Card Name | Rarity | Number | Starter Deck: Jaden Yuki Lowest Price (NM) |
|
---|---|---|---|---|
Elemental HERO Necroshade | Ultra Rare | YSDJ-EN000 | $2.29 | Buy |
Heavy Storm | Common | YSDJ-EN024 | $2.30 | Buy |
Elemental HERO Bubbleman | Super Rare | YSDJ-EN017 | $1.86 | Buy |
Brain Control | Common | YSDJ-EN030 | $0.86 | Buy |
Smashing Ground | Common | YSDJ-EN026 | $1.25 | Buy |
Ninja Grandmaster Sasuke | Common | YSDJ-EN014 | $1.90 | Buy |
Lightning Vortex | Common | YSDJ-EN029 | $1.38 | Buy |
Banner of Courage | Common | YSDJ-EN025 | $0.22 | Buy |
Necklace of Command | Common | YSDJ-EN027 | $0.20 | Buy |
Monster Reincarnation | Common | YSDJ-EN028 | $0.12 | Buy |
R - Righteous Justice | Common | YSDJ-EN031 | $0.24 | Buy |
Giant Trunade | Common | YSDJ-EN022 | $0.89 | Buy |
Lucky Iron Axe | Common | YSDJ-EN032 | $0.17 | Buy |
Dust Tornado | Common | YSDJ-EN033 | $0.99 | Buy |
Trap Hole | Common | YSDJ-EN034 | $0.27 | Buy |
Magic Jammer | Common | YSDJ-EN035 | $0.26 | Buy |
Compulsory Evacuation Device | Common | YSDJ-EN037 | $0.34 | Buy |
Draining Shield | Common | YSDJ-EN038 | $1.23 | Buy |
Sakuretsu Armor | Common | YSDJ-EN036 | $0.64 | Buy |
Negate Attack | Common | YSDJ-EN039 | $0.49 | Buy |
Lightning Blade | Common | YSDJ-EN023 | $0.60 | Buy |
Cybernetic Cyclopean | Common | YSDJ-EN020 | $0.13 | Buy |
Rush Recklessly | Common | YSDJ-EN021 | $0.20 | Buy |
Poison Mummy | Common | YSDJ-EN009 | $0.20 | Buy |
Gemini Elf | Common | YSDJ-EN002 | $0.64 | Buy |
Dark Blade | Common | YSDJ-EN003 | $0.20 | Buy |
Sonic Duck | Common | YSDJ-EN004 | $0.18 | Buy |
Elemental HERO Avian | Common | YSDJ-EN005 | $0.65 | Buy |
Elemental HERO Burstinatrix | Common | YSDJ-EN006 | $0.98 | Buy |
Elemental HERO Clayman | Common | YSDJ-EN007 | $0.85 | Buy |
Elemental HERO Sparkman | Common | YSDJ-EN008 | $0.70 | Buy |
Mask of Darkness | Common | YSDJ-EN010 | $0.71 | Buy |
Cyber-Tech Alligator | Common | YSDJ-EN001 | $0.86 | Buy |
Exiled Force | Common | YSDJ-EN011 | $0.22 | Buy |
Little-Winguard | Common | YSDJ-EN012 | $0.20 | Buy |
Mataza the Zapper | Common | YSDJ-EN013 | $0.30 | Buy |
Chiron the Mage | Common | YSDJ-EN015 | $0.15 | Buy |
Shadowslayer | Common | YSDJ-EN016 | $0.40 | Buy |
Elemental HERO Bladedge | Common | YSDJ-EN018 | $0.30 | Buy |
Elemental HERO Wildheart | Common | YSDJ-EN019 | $0.63 | Buy |
Magic Cylinder | Common | YSDJ-EN040 | $0.72 | Buy |
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Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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Discard 1 card. Destroy all face-up monsters your opponent controls.
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All monsters you control gain 200 ATK during your Battle Phase only.
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"When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
- Draw 1 card from your deck.
- Randomly discard 1 card from your opponent's hand to the Graveyard."
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Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
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Return all Spell and Trap Cards on the field to their owners' hands.
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The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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Return 1 monster on the field to its owner's hand.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
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Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
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While you have no cards in your hand, increase the ATK of this card by 1000 points.
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Target face-up monster gains 700 ATK until the end of this turn.
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A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
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Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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Once per turn, during your End Phase: You can change the battle position of this card.
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This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.