Card Name | Rarity | Number | Magician's Force Lowest Price (NM) |
|
---|---|---|---|---|
Dark Paladin (1st Edition Artwork) | Ultra Rare | MFC-105 | $323.00 | Buy |
Dark Magician Girl | Secret Rare | MFC-000 | $295.99 | Buy |
Dark Paladin (Unlimited Edition Artwork) | Ultra Rare | MFC-105 | $50.17 | Buy |
Breaker the Magical Warrior | Ultra Rare | MFC-071 | $16.60 | Buy |
Tribe-Infecting Virus | Super Rare | MFC-076 | $14.52 | Buy |
XY-Dragon Cannon | Ultra Rare | MFC-051 | $9.94 | Buy |
Paladin of White Dragon | Ultra Rare | MFC-026 | $6.10 | Buy |
Chaos Command Magician | Ultra Rare | MFC-068 | $6.48 | Buy |
Luster Dragon | Ultra Rare | MFC-058 | $5.99 | Buy |
Amazoness Swords Woman | Ultra Rare | MFC-061 | $5.25 | Buy |
Skilled Dark Magician | Super Rare | MFC-065 | $4.00 | Buy |
XYZ-Dragon Cannon | Ultra Rare | MFC-052 | $3.50 | Buy |
Secret Barrel | Common | MFC-046 | $3.99 | Buy |
YZ-Tank Dragon | Super Rare | MFC-054 | $2.63 | Buy |
XZ-Tank Cannon | Super Rare | MFC-053 | $1.75 | Buy |
Double Spell | Ultra Rare | MFC-106 | $2.00 | Buy |
Metalsilver Armor | Common | MFC-037 | $2.76 | Buy |
Oppressed People | Common | MFC-002 | $1.86 | Buy |
Koitsu | Common | MFC-080 | $1.43 | Buy |
Skilled White Magician | Super Rare | MFC-064 | $1.56 | Buy |
Pixie Knight | Common | MFC-070 | $0.17 | Buy |
Roulette Barrel | Common | MFC-025 | $0.29 | Buy |
Rivalry of Warlords | Common | MFC-048 | $0.92 | Buy |
Remove Brainwashing | Common | MFC-101 | $0.67 | Buy |
Raregold Armor | Common | MFC-036 | $0.20 | Buy |
Poison of the Old Man | Common | MFC-033 | $0.25 | Buy |
Pitch-Black Power Stone | Common | MFC-095 | $0.32 | Buy |
Pitch-Dark Dragon | Common | MFC-008 | $0.15 | Buy |
Neko Mane King | Common | MFC-021 | $0.48 | Buy |
Pineapple Blast | Common | MFC-045 | $0.10 | Buy |
Royal Magical Library | Common | MFC-074 | $0.26 | Buy |
People Running About | Common | MFC-001 | $0.08 | Buy |
Amazoness Fighter | Common | MFC-060 | $1.01 | Buy |
Miracle Restoring | Common | MFC-100 | $0.08 | Buy |
Old Vindictive Magician | Common | MFC-067 | $0.20 | Buy |
My Body as a Shield | Common | MFC-092 | $0.39 | Buy |
Physical Double | Common | MFC-047 | $0.10 | Buy |
Ante | Rare | MFC-034 | $0.15 | Buy |
Second Goblin | Common | MFC-013 | $0.10 | Buy |
United Resistance | Common | MFC-003 | $0.16 | Buy |
Zombie Tiger | Common | MFC-011 | $0.08 | Buy |
Z-Metal Tank | Super Rare | MFC-006 | $0.69 | Buy |
Y-Dragon Head | Super Rare | MFC-005 | $0.42 | Buy |
Amazoness Archers | Super Rare | MFC-096 | $0.98 | Buy |
X-Head Cannon | Super Rare | MFC-004 | $0.99 | Buy |
White Dragon Ritual | Common | MFC-027 | $0.79 | Buy |
Wave-Motion Cannon | Common | MFC-040 | $1.15 | Buy |
Union Rider | Common | MFC-018 | $0.10 | Buy |
Senri Eye | Common | MFC-089 | $0.17 | Buy |
Ultimate Obedient Fiend | Common | MFC-082 | $0.70 | Buy |
Tribute Doll | Rare | MFC-039 | $0.40 | Buy |
Amazoness Blowpiper | Common | MFC-062 | $0.24 | Buy |
Thunder of Ruler | Common | MFC-042 | $0.77 | Buy |
The Spell Absorbing Life | Common | MFC-104 | $0.50 | Buy |
Spell Shield Type-8 | Super Rare | MFC-043 | $0.51 | Buy |
Spell Canceller | Ultra Rare | MFC-020 | $0.99 | Buy |
Sonic Duck | Common | MFC-057 | $0.10 | Buy |
Meteorain | Common | MFC-044 | $0.89 | Buy |
Mass Driver | Common | MFC-088 | $0.17 | Buy |
Mega Ton Magical Cannon | Rare | MFC-094 | $0.25 | Buy |
Dark Blade | Rare | MFC-007 | $0.70 | Buy |
Des Koala | Rare | MFC-077 | $0.98 | Buy |
Des Dendle | Common | MFC-015 | $0.10 | Buy |
Demotion | Common | MFC-029 | $0.43 | Buy |
Decayed Commander | Common | MFC-010 | $0.09 | Buy |
Amazoness Paladin | Common | MFC-059 | $0.33 | Buy |
Amazoness Spellcaster | Common | MFC-084 | $0.35 | Buy |
Dark Core | Rare | MFC-035 | $0.67 | Buy |
Dark Cat with White Tail | Common | MFC-083 | $0.14 | Buy |
D.D. Crazy Beast | Rare | MFC-019 | $0.33 | Buy |
Dimension Jar | Common | MFC-023 | $0.19 | Buy |
Continuous Destruction Punch | Rare | MFC-085 | $0.20 | Buy |
Combination Attack | Rare | MFC-030 | $0.28 | Buy |
Cat's Ear Tribe | Rare | MFC-081 | $0.09 | Buy |
Burning Beast | Common | MFC-016 | $0.03 | Buy |
Amazoness Tiger | Rare | MFC-063 | $0.51 | Buy |
Big Bang Shot | Rare | MFC-086 | $0.28 | Buy |
Autonomous Action Unit | Common | MFC-032 | $0.09 | Buy |
Armor Exe | Rare | MFC-075 | $0.18 | Buy |
Apprentice Magician | Rare | MFC-066 | $0.49 | Buy |
Diffusion Wave-Motion | Secret Rare | MFC-107 | $0.98 | Buy |
Disarmament | Common | MFC-102 | $0.10 | Buy |
Anti-Spell | Common | MFC-103 | $0.35 | Buy |
Huge Revolution | Common | MFC-041 | $0.78 | Buy |
Magical Scientist | Common | MFC-073 | $0.49 | Buy |
Magical Plant Mandragola | Common | MFC-072 | $0.10 | Buy |
Magical Merchant | Common | MFC-079 | $0.48 | Buy |
Magical Marionette | Common | MFC-069 | $0.24 | Buy |
Aitsu | Common | MFC-056 | $0.13 | Buy |
Kishido Spirit | Common | MFC-038 | $0.64 | Buy |
Kiryu | Common | MFC-009 | $0.10 | Buy |
Kaiser Colosseum | Common | MFC-031 | $0.50 | Buy |
Jar Robber | Common | MFC-091 | $0.09 | Buy |
Helping Robo For Combat | Rare | MFC-022 | $0.10 | Buy |
Dramatic Rescue | Rare | MFC-097 | $0.14 | Buy |
Great Phantom Thief | Rare | MFC-024 | $0.15 | Buy |
Great Angus | Common | MFC-055 | $0.14 | Buy |
Giant Orc | Common | MFC-012 | $0.49 | Buy |
Gather Your Mind | Common | MFC-087 | $0.11 | Buy |
Frontline Base | Common | MFC-028 | $0.15 | Buy |
Freezing Beast | Common | MFC-017 | $0.08 | Buy |
Formation Union | Common | MFC-049 | $0.10 | Buy |
Exhausting Spell | Common | MFC-098 | $0.09 | Buy |
Emblem of Dragon Destroyer | Common | MFC-090 | $0.35 | Buy |
Adhesion Trap Hole | Common | MFC-050 | $0.30 | Buy |
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Effect: Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
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"X-Head Cannon" + "Y-Dragon Head"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.
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This monster can only be Ritual Summoned with the Ritual Spell Card White Dragon Ritual. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy
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Negate the effect of a Monster Card that targets this 1 card.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
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Inflict 200 damage to your opponent for each card in their hand and for each card they control.
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"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
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"X-Head Cannon" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
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Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
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As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
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They are oppressed, but believe they will have their freedom someday.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Aitsu as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
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Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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The control of all monsters on the field returns to the owners.
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As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
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Activate 1 of these effects;
- Gain 1200 LP.
- Inflict 800 damage to your opponent.
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Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Dark Blade as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
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You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent''s side of the field than your side, destroy your opponent''s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
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Although they always suffer in silence, they swear an oath to inevitably revolt.
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Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
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You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field, and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
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Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the players who selected them.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, you can change that monster''s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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The people that gather to swear to fight their oppressors. A revolution is coming.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Decayed Commander as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent''s monsters, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are cha
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A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
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This card is used to Ritual Summon Paladin of White Dragon. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
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During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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You can take a Union Monster that is currently a monster on your opponent''s side of the field, and equip it to this card. This monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changes back to a monster by its own effect.
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This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
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Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
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Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
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During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
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Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
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Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
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As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
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A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
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Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent''s Life Points.
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Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent''s side of the field.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster destroys 1 of your opponent''s monsters, Special Summon 1 Wicked Plant Token (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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When this monster is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger from your hand. When this card attacks your opponent''s Life Points directly, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard.
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This card gains 100 ATK for each "Amazoness" monster you control.
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Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.
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FLIP: Select 2 Monster Cards on your opponent''s side of the field and 1 Monster Card on your side of the field and return them to their owners'' hands.
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A monster destroyed by this monster in battle is removed from play.
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FLIP: Both players can remove from play up to 3 monsters from your opponent''s Graveyard.
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When the ATK of an attacking monster on your opponent''s side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
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During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
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During the Damage Steps of your opponent''s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
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Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
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Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
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This card can only be activated during your Main Phase when People Running About, Oppressed People, and United Resistance are face-up on your side of the field. Send all cards in your opponent''s hand to the Graveyard and destroy all cards your opponent controls on the field.
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Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent''s Life Points directly, and is returned to your Fusion Deck at the end of the turn.
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FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
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FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
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Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field.
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Monsters on your side of the field cannot be destroyed in a battle if the monsters'' ATK are equal.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Dark Blade as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack your opponent''s Life Points directly this turn.. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
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You can only activate this card when Pot of Greed is activated. Negate the effect of the Pot of Greed. You draw 1 card from your Deck.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from y
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Each time this card inflicts Battle Damage to your opponent''s Life Points, declare the name of 1 card. Then see your opponent''s hand and discard all copies of the declared card in his/her hand to the Graveyard.
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Add 1 Gather Your Mind card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 Gather Your Mind per turn.
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Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Burning Beast as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Select and activate 1 of the following effects: ·Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ·Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
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Add 1 Buster Blader from your Deck or your Graveyard to your hand.
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Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.