Card Name | Rarity | Number | Labyrinth of Nightmare Lowest Price (NM) |
|
---|---|---|---|---|
Gemini Elf | Secret Rare | LON-000 | $16.90 | Buy |
Jar of Greed | Super Rare | LON-047 | $16.96 | Buy |
Magic Cylinder | Secret Rare | LON-104 | $12.99 | Buy |
Mask of Restrict | Ultra Rare | LON-018 | $12.99 | Buy |
The Last Warrior from Another Planet | Ultra Rare | LON-077 | $9.89 | Buy |
The Masked Beast | Ultra Rare | LON-001 | $7.50 | Buy |
Mage Power | Ultra Rare | LON-050 | $7.22 | Buy |
United We Stand | Ultra Rare | LON-049 | $7.50 | Buy |
Destiny Board | Ultra Rare | LON-088 | $6.11 | Buy |
Torrential Tribute | Ultra Rare | LON-025 | $7.00 | Buy |
Kycoo the Ghost Destroyer | Super Rare | LON-062 | $3.58 | Buy |
Dark Necrofear | Ultra Rare | LON-065 | $4.47 | Buy |
Revival Jam | Super Rare | LON-006 | $5.00 | Buy |
Card of Safe Return | Ultra Rare | LON-029 | $3.99 | Buy |
Soul of Purity and Light | Common | LON-066 | $2.09 | Buy |
Humanoid Slime | Common | LON-003 | $1.26 | Buy |
Bazoo the Soul-Eater | Super Rare | LON-064 | $1.74 | Buy |
Fairy Box | Common | LON-024 | $1.65 | Buy |
Royal Command | Ultra Rare | LON-080 | $1.50 | Buy |
Spirit Elimination | Common | LON-102 | $0.07 | Buy |
Spherous Lady | Common | LON-059 | $0.08 | Buy |
Mask of Weakness | Common | LON-015 | $0.29 | Buy |
Skull Lair | Common | LON-082 | $0.10 | Buy |
Melchid the Four-Face Beast | Common | LON-012 | $0.01 | Buy |
Shining Abyss | Common | LON-009 | $0.05 | Buy |
Scroll of Bewitchment | Common | LON-048 | $0.10 | Buy |
Riryoku Field | Super Rare | LON-081 | $0.18 | Buy |
Return of the Doomed | Rare | LON-021 | $0.20 | Buy |
Spirit Message "A" | Rare | LON-091 | $0.38 | Buy |
Offerings to the Doomed | Common | LON-051 | $0.24 | Buy |
Nuvia the Wicked | Rare | LON-013 | $0.12 | Buy |
Miracle Dig | Common | LON-100 | $0.08 | Buy |
Amphibian Beast | Rare | LON-008 | $0.39 | Buy |
Spiritualism | Rare | LON-094 | $0.57 | Buy |
Mask of the Accursed | Super Rare | LON-019 | $1.32 | Buy |
Zombyra the Dark | Common | LON-074 | $1.06 | Buy |
The Forgiving Maiden | Common | LON-044 | $0.04 | Buy |
Worm Drake | Common | LON-004 | $0.14 | Buy |
Vengeful Bog Spirit | Common | LON-103 | $0.67 | Buy |
Tornado Wall | Common | LON-023 | $0.89 | Buy |
Tornado Bird | Rare | LON-072 | $0.15 | Buy |
The Unfriendly Amazon | Common | LON-031 | $0.05 | Buy |
The Rock Spirit | Common | LON-069 | $0.15 | Buy |
The Portrait's Secret | Common | LON-052 | $0.15 | Buy |
The Gross Ghost of Fled Dreams | Common | LON-053 | $0.11 | Buy |
Spirit Message "I" | Rare | LON-089 | $0.26 | Buy |
Spirit Message "L" | Rare | LON-092 | $0.69 | Buy |
The Earl of Demise | Common | LON-056 | $0.14 | Buy |
The Dark Door | Common | LON-093 | $0.24 | Buy |
Swordsman of Landstar | Common | LON-002 | $0.12 | Buy |
Supply | Common | LON-075 | $0.15 | Buy |
Summoner of Illusions | Common | LON-063 | $0.15 | Buy |
St. Joan | Common | LON-045 | $0.15 | Buy |
Spirit of the Breeze | Rare | LON-037 | $0.19 | Buy |
Spirit of Flames | Common | LON-067 | $0.09 | Buy |
Spirit Message "N" | Rare | LON-090 | $0.48 | Buy |
The Emperor's Holiday | Common | LON-087 | $0.08 | Buy |
Lightning Conger | Common | LON-060 | $0.09 | Buy |
Mask of Dispel | Super Rare | LON-017 | $0.68 | Buy |
Dancing Fairy | Common | LON-038 | $0.16 | Buy |
Ekibyo Drakmord | Common | LON-099 | $0.16 | Buy |
Earthbound Spirit | Common | LON-055 | $0.49 | Buy |
Dreamsprite | Common | LON-073 | $0.13 | Buy |
Dragonic Attack | Common | LON-101 | $0.10 | Buy |
Destruction Punch | Rare | LON-085 | $0.11 | Buy |
Deal of Phantom | Common | LON-084 | $0.08 | Buy |
De-Fusion | Super Rare | LON-097 | $0.58 | Buy |
Dark Spirit of the Silent | Super Rare | LON-079 | $0.74 | Buy |
Cyclon Laser | Common | LON-095 | $0.10 | Buy |
Fairy Guardian | Common | LON-039 | $0.08 | Buy |
Curse of the Masked Beast | Common | LON-016 | $0.14 | Buy |
Cure Mermaid | Common | LON-041 | $0.14 | Buy |
Crimson Sentry | Common | LON-033 | $0.09 | Buy |
Collected Power | Common | LON-078 | $0.15 | Buy |
Chosen One | Common | LON-014 | $0.25 | Buy |
Boneheimer | Common | LON-057 | $0.02 | Buy |
Blind Destruction | Common | LON-086 | $0.10 | Buy |
Bio-Mage | Common | LON-043 | $0.08 | Buy |
Bait Doll | Common | LON-096 | $0.10 | Buy |
Empress Mantis | Common | LON-040 | $0.09 | Buy |
Fire Princess | Super Rare | LON-034 | $0.33 | Buy |
Mask of Brutality | Rare | LON-020 | $0.21 | Buy |
Hysteric Fairy | Common | LON-042 | $0.10 | Buy |
Maryokutai | Common | LON-076 | $0.14 | Buy |
Aqua Spirit | Common | LON-068 | $0.09 | Buy |
Lightning Blade | Common | LON-022 | $0.15 | Buy |
Lady Panther | Common | LON-030 | $0.05 | Buy |
Jowgen the Spiritualist | Rare | LON-061 | $0.79 | Buy |
Jam Defender | Common | LON-028 | $0.97 | Buy |
Jam Breeding Machine | Rare | LON-026 | $0.31 | Buy |
Infinite Cards | Rare | LON-027 | $0.38 | Buy |
Humanoid Worm Drake | Common | LON-005 | $0.74 | Buy |
Fire Sorcerer | Common | LON-036 | $0.12 | Buy |
Headless Knight | Common | LON-054 | $0.15 | Buy |
Graverobber's Retribution | Common | LON-083 | $0.10 | Buy |
Grand Tiki Elder | Common | LON-011 | $0.15 | Buy |
Gilasaurus | Rare | LON-071 | $0.10 | Buy |
Garuda the Wind Spirit | Common | LON-070 | $0.15 | Buy |
Gadget Soldier | Common | LON-010 | $0.10 | Buy |
Fusion Gate | Common | LON-098 | $0.62 | Buy |
Flying Fish | Common | LON-007 | $0.08 | Buy |
Flame Dancer | Common | LON-058 | $0.05 | Buy |
Lady Assailant of Flames | Common | LON-035 | $0.07 | Buy |
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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Image may be a different printing.
Zombyra the Dark + Maryokutai When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any
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You can Ritual Summon this card with "Curse of the Masked Beast".
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The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
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The equipped monster gains 800 ATK/DEF for each face-up monster you control.
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At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If you control the "Spirit Message" cards "I", "N", "A", and "L" in the proper order, you win the Duel. If any "Spirit Message" card or "Destiny Board" you control is removed from the field, all "Spirit Message" cards and "Destiny Board" you control are sent to the Graveyard.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
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When a monster is Special Summoned from your Graveyard, you can draw 1 card.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
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This slime apparently has some human genes in its genetic makeup.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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Image may be a different printing.
Flip monsters' effects cannot be activated, also their effects are negated.
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When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
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Image may be a different printing.
Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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Remove any number of monster cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
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Image may be a different printing.
Image may be a different printing.
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
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Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
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Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
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This card can only be placed on the field by the effect of "Destiny Board".
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent’s side of the field.
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If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
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Image may be a different printing.
Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
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The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
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Image may be a different printing.
Image may be a different printing.
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
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FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.
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Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phase. If you cannot, this card is destroyed. Monster used for a Tribute Summon or that are offered as Tributes due to other cards'' effects are excluded.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
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A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
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This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
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This card can only be placed on the field by the effect of "Destiny Board".
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This card can only be placed on the field by the effect of "Destiny Board".
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This gentlemanly creature is extremely wicked, feared by man and fiend alike.
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Both players can only attack with 1 monster during their respective Battle Phases.
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An amateur with a sword, this fairy warrior relies on its mysterious powers.
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FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.
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As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.
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This card can only be placed on the field by the effect of "Destiny Board".
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Image may be a different printing.
This massive eel generates huge charges of electricity and unleashes them as thundrbolts.
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Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
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As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
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A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
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A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
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When attacked by your opponent''s monster, select another 1 of your Monster Cards and designate it as the attack''s target, then calculate danage.
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This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
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When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
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Select 1 monster face-up on the field. Increase the selected monster''s ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated.
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Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
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This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's L
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Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
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This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
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Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
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Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
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Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
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This monster wanders the seas, sucking dry any creature it may encounter.
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During your Standby Phase, roll 1 six-sided die once. Destroy any monster whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
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Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
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Image may be a different printing.
Each time you gain Life Points, inflict 500 damage to your opponent.
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A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
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The effect of this card can only be applied during your opponent's turn. When your opponent activates a Spell Card, offer this face-up card as a Tribute to negate the activation of the Spell Card and destroy it.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
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Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
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Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
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You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
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When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
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During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon, or Special Summon any other monster (except Slime Tokens).
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent''s Life Points.
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A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
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During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
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Image may be a different printing.
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
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Image may be a different printing.
While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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Image may be a different printing.
Image may be a different printing.
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent''s Life Points.