Card Name | Rarity | Number | Invasion of Chaos Lowest Price (NM) |
|
---|---|---|---|---|
Black Luster Soldier - Envoy of the Beginning | Ultra Rare | IOC-025 | $24.49 | Buy |
Chaos Emperor Dragon - Envoy of the End | Secret Rare | IOC-000 | $22.22 | Buy |
Dimension Fusion | Ultra Rare | IOC-094 | $22.99 | Buy |
Dark Magician of Chaos | Ultra Rare | IOC-065 | $11.49 | Buy |
Magic Cylinder | Ultra Rare | IOC-SE2 | $3.98 | Buy |
Black Tyranno | Ultra Rare | IOC-075 | $1.57 | Buy |
Strike Ninja | Ultra Rare | IOC-007 | $2.47 | Buy |
Orca Mega-Fortress of Darkness | Super Rare | IOC-084 | $0.35 | Buy |
Levia-Dragon - Daedalus | Ultra Rare | IOC-083 | $1.25 | Buy |
Torpedo Fish | Common | IOC-082 | $0.25 | Buy |
Insect Princess | Ultra Rare | IOC-080 | $0.27 | Buy |
Guardian Angel Joan | Ultra Rare | IOC-087 | $1.23 | Buy |
Gemini Elf | Ultra Rare | IOC-SE1 | $1.38 | Buy |
Manticore of Darkness | Ultra Rare | IOC-067 | $1.55 | Buy |
Dark Mirror Force | Ultra Rare | IOC-054 | $1.96 | Buy |
Stealth Bird | Common | IOC-068 | $0.23 | Buy |
Gora Turtle of Illusion | Common | IOC-066 | $0.04 | Buy |
Burning Algae | Common | IOC-062 | $0.05 | Buy |
The Thing in the Crater | Common | IOC-063 | $0.04 | Buy |
Amphibious Bugroth Mk-3 | Common | IOC-081 | $0.04 | Buy |
Molten Zombie | Common | IOC-064 | $0.01 | Buy |
Skull-Mark Ladybug | Common | IOC-079 | $0.18 | Buy |
Pinch Hopper | Common | IOC-078 | $0.13 | Buy |
Sacred Crane | Common | IOC-069 | $0.08 | Buy |
Prickle Fairy | Common | IOC-077 | $0.04 | Buy |
Anti-Aircraft Flower | Common | IOC-076 | $0.03 | Buy |
Hyper Hammerhead | Common | IOC-074 | $0.07 | Buy |
Dark Driceratops | Rare | IOC-073 | $0.08 | Buy |
Cannonball Spear Shellfish | Common | IOC-085 | $0.17 | Buy |
Don Turtle | Common | IOC-071 | $0.08 | Buy |
Enraged Battle Ox | Rare | IOC-070 | $0.14 | Buy |
Balloon Lizard | Common | IOC-072 | $0.01 | Buy |
Getsu Fuhma | Rare | IOC-089 | $0.08 | Buy |
Mataza the Zapper | Rare | IOC-086 | $0.07 | Buy |
Fiend's Hand Mirror | Common | IOC-102 | $0.01 | Buy |
Ring of Destruction | Ultra Rare | IOC-SE3 | $0.99 | Buy |
Invader of Darkness | Secret Rare | IOC-111 | $0.69 | Buy |
Trap Jammer | Super Rare | IOC-110 | $0.20 | Buy |
Robbin' Zombie | Rare | IOC-109 | $0.09 | Buy |
DNA Transplant | Common | IOC-108 | $0.13 | Buy |
Begone, Knave! | Common | IOC-107 | $0.01 | Buy |
Curse of Darkness | Rare | IOC-106 | $0.15 | Buy |
Self-Destruct Button | Common | IOC-105 | $0.09 | Buy |
A Hero Emerges | Common | IOC-104 | $0.04 | Buy |
Compulsory Evacuation Device | Rare | IOC-103 | $0.05 | Buy |
Destruction Ring | Rare | IOC-101 | $0.10 | Buy |
Manju of the Ten Thousand Hands | Common | IOC-088 | $0.19 | Buy |
Jade Insect Whistle | Common | IOC-100 | $0.05 | Buy |
Earth Chant | Common | IOC-099 | $0.10 | Buy |
Multiplication of Ants | Common | IOC-098 | $0.14 | Buy |
Ultra Evolution Pill | Rare | IOC-097 | $0.05 | Buy |
Salvage | Common | IOC-096 | $0.10 | Buy |
Dedication Through Light and Darkness | Super Rare | IOC-095 | $0.25 | Buy |
Smashing Ground | Common | IOC-093 | $0.68 | Buy |
Stray Lambs | Rare | IOC-092 | $0.09 | Buy |
Gryphon's Feather Duster | Common | IOC-091 | $0.04 | Buy |
Ryu Kokki | Common | IOC-090 | $0.09 | Buy |
Terrorking Salmon | Common | IOC-060 | $0.23 | Buy |
Blazing Inpachi | Common | IOC-061 | $0.03 | Buy |
Neo Bug | Common | IOC-058 | $0.04 | Buy |
Sea Serpent Warrior of Darkness | Common | IOC-059 | $0.03 | Buy |
Coach Goblin | Common | IOC-015 | $0.02 | Buy |
Lekunga | Rare | IOC-027 | $0.14 | Buy |
Drillago | Rare | IOC-026 | $0.10 | Buy |
Gren Maju Da Eiza | Common | IOC-024 | $0.34 | Buy |
Chaos Sorcerer | Common | IOC-023 | $0.10 | Buy |
Silpheed | Common | IOC-022 | $0.05 | Buy |
Gigantes | Common | IOC-021 | $0.10 | Buy |
Fenrir | Common | IOC-020 | $0.03 | Buy |
Inferno | Common | IOC-019 | $0.05 | Buy |
Chaosrider Gustaph | Super Rare | IOC-018 | $0.10 | Buy |
Chaos Necromancer | Common | IOC-017 | $0.13 | Buy |
Witch Doctor of Chaos | Common | IOC-016 | $0.08 | Buy |
Freed the Brave Wanderer | Super Rare | IOC-014 | $0.99 | Buy |
Bowganian | Common | IOC-029 | $0.10 | Buy |
Berserk Gorilla | Rare | IOC-013 | $0.92 | Buy |
D.D. Scout Plane | Super Rare | IOC-012 | $0.12 | Buy |
Sasuke Samurai #3 | Rare | IOC-011 | $0.05 | Buy |
Chopman the Desperate Outlaw | Common | IOC-010 | $0.01 | Buy |
Spirit of the Pot of Greed | Common | IOC-009 | $0.11 | Buy |
Gale Lizard | Common | IOC-008 | $0.03 | Buy |
Crimson Ninja | Common | IOC-006 | $0.09 | Buy |
Des Kangaroo | Common | IOC-005 | $0.08 | Buy |
Big Koala | Common | IOC-004 | $0.07 | Buy |
Soul Tiger | Common | IOC-003 | $0.13 | Buy |
Ojama Black | Common | IOC-002 | $0.12 | Buy |
Lord Poison | Common | IOC-028 | $0.24 | Buy |
Granadora | Common | IOC-030 | $0.12 | Buy |
Ojama Yellow | Common | IOC-001 | $0.19 | Buy |
Reload | Super Rare | IOC-045 | $0.40 | Buy |
Mad Dog of Darkness | Rare | IOC-057 | $0.05 | Buy |
Giga Gagagigo | Common | IOC-056 | $0.46 | Buy |
Energy Drain | Common | IOC-055 | $0.02 | Buy |
Zero Gravity | Common | IOC-053 | $0.03 | Buy |
Chain Disappearance | Rare | IOC-052 | $0.19 | Buy |
Spatial Collapse | Common | IOC-051 | $0.03 | Buy |
Tower of Babel | Common | IOC-050 | $0.01 | Buy |
Cursed Seal of the Forbidden Spell | Common | IOC-049 | $0.11 | Buy |
Blasting the Ruins | Common | IOC-048 | $0.05 | Buy |
Big Burn | Super Rare | IOC-047 | $0.48 | Buy |
Soul Absorption | Common | IOC-046 | $0.28 | Buy |
Dimension Distortion | Common | IOC-044 | $0.01 | Buy |
Fuhma Shuriken | Rare | IOC-031 | $0.10 | Buy |
Thunder Crash | Common | IOC-043 | $0.05 | Buy |
Primal Seed | Common | IOC-042 | $0.08 | Buy |
Recycle | Common | IOC-041 | $0.06 | Buy |
D.D. Borderline | Common | IOC-040 | $0.01 | Buy |
D.D. Designator | Super Rare | IOC-039 | $0.70 | Buy |
Chaos Greed | Common | IOC-038 | $0.01 | Buy |
Yellow Luster Shield | Common | IOC-037 | $0.05 | Buy |
Chaos End | Common | IOC-036 | $0.01 | Buy |
Stumbling | Common | IOC-035 | $0.49 | Buy |
Ojama Delta Hurricane!! | Common | IOC-034 | $0.10 | Buy |
Wild Nature's Release | Super Rare | IOC-033 | $0.16 | Buy |
Heart of the Underdog | Common | IOC-032 | $0.38 | Buy |
Lava Golem | Ultra Rare | IOC-SE4 | $0.00 | Buy |
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
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Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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Offer 1 Torpedo Fish on your side of the field as a Tribute to destory 1 monster on the field. Offer 1 Cannonball Spear Shellfish on your side of the field as a Tribute to destory 1 Spell or Trap Card on the field.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.
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As long as Umi remains face-up on the field, this card is unaffected by any Spell Cards.
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While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
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When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
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Image may be a different printing.
During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard.
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When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
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Negate the effect of Spell and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.
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When this card is sent to the Graveyard, increase your opponent''s Life Points by 1000 points.
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When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
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As long as Umi remains face-up on the field, this card can attack your opponent''s Life Points directly.
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When this card is Special Summoned from the Graveyard: Draw 1 card.
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When this card is sent to the Graveyard, Increase your Life Points by 1000 points.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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When this card is Special Summoned, the controller of this card draws 1 card.
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While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
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Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent''s Life Points.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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As long as Umi remains face-up on the field, this card is unaffected by any Spell Cards.
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When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of Don Turtle(s) from your hand.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.
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If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
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This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
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Switch the opponent''s Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
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During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
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Your opponent can not activate Quick-Play Spell Cards.
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You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
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Each time 1 monster on your side of the field inflicts Battle Damage to your opponent''s Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
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Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
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When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
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Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
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You can only activate this card when your Life Points are lower than your opponent''s Life Points and the difference is 7000 points or more. Both player''s Life Points become 0.
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When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
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Image may be a different printing.
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players'' Life Points.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
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Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
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This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
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Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon.
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Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
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Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
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A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
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Image may be a different printing.
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
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As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
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This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
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The ATK of this card is the number of Monster Cards in your Graveyard x 300.
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FLIP: Select 1 Monster Card from you or your opponent''s Graveyard. Remove it from play.
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Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK then this card. You can only use this effect once per turn.
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If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
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If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
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When this card inflicts Battle Damage to your opponent''s Life Points, your opponent draws until his/her hand has 7 cards.
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When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
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When this card is in face-up Attack Position on the field, is a player activates Pot of Greed, he/she can draw 1 more card.
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FLIP: Select 1 Monster Card on your opponent''s side of the field and return it to its owner''s hand.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculations is applied normally.
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The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn''t want to run into in a dark alley.
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He''s one of the Ojama Trio. It''s said that he butts in by any means necessary. It''s also said that when the three are together, something happens.
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When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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He''s one of the Ojama Trio. It''s said that he butts in by any means necessary. It''s also said that when the three are together, something happens.
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Image may be a different printing.
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
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Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent''s hand x 200 points until the End Phase.
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Image may be a different printing.
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
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You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
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Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
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When a Spell Card is activated: Discard 1 Spell; negate the activation and if you do, destroy it, and if you do that, your opponent can not activate Spell Cards With That name for the rest of this Duel.
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You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent''s Life Points.
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Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.
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You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
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This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
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If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.
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When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
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Declare 1 card name. Look at your opponent''s hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn''t have the declared card in his/her hand, remove 1 random card in your hand from play.
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You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
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Increase the DEF of all monsters on your side of the field by 300 points.
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You can only activate this card while Ojama Green, Ojama Yellow and Ojama Black are face-up on your side of the field. Destroy all cards on your opponent''s side of the field.
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Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it.
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During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.