Card Name | Rarity | Number | Gladiator's Assault Lowest Price (NM) |
|
---|---|---|---|---|
Magic Formula | Secret Rare | GLAS-EN093 | $1999.99 | Buy |
Elemental Hero Chaos Neos (Misprint) | Unknown | GLAS-EN036 | $994.00 | Buy |
Necroface | Secret Rare | GLAS-EN090 | $469.95 | Buy |
Silent Doom | Secret Rare | GLAS-EN094 | $349.99 | Buy |
Gil Garth | Secret Rare | GLAS-EN091 | $347.99 | Buy |
Elemental Hero Chaos Neos | Unknown | GLAS-EN036 | $204.79 | Buy |
Security Orb (UTR) | Ultimate Rare | GLAS-EN089 | $199.99 | Buy |
Soul Taker | Secret Rare | GLAS-EN092 | $169.97 | Buy |
Evil HERO Malicious Edge (UTR) | Ultimate Rare | GLAS-EN003 | $149.99 | Buy |
Evil Hero Lightning Golem (UTR) | Ultimate Rare | GLAS-EN039 | $149.95 | Buy |
Test Tiger (UTR) | Ultimate Rare | GLAS-EN082 | $129.99 | Buy |
Evil Hero Inferno Wing (UTR) | Ultimate Rare | GLAS-EN038 | $119.98 | Buy |
Gladiator Beast Heraklinos | Secret Rare | GLAS-EN044 | $58.00 | Buy |
Royal Firestorm Guards | Secret Rare | GLAS-EN087 | $36.94 | Buy |
Enishi, Shien's Chancellor (UTR) | Ultimate Rare | GLAS-EN032 | $28.99 | Buy |
Super Vehicroid - Stealth Union | Secret Rare | GLAS-EN041 | $23.99 | Buy |
Elemental Hero Chaos Neos | Secret Rare | GLAS-EN036 | $22.00 | Buy |
Elemental Hero Plasma Vice | Secret Rare | GLAS-EN037 | $21.00 | Buy |
Tongue Twister | Secret Rare | GLAS-EN085 | $15.60 | Buy |
Gladiator Beast Octavius | Secret Rare | GLAS-EN000 | $13.90 | Buy |
Cunning of the Six Samurai (UTR) | Ultimate Rare | GLAS-EN061 | $11.89 | Buy |
Dragon Ice | Secret Rare | GLAS-EN084 | $10.00 | Buy |
Gladiator Beast Alexander (UTR) | Ultimate Rare | GLAS-EN017 | $9.99 | Buy |
Veil of Darkness | Secret Rare | GLAS-EN088 | $7.46 | Buy |
Test Tiger | Ultra Rare | GLAS-EN082 | $7.76 | Buy |
Skreech | Secret Rare | GLAS-EN086 | $6.01 | Buy |
Cloudian - Sheep Cloud (UTR) | Ultimate Rare | GLAS-EN008 | $5.95 | Buy |
Defensive Tactics (UTR) | Ultimate Rare | GLAS-EN083 | $5.84 | Buy |
Cloudian - Eye of the Typhoon (UTR) | Ultimate Rare | GLAS-EN005 | $5.10 | Buy |
Gladiator Beast Torax (UTR) | Ultimate Rare | GLAS-EN081 | $5.00 | Buy |
Colosseum - Cage of the Gladiator Beasts | Rare | GLAS-EN054 | $2.98 | Buy |
Energy Absorbing Monolith (UTR) | Ultimate Rare | GLAS-EN075 | $3.41 | Buy |
Alien Telepath | Rare | GLAS-EN034 | $3.00 | Buy |
Gladiator Beast Gaiodiaz | Rare | GLAS-EN043 | $1.60 | Buy |
Superalloy Beast Raptinus | Common | GLAS-EN042 | $1.17 | Buy |
Gladiator Beast's Battle Manica | Rare | GLAS-EN057 | $1.14 | Buy |
Evil Hero Lightning Golem | Ultra Rare | GLAS-EN039 | $1.24 | Buy |
Gladiator Beast Spartacus | Rare | GLAS-EN018 | $1.69 | Buy |
Evil Hero Inferno Wing | Ultra Rare | GLAS-EN038 | $2.00 | Buy |
Gladiator Beast Murmillo | Rare | GLAS-EN019 | $2.02 | Buy |
Goblin Black Ops | Rare | GLAS-EN030 | $1.25 | Buy |
Gladiator Beast Laquari | Rare | GLAS-EN021 | $2.00 | Buy |
Evil Hero Infernal Gainer | Rare | GLAS-EN004 | $1.75 | Buy |
Updraft (UTR) | Ultimate Rare | GLAS-EN067 | $2.17 | Buy |
Interdimensional Warp | Common | GLAS-EN078 | $0.05 | Buy |
Detonator Circle "A" | Common | GLAS-EN077 | $0.10 | Buy |
Cell Explosion Virus | Rare | GLAS-EN076 | $0.20 | Buy |
Foolish Revival | Common | GLAS-EN079 | $0.12 | Buy |
An Unfortunate Report | Common | GLAS-EN080 | $0.20 | Buy |
Gladiator Beast Torax | Super Rare | GLAS-EN081 | $0.34 | Buy |
Defensive Tactics | Super Rare | GLAS-EN083 | $0.37 | Buy |
Energy Absorbing Monolith | Super Rare | GLAS-EN075 | $0.20 | Buy |
Double-Edged Sword Technique | Common | GLAS-EN074 | $0.12 | Buy |
Gladiator Beast Bestiari | Common | GLAS-EN020 | $0.49 | Buy |
Cloudian - Poison Cloud | Common | GLAS-EN009 | $0.15 | Buy |
Stealthroid | Common | GLAS-EN015 | $0.25 | Buy |
Truckroid | Common | GLAS-EN014 | $0.15 | Buy |
Security Orb | Ultra Rare | GLAS-EN089 | $0.22 | Buy |
Cloudian - Turbulence | Common | GLAS-EN013 | $0.23 | Buy |
Cloudian - Altus | Rare | GLAS-EN012 | $1.00 | Buy |
Cloudian - Cirrostratus | Rare | GLAS-EN011 | $1.05 | Buy |
Cloudian - Acid Cloud | Rare | GLAS-EN010 | $0.95 | Buy |
Parry | Common | GLAS-EN072 | $0.25 | Buy |
Cloudian - Sheep Cloud | Super Rare | GLAS-EN008 | $0.45 | Buy |
Cloudian - Nimbusman | Common | GLAS-EN007 | $0.19 | Buy |
Cloudian - Ghost Fog | Common | GLAS-EN006 | $0.14 | Buy |
Cloudian - Eye of the Typhoon | Super Rare | GLAS-EN005 | $0.50 | Buy |
Evil Hero Malicious Edge | Super Rare | GLAS-EN003 | $1.00 | Buy |
Cloudian - Smoke Ball | Common | GLAS-EN002 | $0.32 | Buy |
Swiftstrike Armor | Common | GLAS-EN073 | $0.19 | Buy |
Rain Storm | Common | GLAS-EN066 | $0.10 | Buy |
Disarm | Common | GLAS-EN071 | $0.10 | Buy |
Gambler of Legend | Common | GLAS-EN031 | $0.39 | Buy |
Contact Out | Common | GLAS-EN045 | $0.27 | Buy |
Expressroid | Rare | GLAS-EN016 | $0.18 | Buy |
Gladiator Beast Alexander | Super Rare | GLAS-EN017 | $0.66 | Buy |
Evil Hero Dark Gaia | Rare | GLAS-EN040 | $0.75 | Buy |
Alien Hypno | Common | GLAS-EN035 | $0.26 | Buy |
Spirit of the Six Samurai | Common | GLAS-EN033 | $0.21 | Buy |
Enishi, Shien's Chancellor | Ultra Rare | GLAS-EN032 | $0.50 | Buy |
Ancient Gear Knight | Common | GLAS-EN029 | $0.23 | Buy |
Dark Fusion | Rare | GLAS-EN047 | $0.94 | Buy |
Magical Reflect Slime | Common | GLAS-EN028 | $0.40 | Buy |
Infinity Dark | Common | GLAS-EN027 | $0.10 | Buy |
Witch Doctor of Sparta | Common | GLAS-EN026 | $0.14 | Buy |
Test Ape | Common | GLAS-EN025 | $0.14 | Buy |
Gladiator Beast Secutor | Common | GLAS-EN024 | $0.12 | Buy |
Gladiator Beast Dimacari | Common | GLAS-EN023 | $0.13 | Buy |
Gladiator Beast Hoplomus | Common | GLAS-EN022 | $0.39 | Buy |
Swing of Memories | Common | GLAS-EN046 | $0.15 | Buy |
Diamond-Dust Cyclone | Rare | GLAS-EN048 | $0.24 | Buy |
Shadow-Imprisoning Mirror | Common | GLAS-EN070 | $0.34 | Buy |
Soul Devouring Bamboo Sword | Common | GLAS-EN060 | $0.70 | Buy |
Light-Imprisoning Mirror | Common | GLAS-EN069 | $0.34 | Buy |
Release from Stone | Common | GLAS-EN068 | $0.42 | Buy |
Updraft | Super Rare | GLAS-EN067 | $0.22 | Buy |
Natural Disaster | Common | GLAS-EN065 | $0.19 | Buy |
Over Limit | Common | GLAS-EN063 | $0.05 | Buy |
"A" Cell Incubator | Common | GLAS-EN062 | $0.17 | Buy |
Cunning of the Six Samurai | Super Rare | GLAS-EN061 | $0.70 | Buy |
Gladiator's Return | Common | GLAS-EN059 | $0.10 | Buy |
Summon Cloud | Common | GLAS-EN049 | $0.15 | Buy |
Gladiator Beast's Respite | Rare | GLAS-EN058 | $0.76 | Buy |
Gladiator Beast's Battle Gladius | Common | GLAS-EN056 | $0.20 | Buy |
Chamberlain of the Six Samurai | Common | GLAS-EN001 | $0.14 | Buy |
Super Double Summon | Common | GLAS-EN053 | $0.11 | Buy |
Cloudian Squall | Common | GLAS-EN052 | $0.47 | Buy |
Fog Control | Common | GLAS-EN051 | $0.13 | Buy |
Lucky Cloud | Common | GLAS-EN050 | $0.11 | Buy |
Gladiator Beast's Battle Halberd | Common | GLAS-EN055 | $0.20 | Buy |
Image may be a different printing.
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
Image may be a different printing.
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. • 3 Heads: Destroy all monsters your opponent controls. • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. • 1 Head: Return all monsters you control to the hand.
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If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
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Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
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"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. • 3 Heads: Destroy all monsters your opponent controls. • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. • 1 Head: Return all monsters you control to the hand.
Image may be a different printing.
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Image may be a different printing.
Image may be a different printing.
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
Image may be a different printing.
Image may be a different printing.
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
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When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
Image may be a different printing.
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. • 3 Heads: Destroy all monsters your opponent controls. • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. • 1 Head: Return all monsters you control to the hand.
Image may be a different printing.
Image may be a different printing.
If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
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Image may be a different printing.
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
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This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
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During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
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If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monsters.
Image may be a different printing.
Image may be a different printing.
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attacks, change the battle positions of all face-up monsters, except "Cloudian" monsters.
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If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card.
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Place 1 counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
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Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
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Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
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"""Gladiator Beast Spartacus"" + 1 ""Gladiator Beast"" monsterThis card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use ""Polymerization""). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 2 ""Gladiator Beast"" monsters from your Deck, except ""Gladiator Beast Spartacus""."
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"1 Gemini Monster + 1 Gemini Monster
All Gemini monsters on the field are treated as Effect Monsters, and gain their effects."
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Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle. (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Image may be a different printing.
Image may be a different printing.
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast's" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
This card can attack your opponents directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster, the original ATK of this card becomes 2100. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Image may be a different printing.
Image may be a different printing.
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
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Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
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Destroy 1 face-up monster on the field with an A-Counter(s), and then inflict 1000 damage to each player.
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Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.
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Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
Image may be a different printing.
Image may be a different printing.
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card.
Image may be a different printing.
Image may be a different printing.
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
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If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
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When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
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If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
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Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
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This card cannot be destroyed in battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either player's Graveyard.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monsters.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
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This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attacks, change the battle positions of all face-up monsters, except "Cloudian" monsters.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
Image may be a different printing.
Image may be a different printing.
"Select 1 ""Cloudian"" monster you control. Reduce the monster's ATK by 1000 or 2000, and apply the appropriate effect:
- 1000 points: Destroy 1 Spell or Trap Card your opponent controls.
- 2000 points: Destroy 2 Spell or Trap Cards your opponent controls."
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"Once per turn, you can toss a coin 3 times and apply the appropriate effect.
- 3 Heads: Destroy all monsters your opponent controls.
- 2 Heads: Discard 1 random card from your opponent's hand.
- 1 Heads: Destroy 1 card you control.
- 3 Tails: Discard your entire hand."
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Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
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When this card is Summoned: You can target 2 "roid" monsters in your Graveyard, except "Expressroid"; add those targets to your hand.
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This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
Image may be a different printing.
Image may be a different printing.
"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have be treated as an Effect Monster with this effect:
- During your Main Phase, you can select 1 monster your opponent controls with an A-Counter on it, and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it."
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Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
Image may be a different printing.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Image may be a different printing.
Image may be a different printing.
"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have be treated as an Effect Monster with this effect:
- Your opponent takes all Battle Damage that you would have taken from a battle involving this card."
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"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have be treated as an Effect Monster with this effect:
- When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls."
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Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
Image may be a different printing.
Image may be a different printing.
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
Image may be a different printing.
Image may be a different printing.
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
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Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
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Negate all Dark monster effects activated on the field or in the Graveyard.
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Select 1 monster equipped with "Bamboo Sword" Equip Spell. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
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Negate all LIGHT monster effects activated on the field or in the Graveyard.
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Select 1 of your removed from play Rock-Type monsters that is removed from play, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
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Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
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Pay 500 Life Points, Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
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Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counter(s) on this card among face-up monsters.
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Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
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Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
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Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
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Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
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Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
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The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
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Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
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During each of your Standby Phase, place 1 Fog Counter on every face-up monster.
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Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters one 1 face-up monster.
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During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same card name this turn, draw 2 cards.
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Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck, and this card is sent to the Graveyard, return this card to your hand.