Card Name | Rarity | Number | Star Pack 2014 Lowest Price (NM) |
|
---|---|---|---|---|
Number 7: Lucky Straight | Common | SP14-EN027 | $5.98 | Buy |
Thunder End Dragon | Unknown | SP14-EN021 | $4.00 | Buy |
Reasoning | Unknown | SP14-EN041 | $3.86 | Buy |
Magical Merchant | Unknown | SP14-EN040 | $3.53 | Buy |
Number 7: Lucky Straight | Unknown | SP14-EN027 | $4.47 | Buy |
Photon Strike Bounzer | Unknown | SP14-EN024 | $1.57 | Buy |
Number 32: Shark Drake | Unknown | SP14-EN023 | $2.50 | Buy |
Thor, Lord of the Aesir | Unknown | SP14-EN048 | $1.35 | Buy |
Number 25: Force Focus | Common | SP14-EN026 | $1.42 | Buy |
Number 32: Shark Drake | Common | SP14-EN023 | $2.09 | Buy |
Photon Crusher | Unknown | SP14-EN008 | $1.29 | Buy |
Odin, Father of the Aesir | Unknown | SP14-EN050 | $2.23 | Buy |
Tin Goldfish | Common | SP14-EN017 | $1.79 | Buy |
ZW - Unicorn Spear | Unknown | SP14-EN004 | $1.49 | Buy |
Malefic Truth Dragon | Unknown | SP14-EN044 | $2.26 | Buy |
Thunder End Dragon | Common | SP14-EN021 | $3.00 | Buy |
Photon Strike Bounzer | Common | SP14-EN024 | $0.84 | Buy |
Malefic Truth Dragon | Common | SP14-EN044 | $1.55 | Buy |
Twin Photon Lizard | Unknown | SP14-EN020 | $0.20 | Buy |
Magical Merchant | Common | SP14-EN040 | $0.59 | Buy |
Ma'at | Unknown | SP14-EN042 | $0.20 | Buy |
Number C39: Utopia Ray | Unknown | SP14-EN022 | $0.70 | Buy |
Tin Goldfish | Unknown | SP14-EN017 | $1.47 | Buy |
Number C39: Utopia Ray | Common | SP14-EN022 | $0.59 | Buy |
Morphing Jar #2 | Common | SP14-EN039 | $0.49 | Buy |
Morphing Jar #2 | Unknown | SP14-EN039 | $0.69 | Buy |
Xyz Reflect | Unknown | SP14-EN038 | $0.59 | Buy |
Xyz Effect | Common | SP14-EN037 | $0.15 | Buy |
Xyz Reflect | Common | SP14-EN038 | $1.09 | Buy |
Gogogo Golem | Common | SP14-EN001 | $0.20 | Buy |
Bound Wand | Common | SP14-EN035 | $0.20 | Buy |
Xyz Effect | Unknown | SP14-EN037 | $0.20 | Buy |
Temtempo the Percussion Djinn | Common | SP14-EN029 | $0.20 | Buy |
Jumbo Drill | Common | SP14-EN014 | $0.10 | Buy |
Maestroke the Symphony Djinn | Unknown | SP14-EN031 | $0.47 | Buy |
Maestroke the Symphony Djinn | Common | SP14-EN031 | $0.50 | Buy |
Melomelody the Brass Djinn | Unknown | SP14-EN030 | $0.29 | Buy |
Melomelody the Brass Djinn | Common | SP14-EN030 | $0.10 | Buy |
Cross Attack | Unknown | SP14-EN032 | $0.19 | Buy |
Cross Attack | Common | SP14-EN032 | $0.19 | Buy |
Temtempo the Percussion Djinn | Unknown | SP14-EN029 | $0.29 | Buy |
Gagagabolt | Unknown | SP14-EN033 | $0.58 | Buy |
Mini-Guts | Common | SP14-EN036 | $0.11 | Buy |
Gagagabolt | Common | SP14-EN033 | $0.23 | Buy |
Muzurhythm the String Djinn | Unknown | SP14-EN028 | $0.25 | Buy |
Muzurhythm the String Djinn | Common | SP14-EN028 | $0.20 | Buy |
Star Light, Star Bright | Unknown | SP14-EN034 | $0.10 | Buy |
Star Light, Star Bright | Common | SP14-EN034 | $0.20 | Buy |
Number 25: Force Focus | Unknown | SP14-EN026 | $0.99 | Buy |
Bound Wand | Unknown | SP14-EN035 | $0.32 | Buy |
Photon Papilloperative | Unknown | SP14-EN025 | $0.85 | Buy |
Photon Papilloperative | Common | SP14-EN025 | $0.83 | Buy |
Twin Photon Lizard | Common | SP14-EN020 | $0.20 | Buy |
Dododo Warrior | Unknown | SP14-EN018 | $0.16 | Buy |
Reasoning | Common | SP14-EN041 | $1.14 | Buy |
Photon Thrasher | Unknown | SP14-EN007 | $0.73 | Buy |
Loki, Lord of the Aesir | Unknown | SP14-EN049 | $0.47 | Buy |
Loki, Lord of the Aesir | Common | SP14-EN049 | $0.20 | Buy |
Tasuke Knight | Unknown | SP14-EN010 | $0.20 | Buy |
Tasuke Knight | Common | SP14-EN010 | $0.20 | Buy |
Reverse Buster | Unknown | SP14-EN009 | $0.20 | Buy |
Reverse Buster | Common | SP14-EN009 | $0.10 | Buy |
Photon Crusher | Common | SP14-EN008 | $0.15 | Buy |
Odin, Father of the Aesir | Common | SP14-EN050 | $0.45 | Buy |
Photon Thrasher | Common | SP14-EN007 | $0.98 | Buy |
Gagaga Gardna | Common | SP14-EN011 | $0.25 | Buy |
Photon Lizard | Unknown | SP14-EN006 | $0.53 | Buy |
Photon Lizard | Common | SP14-EN006 | $0.12 | Buy |
Shocktopus | Unknown | SP14-EN005 | $0.20 | Buy |
Shocktopus | Common | SP14-EN005 | $0.15 | Buy |
ZW - Unicorn Spear | Common | SP14-EN004 | $0.20 | Buy |
Gogogo Giant | Unknown | SP14-EN003 | $0.19 | Buy |
Gogogo Giant | Common | SP14-EN003 | $0.20 | Buy |
Daybreaker | Unknown | SP14-EN002 | $0.22 | Buy |
Daybreaker | Common | SP14-EN002 | $0.10 | Buy |
Thor, Lord of the Aesir | Common | SP14-EN048 | $0.26 | Buy |
Gagaga Gardna | Unknown | SP14-EN011 | $0.40 | Buy |
Zubaba Buster | Unknown | SP14-EN019 | $0.12 | Buy |
Rocket Arrow Express | Unknown | SP14-EN015 | $0.71 | Buy |
Zubaba Buster | Common | SP14-EN019 | $0.20 | Buy |
Gogogo Golem | Unknown | SP14-EN001 | $0.17 | Buy |
Dododo Warrior | Common | SP14-EN018 | $0.09 | Buy |
Ma'at | Common | SP14-EN042 | $0.19 | Buy |
Chimeratech Overdragon | Unknown | SP14-EN043 | $0.50 | Buy |
Chimeratech Overdragon | Common | SP14-EN043 | $0.25 | Buy |
Aye-Iron | Unknown | SP14-EN016 | $0.22 | Buy |
Aye-Iron | Common | SP14-EN016 | $0.14 | Buy |
Guldfaxe of the Nordic Beasts | Unknown | SP14-EN045 | $0.39 | Buy |
Valkyrie of the Nordic Ascendant | Common | SP14-EN047 | $0.37 | Buy |
Rocket Arrow Express | Common | SP14-EN015 | $0.25 | Buy |
Guldfaxe of the Nordic Beasts | Common | SP14-EN045 | $0.20 | Buy |
Svartalf of the Nordic Alfar | Unknown | SP14-EN046 | $0.22 | Buy |
Svartalf of the Nordic Alfar | Common | SP14-EN046 | $0.20 | Buy |
Hammer Shark | Unknown | SP14-EN013 | $0.85 | Buy |
Hammer Shark | Common | SP14-EN013 | $0.78 | Buy |
Valkyrie of the Nordic Ascendant | Unknown | SP14-EN047 | $0.20 | Buy |
Cardcar D | Unknown | SP14-EN012 | $0.42 | Buy |
Cardcar D | Common | SP14-EN012 | $0.15 | Buy |
Jumbo Drill | Unknown | SP14-EN014 | $0.20 | Buy |
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3 Level 7 monsters // You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700, then if the total roll was exactly 7, you can apply one of these effects. // * Send all other cards on the field to the Graveyard. // * Special Summon 1 monster from your hand or from either Graveyard. // * Draw 3 cards, then discard 2 cards.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
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3 Level 7 monsters // You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700, then if the total roll was exactly 7, you can apply one of these effects. // * Send all other cards on the field to the Graveyard. // * Special Summon 1 monster from your hand or from either Graveyard. // * Draw 3 cards, then discard 2 cards.
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2 Level 6 monsters // Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
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3 Level 4 monsters // Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if your do Summon it this way, this card can attack once again during the Battle Phase.
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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2 Level 6 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effect(s) of that opponent's face-up monster until the end of this turn.
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3 Level 4 monsters // Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if your do Summon it this way, this card can attack once again during the Battle Phase.
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If this card attack, it is changed to Defense Position at the end of the Damage Step.
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
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You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear".
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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2 Level 6 monsters // Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.
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2 "Photon" monsters // You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion of this card.
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FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect × 1000.
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3 Level 4 LIGHT monsters // You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster als become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
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3 Level 4 LIGHT monsters // You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster als become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
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FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
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FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
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When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
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When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
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When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster.
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When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
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2 Level 3 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
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When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attack, it is changed to Defense Position at the end of the Damage Step.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
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2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
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2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
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Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.
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Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.
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2 Level 3 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
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If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
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If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
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2 Level 3 monsters // During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
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2 Level 3 monsters // During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
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Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
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Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
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2 Level 6 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up Level 5 or higher Effect Monster your opponent controls; negate the effect(s) of that opponent's face-up monster until the end of this turn.
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Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
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2 "Photon" monsters // You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion of this card.
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You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
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1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
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1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
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When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
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When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
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This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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If this card attack, it is changed to Defense Position at the end of the Damage Step.
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
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You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn.
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You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear".
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When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
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When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
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When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
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When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
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At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all the cards in your hand to the Graveyard (min 1).
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At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
Image may be a different printing.
Once per turn, this Defense Position card cannot be destroyed by battle.
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You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect × 1000.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
Image may be a different printing.
If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
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When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all the cards in your hand to the Graveyard (min 1).
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If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
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When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
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When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
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Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.
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Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.
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When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attack, it is changed to Defense Position at the end of the Damage Step.