Card Name | Rarity | Number | Gold Series 2008 Lowest Price (NM) |
|
---|---|---|---|---|
Crush Card Virus | Ultra Rare | GLD1-EN038 | $109.99 | Buy |
Mirror Force | Ultra Rare | GLD1-EN039 | $38.49 | Buy |
Dark Magician of Chaos | Ultra Rare | GLD1-EN016 | $35.16 | Buy |
Blue-Eyes Ultimate Dragon | Ultra Rare | GLD1-EN028 | $10.99 | Buy |
Heavy Storm | Ultra Rare | GLD1-EN031 | $7.98 | Buy |
Brain Control | Ultra Rare | GLD1-EN033 | $6.99 | Buy |
Cyber Dragon | Ultra Rare | GLD1-EN022 | $6.23 | Buy |
Jinzo | Ultra Rare | GLD1-EN003 | $6.49 | Buy |
Torrential Tribute | Ultra Rare | GLD1-EN040 | $5.00 | Buy |
Skill Drain | Common | GLD1-EN044 | $2.95 | Buy |
Reinforcement of the Army | Ultra Rare | GLD1-EN032 | $3.47 | Buy |
Don Zaloog | Ultra Rare | GLD1-EN012 | $1.95 | Buy |
Grandmaster of the Six Samurai | Ultra Rare | GLD1-EN026 | $2.29 | Buy |
D.D. Warrior Lady | Ultra Rare | GLD1-EN015 | $3.25 | Buy |
Swords of Revealing Light | Ultra Rare | GLD1-EN030 | $1.89 | Buy |
Needle Worm | Common | GLD1-EN006 | $2.42 | Buy |
Breaker the Magical Warrior | Ultra Rare | GLD1-EN014 | $3.00 | Buy |
Swarm of Locusts | Common | GLD1-EN009 | $0.25 | Buy |
Regenerating Mummy | Common | GLD1-EN018 | $0.19 | Buy |
Swarm of Scarabs | Common | GLD1-EN008 | $0.31 | Buy |
Stealth Bird | Common | GLD1-EN017 | $0.49 | Buy |
Sonic Bird | Common | GLD1-EN002 | $0.27 | Buy |
Solar Flare Dragon | Common | GLD1-EN019 | $0.88 | Buy |
Rivalry of Warlords | Common | GLD1-EN043 | $1.69 | Buy |
Sillva, Warlord of Dark World | Common | GLD1-EN023 | $0.20 | Buy |
Royal Command | Common | GLD1-EN042 | $0.24 | Buy |
Summoner of Illusions | Common | GLD1-EN004 | $0.18 | Buy |
7 Colored Fish | Common | GLD1-EN001 | $0.40 | Buy |
Rare Metal Dragon | Common | GLD1-EN020 | $0.38 | Buy |
Prometheus, King of the Shadows | Ultra Rare | GLD1-EN027 | $0.30 | Buy |
Pandemonium | Common | GLD1-EN037 | $0.41 | Buy |
Old Vindictive Magician | Common | GLD1-EN013 | $0.40 | Buy |
Offerings to the Doomed | Common | GLD1-EN034 | $0.20 | Buy |
Nightmare Penguin | Common | GLD1-EN021 | $0.48 | Buy |
8-Claws Scorpion | Common | GLD1-EN007 | $0.18 | Buy |
Needle Ceiling | Common | GLD1-EN041 | $0.65 | Buy |
Mist Body | Common | GLD1-EN036 | $0.35 | Buy |
Fire Princess | Common | GLD1-EN005 | $0.48 | Buy |
Doom Dozer | Common | GLD1-EN025 | $0.40 | Buy |
Des Lacooda | Common | GLD1-EN010 | $0.41 | Buy |
Chimeratech Overdragon | Ultra Rare | GLD1-EN029 | $1.24 | Buy |
Newdoria | Common | GLD1-EN011 | $0.48 | Buy |
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Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
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When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.
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While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
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Flip monsters' effects cannot be activated, also their effects are negated.
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FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.
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If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
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Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend monster(s) is destroyed and sent to the Graveyard, except by battle, that player can select 1 Archfiend monster from their deck to their
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FLIP: Target 1 monster your opponent controls; destroy that target.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.
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Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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Each time you gain Life Points, inflict 500 damage to your opponent.
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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent''s Life Points, send 1 card from the top of your opponent''s Deck to the Graveyard.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.