Card Name | Rarity | Number | Generation Force Lowest Price (NM) |
|
---|---|---|---|---|
A Hero Lives (UTR) | Ultimate Rare | GENF-EN098 | $86.99 | Buy |
Number 17: Leviathan Dragon | Unknown | GENF-EN039 | $31.56 | Buy |
Leviair the Sea Dragon (UTR) | Ultimate Rare | GENF-EN043 | $24.80 | Buy |
Steelswarm Roach | Secret Rare | GENF-EN099 | $16.96 | Buy |
Elemental HERO Nova Master (UTR) | Ultimate Rare | GENF-EN093 | $12.72 | Buy |
Number 17: Leviathan Dragon | Ultimate Rare | GENF-EN039 | $10.71 | Buy |
Vision HERO Adoration | Secret Rare | GENF-EN096 | $7.00 | Buy |
Wind-Up Zenmaister (UTR) | Ultimate Rare | GENF-EN042 | $7.00 | Buy |
Tiras, Keeper of Genesis | Secret Rare | GENF-EN044 | $6.19 | Buy |
Adreus, Keeper of Armageddon | Secret Rare | GENF-EN086 | $6.25 | Buy |
Leviair the Sea Dragon | Ultra Rare | GENF-EN043 | $6.27 | Buy |
Wonder Wand (UTR) | Ultimate Rare | GENF-EN045 | $4.50 | Buy |
Pain Painter | Secret Rare | GENF-EN084 | $3.00 | Buy |
Wonder Wand | Ultra Rare | GENF-EN045 | $1.69 | Buy |
Elemental HERO Nova Master | Ultra Rare | GENF-EN093 | $2.42 | Buy |
Wind-Up Factory | Super Rare | GENF-EN054 | $2.13 | Buy |
A Hero Lives | Ultra Rare | GENF-EN098 | $2.95 | Buy |
Space-Time Police (UTR) | Ultimate Rare | GENF-EN023 | $1.99 | Buy |
Number 34: Terror-Byte (UTR) | Ultimate Rare | GENF-EN041 | $2.94 | Buy |
Orient Dragon | Secret Rare | GENF-EN085 | $2.95 | Buy |
Raigeki Bottle (UTR) | Ultimate Rare | GENF-EN079 | $1.94 | Buy |
Past Image | Common | GENF-EN071 | $0.08 | Buy |
Bright Future | Rare | GENF-EN070 | $0.06 | Buy |
Oh F!sh! | Rare | GENF-EN069 | $0.50 | Buy |
Burgeoning Whirlflame | Common | GENF-EN072 | $0.08 | Buy |
Xyz Veil | Super Rare | GENF-EN000 | $0.76 | Buy |
Number 17: Leviathan Dragon | Ultra Rare | GENF-EN039 | $1.46 | Buy |
Surface | Super Rare | GENF-EN049 | $1.24 | Buy |
Piercing Moray (UTR) | Ultimate Rare | GENF-EN082 | $1.65 | Buy |
Underworld Egg Clutch | Common | GENF-EN068 | $0.10 | Buy |
Overwind | Common | GENF-EN067 | $0.05 | Buy |
Damage Vaccine Omega MAX | Common | GENF-EN066 | $0.10 | Buy |
Explosive Urchin | Common | GENF-EN065 | $0.05 | Buy |
Asleep at the Switch | Common | GENF-EN063 | $0.10 | Buy |
Peeking Goblin | Common | GENF-EN062 | $0.17 | Buy |
Resonance Device | Rare | GENF-EN061 | $0.05 | Buy |
Treaty on Uniform Nomenclature | Common | GENF-EN073 | $0.05 | Buy |
Lost Blue Breaker | Secret Rare | GENF-EN083 | $0.51 | Buy |
Masked HERO Vapor | Super Rare | GENF-EN095 | $1.39 | Buy |
Utopian Aura | Common | GENF-EN074 | $0.09 | Buy |
Painful Return | Rare | GENF-EN088 | $0.08 | Buy |
Mask Change | Common | GENF-EN097 | $0.37 | Buy |
Masked HERO Goka | Rare | GENF-EN094 | $0.25 | Buy |
Phantom Magician | Common | GENF-EN092 | $0.15 | Buy |
Vision HERO Trinity | Super Rare | GENF-EN091 | $0.62 | Buy |
Elemental HERO Flash | Common | GENF-EN090 | $0.17 | Buy |
Smashing Horn | Secret Rare | GENF-EN089 | $0.75 | Buy |
Fish and Swaps | Rare | GENF-EN087 | $0.25 | Buy |
United Front | Rare | GENF-EN075 | $0.04 | Buy |
Star Changer | Rare | GENF-EN059 | $0.15 | Buy |
Piercing Moray | Ultra Rare | GENF-EN082 | $0.21 | Buy |
Sea Lancer | Rare | GENF-EN081 | $0.10 | Buy |
Gravelstorm | Common | GENF-EN080 | $0.10 | Buy |
Raigeki Bottle | Ultra Rare | GENF-EN079 | $0.49 | Buy |
Attention! | Rare | GENF-EN078 | $0.07 | Buy |
Tyrant's Tummyache | Common | GENF-EN077 | $0.05 | Buy |
Curse of the Circle | Rare | GENF-EN076 | $0.10 | Buy |
Oni-Gami Combo | Common | GENF-EN060 | $0.05 | Buy |
Fish and Kicks | Common | GENF-EN055 | $0.19 | Buy |
Quill Pen of Gulldos | Super Rare | GENF-EN058 | $0.26 | Buy |
Wind-Up Soldier | Common | GENF-EN013 | $0.09 | Buy |
Space-Time Police | Ultra Rare | GENF-EN023 | $0.19 | Buy |
Wingtortoise | Rare | GENF-EN022 | $0.20 | Buy |
Airorca | Rare | GENF-EN021 | $0.10 | Buy |
Skystarray | Rare | GENF-EN020 | $0.08 | Buy |
Flyfang | Common | GENF-EN019 | $0.05 | Buy |
Spearfish Soldier | Common | GENF-EN018 | $0.05 | Buy |
Wind-Up Snail | Rare | GENF-EN017 | $0.18 | Buy |
Wind-Up Dog | Common | GENF-EN016 | $0.10 | Buy |
Wind-Up Juggler | Super Rare | GENF-EN015 | $0.28 | Buy |
Wind-Up Magician | Rare | GENF-EN014 | $0.50 | Buy |
Super Crashbug | Super Rare | GENF-EN012 | $0.05 | Buy |
Gem-Elephant | Common | GENF-EN025 | $0.07 | Buy |
Crashbug Z | Common | GENF-EN011 | $0.06 | Buy |
Crashbug Y | Common | GENF-EN010 | $0.04 | Buy |
Crashbug X | Common | GENF-EN009 | $0.04 | Buy |
Jawsman | Rare | GENF-EN008 | $0.10 | Buy |
Drill Barnacle | Common | GENF-EN007 | $0.18 | Buy |
Skull Kraken | Common | GENF-EN006 | $0.10 | Buy |
Big Jaws | Rare | GENF-EN005 | $0.14 | Buy |
Goblindbergh | Common | GENF-EN004 | $0.20 | Buy |
Achacha Archer | Common | GENF-EN003 | $0.08 | Buy |
Gogogo Golem | Common | GENF-EN002 | $0.13 | Buy |
Time Escaper | Super Rare | GENF-EN024 | $0.16 | Buy |
Laval Magma Cannoneer | Common | GENF-EN026 | $0.15 | Buy |
Vylon Filament | Common | GENF-EN057 | $0.10 | Buy |
Number 34: Terror-Byte | Ultra Rare | GENF-EN041 | $0.45 | Buy |
Future Glow | Common | GENF-EN056 | $0.10 | Buy |
Gagaga Magician | Super Rare | GENF-EN001 | $0.26 | Buy |
Legendary Wind-Up Key | Common | GENF-EN053 | $0.05 | Buy |
Cracking | Common | GENF-EN052 | $0.08 | Buy |
Infected Mail | Super Rare | GENF-EN051 | $0.20 | Buy |
Crashbug Road | Common | GENF-EN050 | $0.07 | Buy |
Aqua Jet | Common | GENF-EN048 | $0.14 | Buy |
Thunder Short | Common | GENF-EN047 | $0.09 | Buy |
Double or Nothing! | Common | GENF-EN046 | $0.43 | Buy |
Wind-Up Zenmaister | Ultra Rare | GENF-EN042 | $0.29 | Buy |
Submersible Carrier Aero Shark | Super Rare | GENF-EN040 | $0.50 | Buy |
Gishki Diviner | Rare | GENF-EN027 | $0.11 | Buy |
Milla the Temporal Magician | Common | GENF-EN038 | $0.20 | Buy |
The Great Emperor Penguin | Common | GENF-EN037 | $0.45 | Buy |
Absolute Crusader | Super Rare | GENF-EN036 | $0.18 | Buy |
Ghost Ship | Rare | GENF-EN035 | $0.14 | Buy |
Blue-Blooded Oni | Super Rare | GENF-EN034 | $0.10 | Buy |
Perditious Puppeteer | Common | GENF-EN033 | $0.09 | Buy |
Master of the Flaming Dragonswords | Common | GENF-EN032 | $0.05 | Buy |
Poki Draco | Common | GENF-EN031 | $0.07 | Buy |
Geargiano | Common | GENF-EN030 | $0.09 | Buy |
Saambell the Summoner | Common | GENF-EN029 | $0.14 | Buy |
Gusto Codor | Common | GENF-EN028 | $0.09 | Buy |
Xyz Veil | Ultra Rare | GENF-ENSP1 | $0.26 | Buy |
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster, Special Summon that target to your side of the field.
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2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
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1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of the turn.
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2 Level 4 monsters // This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
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2 Level 5 monsters // This card's effects can only be applied or activated while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls, destroy the target. During each of your End Phases: Detach 1 Xyz Material from this card.
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2 Level 5 monsters // Once per turn: You can detach a Xyz Material from this card to target 1 face-up card your opponent controls, destroy it.
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2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster, Special Summon that target to your side of the field.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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While this card is face-up on the field, its name is treated as Plaguespreader Zombie. Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card, they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
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Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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When this card is Special Summoned: Target 1 face-up card your opponent controls, banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls, banish that target.
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Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
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If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls, banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
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Target 2 of your banished Psychic-Type monsters, return them to the Graveyard, and draw 1 card.
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When a Trap Card is activated: Send 1 Laval monster from your hand to the Graveyard, negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard, add this card to your hand.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster, this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
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When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
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Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
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When your opponent gains Life Points: Target 1 monster your opponent controls, destroy that target.
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Your opponent reveals the top 3 cards of their Deck, choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
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Select 2 face-up monsters you control with the same Type and Attribute. Until the End Phase, the Level of 1 selected monster becomes equal to the Level of the other selected monster.
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If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. // * Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. // * Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
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If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
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Must be Special Summoned with Mask Change, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
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Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
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Your opponent targets 1 monster in your Graveyard. During the End Phase, add the target to your hand.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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Must be Special Summoned with Mask Change and cannot be Special Summoned by other ways. This card gains 100 ATK for each HERO in your Graveyard.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 HERO monster with 1000 or less ATK from your Deck in face-up Defense Position.
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3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
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When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 Elemental HERO monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard, add that target to your hand.
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When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
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Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters, add them to your hand.
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While you control 2 or more face-up monsters with the same Level: Negate the activation of a Trap Card and destroy it.
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Target 1 face-up monster on the field and activate 1 of these effects: // * Increase that target's Level by 1. // * Reduce that target's Level by 1.
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Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster, this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters, equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
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Target 1 Spell/Trap Card on each side of the field, return them to the hand.
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Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
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Target 1 face-up Level 5 or lower monster your opponent controls, destroy all face-up monsters on the field with a different level than it.
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Tribute 1 monster: Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand: destroy this card.
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Target 1 monster your opponent controls, it cannot be Tributed or used as a Synchro Material Monster.
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Target 1 face-up Xyz Monster you control and detach all of its Xyz Materials, this turn, that target can attack twice during the same Battle Phase.
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If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field, banish it.
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Target 2 WIND monsters in your Graveyard, return them to the Deck, then return 1 card on the field to the hand.
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During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
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When this card is Special Summoned: Target 1 face-up card your opponent controls, banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
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When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: You can Special Summon this card from your hand or Graveyard.
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This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
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This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
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During your Main Phase, you can target 1 Set card on the field. Return the targeted card to its owner's hand. This effect can only be activated once while this card is face-up on the field.
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During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card if face-up on the field.
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After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
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If the effect of a Wind-Up monster is activated, except Wind-Up Magician: You can Special Summon 1 Level 4 or lower Wind-Up monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing Crashbug X, Crashbug Y, and Crashbug Z from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up Super Crashbug on the field.
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During your Main Phase: You can return this face-up card you control to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard, this card gains 1000 DEF.
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When this card is Normal Summoned: You can Special Summon 1 Crashbug Y from your Deck. You must control a face-up Crashbug X to activate and resolve this effect.
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When this card is Normal Summoned: You can Special Summon 1 Crashbug X from your Deck. You must control a face-up Crashbug Z to activate and to resolve this effect.
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When this card is Normal Summoned: You can Special Summon 1 Crashbug Z from your Deck. You must control a face-up Crashbug Y to activate and to resolve this effect.
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This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
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When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
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When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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During either player's turn, you can discard this card to select 1 face-up Psychic-Type monster you control. Remove the selected monster from play until your next Standby Phase.
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Up two twice per turn: You can send 1 FIRE monster from your hand to the Graveyard, inflict 500 damage to your opponent.
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Equip only to a Vylon monster. If the equipped monster attack, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 Vylon Spell Card from your Deck to your hand.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
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Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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Change all face-up Wind-Up monsters you control to face-down Defense Position.
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Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
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Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
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Inflict 400 damage to your opponent for each monster they control.
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When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
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2 Level 4 monsters // This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
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Once per turn, you can declare a card name, then reveal the top card of your Deck. If it is the declared card, add it to your hand. If not, return it to the top of your Deck.
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When this card is Normal Summoned: Target 1 Set card your opponent controls, look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
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You can Tribute this card to Special Summon up to 2 Penguin monsters (except Big Emperor Penguin) from your Deck.
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If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
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This card cannot be Normal Summoned or Set. This card must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
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When this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 or lower Zombie-Type monster in your Graveyard, Special Summon that target.
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Once per turn: You can discard 1 card, gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
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When a monster is Normal Summoned to your side of the field, except Master of the Flaming Dragonswords: You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
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When this card is Normal Summoned: You can add 1 Poki Draco from your Deck to your hand.
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During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
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When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.