
Legendary swordmaster Masaki is a veteran of over 100 battles.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
Image may be a different printing.
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Image may be a different printing.
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of the Deck.
Image may be a different printing.
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field.
Image may be a different printing.
Image may be a different printing.
FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
Image may be a different printing.
FLIP: Inflict 500 points of damage to your opponent''s Life Points for each Spell and Trap Card on your opponent''s side of the field.
Image may be a different printing.
When this card inflicts damage to your opponent''s Life Points, 1 card must be discarded randomly from your opponent''s hand to the Graveyard.
Image may be a different printing.
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.