Card Name | Rarity | Number | Gold Series 3 Lowest Price (NM) |
|
---|---|---|---|---|
Blackwing Armor Master | Unknown | GLD3-EN038 | $14.24 | Buy |
Thunder King Rai-Oh | Unknown | GLD3-EN020 | $12.85 | Buy |
Stardust Dragon | Unknown | GLD3-EN037 | $9.00 | Buy |
Dimensional Alchemist | Unknown | GLD3-EN015 | $9.50 | Buy |
Elemental Hero Prisma | Unknown | GLD3-EN014 | $5.99 | Buy |
My Body as a Shield | Unknown | GLD3-EN041 | $3.97 | Buy |
Enemy Controller | Unknown | GLD3-EN043 | $2.88 | Buy |
Smashing Ground | Unknown | GLD3-EN042 | $1.91 | Buy |
Infernity Archfiend | Unknown | GLD3-EN027 | $2.80 | Buy |
Mystical Space Typhoon | Unknown | GLD3-EN040 | $2.92 | Buy |
Judgment Dragon | Unknown | GLD3-EN016 | $3.89 | Buy |
Blackwing Armed Wing | Unknown | GLD3-EN039 | $2.00 | Buy |
Icarus Attack | Unknown | GLD3-EN049 | $2.55 | Buy |
Mezuki | Unknown | GLD3-EN018 | $1.74 | Buy |
Plaguespreader Zombie | Unknown | GLD3-EN019 | $2.40 | Buy |
Mist Condor | Common | GLD3-EN032 | $0.15 | Buy |
Mist Valley Windmaster | Common | GLD3-EN033 | $0.17 | Buy |
Worm Falco | Common | GLD3-EN034 | $0.08 | Buy |
Worm Gulse | Common | GLD3-EN035 | $0.16 | Buy |
Worm Hope | Common | GLD3-EN036 | $0.10 | Buy |
Mist Valley Watcher | Common | GLD3-EN001 | $0.20 | Buy |
Reese the Ice Mistress | Common | GLD3-EN030 | $0.23 | Buy |
Destiny Draw | Common | GLD3-EN044 | $0.20 | Buy |
Black Whirlwind | Common | GLD3-EN045 | $0.65 | Buy |
Amazoness Archers | Common | GLD3-EN046 | $0.49 | Buy |
Dramatic Rescue | Common | GLD3-EN047 | $0.47 | Buy |
Magical Arm Shield | Common | GLD3-EN048 | $0.20 | Buy |
Numbing Grub in the Ice Barrier | Common | GLD3-EN031 | $0.19 | Buy |
Blackwing - Kalut the Moon Shadow | Common | GLD3-EN026 | $0.74 | Buy |
Infernity Guardian | Common | GLD3-EN029 | $0.19 | Buy |
Nova Summoner | Common | GLD3-EN011 | $0.50 | Buy |
Amazoness Swords Woman | Common | GLD3-EN006 | $1.48 | Buy |
Amazoness Archer | Common | GLD3-EN003 | $0.47 | Buy |
Amazoness Paladin | Common | GLD3-EN004 | $0.40 | Buy |
Amazoness Fighter | Common | GLD3-EN005 | $0.35 | Buy |
Amazoness Blowpiper | Common | GLD3-EN007 | $0.45 | Buy |
Amazoness Tiger | Common | GLD3-EN008 | $0.45 | Buy |
Destiny HERO - Malicious | Common | GLD3-EN009 | $0.75 | Buy |
Freya, Spirit of Victory | Common | GLD3-EN010 | $0.30 | Buy |
Exploder Dragon | Unknown | GLD3-EN012 | $0.89 | Buy |
Infernity Dwarf | Common | GLD3-EN028 | $0.20 | Buy |
Goblin Zombie | Common | GLD3-EN013 | $0.45 | Buy |
Amazoness Chain Master | Common | GLD3-EN017 | $0.45 | Buy |
Blackwing - Gale the Whirlwind | Unknown | GLD3-EN021 | $0.81 | Buy |
Blackwing - Bora the Spear | Unknown | GLD3-EN022 | $0.35 | Buy |
Blackwing - Sirocco the Dawn | Common | GLD3-EN023 | $0.37 | Buy |
Blackwing - Blizzard the Far North | Common | GLD3-EN024 | $0.25 | Buy |
Blackwing - Shura the Blue Flame | Common | GLD3-EN025 | $0.43 | Buy |
Vice Dragon | Unknown | GLD3-EN002 | $0.55 | Buy |
Aegis of Gaia | Common | GLD3-EN050 | $0.20 | Buy |
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1 Blackwing Tuner + 1 or more non-Tuner monsters // This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.
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Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
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1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
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Once per turn, you can remove from play the top card of your Deck. This card gains 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to the Graveyard, you can select 1 of your removed from play monsters and retu
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Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
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Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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1 Blackwing Tuner + 1 or more Non-Tuner monsters // If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
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You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to your hand. If you do, this card's ATK becomes 1700.
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Activate only if both players have 5 or more cards in their hand. Both players send cards from their hands to their Graveyards until each player has 4 cards. This effect can only be used once per turn.
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FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
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Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
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This card cannot be destroyed by battle with a Level 4 or higher monster.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are cha
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You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from y
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When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, the selected Monster Card Zone cannot be used.
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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You can Tribute 2 monsters; inflict 1200 damage to your opponent.
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This card gains 100 ATK for each "Amazoness" monster you control.
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You take no Battle Damage from battles involving this card.
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Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
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You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.
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You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
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While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
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If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
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While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster inflict the difference as Battle Damage to your opponent.
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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
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If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Blackwing monster from your Graveyard in face-up Defense Position.
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When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Blackwing monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
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Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.