Card Name | Rarity | Number | Structure Deck: Cyberse Link Lowest Price (NM) |
|
---|---|---|---|---|
Jester Confit | Common | SDCL-EN020 | $1.82 | Buy |
Digitron | Common | SDCL-EN001 | $0.10 | Buy |
Miracle's Wake | Common | SDCL-EN033 | $0.09 | Buy |
D.D.R. - Different Dimension Reincarnation | Common | SDCL-EN026 | $0.32 | Buy |
Gold Sarcophagus | Common | SDCL-EN027 | $0.18 | Buy |
Mind Control | Common | SDCL-EN028 | $0.25 | Buy |
Cosmic Cyclone | Common | SDCL-EN029 | $0.21 | Buy |
Moon Mirror Shield | Common | SDCL-EN030 | $0.80 | Buy |
Where Arf Thou? | Common | SDCL-EN031 | $0.25 | Buy |
Recoded Alive | Common | SDCL-EN032 | $0.10 | Buy |
Powerful Rebirth | Common | SDCL-EN034 | $0.07 | Buy |
Soul Charge | Common | SDCL-EN024 | $0.20 | Buy |
Premature Return | Common | SDCL-EN035 | $0.07 | Buy |
Swamp Mirrorer | Common | SDCL-EN036 | $0.05 | Buy |
Quantum Cat | Common | SDCL-EN037 | $0.09 | Buy |
Storming Mirror Force | Common | SDCL-EN038 | $0.37 | Buy |
Dimensional Barrier | Common | SDCL-EN039 | $0.20 | Buy |
Ghosts From the Past | Common | SDCL-EN040 | $0.08 | Buy |
Encode Talker | Ultra Rare | SDCL-EN041 | $0.08 | Buy |
Tri-Gate Wizard | Ultra Rare | SDCL-EN042 | $0.21 | Buy |
Shuffle Reborn | Common | SDCL-EN025 | $0.07 | Buy |
Kinka-byo | Common | SDCL-EN022 | $0.24 | Buy |
Cynet Backdoor | Super Rare | SDCL-EN023 | $0.09 | Buy |
Stack Reviver | Common | SDCL-EN011 | $0.04 | Buy |
Cliant | Common | SDCL-EN003 | $0.05 | Buy |
Backlinker | Common | SDCL-EN004 | $0.05 | Buy |
Balancer Lord | Common | SDCL-EN005 | $0.44 | Buy |
ROM Cloudia | Common | SDCL-EN006 | $0.15 | Buy |
Boot Staggered | Common | SDCL-EN007 | $0.18 | Buy |
Dual Assembwurm | Super Rare | SDCL-EN008 | $0.08 | Buy |
Cyberse Wizard | Common | SDCL-EN009 | $0.06 | Buy |
Backup Secretary | Common | SDCL-EN010 | $0.05 | Buy |
Launcher Commander | Common | SDCL-EN012 | $0.03 | Buy |
Dotscaper | Common | SDCL-EN002 | $0.23 | Buy |
Tragoedia | Common | SDCL-EN013 | $0.19 | Buy |
Summoner Monk | Common | SDCL-EN014 | $0.10 | Buy |
Card Trooper | Common | SDCL-EN015 | $0.10 | Buy |
Debris Dragon | Common | SDCL-EN016 | $0.10 | Buy |
Mathematician | Common | SDCL-EN017 | $0.10 | Buy |
Crane Crane | Common | SDCL-EN018 | $0.10 | Buy |
Magician of Faith | Common | SDCL-EN019 | $0.50 | Buy |
Glow-Up Bulb | Common | SDCL-EN021 | $0.45 | Buy |
Binary Sorceress | Super Rare | SDCL-EN043 | $0.08 | Buy |
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You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
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If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
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Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
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Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
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Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
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Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
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When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
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Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
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Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
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2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
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2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
• 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
• 2+: Once per turn: You can target 1 card on the field; banish it.
• 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
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If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
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Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
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Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
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If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
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While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.
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If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
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Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
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When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".
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When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
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If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
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Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
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All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
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When you take battle damage: You can Special Summon this card from your hand. This card gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
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While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
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When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
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2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
• 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
• 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster.