Card Name | Rarity | Number | Legendary Collection 3: Yugi's World Lowest Price (NM) |
|
---|---|---|---|---|
Dark Magician Girl | Secret Rare | LCYW-EN022 | $62.21 | Buy |
Graceful Charity | Secret Rare | LCYW-EN064 | $34.99 | Buy |
Change of Heart | Secret Rare | LCYW-EN124 | $26.95 | Buy |
Dark Magician of Chaos | Secret Rare | LCYW-EN026 | $25.42 | Buy |
Dark Paladin | Secret Rare | LCYW-EN048 | $22.51 | Buy |
Pot of Greed | Secret Rare | LCYW-EN059 | $21.99 | Buy |
Gazelle the King of Mythical Beasts | Ultra Rare | LCYW-EN011 | $16.99 | Buy |
Black Luster Soldier - Envoy of the Beginning | Secret Rare | LCYW-EN025 | $17.96 | Buy |
Exodia the Forbidden One | Rare | LCYW-EN306 | $17.90 | Buy |
Raigeki Break | Super Rare | LCYW-EN286 | $14.99 | Buy |
Harpie's Feather Duster | Secret Rare | LCYW-EN149 | $15.40 | Buy |
Left Leg of the Forbidden One | Secret Rare | LCYW-EN303 | $16.00 | Buy |
Buster Blader | Secret Rare | LCYW-EN020 | $15.87 | Buy |
Brain Control | Secret Rare | LCYW-EN074 | $16.15 | Buy |
Book of Moon | Secret Rare | LCYW-EN270 | $11.00 | Buy |
Left Arm of the Forbidden One | Secret Rare | LCYW-EN305 | $10.00 | Buy |
Sangan | Secret Rare | LCYW-EN120 | $10.00 | Buy |
Machina Force | Secret Rare | LCYW-EN171 | $9.99 | Buy |
Summoned Skull | Super Rare | LCYW-EN010 | $9.70 | Buy |
Chaos Sorcerer | Super Rare | LCYW-EN248 | $8.57 | Buy |
Sinister Serpent | Secret Rare | LCYW-EN154 | $7.50 | Buy |
Two-Headed King Rex | Secret Rare | LCYW-EN158 | $8.00 | Buy |
Dust Tornado | Ultra Rare | LCYW-EN095 | $7.45 | Buy |
Big Shield Gardna | Secret Rare | LCYW-EN032 | $7.00 | Buy |
Sakuretsu Armor | Super Rare | LCYW-EN288 | $7.96 | Buy |
Right Leg of the Forbidden One | Secret Rare | LCYW-EN302 | $8.70 | Buy |
Right Arm of the Forbidden One | Secret Rare | LCYW-EN304 | $8.12 | Buy |
Kycoo the Ghost Destroyer | Secret Rare | LCYW-EN242 | $8.00 | Buy |
Skull Servant | Ultra Rare | LCYW-EN219 | $6.95 | Buy |
Prohibition | Secret Rare | LCYW-EN267 | $6.94 | Buy |
Solemn Judgment | Secret Rare | LCYW-EN152 | $7.84 | Buy |
Queen's Knight | Ultra Rare | LCYW-EN015 | $8.74 | Buy |
Threatening Roar | Secret Rare | LCYW-EN297 | $6.77 | Buy |
Upstart Goblin | Ultra Rare | LCYW-EN265 | $6.17 | Buy |
Card Destruction | Secret Rare | LCYW-EN060 | $6.07 | Buy |
Mirror Force | Secret Rare | LCYW-EN091 | $5.84 | Buy |
Mystic Tomato | Secret Rare | LCYW-EN239 | $5.91 | Buy |
Arcana Knight Joker | Secret Rare | LCYW-EN051 | $6.26 | Buy |
Jack's Knight | Ultra Rare | LCYW-EN016 | $6.25 | Buy |
Gravekeeper's Commandant | Ultra Rare | LCYW-EN191 | $6.82 | Buy |
Dark Magician | Secret Rare | LCYW-EN001 | $6.48 | Buy |
Mystical Space Typhoon | Secret Rare | LCYW-EN062 | $5.23 | Buy |
Gravekeeper's Descendant | Ultra Rare | LCYW-EN192 | $5.42 | Buy |
King's Knight | Ultra Rare | LCYW-EN017 | $4.20 | Buy |
Necrovalley | Ultra Rare | LCYW-EN194 | $4.99 | Buy |
Shining Angel | Secret Rare | LCYW-EN236 | $5.00 | Buy |
Torrential Tribute | Secret Rare | LCYW-EN180 | $5.67 | Buy |
Mirage of Nightmare | Secret Rare | LCYW-EN155 | $4.17 | Buy |
Cosmo Queen | Ultra Rare | LCYW-EN160 | $5.09 | Buy |
Machine Duplication | Super Rare | LCYW-EN145 | $2.60 | Buy |
Smashing Ground | Ultra Rare | LCYW-EN275 | $3.50 | Buy |
Needle Worm | Ultra Rare | LCYW-EN244 | $2.50 | Buy |
Gravekeeper's Recruiter | Ultra Rare | LCYW-EN193 | $3.00 | Buy |
Dragged Down into the Grave | Super Rare | LCYW-EN174 | $3.14 | Buy |
Blue-Eyes Toon Dragon | Rare | LCYW-EN103 | $3.48 | Buy |
Levia-Dragon - Daedalus | Secret Rare | LCYW-EN249 | $2.33 | Buy |
Pyramid Turtle | Secret Rare | LCYW-EN245 | $3.25 | Buy |
Horus the Black Flame Dragon LV8 | Common | LCYW-EN199 | $3.10 | Buy |
Winged Dragon, Guardian of the Fortress #1 | Ultra Rare | LCYW-EN009 | $3.81 | Buy |
Mechanicalchaser | Ultra Rare | LCYW-EN151 | $3.80 | Buy |
Morphing Jar | Ultra Rare | LCYW-EN121 | $3.99 | Buy |
Gravekeeper's Spy | Ultra Rare | LCYW-EN183 | $3.55 | Buy |
Imperial Order | Secret Rare | LCYW-EN178 | $3.00 | Buy |
Royal Tribute | Ultra Rare | LCYW-EN195 | $3.55 | Buy |
Giant Rat | Secret Rare | LCYW-EN232 | $2.40 | Buy |
Mask of Restrict | Common | LCYW-EN179 | $2.37 | Buy |
Dark Magician Knight | Common | LCYW-EN028 | $3.32 | Buy |
Reckless Greed | Super Rare | LCYW-EN285 | $3.40 | Buy |
Phoenix Wing Wind Blast | Secret Rare | LCYW-EN298 | $3.99 | Buy |
Raigeki | Secret Rare | LCYW-EN054 | $4.00 | Buy |
Dark Hole | Secret Rare | LCYW-EN053 | $3.31 | Buy |
Heavy Storm | Ultra Rare | LCYW-EN061 | $3.60 | Buy |
Compulsory Evacuation Device | Secret Rare | LCYW-EN291 | $4.01 | Buy |
Gaia The Fierce Knight | Super Rare | LCYW-EN002 | $3.84 | Buy |
Dark Sage | Common | LCYW-EN027 | $3.39 | Buy |
Black Horn of Heaven | Secret Rare | LCYW-EN300 | $1.76 | Buy |
Celtic Guardian | Super Rare | LCYW-EN003 | $2.00 | Buy |
Toon Table of Contents | Rare | LCYW-EN116 | $2.09 | Buy |
Toon Defense | Rare | LCYW-EN118 | $1.34 | Buy |
Gravekeeper's Guard | Ultra Rare | LCYW-EN184 | $2.00 | Buy |
Gorz the Emissary of Darkness | Ultra Rare | LCYW-EN044 | $2.99 | Buy |
Magician of Black Chaos | Common | LCYW-EN047 | $2.73 | Buy |
Chimera the Flying Mythical Beast | Super Rare | LCYW-EN052 | $1.53 | Buy |
Dark Flare Knight | Common | LCYW-EN049 | $1.49 | Buy |
DNA Surgery | Common | LCYW-EN284 | $1.08 | Buy |
Guardian Grarl | Common | LCYW-EN131 | $1.28 | Buy |
Butterfly Dagger - Elma | Common | LCYW-EN136 | $1.20 | Buy |
Dark King of the Abyss | Secret Rare | LCYW-EN220 | $1.30 | Buy |
Aqua Madoor | Secret Rare | LCYW-EN221 | $2.25 | Buy |
Trap Hole | Ultra Rare | LCYW-EN177 | $1.70 | Buy |
Gil Garth | Ultra Rare | LCYW-EN143 | $1.43 | Buy |
Monster Reborn | Ultra Rare | LCYW-EN058 | $1.66 | Buy |
Gravity Bind | Super Rare | LCYW-EN150 | $2.24 | Buy |
Magic Jammer | Secret Rare | LCYW-EN153 | $1.88 | Buy |
Tri-Horned Dragon | Super Rare | LCYW-EN157 | $1.45 | Buy |
Millennium Shield | Super Rare | LCYW-EN159 | $1.82 | Buy |
Dark Grepher | Common | LCYW-EN208 | $2.00 | Buy |
Mystic Swordsman LV2 | Common | LCYW-EN200 | $1.13 | Buy |
Limiter Removal | Ultra Rare | LCYW-EN172 | $1.99 | Buy |
Mind Crush | Ultra Rare | LCYW-EN295 | $1.99 | Buy |
Polymerization | Super Rare | LCYW-EN056 | $2.20 | Buy |
Spirit Reaper | Ultra Rare | LCYW-EN246 | $1.99 | Buy |
Swords of Concealing Light | Ultra Rare | LCYW-EN281 | $2.22 | Buy |
Breaker the Magical Warrior | Ultra Rare | LCYW-EN023 | $2.50 | Buy |
Sage's Stone | Rare | LCYW-EN073 | $2.09 | Buy |
Silver Fang | Ultra Rare | LCYW-EN004 | $2.96 | Buy |
Dedication through Light and Darkness | Secret Rare | LCYW-EN069 | $2.00 | Buy |
Darklord Zerato | Common | LCYW-EN212 | $0.35 | Buy |
Salvage | Super Rare | LCYW-EN276 | $0.34 | Buy |
Dark Horus | Common | LCYW-EN209 | $0.69 | Buy |
The Dark Creator | Common | LCYW-EN210 | $0.50 | Buy |
Draining Shield | Common | LCYW-EN294 | $0.52 | Buy |
Dark Nephthys | Common | LCYW-EN211 | $0.23 | Buy |
Stray Lambs | Common | LCYW-EN274 | $0.24 | Buy |
Darknight Parshath | Common | LCYW-EN213 | $0.15 | Buy |
Beckoning Light | Ultra Rare | LCYW-EN293 | $0.75 | Buy |
Horus' Servant | Common | LCYW-EN206 | $0.19 | Buy |
Contract with the Abyss | Common | LCYW-EN273 | $0.20 | Buy |
Dark General Freed | Common | LCYW-EN214 | $0.25 | Buy |
Non-Spellcasting Area | Common | LCYW-EN272 | $0.09 | Buy |
Dark Snake Syndrome | Rare | LCYW-EN271 | $0.34 | Buy |
DNA Transplant | Common | LCYW-EN292 | $0.35 | Buy |
D.D. Warrior Lady | Rare | LCYW-EN215 | $0.41 | Buy |
D.D. Scout Plane | Rare | LCYW-EN216 | $0.36 | Buy |
Level Up! | Common | LCYW-EN207 | $0.99 | Buy |
Solar Flare Dragon | Super Rare | LCYW-EN254 | $0.45 | Buy |
Level Limit - Area B | Common | LCYW-EN279 | $1.30 | Buy |
Armed Dragon LV7 | Common | LCYW-EN205 | $0.27 | Buy |
Guardian Eatos | Ultra Rare | LC03-EN003 | $0.08 | Buy |
Five-Headed Dragon | Ultra Rare | LC03-EN004 | $0.93 | Buy |
Acid Trap Hole | Rare | LCYW-EN283 | $0.17 | Buy |
Centrifugal Field | Rare | LCYW-EN282 | $0.20 | Buy |
Solemn Warning | Common | LCYW-EN301 | $0.65 | Buy |
Rite of Spirit | Common | LCYW-EN196 | $0.54 | Buy |
Level Limit - Area A | Common | LCYW-EN299 | $0.10 | Buy |
A Feather of the Phoenix | Secret Rare | LCYW-EN280 | $0.43 | Buy |
Horus the Black Flame Dragon LV4 | Common | LCYW-EN197 | $0.57 | Buy |
Armed Dragon LV5 | Common | LCYW-EN204 | $0.25 | Buy |
Horus the Black Flame Dragon LV6 | Common | LCYW-EN198 | $0.41 | Buy |
Penalty Game! | Common | LCYW-EN296 | $0.56 | Buy |
Spell Economics | Common | LCYW-EN278 | $0.28 | Buy |
Earth Chant | Common | LCYW-EN277 | $0.08 | Buy |
Mystic Swordsman LV4 | Common | LCYW-EN201 | $0.33 | Buy |
Mystic Swordsman LV6 | Common | LCYW-EN202 | $0.50 | Buy |
Armed Dragon LV3 | Common | LCYW-EN203 | $0.22 | Buy |
Mystical Elf | Common | LCYW-EN005 | $0.20 | Buy |
D.D. Assailant | Rare | LCYW-EN217 | $0.90 | Buy |
D.D. Warrior | Rare | LCYW-EN218 | $0.33 | Buy |
The Agent of Creation - Venus | Super Rare | LCYW-EN253 | $0.16 | Buy |
The Creator | Common | LCYW-EN257 | $0.23 | Buy |
Sacred Phoenix of Nephthys | Super Rare | LCYW-EN259 | $0.22 | Buy |
Flying Kamakiri #1 | Secret Rare | LCYW-EN238 | $0.45 | Buy |
Kuriboh | Super Rare | LCYW-EN018 | $1.21 | Buy |
The Creator Incarnate | Common | LCYW-EN258 | $0.15 | Buy |
Morphing Jar #2 | Super Rare | LCYW-EN240 | $0.81 | Buy |
Goddess of Whim | Common | LCYW-EN241 | $0.18 | Buy |
Feral Imp | Common | LCYW-EN008 | $0.20 | Buy |
Summoner of Illusions | Common | LCYW-EN243 | $0.18 | Buy |
King of the Swamp | Common | LCYW-EN256 | $0.95 | Buy |
Creature Swap | Super Rare | LCYW-EN269 | $1.24 | Buy |
Charm of Shabti | Common | LCYW-EN190 | $0.15 | Buy |
Arsenal Summoner | Common | LCYW-EN247 | $0.70 | Buy |
Giant Soldier of Stone | Common | LCYW-EN007 | $0.14 | Buy |
Goblin Fan | Common | LCYW-EN287 | $0.07 | Buy |
Manju of the Ten Thousand Hands | Common | LCYW-EN250 | $0.40 | Buy |
Emissary of the Afterlife | Common | LCYW-EN255 | $0.99 | Buy |
Messenger of Peace | Common | LCYW-EN266 | $1.30 | Buy |
Invader of Darkness | Common | LCYW-EN251 | $0.20 | Buy |
The Agent of Wisdom - Mercury | Super Rare | LCYW-EN252 | $0.14 | Buy |
Mother Grizzly | Secret Rare | LCYW-EN237 | $0.87 | Buy |
Chain Disappearance | Common | LCYW-EN289 | $0.22 | Buy |
Hand of Nephthys | Rare | LCYW-EN260 | $0.14 | Buy |
Fairy's Gift | Super Rare | LCYW-EN227 | $0.99 | Buy |
Fusion Gate | Super Rare | LCYW-EN268 | $0.35 | Buy |
Curse of Dragon | Rare | LCYW-EN006 | $0.50 | Buy |
Yaranzo | Super Rare | LCYW-EN222 | $0.97 | Buy |
Takriminos | Super Rare | LCYW-EN223 | $0.50 | Buy |
Megasonic Eye | Super Rare | LCYW-EN224 | $0.50 | Buy |
The Earth - Hex-Sealed Fusion | Common | LCYW-EN264 | $0.35 | Buy |
Yamadron | Super Rare | LCYW-EN225 | $0.45 | Buy |
Three-Legged Zombies | Super Rare | LCYW-EN226 | $0.33 | Buy |
Kanan the Swordmistress | Ultra Rare | LCYW-EN228 | $0.99 | Buy |
Nimble Momonga | Common | LCYW-EN235 | $0.20 | Buy |
The Dark - Hex-Sealed Fusion | Common | LCYW-EN263 | $0.97 | Buy |
Mystical Shine Ball | Super Rare | LCYW-EN229 | $0.24 | Buy |
Big Eye | Rare | LCYW-EN230 | $0.20 | Buy |
Banisher of the Light | Common | LCYW-EN231 | $0.23 | Buy |
Dark Mirror Force | Rare | LCYW-EN290 | $0.49 | Buy |
The Light - Hex-Sealed Fusion | Common | LCYW-EN262 | $0.59 | Buy |
Giant Germ | Common | LCYW-EN234 | $0.74 | Buy |
Armed Samurai - Ben Kei | Common | LCYW-EN261 | $0.25 | Buy |
UFO Turtle | Secret Rare | LCYW-EN233 | $0.80 | Buy |
Commander Covington | Secret Rare | LCYW-EN167 | $0.20 | Buy |
Gravekeeper's Assailant | Ultra Rare | LCYW-EN189 | $0.33 | Buy |
Makiu, the Magical Mist | Common | LCYW-EN087 | $0.15 | Buy |
Mystic Box | Common | LCYW-EN076 | $0.35 | Buy |
Magicians Unite | Common | LCYW-EN077 | $0.16 | Buy |
Black Magic Ritual | Common | LCYW-EN078 | $0.60 | Buy |
Dark Magic Curtain | Rare | LCYW-EN079 | $0.24 | Buy |
Gold Sarcophagus | Common | LCYW-EN080 | $0.49 | Buy |
Soul Taker | Common | LCYW-EN081 | $0.20 | Buy |
Magic Formula | Common | LCYW-EN082 | $0.29 | Buy |
Union Attack | Common | LCYW-EN083 | $0.10 | Buy |
Tricky Spell 4 | Common | LCYW-EN084 | $0.08 | Buy |
Spell Shattering Arrow | Common | LCYW-EN085 | $0.14 | Buy |
Multiply | Rare | LCYW-EN086 | $0.99 | Buy |
Detonate | Common | LCYW-EN088 | $0.19 | Buy |
Catapult Turtle | Rare | LCYW-EN019 | $0.30 | Buy |
Seven Tools of the Bandit | Secret Rare | LCYW-EN089 | $0.99 | Buy |
Horn of Heaven | Secret Rare | LCYW-EN090 | $0.49 | Buy |
Spellbinding Circle | Common | LCYW-EN092 | $0.24 | Buy |
Lightforce Sword | Super Rare | LCYW-EN093 | $0.99 | Buy |
Chain Destruction | Common | LCYW-EN094 | $0.24 | Buy |
Magical Hats | Common | LCYW-EN096 | $0.17 | Buy |
Shift | Super Rare | LCYW-EN097 | $0.21 | Buy |
Collected Power | Common | LCYW-EN098 | $0.10 | Buy |
Magic Cylinder | Super Rare | LCYW-EN099 | $0.75 | Buy |
Magician's Circle | Super Rare | LCYW-EN100 | $0.62 | Buy |
Stronghold the Moving Fortress | Ultra Rare | LCYW-EN101 | $0.14 | Buy |
Soul Rope | Common | LCYW-EN102 | $0.10 | Buy |
Magical Dimension | Common | LCYW-EN075 | $0.21 | Buy |
Knight's Title | Common | LCYW-EN072 | $0.49 | Buy |
Toon Mermaid | Rare | LCYW-EN105 | $0.78 | Buy |
The Tricky | Common | LCYW-EN043 | $0.10 | Buy |
Watapon | Common | LCYW-EN030 | $0.46 | Buy |
Swift Gaia the Fierce Knight | Common | LCYW-EN031 | $0.31 | Buy |
Silent Swordsman LV3 | Common | LCYW-EN033 | $0.10 | Buy |
Silent Swordsman LV5 | Common | LCYW-EN034 | $0.15 | Buy |
Silent Swordsman LV7 | Common | LCYW-EN035 | $0.24 | Buy |
Obnoxious Celtic Guard | Common | LCYW-EN036 | $0.80 | Buy |
Silent Magician LV4 | Common | LCYW-EN037 | $0.24 | Buy |
Silent Magician LV8 | Common | LCYW-EN038 | $0.19 | Buy |
Green Gadget | Ultra Rare | LCYW-EN039 | $0.75 | Buy |
Red Gadget | Ultra Rare | LCYW-EN040 | $0.88 | Buy |
Yellow Gadget | Ultra Rare | LCYW-EN041 | $0.78 | Buy |
Archfiend of Gilfer | Rare | LCYW-EN042 | $0.19 | Buy |
Berfomet | Super Rare | LCYW-EN045 | $1.00 | Buy |
Dark Magic Attack | Common | LCYW-EN071 | $0.40 | Buy |
Black Luster Soldier | Common | LCYW-EN046 | $0.68 | Buy |
Mirage Knight | Common | LCYW-EN024 | $0.54 | Buy |
Dragon Master Knight | Super Rare | LCYW-EN050 | $1.00 | Buy |
Fissure | Super Rare | LCYW-EN055 | $0.88 | Buy |
Swords of Revealing Light | Ultra Rare | LCYW-EN057 | $1.10 | Buy |
De-Fusion | Common | LCYW-EN063 | $0.25 | Buy |
Valkyrion the Magna Warrior | Super Rare | LCYW-EN021 | $0.29 | Buy |
Double Spell | Super Rare | LCYW-EN065 | $0.25 | Buy |
Diffusion Wave-Motion | Super Rare | LCYW-EN066 | $0.12 | Buy |
Thousand Knives | Common | LCYW-EN067 | $0.35 | Buy |
Heart of the Underdog | Common | LCYW-EN068 | $0.51 | Buy |
Black Luster Ritual | Common | LCYW-EN070 | $0.28 | Buy |
Manga Ryu-Ran | Rare | LCYW-EN104 | $0.21 | Buy |
Toon Summoned Skull | Rare | LCYW-EN106 | $0.36 | Buy |
Gravekeeper's Cannonholder | Ultra Rare | LCYW-EN188 | $0.44 | Buy |
Bowganian | Super Rare | LCYW-EN144 | $0.21 | Buy |
Rope of Life | Secret Rare | LCYW-EN147 | $0.75 | Buy |
Malevolent Catastrophe | Super Rare | LCYW-EN148 | $0.39 | Buy |
Gamma the Magnet Warrior | Common | LCYW-EN014 | $0.25 | Buy |
Ordeal of a Traveler | Common | LCYW-EN156 | $0.75 | Buy |
Beta the Magnet Warrior | Common | LCYW-EN013 | $0.29 | Buy |
Fire Princess | Ultra Rare | LCYW-EN161 | $0.33 | Buy |
Command Knight | Common | LCYW-EN162 | $0.25 | Buy |
Malice Doll of Demise | Rare | LCYW-EN163 | $0.24 | Buy |
White-Horned Dragon | Super Rare | LCYW-EN164 | $0.56 | Buy |
Green Baboon, Defender of the Forest | Common | LCYW-EN165 | $0.16 | Buy |
Summoner Monk | Ultra Rare | LCYW-EN166 | $0.92 | Buy |
Sorcerer of Dark Magic | Common | LCYW-EN029 | $1.15 | Buy |
Machina Soldier | Secret Rare | LCYW-EN168 | $1.02 | Buy |
Machina Sniper | Secret Rare | LCYW-EN169 | $0.40 | Buy |
Machina Defender | Secret Rare | LCYW-EN170 | $0.25 | Buy |
Alpha the Magnet Warrior | Common | LCYW-EN012 | $0.16 | Buy |
Reinforcement of the Army | Super Rare | LCYW-EN173 | $1.03 | Buy |
Ectoplasmer | Rare | LCYW-EN175 | $0.20 | Buy |
Mind Control | Ultra Rare | LCYW-EN176 | $0.95 | Buy |
Bottomless Trap Hole | Ultra Rare | LCYW-EN181 | $0.99 | Buy |
Royal Decree | Ultra Rare | LCYW-EN182 | $0.92 | Buy |
Gravekeeper's Spear Soldier | Ultra Rare | LCYW-EN185 | $0.72 | Buy |
Dark Necrofear | Ultra Rare | LC03-EN002 | $0.04 | Buy |
Gravekeeper's Watcher | Common | LCYW-EN186 | $0.38 | Buy |
Gravekeeper's Chief | Ultra Rare | LCYW-EN187 | $0.13 | Buy |
Hidden Soldiers | Rare | LCYW-EN146 | $0.62 | Buy |
Monster Reincarnation | Rare | LCYW-EN142 | $0.25 | Buy |
Toon Gemini Elf | Rare | LCYW-EN107 | $0.50 | Buy |
Exchange | Secret Rare | LCYW-EN125 | $1.00 | Buy |
Toon Goblin Attack Force | Rare | LCYW-EN108 | $0.71 | Buy |
Toon Cannon Soldier | Rare | LCYW-EN109 | $0.95 | Buy |
Toon Masked Sorcerer | Rare | LCYW-EN110 | $0.43 | Buy |
Toon Dark Magician Girl | Rare | LCYW-EN111 | $0.55 | Buy |
Dark-Eyes Illusionist | Rare | LCYW-EN112 | $1.00 | Buy |
Relinquished | Rare | LCYW-EN113 | $0.49 | Buy |
Black Illusion Ritual | Rare | LCYW-EN114 | $0.36 | Buy |
Toon World | Rare | LCYW-EN115 | $0.34 | Buy |
Dragon Capture Jar | Rare | LCYW-EN117 | $0.45 | Buy |
Man-Eater Bug | Common | LCYW-EN119 | $0.39 | Buy |
Puppet Master | Common | LCYW-EN122 | $0.25 | Buy |
Dark Master - Zorc | Common | LCYW-EN123 | $0.25 | Buy |
The Dark Door | Rare | LCYW-EN126 | $0.48 | Buy |
Twin Swords of Flashing Light - Tryce | Common | LCYW-EN141 | $1.00 | Buy |
Spiritualism | Common | LCYW-EN127 | $1.14 | Buy |
Contract with the Dark Master | Common | LCYW-EN128 | $0.24 | Buy |
Guardian Elma | Common | LCYW-EN129 | $0.48 | Buy |
Guardian Ceal | Common | LCYW-EN130 | $0.47 | Buy |
Guardian Baou | Common | LCYW-EN132 | $0.35 | Buy |
Guardian Kay'est | Common | LCYW-EN133 | $0.45 | Buy |
Guardian Tryce | Common | LCYW-EN134 | $0.49 | Buy |
My Body as a Shield | Common | LCYW-EN135 | $0.41 | Buy |
Shooting Star Bow - Ceal | Common | LCYW-EN137 | $0.59 | Buy |
Gravity Axe - Grarl | Common | LCYW-EN138 | $0.25 | Buy |
Wicked-Breaking Flamberge - Baou | Common | LCYW-EN139 | $0.25 | Buy |
Rod of Silence - Kay'est | Common | LCYW-EN140 | $0.66 | Buy |
The Seal of Orichalcos | Ultra Rare | LC03-EN001 | $0.50 | Buy |
Image may be a different printing.
This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
Image may be a different printing.
Image may be a different printing.
Target 1 monster your opponent controls; take control of it until the End Phase.
Image may be a different printing.
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Image may be a different printing.
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Image may be a different printing.
Image may be a different printing.
This monster moves so fast that it looks like an illusion to mortal eyes.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
Image may be a different printing.
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Image may be a different printing.
Discard 1 card from your hand. Destroy 1 card on the field.
Image may be a different printing.
Destroy all Spell and Trap Cards your opponent controls.
Image may be a different printing.
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
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A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
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During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 “Sinister Serpent” from your Graveyard during your opponent’s next End Phase. You can only use this effect of “Sinister Serpent” once per turn.
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Image may be a different printing.
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
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A skeletal ghost that isn't strong, but can mean trouble in large numbers.
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When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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Image may be a different printing.
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Each player discards their entire hand, then draws the same number of cards they discarded.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
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You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
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Image may be a different printing.
Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
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When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
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Both players reveal their hands, each player chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
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A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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A hunter that relentlessly pursues its target by order of the Machine King.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
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Image may be a different printing.
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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Return 1 monster on the field to its owner's hand.
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A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
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When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
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An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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Image may be a different printing.
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
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FLIP: Select 1 monster your opponent controls and return it to the hand.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
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"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
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Dark Magician + "Flame Swordsman" // Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
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Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
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It's said that this King of the Netherworld once had the power to rule over the dark.
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Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
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Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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An unworthy dragon with three sharp horns sprouting from its head.
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A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
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You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck.
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A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
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Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
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If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
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Once per turn, if a Spell Card is activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. You must control this face-up card to activate and to resolve this effect.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
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Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
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When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
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Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
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Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
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This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
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This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
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All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
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Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
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Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
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While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
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Change all face-up Level 4 or higher monsters to Defense Position.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
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If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the End Phase.
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5 Dragon-Type monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
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Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
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When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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Change all face-up Level 3 or lower monsters to Attack Position.
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Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
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Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
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You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
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This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
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When your opponent has 4 cards in their hand, select and activate 1 of these effects: // * Your opponent cannot draw during their next Draw Phase. // * Your opponent cannot activate any Spell or Trap Cards this turn.
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You do not have to pay any Life Points to activate a Spell Card.
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This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
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If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
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If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
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During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
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A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
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When this card battles a monster, after damage calculation remove from play that monster and this card.
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Pay 500 Life Points to select 1 Mystical Shine Ball from your hand or Deck, and Special Summon it to your side of the field.
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This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
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During your next Standby Phase after this monster was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on the field.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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You can Tribute this card to Special Summon 1 "The Creator" from your hand.
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FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
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Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
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FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.
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This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
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FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
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When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
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When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
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You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
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This flying monster is known for delivering happiness to all.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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A member of a race of sea serpents that freely travels through the sea.
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Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
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A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
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A lady warrior armed with sword and shield, she floats lightly and stings sharply.
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When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
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A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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Any card sent to the Graveyard is banished instead.
(New card text)
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When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
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When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
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Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
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Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
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Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
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Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
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Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
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Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
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If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
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Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
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Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 0). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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You can Special Summon this card (from your hand) by discarding 1 card.
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If this is the only card in your hand, you can Normal Summon it without Tributing.
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Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
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Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
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Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
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When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
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When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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You can Ritual Summon this card with "Black Luster Ritual".
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
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"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each Dragon-Type monster you control, except this card.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.
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Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
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Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
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If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
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During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
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This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 2). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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Each time you gain Life Points, inflict 500 damage to your opponent.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
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When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards from your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect.
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When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or Graveyard.
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While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
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When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
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Machina monsters cannot be attacked, except "Machina Sniper".
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FLIP: Add 1 "Commander Covington" from your Deck to your hand.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
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Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
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You can only control 1 face-up "Gravekeeper's Chief". Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target.
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Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
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Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(This promotional card was handed out during the 2006 European Pharaoh Tour.)
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FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.
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You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
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This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
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As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
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When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
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You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
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Both players can only attack with 1 monster during their respective Battle Phases.
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Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
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Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
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This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
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Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
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Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
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Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
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The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
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Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
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Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
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All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.