Card Name | Rarity | Number | Spirit Warriors Lowest Price (NM) |
|
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Secret Six Samurai - Kizaru | Secret Rare | SPWA-EN005 | $13.49 | Buy |
The Weather Painter Snow | Secret Rare | SPWA-EN029 | $6.70 | Buy |
The Weather Painter Cloud | Secret Rare | SPWA-EN031 | $4.96 | Buy |
Secret Six Samurai - Hatsume | Secret Rare | SPWA-EN003 | $4.24 | Buy |
Legendary Six Samurai - Shi En | Secret Rare | SPWA-EN011 | $3.20 | Buy |
Magical Musketeer Caspar | Secret Rare | SPWA-EN016 | $2.69 | Buy |
Secret Six Samurai - Rihan | Secret Rare | SPWA-EN006 | $3.25 | Buy |
Legendary Six Samurai - Shinai | Super Rare | SPWA-EN044 | $1.08 | Buy |
The Weather Painter Rainbow | Secret Rare | SPWA-EN035 | $1.55 | Buy |
Magical Musket - Cross-Domination | Secret Rare | SPWA-EN024 | $2.13 | Buy |
Legendary Six Samurai - Kageki | Super Rare | SPWA-EN043 | $0.39 | Buy |
The Weather Thundery Canvas | Secret Rare | SPWA-EN040 | $0.53 | Buy |
Hand of the Six Samurai | Super Rare | SPWA-EN042 | $0.14 | Buy |
The Weather Auroral Canvas | Super Rare | SPWA-EN041 | $0.20 | Buy |
Shien's Advisor | Super Rare | SPWA-EN046 | $0.10 | Buy |
The Weather Sunny Canvas | Super Rare | SPWA-EN039 | $0.20 | Buy |
The Weather Cloudy Canvas | Super Rare | SPWA-EN038 | $0.20 | Buy |
The Weather Rainy Canvas | Super Rare | SPWA-EN037 | $0.47 | Buy |
Legendary Six Samurai - Mizuho | Super Rare | SPWA-EN045 | $0.48 | Buy |
Photon Veil | Super Rare | SPWA-EN050 | $0.09 | Buy |
Honest | Super Rare | SPWA-EN047 | $0.48 | Buy |
Asceticism of the Six Samurai | Super Rare | SPWA-EN048 | $0.48 | Buy |
Shien's Dojo | Super Rare | SPWA-EN049 | $0.94 | Buy |
Constellar Belt | Super Rare | SPWA-EN051 | $0.05 | Buy |
Return of the Six Samurai | Super Rare | SPWA-EN052 | $0.08 | Buy |
Backs to the Wall | Super Rare | SPWA-EN053 | $0.10 | Buy |
Double-Edged Sword Technique | Super Rare | SPWA-EN054 | $0.10 | Buy |
Musakani Magatama | Super Rare | SPWA-EN055 | $0.10 | Buy |
Battleguard Howling | Super Rare | SPWA-EN056 | $0.07 | Buy |
Beckoning Light | Super Rare | SPWA-EN057 | $0.11 | Buy |
Scrap-Iron Scarecrow | Super Rare | SPWA-EN058 | $0.99 | Buy |
Scrap-Iron Statue | Super Rare | SPWA-EN059 | $0.14 | Buy |
The Weather Snowy Canvas | Super Rare | SPWA-EN036 | $0.20 | Buy |
Secret Six Samurai - Fuma | Secret Rare | SPWA-EN001 | $1.00 | Buy |
The Weather Painter Aurora | Secret Rare | SPWA-EN034 | $1.35 | Buy |
Magical Musketeer Kidbrave | Super Rare | SPWA-EN018 | $0.40 | Buy |
Secret Skills of the Six Samurai | Secret Rare | SPWA-EN007 | $0.44 | Buy |
The Six Shinobi | Super Rare | SPWA-EN008 | $0.05 | Buy |
Shadow of the Six Samurai - Shien | Super Rare | SPWA-EN012 | $0.10 | Buy |
Secret Six Samurai - Doji | Secret Rare | SPWA-EN004 | $0.49 | Buy |
Grandmaster of the Six Samurai | Super Rare | SPWA-EN009 | $0.39 | Buy |
Legendary Six Samurai - Kizan | Super Rare | SPWA-EN010 | $1.00 | Buy |
Six Samurai United | Super Rare | SPWA-EN013 | $0.60 | Buy |
Gateway of the Six | Super Rare | SPWA-EN014 | $0.22 | Buy |
Shien's Smoke Signal | Super Rare | SPWA-EN015 | $0.30 | Buy |
Magical Musketeer Doc | Super Rare | SPWA-EN017 | $0.56 | Buy |
Magical Musketeer Starfire | Secret Rare | SPWA-EN019 | $0.99 | Buy |
Magical Musket - Last Stand | Secret Rare | SPWA-EN028 | $1.90 | Buy |
The Weather Painter Thunder | Secret Rare | SPWA-EN033 | $0.56 | Buy |
Magical Musketeer Calamity | Super Rare | SPWA-EN020 | $0.23 | Buy |
Magical Musketeer Wild | Super Rare | SPWA-EN021 | $0.23 | Buy |
Magical Musket Mastermind Zakiel | Secret Rare | SPWA-EN022 | $0.32 | Buy |
Magical Musket - Steady Hands | Super Rare | SPWA-EN023 | $0.10 | Buy |
Magical Musket - Desperado | Super Rare | SPWA-EN025 | $0.84 | Buy |
Magical Musket - Dancing Needle | Secret Rare | SPWA-EN026 | $0.74 | Buy |
Magical Musket - Fiendish Deal | Super Rare | SPWA-EN027 | $0.15 | Buy |
The Weather Painter Rain | Super Rare | SPWA-EN030 | $0.15 | Buy |
Secret Six Samurai - Genba | Super Rare | SPWA-EN002 | $0.40 | Buy |
The Weather Painter Sun | Secret Rare | SPWA-EN032 | $0.70 | Buy |
Miraculous Descent | Super Rare | SPWA-EN060 | $0.05 | Buy |
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When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
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3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
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3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
? When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
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If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.
You can only control 1 "The Weather Auroral Canvas".
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If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field.
You can only control 1 "The Weather Sunny Canvas".
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
• You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 "The Weather Rainy Canvas".
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If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
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Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
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The activation of LIGHT monsters' effects cannot be negated.
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Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
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Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
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When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
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When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
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Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
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If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
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Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
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If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
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2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.
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When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
• 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
• 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
• 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
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Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
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When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
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You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
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You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
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Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
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If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
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If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
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"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
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If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card.
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When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.