Card Name | Rarity | Number | Gold Series 2009 Lowest Price (NM) |
|
---|---|---|---|---|
Caius the Shadow Monarch | Ultra Rare | GLD2-EN033 | $14.57 | Buy |
Bottomless Trap Hole | Ultra Rare | GLD2-EN045 | $11.94 | Buy |
Gold Sarcophagus | Ultra Rare | GLD2-EN040 | $12.49 | Buy |
Solemn Judgment | Ultra Rare | GLD2-EN044 | $10.98 | Buy |
Dark Armed Dragon | Ultra Rare | GLD2-EN031 | $8.96 | Buy |
Sangan | Ultra Rare | GLD2-EN001 | $7.54 | Buy |
Elemental Hero Captain Gold | Ultra Rare | GLD2-EN025 | $4.49 | Buy |
Phoenix Wing Wind Blast | Ultra Rare | GLD2-EN048 | $4.00 | Buy |
Future Fusion | Ultra Rare | GLD2-EN039 | $4.99 | Buy |
Royal Firestorm Guards | Ultra Rare | GLD2-EN030 | $4.50 | Buy |
Test Tiger | Ultra Rare | GLD2-EN029 | $5.00 | Buy |
Raiza the Storm Monarch | Ultra Rare | GLD2-EN026 | $4.53 | Buy |
Volcanic Rocket | Ultra Rare | GLD2-EN023 | $3.00 | Buy |
Des Volstgalph | Ultra Rare | GLD2-EN002 | $2.73 | Buy |
Mind Control | Ultra Rare | GLD2-EN037 | $3.05 | Buy |
Giant Trunade | Common | GLD2-EN036 | $1.00 | Buy |
Treeborn Frog | Common | GLD2-EN010 | $1.94 | Buy |
Mobius the Frost Monarch | Common | GLD2-EN007 | $0.97 | Buy |
Prime Material Dragon | Ultra Rare | GLD2-EN032 | $1.89 | Buy |
Rigorous Reaver | Common | GLD2-EN005 | $0.20 | Buy |
Veil of Darkness | Ultra Rare | GLD2-EN043 | $0.44 | Buy |
Six Samurai United | Common | GLD2-EN042 | $0.69 | Buy |
Exile of the Wicked | Common | GLD2-EN034 | $0.19 | Buy |
Shien's Castle of Mist | Common | GLD2-EN041 | $0.25 | Buy |
Zaborg the Thunder Monarch | Common | GLD2-EN006 | $0.48 | Buy |
Lord Poison | Common | GLD2-EN004 | $0.49 | Buy |
Compulsory Evacuation Device | Common | GLD2-EN046 | $0.33 | Buy |
Skyscraper | Common | GLD2-EN038 | $0.39 | Buy |
Begone, Knave! | Common | GLD2-EN047 | $0.20 | Buy |
Lekunga | Common | GLD2-EN003 | $0.21 | Buy |
Return of the Six Samurai | Common | GLD2-EN049 | $0.20 | Buy |
Warrior Elimination | Common | GLD2-EN035 | $0.19 | Buy |
Phantom Beast Thunder-Pegasus | Common | GLD2-EN013 | $0.22 | Buy |
Thestalos the Firestorm Monarch | Common | GLD2-EN008 | $0.49 | Buy |
The Six Samurai - Zanji | Common | GLD2-EN021 | $0.29 | Buy |
Winged Rhynos | Common | GLD2-EN015 | $0.20 | Buy |
Snipe Hunter | Common | GLD2-EN016 | $0.29 | Buy |
The Six Samurai - Yaichi | Common | GLD2-EN017 | $0.19 | Buy |
The Six Samurai - Kamon | Common | GLD2-EN018 | $0.20 | Buy |
The Six Samurai - Yariza | Common | GLD2-EN019 | $0.15 | Buy |
The Six Samurai - Nisashi | Common | GLD2-EN020 | $0.15 | Buy |
The Six Samurai - Irou | Common | GLD2-EN022 | $0.20 | Buy |
Phantom Beast Rock-Lizard | Common | GLD2-EN014 | $0.20 | Buy |
Volcanic Shell | Common | GLD2-EN024 | $0.38 | Buy |
Phantom Beast Wild-Horn | Common | GLD2-EN012 | $0.17 | Buy |
Necro Gardna | Ultra Rare | GLD2-EN027 | $0.58 | Buy |
Elemental Hero Neos Alius | Common | GLD2-EN028 | $0.25 | Buy |
Phantom Beast Cross-Wing | Common | GLD2-EN011 | $0.21 | Buy |
Granmarg the Rock Monarch | Common | GLD2-EN009 | $0.25 | Buy |
Double-Edged Sword Technique | Common | GLD2-EN050 | $0.20 | Buy |
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard, then target 1 card on the field; destroy that target.
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Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
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If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 Blaze Accelerator card from your Deck or your Graveyard to your hand.
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If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.
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Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
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Return all Spell and Trap Cards on the field to their owners' hands.
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
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FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
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During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
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Image may be a different printing.
When a Six Samurai monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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Return 1 monster on the field to its owner's hand.
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When a monster that includes Elemental Hero in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
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When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
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Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
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Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 Gazelle the King of Mythical Beasts or Phantom Beast monster 0. When this happens, that monster is not dest
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
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You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
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Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
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If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
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Once per turn, while this card is in the Graveyard you can pay 500 Life Points to add 1 Volcanic Shell from your Deck to your hand.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This face-up card's name becomes "Elemental HERO Neos".
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While this card is in the Graveyard, Gazelle the King of Mythical Beasts and all Phantom Beast monsters on the field gain 300 ATK.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.