Card Name | Rarity | Number | Light of Destruction Lowest Price (NM) |
|
---|---|---|---|---|
Judgment Dragon | Secret Rare | LODT-EN026 | $111.11 | Buy |
Honest | Unknown | LODT-EN001 | $106.49 | Buy |
Honest | Secret Rare | LODT-EN001 | $62.99 | Buy |
Fossil Dyna Pachycephalo | Secret Rare | LODT-EN099 | $59.97 | Buy |
Solar Recharge (UTR) | Ultimate Rare | LODT-EN052 | $49.91 | Buy |
Lyla, Lightsworn Sorceress (UTR) | Ultimate Rare | LODT-EN019 | $46.96 | Buy |
Ehren, Lightsworn Monk | Secret Rare | LODT-EN082 | $44.43 | Buy |
Arcana Force XXI - The World (UTR) | Ultimate Rare | LODT-EN016 | $27.00 | Buy |
Celestia, Lightsworn Angel (UTR) | Ultimate Rare | LODT-EN024 | $24.99 | Buy |
Substitoad | Rare | LODT-EN028 | $18.99 | Buy |
Ryko, Lightsworn Hunter | Super Rare | LODT-EN022 | $18.99 | Buy |
Fog King | Secret Rare | LODT-EN098 | $17.87 | Buy |
Destiny End Dragoon (UTR) | Ultimate Rare | LODT-EN042 | $17.74 | Buy |
Ultimate Ancient Gear Golem (UTR) | Ultimate Rare | LODT-EN043 | $10.98 | Buy |
Lyla, Lightsworn Sorceress | Ultra Rare | LODT-EN019 | $8.95 | Buy |
Arcana Force XXI - The World | Ultra Rare | LODT-EN016 | $8.99 | Buy |
Arcana Force EX - The Dark Ruler | Secret Rare | LODT-EN017 | $7.99 | Buy |
Solar Recharge | Ultra Rare | LODT-EN052 | $5.00 | Buy |
Angel O7 | Secret Rare | LODT-EN092 | $5.92 | Buy |
Super-Ancient Dinobeast (UTR) | Ultimate Rare | LODT-EN088 | $5.77 | Buy |
Light Barrier | Rare | LODT-EN051 | $4.85 | Buy |
Kuraz the Light Monarch | Super Rare | LODT-ENSE1 | $3.00 | Buy |
Guardian of Order | Secret Rare | LODT-EN000 | $3.49 | Buy |
Golden Ladybug | Rare | LODT-EN036 | $1.71 | Buy |
Celestia, Lightsworn Angel | Ultra Rare | LODT-EN024 | $2.70 | Buy |
Dangerous Machine Type-6 (UTR) | Ultimate Rare | LODT-EN096 | $2.82 | Buy |
Maximum Six (UTR) | Ultimate Rare | LODT-EN097 | $3.15 | Buy |
Phantom Dragon (UTR) | Ultimate Rare | LODT-EN041 | $3.20 | Buy |
Gladiator Beast Gyzarus | Super Rare | LODT-EN044 | $2.49 | Buy |
Ultimate Ancient Gear Golem | Ultra Rare | LODT-EN043 | $3.00 | Buy |
Tualatin | Secret Rare | LODT-EN090 | $3.61 | Buy |
Dark General Freed | Secret Rare | LODT-EN083 | $3.70 | Buy |
Destiny End Dragoon | Ultra Rare | LODT-EN042 | $2.61 | Buy |
Summon Limit | Common | LODT-EN079 | $0.79 | Buy |
Volcanic Queen | Common | LODT-EN005 | $1.50 | Buy |
Destruction Jammer | Rare | LODT-EN072 | $1.66 | Buy |
Froggy Forcefield | Rare | LODT-EN073 | $1.14 | Buy |
Dangerous Machine Type-6 | Ultra Rare | LODT-EN096 | $1.85 | Buy |
Wulf, Lightsworn Beast | Super Rare | LODT-EN023 | $1.91 | Buy |
Portable Battery Pack | Common | LODT-EN074 | $0.05 | Buy |
Gladiator Lash | Common | LODT-EN075 | $0.10 | Buy |
Raging Cloudian | Common | LODT-EN076 | $0.05 | Buy |
Sanguine Swamp | Common | LODT-EN077 | $0.04 | Buy |
Lucky Chance | Common | LODT-EN078 | $0.10 | Buy |
Glorious Illusion | Rare | LODT-EN071 | $0.25 | Buy |
Jinzo - Lord | Super Rare | LODT-EN007 | $1.20 | Buy |
Aurkus, Lightsworn Druid | Super Rare | LODT-EN081 | $1.89 | Buy |
Light Spiral | Common | LODT-EN070 | $0.15 | Buy |
Arcana Call | Common | LODT-EN069 | $0.07 | Buy |
Union Attack | Super Rare | LODT-EN093 | $0.10 | Buy |
Dice Try! | Common | LODT-EN080 | $0.01 | Buy |
Magical Exemplar | Super Rare | LODT-EN084 | $0.42 | Buy |
Maniacal Servant | Rare | LODT-EN085 | $0.15 | Buy |
Nimble Musasabi | Rare | LODT-EN086 | $0.59 | Buy |
Flame Spirit Ignis | Rare | LODT-EN087 | $0.35 | Buy |
Super-Ancient Dinobeast | Ultra Rare | LODT-EN088 | $0.73 | Buy |
Vanquishing Light | Super Rare | LODT-EN089 | $0.25 | Buy |
Divine Knight Ishzark | Super Rare | LODT-EN091 | $0.49 | Buy |
Reversal of Fate | Common | LODT-EN067 | $0.24 | Buy |
Owner's Seal | Rare | LODT-EN094 | $0.40 | Buy |
Helios Trice Megistus | Super Rare | LODT-EN095 | $1.00 | Buy |
Maximum Six | Ultra Rare | LODT-EN097 | $0.83 | Buy |
Soul Rope | Super Rare | LODT-ENSE2 | $0.55 | Buy |
Tour of Doom | Common | LODT-EN068 | $1.08 | Buy |
Mystical Cards of Light | Common | LODT-EN058 | $0.05 | Buy |
D - Fortune | Common | LODT-EN066 | $0.10 | Buy |
Jain, Lightsworn Paladin | Common | LODT-EN018 | $0.09 | Buy |
Goblin Recon Squad | Common | LODT-EN033 | $0.10 | Buy |
Batteryman Micro-Cell | Common | LODT-EN032 | $0.20 | Buy |
Batteryman Industrial Strength | Rare | LODT-EN031 | $1.00 | Buy |
Batteryman Charger | Common | LODT-EN030 | $0.15 | Buy |
Unifrog | Common | LODT-EN029 | $0.99 | Buy |
Dark Valkyria | Rare | LODT-EN027 | $0.25 | Buy |
Gragonith, Lightsworn Dragon | Common | LODT-EN025 | $0.10 | Buy |
Lumina, Lightsworn Summoner | Rare | LODT-EN021 | $0.47 | Buy |
Garoth, Lightsworn Warrior | Common | LODT-EN020 | $0.10 | Buy |
Arcana Force XVIII - The Moon | Common | LODT-EN015 | $0.12 | Buy |
Diskblade Rider | Rare | LODT-EN035 | $0.10 | Buy |
Arcana Force XIV - Temperance | Rare | LODT-EN014 | $0.24 | Buy |
Arcana Force VII - The Chariot | Common | LODT-EN013 | $0.19 | Buy |
Arcana Force VI - The Lovers | Common | LODT-EN012 | $0.12 | Buy |
Arcana Force IV - The Emperor | Common | LODT-EN011 | $0.12 | Buy |
Arcana Force III - The Empress | Common | LODT-EN010 | $0.20 | Buy |
Arcana Force I - The Magician | Common | LODT-EN009 | $0.24 | Buy |
Arcana Force 0 - The Fool | Common | LODT-EN008 | $0.19 | Buy |
Jinzo - Returner | Rare | LODT-EN006 | $0.66 | Buy |
Destiny Hero - Dread Servant | Common | LODT-EN004 | $0.15 | Buy |
Miracle Flipper | Common | LODT-EN003 | $0.15 | Buy |
Interplanetary Invader 'A' | Common | LODT-EN034 | $0.04 | Buy |
DUCKER Mobile Cannon | Super Rare | LODT-EN037 | $0.12 | Buy |
Rainbow Gravity | Common | LODT-EN065 | $0.10 | Buy |
Quick Charger | Common | LODT-EN055 | $0.05 | Buy |
Hero Blast | Rare | LODT-EN064 | $0.98 | Buy |
Limit Reverse | Common | LODT-EN063 | $0.14 | Buy |
Golden Bamboo Sword | Common | LODT-EN062 | $0.59 | Buy |
Ribbon of Rebirth | Rare | LODT-EN061 | $0.19 | Buy |
Deck Lockdown | Rare | LODT-EN060 | $0.69 | Buy |
Level Tuning | Common | LODT-EN059 | $0.10 | Buy |
Cross Porter | Common | LODT-EN002 | $0.33 | Buy |
Light of Redemption | Super Rare | LODT-EN057 | $0.20 | Buy |
Short Circuit | Common | LODT-EN056 | $0.05 | Buy |
Wetlands | Common | LODT-EN054 | $0.33 | Buy |
The Lady in Wight | Common | LODT-EN038 | $0.74 | Buy |
Realm of Light | Common | LODT-EN053 | $0.12 | Buy |
Cup of Ace | Common | LODT-EN050 | $0.58 | Buy |
Spell Gear | Common | LODT-EN049 | $0.30 | Buy |
D - Formation | Common | LODT-EN048 | $0.10 | Buy |
Demise of the Land | Common | LODT-EN047 | $0.49 | Buy |
Space Gift | Common | LODT-EN046 | $0.10 | Buy |
Hero Mask | Common | LODT-EN045 | $0.09 | Buy |
Phantom Dragon | Ultra Rare | LODT-EN041 | $0.41 | Buy |
Cloudian - Storm Dragon | Common | LODT-EN040 | $0.22 | Buy |
Simorgh, Bird of Ancestry | Rare | LODT-EN039 | $0.95 | Buy |
Guardian of Order | Super Rare | LODT-ENSP1 | $0.00 | Buy |
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
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Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
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You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
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When this card is Summoned, toss a coin: Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
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When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
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You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
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FLIP: Apply these effects (simultaneously).
• You can destroy 1 card on the field.
• Send the top 3 cards of your Deck to the GY.
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"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
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"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring the Summoning conditions.
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You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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When this card is Summoned, toss a coin: Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
Tails: If this card is destroyed, destroy all cards on the field.
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Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
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When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. you can only control 1 "Guardian of Order".
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Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
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When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
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When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
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"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
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"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring the Summoning conditions.
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If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
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This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
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"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent’s side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
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Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
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Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
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Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
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Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
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Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
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If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
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When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
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Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
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"Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
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Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
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Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
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Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
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Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
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Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
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When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can Special Summon up to 2 "Nimble Musasabi" from your Deck to you opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
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You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
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Any monster this card destroys by battle is removed from play.
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Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
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Return control of all monsters on the field to their original owners.
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You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
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When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
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During your opponent's Standby Phase, toss a coin: Heads: Your opponent cannot Normal or Flip Summon until the End Phase. Tails: You cannot Normal or Flip Summon during your next turn.
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You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
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If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
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FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
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When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
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Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
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When this card is Summoned, toss a coin: Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
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Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
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During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin: Heads: Halve all Battle Damage you take. Tails: Halve all Battle Damage your opponent takes.
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When this card is Summoned, toss a coin: Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. Tails: Your opponent gains control of this card.
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When this card is Summoned, toss a coin: Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. Tails: You cannot Tribute Summon "Arcana Force" monsters.
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When this card is Summoned, toss a coin: Heads: All "Arcana Force" monsters you control gain 500 ATK. Tails: All "Arcana Force" monsters you control lose 500 ATK.
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When this card is Summoned, toss a coin: Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
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When this card is Summoned, toss a coin: Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
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This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
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This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
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When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
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If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
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Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase
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FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.
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If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
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Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
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Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
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Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
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During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
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Neither player can add cards from their Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
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Reduce the Level of all face-up monsters you control by 1, until the End Phase.
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You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
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Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
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Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
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Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.
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Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
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Toss a coin: Heads: draw 2 cards. Tails: your opponent draws 2 cards.
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Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
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Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
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Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
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When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
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Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
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If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. you can only control 1 "Guardian of Order".