Card Name | Rarity | Number | Legendary Dragon Decks Lowest Price (NM) |
|
---|---|---|---|---|
The Eye of Timaeus | Common | LEDD-ENA21 | $5.07 | Buy |
Odd-Eyes Arc Pendulum Dragon | Ultra Rare | LEDD-ENC00 | $5.40 | Buy |
Dark Magician Girl the Dragon Knight | Common | LEDD-ENA36 | $2.78 | Buy |
Cyber Dragon Infinity | Ultra Rare | LEDD-ENB31 | $2.98 | Buy |
Dark Magician the Dragon Knight | Ultra Rare | LEDD-ENA00 | $0.90 | Buy |
Chimeratech Fortress Dragon | Common | LEDD-ENB28 | $0.80 | Buy |
Odd-Eyes Persona Dragon | Common | LEDD-ENC04 | $0.15 | Buy |
Odd-Eyes Phantom Dragon | Common | LEDD-ENC03 | $0.35 | Buy |
Supreme King Dragon Odd-Eyes | Common | LEDD-ENC02 | $0.17 | Buy |
Odd-Eyes Pendulum Dragon (UR) | Ultra Rare | LEDD-ENC01 | $0.08 | Buy |
Odd-Eyes Pendulum Dragon | Common | LEDD-ENC01 | $0.15 | Buy |
Cyber Dragon Nova | Common | LEDD-ENB30 | $1.00 | Buy |
Chimeratech Rampage Dragon (UR) | Ultra Rare | LEDD-ENB29 | $0.15 | Buy |
Chimeratech Rampage Dragon | Common | LEDD-ENB29 | $0.18 | Buy |
Chimeratech Overdragon | Common | LEDD-ENB27 | $0.14 | Buy |
Performapal Odd-Eyes Light Phoenix | Common | LEDD-ENC06 | $0.10 | Buy |
Cyber Twin Dragon | Common | LEDD-ENB26 | $0.25 | Buy |
Cyber End Dragon | Common | LEDD-ENB25 | $0.18 | Buy |
Drowning Mirror Force | Common | LEDD-ENB24 | $0.24 | Buy |
Quaking Mirror Force | Common | LEDD-ENB23 | $0.90 | Buy |
Storming Mirror Force | Common | LEDD-ENB22 | $0.44 | Buy |
Cyber Shadow Gardna | Common | LEDD-ENB21 | $0.10 | Buy |
Cyber Network (UR) | Ultra Rare | LEDD-ENB20 | $0.07 | Buy |
Cyber Network | Common | LEDD-ENB20 | $0.08 | Buy |
Machina Armored Unit | Common | LEDD-ENB19 | $0.09 | Buy |
Limiter Removal | Common | LEDD-ENB18 | $0.10 | Buy |
Future Fusion | Common | LEDD-ENB17 | $0.20 | Buy |
Overload Fusion | Common | LEDD-ENB16 | $0.09 | Buy |
Odd-Eyes Mirage Dragon | Common | LEDD-ENC05 | $0.05 | Buy |
Performapal Odd-Eyes Unicorn | Common | LEDD-ENC07 | $0.07 | Buy |
Evolution Burst | Common | LEDD-ENB14 | $0.06 | Buy |
Echo Oscillation | Common | LEDD-ENC22 | $0.01 | Buy |
Supreme King Dragon Dark Rebellion | Common | LEDD-ENC33 | $0.25 | Buy |
Dark Rebellion Xyz Dragon | Ultra Rare | LEDD-ENC32 | $0.35 | Buy |
Odd-Eyes Meteorburst Dragon | Common | LEDD-ENC31 | $0.20 | Buy |
Supreme King Dragon Clear Wing | Common | LEDD-ENC30 | $0.15 | Buy |
Clear Wing Synchro Dragon | Ultra Rare | LEDD-ENC29 | $0.37 | Buy |
Performapal Gatlinghoul | Common | LEDD-ENC28 | $0.17 | Buy |
Odd-Eyes Vortex Dragon | Common | LEDD-ENC27 | $0.80 | Buy |
Supreme King Dragon Starving Venom | Common | LEDD-ENC26 | $0.25 | Buy |
Starving Venom Fusion Dragon | Ultra Rare | LEDD-ENC25 | $0.90 | Buy |
Pendulum Switch | Common | LEDD-ENC24 | $0.05 | Buy |
Pendulum Reborn | Common | LEDD-ENC23 | $0.07 | Buy |
Terraforming | Common | LEDD-ENC21 | $0.28 | Buy |
Performapal Skullcrobat Joker | Common | LEDD-ENC08 | $0.34 | Buy |
Pot of Riches | Common | LEDD-ENC20 | $0.10 | Buy |
Pendulum Storm | Common | LEDD-ENC19 | $0.05 | Buy |
Pendulum Impenetrable | Common | LEDD-ENC18 | $0.05 | Buy |
Duelist Alliance | Common | LEDD-ENC17 | $0.10 | Buy |
Spiral Flame Strike | Common | LEDD-ENC16 | $0.20 | Buy |
Odd-Eyes Advent | Common | LEDD-ENC15 | $0.14 | Buy |
Odd-Eyes Fusion | Common | LEDD-ENC14 | $0.25 | Buy |
Sky Iris | Common | LEDD-ENC13 | $0.44 | Buy |
Odd-Eyes Gravity Dragon | Common | LEDD-ENC12 | $0.39 | Buy |
Nobledragon Magician | Common | LEDD-ENC11 | $0.07 | Buy |
Performapal U Go Golem | Common | LEDD-ENC10 | $0.04 | Buy |
Performapal Rain Goat | Common | LEDD-ENC09 | $0.04 | Buy |
Power Bond | Common | LEDD-ENB15 | $0.17 | Buy |
Cyber Repair Plant (UR) | Ultra Rare | LEDD-ENB12 | $0.43 | Buy |
Cybernetic Fusion Support | Common | LEDD-ENB13 | $0.12 | Buy |
Dark Magic Curtain | Common | LEDD-ENA14 | $0.07 | Buy |
Pot of Duality | Common | LEDD-ENA26 | $0.40 | Buy |
Swords of Revealing Light | Common | LEDD-ENA25 | $0.24 | Buy |
Legend of Heart | Common | LEDD-ENA24 | $0.12 | Buy |
The Claw of Hermos | Common | LEDD-ENA23 | $0.50 | Buy |
The Fang of Critias | Common | LEDD-ENA22 | $0.25 | Buy |
Dark Magic Attack | Common | LEDD-ENA20 | $0.43 | Buy |
Thousand Knives | Common | LEDD-ENA19 | $0.22 | Buy |
Dark Magic Inheritance | Common | LEDD-ENA18 | $0.94 | Buy |
Dark Magic Expanded | Common | LEDD-ENA17 | $0.35 | Buy |
Illusion Magic | Common | LEDD-ENA16 | $0.15 | Buy |
Dark Magical Circle | Ultra Rare | LEDD-ENA15 | $0.29 | Buy |
Absolute Crusader | Common | LEDD-ENA13 | $0.05 | Buy |
Eternal Soul | Ultra Rare | LEDD-ENA28 | $0.94 | Buy |
Big Shield Gardna | Common | LEDD-ENA12 | $0.10 | Buy |
Magical Exemplar | Common | LEDD-ENA11 | $0.12 | Buy |
Breaker the Magical Warrior | Common | LEDD-ENA10 | $0.29 | Buy |
Legendary Knight Hermos | Common | LEDD-ENA09 | $0.10 | Buy |
Legendary Knight Critias | Common | LEDD-ENA08 | $0.06 | Buy |
Legendary Knight Timaeus | Common | LEDD-ENA07 | $0.14 | Buy |
Skilled Dark Magician | Common | LEDD-ENA06 | $0.12 | Buy |
Magician's Rod | Common | LEDD-ENA05 | $0.22 | Buy |
Magician's Robe | Common | LEDD-ENA04 | $0.24 | Buy |
Apprentice Illusion Magician | Ultra Rare | LEDD-ENA03 | $0.95 | Buy |
Dark Magician Girl | Common | LEDD-ENA02 | $0.25 | Buy |
Reinforcement of the Army | Common | LEDD-ENA27 | $0.18 | Buy |
Magician Navigation | Ultra Rare | LEDD-ENA29 | $0.24 | Buy |
Dark Magician | Common | LEDD-ENA01 | $0.38 | Buy |
Cyber Dragon | Common | LEDD-ENB01 | $0.20 | Buy |
Cyber Repair Plant | Common | LEDD-ENB12 | $0.08 | Buy |
Machina Fortress | Common | LEDD-ENB11 | $0.42 | Buy |
Armored Cybern | Common | LEDD-ENB10 | $0.09 | Buy |
Cyber Eltanin | Common | LEDD-ENB09 | $0.09 | Buy |
Cyber Dinosaur | Common | LEDD-ENB08 | $0.08 | Buy |
Cyber Phoenix | Common | LEDD-ENB07 | $0.06 | Buy |
Cyber Valley | Common | LEDD-ENB06 | $0.09 | Buy |
Proto-Cyber Dragon | Common | LEDD-ENB05 | $0.09 | Buy |
Cyber Dragon Core | Common | LEDD-ENB04 | $0.14 | Buy |
Cyber Dragon Drei | Common | LEDD-ENB03 | $0.04 | Buy |
Cyber Dragon Zwei | Common | LEDD-ENB02 | $0.07 | Buy |
Chimeratech Megafleet Dragon | Ultra Rare | LEDD-ENB00 | $0.15 | Buy |
Dark Renewal | Common | LEDD-ENA30 | $0.40 | Buy |
Red-Eyes Black Dragon Sword | Common | LEDD-ENA43 | $0.20 | Buy |
Goddess Bow | Common | LEDD-ENA42 | $0.09 | Buy |
Rocket Hermos Cannon | Common | LEDD-ENA41 | $0.07 | Buy |
Time Magic Hammer | Common | LEDD-ENA40 | $0.08 | Buy |
Mirror Force Dragon | Common | LEDD-ENA39 | $0.09 | Buy |
Tyrant Burst Dragon | Common | LEDD-ENA38 | $0.09 | Buy |
Doom Virus Dragon | Common | LEDD-ENA37 | $0.09 | Buy |
Amulet Dragon | Common | LEDD-ENA35 | $0.38 | Buy |
Dark Paladin | Common | LEDD-ENA34 | $0.38 | Buy |
Tyrant Wing | Common | LEDD-ENA33 | $0.09 | Buy |
Mirror Force | Common | LEDD-ENA32 | $0.73 | Buy |
Crush Card Virus | Common | LEDD-ENA31 | $0.20 | Buy |
Odd-Eyes Absolute Dragon | Common | LEDD-ENC34 | $0.45 | Buy |
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(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
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Pendulum Effect: If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
Monster Effect: Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
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"Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
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3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
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"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
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"Cyber Dragon" + 1+ Machine monsters
Cannot be used as a Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
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Pendulum Effect: Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted exactly 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".
Monster Effect: Once per turn, during either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
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Pendulum Effect: Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
Monster Effect: When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
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Pendulum Effect: You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
Monster Effect: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".
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Pendulum Effect: You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
Monster Effect: If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
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Pendulum Effect: You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
Monster Effect: If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
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2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
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2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
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2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
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Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
Monster Effect: During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.
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"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
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When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
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When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
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During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
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Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
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Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
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Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
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Pendulum Effect: Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
Monster Effect: During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.
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Pendulum Effect: Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
Monster Effect: When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK.
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If you control a "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragons" cannot attack the turn you activate this card.
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You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
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2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
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2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
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1 Tuner + 1+ non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
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1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
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1 Tuner + 1+ non-Tuner monsters
Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
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1 "Performapal" monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn.
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1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
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2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
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You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.
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Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
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Pendulum Effect: You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Monster Effect: When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
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Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up in your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
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Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.
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This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.
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If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
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Activate 1 of these effects;
• If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
• Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
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This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.
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Fusion Summon 1 DragonFusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
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Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
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You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: you can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
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Pendulum Effect: Unless you have a "Magician" card in your other Pendulum Zone, destroy this card.
Monster Effect: Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
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Pendulum Effect: Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand.
Monster Effect: Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials.
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When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard a card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
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Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
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Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn.
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(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
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(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
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Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
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Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs.
• 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.
• 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.
• 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
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Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
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When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
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If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
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Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
• Special Summon 1 "Dark Magician" from your hand or GY.
• Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.
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Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
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During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
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You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; it has its effects negated until the end of this turn.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
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You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
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Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the GY.
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When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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This card's name becomes "Cyber Dragon" while on the field.
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When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.
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1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
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When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
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Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragonmonster on the field and in the GYs.
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Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
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Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
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Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
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Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
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Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
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"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
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2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.