Card Name | Rarity | Number | Pharaonic Guardian Lowest Price (NM) |
|
---|---|---|---|---|
Ring of Destruction | Secret Rare | PGD-000 | $23.98 | Buy |
Lava Golem | Secret Rare | PGD-107 | $19.99 | Buy |
Trap Dustshoot | Common | PGD-049 | $10.44 | Buy |
Reaper on the Nightmare | Super Rare | PGD-078 | $7.00 | Buy |
Nightmare Wheel | Ultra Rare | PGD-106 | $7.49 | Buy |
Helpoemer | Ultra Rare | PGD-058 | $6.48 | Buy |
Don Zaloog | Ultra Rare | PGD-029 | $5.29 | Buy |
Metamorphosis | Common | PGD-090 | $6.01 | Buy |
Necrovalley | Super Rare | PGD-084 | $3.93 | Buy |
King Tiger Wanghu | Rare | PGD-004 | $4.91 | Buy |
Maiden of the Aqua | Common | PGD-008 | $3.64 | Buy |
Guardian Sphinx | Ultra Rare | PGD-025 | $3.64 | Buy |
Book of Taiyou | Common | PGD-034 | $2.44 | Buy |
Spirit Reaper | Rare | PGD-076 | $1.99 | Buy |
A Cat of Ill Omen | Common | PGD-070 | $2.19 | Buy |
Book of Life | Super Rare | PGD-033 | $2.50 | Buy |
Gravekeeper's Spy | Common | PGD-059 | $2.66 | Buy |
Question | Ultra Rare | PGD-104 | $2.78 | Buy |
Raigeki Break | Common | PGD-096 | $2.18 | Buy |
Dice Jar | Common | PGD-027 | $3.00 | Buy |
Book of Moon | Rare | PGD-035 | $2.00 | Buy |
Mystical Knight of Jackal | Ultra Rare | PGD-069 | $2.38 | Buy |
Swarm of Locusts | Common | PGD-022 | $0.25 | Buy |
Arsenal Bug | Common | PGD-007 | $0.13 | Buy |
Pyramid Energy | Common | PGD-040 | $0.05 | Buy |
Poison Mummy | Common | PGD-016 | $0.20 | Buy |
Pharaoh's Treasure | Rare | PGD-052 | $0.15 | Buy |
Tutan Mask | Common | PGD-041 | $0.05 | Buy |
Wandering Mummy | Rare | PGD-019 | $0.21 | Buy |
Ordeal of a Traveler | Common | PGD-042 | $1.15 | Buy |
Non Aggression Area | Common | PGD-101 | $0.39 | Buy |
Nightmare Horse | Common | PGD-077 | $0.84 | Buy |
Pyramid Turtle | Rare | PGD-026 | $0.33 | Buy |
Winged Sage Falcos | Rare | PGD-072 | $0.19 | Buy |
Newdoria | Rare | PGD-057 | $0.79 | Buy |
Needle Wall | Common | PGD-048 | $0.19 | Buy |
Yomi Ship | Common | PGD-071 | $0.11 | Buy |
Needle Ceiling | Common | PGD-045 | $0.22 | Buy |
Banner of Courage | Common | PGD-089 | $0.09 | Buy |
Narrow Pass | Common | PGD-097 | $0.10 | Buy |
Trap of Board Eraser | Super Rare | PGD-099 | $0.23 | Buy |
Pyro Clock of Destiny | Common | PGD-050 | $0.14 | Buy |
Statue of the Wicked | Super Rare | PGD-046 | $0.44 | Buy |
Terraforming | Common | PGD-088 | $0.42 | Buy |
Swarm of Scarabs | Common | PGD-021 | $0.18 | Buy |
Souleater | Common | PGD-003 | $0.14 | Buy |
Shapesnatch | Common | PGD-002 | $0.33 | Buy |
Servant of Catabolism | Common | PGD-012 | $0.12 | Buy |
Secret Pass to the Treasures | Common | PGD-037 | $0.10 | Buy |
Sasuke Samurai | Super Rare | PGD-015 | $0.50 | Buy |
Royal Tribute | Common | PGD-091 | $0.63 | Buy |
Royal Keeper | Common | PGD-018 | $0.15 | Buy |
A Man with Wdjat | Common | PGD-068 | $0.05 | Buy |
Rope of Life | Ultra Rare | PGD-105 | $0.88 | Buy |
Timeater | Common | PGD-010 | $0.12 | Buy |
Rite of Spirit | Common | PGD-100 | $0.50 | Buy |
Mucus Yolk | Common | PGD-011 | $0.25 | Buy |
Reckless Greed | Rare | PGD-051 | $0.35 | Buy |
Reasoning | Common | PGD-081 | $0.73 | Buy |
An Owl of Luck | Common | PGD-073 | $0.70 | Buy |
Timidity | Common | PGD-039 | $0.05 | Buy |
Reversal Quiz | Common | PGD-092 | $0.89 | Buy |
Barrel Behind the Door | Super Rare | PGD-095 | $0.99 | Buy |
Fushioh Richie | Ultra Rare | PGD-031 | $1.81 | Buy |
Mirage of Nightmare | Super Rare | PGD-036 | $1.44 | Buy |
Byser Shock | Ultra Rare | PGD-103 | $1.75 | Buy |
Dark Room of Nightmare | Super Rare | PGD-082 | $1.98 | Buy |
D. Tribe | Common | PGD-102 | $0.13 | Buy |
Dark Snake Syndrome | Common | PGD-087 | $0.07 | Buy |
Dark Scorpion Burglars | Common | PGD-028 | $0.40 | Buy |
Dark Jeroid | Rare | PGD-056 | $0.30 | Buy |
Dark Dust Spirit | Common | PGD-017 | $1.10 | Buy |
Dark Designator | Rare | PGD-079 | $0.24 | Buy |
Dark Coffin | Common | PGD-047 | $0.24 | Buy |
Curse of Aging | Common | PGD-094 | $0.10 | Buy |
Curse of Royal | Rare | PGD-044 | $0.48 | Buy |
Different Dimension Capsule | Common | PGD-083 | $0.25 | Buy |
Coffin Seller | Rare | PGD-093 | $0.37 | Buy |
Cobraman Sakuzy | Common | PGD-032 | $0.79 | Buy |
Cobra Jar | Common | PGD-075 | $0.48 | Buy |
Charm of Shabti | Common | PGD-074 | $0.13 | Buy |
Card Shuffle | Common | PGD-080 | $0.10 | Buy |
Call of the Mummy | Common | PGD-038 | $0.11 | Buy |
Buster Rancher | Common | PGD-085 | $0.09 | Buy |
Des Lacooda | Common | PGD-030 | $0.14 | Buy |
Molten Behemoth | Common | PGD-001 | $0.09 | Buy |
Disturbance Strategy | Common | PGD-098 | $0.20 | Buy |
Great Dezard | Ultra Rare | PGD-020 | $0.99 | Buy |
Bottomless Shifting Sand | Common | PGD-043 | $0.10 | Buy |
Master Kyonshee | Common | PGD-053 | $0.12 | Buy |
Birdface | Common | PGD-005 | $0.10 | Buy |
Kryuel | Common | PGD-006 | $0.09 | Buy |
Kabazauls | Common | PGD-054 | $0.10 | Buy |
Jowls of Dark Demise | Rare | PGD-009 | $0.36 | Buy |
Inpachi | Common | PGD-055 | $0.10 | Buy |
Hieroglyph Lithograph | Common | PGD-086 | $0.09 | Buy |
Gravekeeper's Watcher | Rare | PGD-064 | $0.22 | Buy |
Moisture Creature | Rare | PGD-013 | $0.24 | Buy |
Gravekeeper's Vassal | Common | PGD-063 | $0.10 | Buy |
Gravekeeper's Spear Soldier | Common | PGD-062 | $0.52 | Buy |
Gravekeeper's Guard | Common | PGD-061 | $0.26 | Buy |
Gravekeeper's Curse | Common | PGD-060 | $0.09 | Buy |
Gravekeeper's Chief | Super Rare | PGD-065 | $0.20 | Buy |
Gravekeeper's Cannonholder | Common | PGD-066 | $0.25 | Buy |
Gravekeeper's Assailant | Common | PGD-067 | $0.10 | Buy |
Gora Turtle | Rare | PGD-014 | $0.11 | Buy |
Giant Axe Mummy | Common | PGD-023 | $0.10 | Buy |
8-Claws Scorpion | Common | PGD-024 | $0.10 | Buy |
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During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
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You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.*
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Spirit Reaper + Nightmare Horse This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Spell, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent''s Life Points directly even if there is a monster on your opponent''s side of the field. When this card attacks your opponent''s Life Points directly, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
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When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
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Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
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All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
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Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.
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As long as this card remains face-up on the field, the field is treated as Umi. (However, there is no increasing or decreasing of ATK/DEF due to Umi's effect.) If there is an active field card on the field, this effect is not applied.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
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Flip 1 face-down monster on the field into face-up Attack Position.
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This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
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FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
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FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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You can return your opponent''s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
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You can select and activate 1 of the following effects. -Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. -Increase the DEF of all face-up monsters on your side of t
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After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.
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When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
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You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
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You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
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You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
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This monster can attack your opponent''s Life Points directly even if there is a monster on your opponent''s side of the field.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
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During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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All monsters you control gain 200 ATK during your Battle Phase only.
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This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
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When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
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Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
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When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
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A bow tie with horrible power, it attacks an opponent by controlling others.
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This monster may attack your opponent''s Life Points directly.
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Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
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When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent''s side of the field and see it. Return the card to its original position.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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This card may attack your opponent's Life Points directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
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Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Spell, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent''s current ones.
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Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
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This card only be Special Summoned from your hand or your Deck by offering 1 Great Dezard that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster r
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During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
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When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner''s respective hands.
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Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
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Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
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When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
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When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.
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Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
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When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
- Discard 1 random card in their hand.
- Select 1 monster on their side of the field and destroy it.
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Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent''s side of the field by 500 points until the end of the turn this card is activated.
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Negate the activation of a card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
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Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
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Each time a Monster Card(s) is sent to your opponent's Graveyard, inflict 300 damage to your opponent.
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You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent''s side of the field and then return them to their original position.
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FLIP: Place 1 Poisonous Snake Token (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent''s Life Points.
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Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
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Pay 300 of your own Life Points to shuffle either you or your opponent''s Deck. You can use this effect during your own turn, once per turn.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent''s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent''s monster that battles is in Defense Position and its DEF is equal to 2500 or more.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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When this monster destroys the following number of monster in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Traps that specifically designat
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At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
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FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's Life Points directly.
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Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
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When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
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If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Spell and Trap Cards on your opponent's side of the field.
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Battle Damage this card inflicts to your opponent is treated as Effect Damage instead.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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FLIP: Select 1 monster your opponent controls and return it to the hand.
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When this monster is Summoned, inflict 500 damage to your opponent.
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You can only control 1 face-up "Gravekeeper's Chief". Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target.
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You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
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When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
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As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
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You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the att
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Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.