Card Name | Rarity | Number | Legendary Collection 2 Lowest Price (NM) |
|
---|---|---|---|---|
Neos Wiseman | Ultra Rare | LCGX-EN040 | $15.95 | Buy |
Yubel | Secret Rare | LCGX-EN197 | $15.16 | Buy |
Power Bond | Secret Rare | LCGX-EN184 | $9.99 | Buy |
Thunder King Rai-Oh | Common | LCGX-EN203 | $8.53 | Buy |
Elemental HERO Flame Wingman | Secret Rare | LCGX-EN045 | $8.99 | Buy |
Dark End Dragon | Secret Rare | LCGX-EN188 | $9.50 | Buy |
Evil HERO Malicious Edge | Secret Rare | LCGX-EN029 | $7.90 | Buy |
Great Shogun Shien | Secret Rare | LCGX-EN233 | $7.41 | Buy |
Test Tiger | Secret Rare | LCGX-EN242 | $7.20 | Buy |
Dimensional Prison | Ultra Rare | LCGX-EN220 | $7.90 | Buy |
Elemental HERO Aqua Neos | Super Rare | LCGX-EN057 | $6.95 | Buy |
Elemental HERO Avian (Alternate Art) | Secret Rare | LCGX-EN002 | $7.00 | Buy |
Elemental HERO Burstinatrix (Alternate Art) | Secret Rare | LCGX-EN004 | $6.50 | Buy |
Elemental HERO Dark Neos | Secret Rare | LCGX-EN059 | $6.99 | Buy |
Cyber Dragon (Alternate Art) | Secret Rare | LCGX-EN176 | $4.90 | Buy |
Dandylion | Secret Rare | LCGX-EN042 | $4.75 | Buy |
Miracle Fusion | Ultra Rare | LCGX-EN078 | $4.71 | Buy |
Magical Mallet | Ultra Rare | LCGX-EN187 | $5.17 | Buy |
Gladiator Beast Darius | Secret Rare | LCGX-EN244 | $5.21 | Buy |
Rainbow Neos | Super Rare | LCGX-EN074 | $5.49 | Buy |
Cyber Twin Dragon | Secret Rare | LCGX-EN180 | $6.46 | Buy |
Gladiator Beast War Chariot | Secret Rare | LCGX-EN266 | $5.99 | Buy |
Elemental HERO Prisma | Common | LCGX-EN033 | $6.20 | Buy |
Elemental HERO Sparkman (Alternate Art) | Secret Rare | LCGX-EN007 | $5.70 | Buy |
Elemental HERO Storm Neos | Common | LCGX-EN073 | $5.33 | Buy |
Elemental HERO Grand Neos | Super Rare | LCGX-EN060 | $4.20 | Buy |
Elemental HERO Shining Flare Wingman | Secret Rare | LCGX-EN050 | $4.00 | Buy |
Gladiator Beast Equeste | Secret Rare | LCGX-EN251 | $4.00 | Buy |
Chimeratech Overdragon | Secret Rare | LCGX-EN183 | $4.34 | Buy |
Cyber End Dragon | Secret Rare | LCGX-EN181 | $4.00 | Buy |
Super Polymerization | Secret Rare | LCGX-EN101 | $4.39 | Buy |
Elemental HERO Stratos | Common | LCGX-EN024 | $3.75 | Buy |
Gladiator Beast Heraklinos | Super Rare | LCGX-EN253 | $2.40 | Buy |
Gladiator Beast Bestiari | Secret Rare | LCGX-EN237 | $2.70 | Buy |
Evil HERO Dark Gaia | Super Rare | LCGX-EN069 | $3.00 | Buy |
Phantom of Chaos | Secret Rare | LCGX-EN193 | $3.00 | Buy |
Elemental HERO Glow Neos | Rare | LCGX-EN061 | $3.40 | Buy |
Dimensional Fissure | Secret Rare | LCGX-EN215 | $3.48 | Buy |
Elemental HERO Shining Phoenix Enforcer | Secret Rare | LCGX-EN139 | $2.94 | Buy |
Elemental HERO Divine Neos | Ultra Rare | LCGX-EN077 | $2.50 | Buy |
Yubel - The Ultimate Nightmare | Secret Rare | LCGX-EN199 | $3.00 | Buy |
Cyber Valley | Ultra Rare | LCGX-EN179 | $3.74 | Buy |
Aurkus, Lightsworn Druid | Ultra Rare | LCGX-EN250 | $3.50 | Buy |
Elemental HERO Terra Firma | Super Rare | LCGX-EN075 | $1.76 | Buy |
Elemental HERO Captain Gold | Common | LCGX-EN026 | $1.88 | Buy |
Elemental HERO Electrum | Ultra Rare | LCGX-EN052 | $2.00 | Buy |
Elemental HERO Flare Neos | Common | LCGX-EN058 | $1.25 | Buy |
Elemental HERO Lady Heat | Common | LCGX-EN038 | $1.48 | Buy |
Elemental HERO Marine Neos | Common | LCGX-EN062 | $1.68 | Buy |
Elemental HERO Mudballman | Super Rare | LCGX-EN053 | $1.72 | Buy |
Elemental HERO Neos Alius | Secret Rare | LCGX-EN028 | $2.00 | Buy |
Elemental HERO Phoenix Enforcer | Super Rare | LCGX-EN138 | $1.99 | Buy |
Clear Vice Dragon | Super Rare | LCGX-EN209 | $2.11 | Buy |
White Night Dragon | Ultra Rare | LCGX-EN205 | $1.40 | Buy |
Elemental HERO Tempest | Super Rare | LCGX-EN048 | $1.99 | Buy |
Winged Kuriboh LV10 | Common | LCGX-EN010 | $2.24 | Buy |
Cyber End Dragon (Alternate Art) | Secret Rare | LCGX-EN182 | $2.96 | Buy |
Winged Kuriboh LV9 | Secret Rare | LCGX-EN043 | $2.75 | Buy |
Yubel - Terror Incarnate | Secret Rare | LCGX-EN198 | $3.00 | Buy |
Gladiator Beast Hoplomus | Secret Rare | LCGX-EN239 | $1.19 | Buy |
Gallis the Star Beast | Secret Rare | LCGX-EN041 | $1.96 | Buy |
Future Fusion | Ultra Rare | LCGX-EN186 | $1.80 | Buy |
Banisher of the Radiance | Secret Rare | LCGX-EN225 | $2.63 | Buy |
Lumina, Lightsworn Summoner | Ultra Rare | LCGX-EN247 | $0.60 | Buy |
Skyscraper 2 - Hero City | Secret Rare | LCGX-EN097 | $0.70 | Buy |
Transcendent Wings | Common | LCGX-EN079 | $0.70 | Buy |
Instant Neo Space | Common | LCGX-EN102 | $0.61 | Buy |
Instant Fusion | Ultra Rare | LCGX-EN095 | $1.15 | Buy |
HERO'S Bond | Common | LCGX-EN106 | $0.99 | Buy |
Gladiator Beast Laquari | Secret Rare | LCGX-EN238 | $1.49 | Buy |
Gladiator Beast Murmillo | Secret Rare | LCGX-EN236 | $1.98 | Buy |
Hero Barrier | Common | LCGX-EN108 | $0.98 | Buy |
Gladiator Beast Secutor | Secret Rare | LCGX-EN240 | $1.76 | Buy |
Hero Kid | Common | LCGX-EN016 | $0.89 | Buy |
Wulf, Lightsworn Beast | Ultra Rare | LCGX-EN248 | $1.36 | Buy |
Gladiator Proving Ground | Rare | LCGX-EN257 | $0.55 | Buy |
Mezuki | Common | LCGX-EN200 | $0.70 | Buy |
Grinder Golem | Common | LCGX-EN196 | $0.68 | Buy |
Macro Cosmos | Ultra Rare | LCGX-EN218 | $1.09 | Buy |
Jain, Lightsworn Paladin | Ultra Rare | LCGX-EN245 | $1.50 | Buy |
Destiny Draw | Secret Rare | LCGX-EN145 | $1.70 | Buy |
Cyber Dragon | Ultra Rare | LCGX-EN175 | $2.40 | Buy |
Swiftstrike Armor | Rare | LCGX-EN263 | $0.40 | Buy |
Skyscraper | Common | LCGX-EN082 | $1.25 | Buy |
Destiny HERO - Disk Commander | Secret Rare | LCGX-EN133 | $1.75 | Buy |
H - Heated Heart | Common | LCGX-EN088 | $0.18 | Buy |
Hamon, Lord of Striking Thunder | Ultra Rare | LC02-EN002 | $0.38 | Buy |
Dark Fusion | Ultra Rare | LCGX-EN099 | $1.37 | Buy |
Proto-Cyber Dragon | Ultra Rare | LCGX-EN177 | $1.19 | Buy |
R - Righteous Justice | Common | LCGX-EN090 | $0.14 | Buy |
Hero Blast | Common | LCGX-EN120 | $0.20 | Buy |
Winged Kuriboh | Common | LCGX-EN009 | $0.24 | Buy |
Phantom Skyblaster | Secret Rare | LCGX-EN194 | $1.02 | Buy |
Hero Counterattack | Common | LCGX-EN118 | $0.29 | Buy |
Spawn Alligator | Ultra Rare | LC02-EN009 | $0.09 | Buy |
Venom Swamp | Common | LCGX-EN216 | $0.44 | Buy |
Hero Flash!! | Rare | LCGX-EN092 | $0.20 | Buy |
Vennominon the King of Poisonous Snakes | Super Rare | LCGX-EN192 | $0.09 | Buy |
Hero Heart | Common | LCGX-EN085 | $0.06 | Buy |
Rainbow Dark Dragon | Ultra Rare | LCGX-EN243 | $1.00 | Buy |
Grave Squirmer | Common | LCGX-EN195 | $0.15 | Buy |
Rainbow Dragon | Ultra Rare | LCGX-EN162 | $0.88 | Buy |
Gladiator Beast Octavius | Ultra Rare | LCGX-EN235 | $0.40 | Buy |
Shutendoji | Ultra Rare | LCGX-EN208 | $0.19 | Buy |
Rose Bud | Rare | LCGX-EN105 | $0.17 | Buy |
Rise of the Snake Deity | Common | LCGX-EN219 | $0.02 | Buy |
Return of the Six Samurai | Common | LCGX-EN262 | $0.12 | Buy |
Gladiator Beast Lanista | Ultra Rare | LCGX-EN252 | $0.25 | Buy |
Raviel, Lord of Phantasms | Ultra Rare | LC02-EN003 | $0.33 | Buy |
Rare Value | Super Rare | LCGX-EN164 | $0.66 | Buy |
Rainbow Path | Common | LCGX-EN173 | $0.19 | Buy |
Grandmaster of the Six Samurai | Common | LCGX-EN226 | $0.20 | Buy |
Space Gift | Common | LCGX-EN104 | $0.23 | Buy |
Rainbow Gravity | Common | LCGX-EN174 | $0.19 | Buy |
Gladiator Beast's Respite | Rare | LCGX-EN254 | $0.39 | Buy |
Spark Blaster | Common | LCGX-EN081 | $0.20 | Buy |
Gladiator's Return | Rare | LCGX-EN255 | $0.19 | Buy |
Wroughtweiler | Common | LCGX-EN011 | $0.25 | Buy |
Grand Convergence | Rare | LCGX-EN214 | $0.15 | Buy |
Parallel World Fusion | Ultra Rare | LC02-EN011 | $0.09 | Buy |
Overload Fusion | Rare | LCGX-EN185 | $0.44 | Buy |
Neo-Spacian Air Hummingbird | Common | LCGX-EN021 | $1.39 | Buy |
Neo-Spacian Dark Panther | Common | LCGX-EN019 | $1.30 | Buy |
Hero Mask | Common | LCGX-EN103 | $0.08 | Buy |
Lion Alligator | Ultra Rare | LC02-EN008 | $0.03 | Buy |
The Six Samurai - Yaichi | Common | LCGX-EN227 | $0.20 | Buy |
Kid Guard | Ultra Rare | LCGX-EN114 | $0.25 | Buy |
Light End Dragon | Ultra Rare | LCGX-EN189 | $0.50 | Buy |
Light of Redemption | Common | LCGX-EN258 | $0.17 | Buy |
The Six Samurai - Nisashi | Common | LCGX-EN230 | $0.20 | Buy |
The Six Samurai - Kamon | Common | LCGX-EN228 | $0.20 | Buy |
Judgment Dragon | Common | LCGX-EN249 | $0.41 | Buy |
Success Probability 0% | Common | LCGX-EN261 | $0.20 | Buy |
Neos Force | Common | LCGX-EN096 | $0.45 | Buy |
The Six Samurai - Irou | Common | LCGX-EN232 | $0.25 | Buy |
Neo Space | Rare | LCGX-EN094 | $0.90 | Buy |
The Flute of Summoning Kuriboh | Ultra Rare | LCGX-EN087 | $0.30 | Buy |
Terra Firma Gravity | Rare | LCGX-EN121 | $0.15 | Buy |
System Down | Common | LCGX-EN213 | $0.46 | Buy |
Miracle Kids | Common | LCGX-EN112 | $0.20 | Buy |
Kasha | Ultra Rare | LCGX-EN206 | $0.20 | Buy |
The Six Samurai - Yariza | Common | LCGX-EN229 | $0.20 | Buy |
Mirror Gate | Ultra Rare | LCGX-EN119 | $0.48 | Buy |
Non-Fusion Area | Common | LCGX-EN260 | $0.44 | Buy |
Hero Ring | Super Rare | LCGX-EN110 | $0.48 | Buy |
Hero Signal | Common | LCGX-EN107 | $0.10 | Buy |
Hero Spirit | Common | LCGX-EN117 | $0.45 | Buy |
Over Destiny | Rare | LCGX-EN146 | $0.04 | Buy |
Offering to the Snake Deity | Common | LCGX-EN221 | $0.24 | Buy |
O - Oversoul | Common | LCGX-EN091 | $0.15 | Buy |
Hydrogeddon | Ultra Rare | LCGX-EN190 | $0.39 | Buy |
Ice Master | Common | LCGX-EN202 | $0.40 | Buy |
Neo-Spacian Aqua Dolphin | Common | LCGX-EN017 | $0.30 | Buy |
Ice Queen | Ultra Rare | LCGX-EN207 | $0.25 | Buy |
Neo-Spacian Grand Mole | Common | LCGX-EN022 | $0.56 | Buy |
Neo-Spacian Glow Moss | Common | LCGX-EN023 | $0.36 | Buy |
Vennominaga the Deity of Poisonous Snakes | Ultra Rare | LCGX-EN191 | $0.45 | Buy |
Uria, Lord of Searing Flames | Ultra Rare | LC02-EN001 | $0.19 | Buy |
Neo-Spacian Flare Scarab | Common | LCGX-EN018 | $0.10 | Buy |
The Six Samurai - Zanji | Common | LCGX-EN231 | $0.31 | Buy |
Necro Gardna | Secret Rare | LCGX-EN027 | $0.69 | Buy |
Ancient City - Rainbow Ruins | Common | LCGX-EN168 | $0.22 | Buy |
Gladiator Beast Andal | Common | LCGX-EN223 | $0.46 | Buy |
D.D. Survivor | Common | LCGX-EN224 | $0.20 | Buy |
Cyber Phoenix | Ultra Rare | LCGX-EN178 | $0.48 | Buy |
Cyclone Blade | Common | LCGX-EN143 | $0.19 | Buy |
Cyclone Boomerang | Common | LCGX-EN086 | $0.10 | Buy |
D - Chain | Common | LCGX-EN152 | $0.22 | Buy |
D - Counter | Common | LCGX-EN153 | $0.69 | Buy |
D - Formation | Common | LCGX-EN147 | $0.20 | Buy |
D - Fortune | Common | LCGX-EN154 | $0.20 | Buy |
D - Shield | Common | LCGX-EN150 | $0.49 | Buy |
D - Spirit | Common | LCGX-EN142 | $0.20 | Buy |
D - Time | Rare | LCGX-EN149 | $0.10 | Buy |
D.D. Crow | Super Rare | LCGX-EN234 | $0.75 | Buy |
Dark Calling | Rare | LCGX-EN100 | $0.46 | Buy |
Cunning of the Six Samurai | Common | LCGX-EN256 | $0.18 | Buy |
Dark City | Common | LCGX-EN144 | $0.18 | Buy |
Darklord Asmodeus | Ultra Rare | LC02-EN004 | $0.08 | Buy |
Darklord Desire | Super Rare | LCGX-EN210 | $0.35 | Buy |
Darklord Edeh Arae | Ultra Rare | LC02-EN006 | $0.08 | Buy |
Darklord Superbia | Ultra Rare | LC02-EN005 | $0.20 | Buy |
Darkness Destroyer | Secret Rare | LCGX-EN204 | $0.65 | Buy |
Defensive Tactics | Ultra Rare | LCGX-EN265 | $0.20 | Buy |
Destiny End Dragoon | Super Rare | LCGX-EN140 | $0.25 | Buy |
Destiny HERO - Blade Master | Common | LCGX-EN129 | $0.25 | Buy |
Destiny HERO - Captain Tenacious | Common | LCGX-EN123 | $0.25 | Buy |
Destiny HERO - Dasher | Common | LCGX-EN131 | $0.83 | Buy |
Destiny HERO - Defender | Rare | LCGX-EN127 | $0.20 | Buy |
Cyber Larva | Ultra Rare | LC02-EN007 | $0.06 | Buy |
Crystal Tree | Ultra Rare | LCGX-EN170 | $0.49 | Buy |
Destiny HERO - Diamond Dude | Super Rare | LCGX-EN124 | $0.25 | Buy |
Crystal Abundance | Rare | LCGX-EN166 | $0.13 | Buy |
Bubble Shuffle | Rare | LCGX-EN080 | $0.20 | Buy |
Burst Return | Rare | LCGX-EN084 | $0.25 | Buy |
Card Blocker | Ultra Rare | LCGX-EN044 | $0.19 | Buy |
Card Ejector | Super Rare | LCGX-EN032 | $0.25 | Buy |
Card Trooper | Common | LCGX-EN020 | $0.16 | Buy |
Chamberlain of the Six Samurai | Common | LCGX-EN222 | $0.19 | Buy |
Change of Hero - Reflector Ray | Common | LCGX-EN116 | $0.30 | Buy |
Clay Charge | Common | LCGX-EN111 | $0.56 | Buy |
Clear World | Super Rare | LCGX-EN217 | $0.26 | Buy |
Clock Tower Prison | Common | LCGX-EN141 | $0.20 | Buy |
Cold Enchanter | Common | LCGX-EN201 | $0.18 | Buy |
Court of Justice | Ultra Rare | LC02-EN013 | $0.08 | Buy |
Crystal Beacon | Rare | LCGX-EN163 | $0.25 | Buy |
Crystal Release | Ultra Rare | LCGX-EN169 | $0.25 | Buy |
Crystal Beast Amber Mammoth | Common | LCGX-EN159 | $0.30 | Buy |
Crystal Beast Amethyst Cat | Common | LCGX-EN156 | $0.21 | Buy |
Crystal Beast Cobalt Eagle | Common | LCGX-EN160 | $0.27 | Buy |
Crystal Beast Emerald Tortoise | Common | LCGX-EN157 | $0.23 | Buy |
Crystal Beast Ruby Carbuncle | Common | LCGX-EN155 | $0.14 | Buy |
Crystal Beast Sapphire Pegasus | Super Rare | LCGX-EN161 | $0.53 | Buy |
Crystal Beast Topaz Tiger | Common | LCGX-EN158 | $0.18 | Buy |
Crystal Blessing | Rare | LCGX-EN165 | $0.20 | Buy |
Crystal Pair | Common | LCGX-EN172 | $0.98 | Buy |
Elemental HERO Rampart Blaster | Super Rare | LCGX-EN047 | $1.20 | Buy |
Crystal Promise | Rare | LCGX-EN167 | $0.93 | Buy |
Crystal Raigeki | Common | LCGX-EN171 | $0.15 | Buy |
Destiny HERO - Departed | Common | LCGX-EN136 | $0.20 | Buy |
Destiny HERO - Doom Lord | Common | LCGX-EN122 | $0.20 | Buy |
Destiny HERO - Dogma | Super Rare | LCGX-EN128 | $0.25 | Buy |
Enishi, Shien's Chancellor | Super Rare | LCGX-EN241 | $0.10 | Buy |
Elemental HERO Plasma Vice | Common | LCGX-EN066 | $0.80 | Buy |
Elemental HERO Poison Rose | Rare | LCGX-EN036 | $0.25 | Buy |
Elemental HERO Sparkman | Common | LCGX-EN006 | $0.44 | Buy |
Elemental HERO Steam Healer | Rare | LCGX-EN051 | $0.95 | Buy |
Elemental HERO Thunder Giant | Common | LCGX-EN046 | $0.54 | Buy |
Elemental HERO Voltic | Common | LCGX-EN039 | $0.14 | Buy |
Elemental HERO Wild Wingman | Common | LCGX-EN055 | $0.45 | Buy |
Armityle the Chaos Phantom | Ultra Rare | LCGX-EN211 | $0.69 | Buy |
Elemental HERO Wildheart | Common | LCGX-EN014 | $0.20 | Buy |
Elemental HERO Woodsman | Super Rare | LCGX-EN034 | $0.48 | Buy |
Elemental Recharge | Common | LCGX-EN115 | $0.20 | Buy |
Evil HERO Infernal Gainer | Common | LCGX-EN030 | $0.15 | Buy |
Elemental HERO Neos | Common | LCGX-EN008 | $0.20 | Buy |
Evil HERO Infernal Prodigy | Rare | LCGX-EN031 | $0.50 | Buy |
Evil HERO Infernal Sniper | Ultra Rare | LCGX-EN071 | $0.47 | Buy |
Evil HERO Inferno Wing | Super Rare | LCGX-EN067 | $0.70 | Buy |
Evil HERO Lightning Golem | Super Rare | LCGX-EN068 | $0.10 | Buy |
Evil HERO Malicious Fiend | Super Rare | LCGX-EN072 | $0.74 | Buy |
Evil HERO Wild Cyclone | Super Rare | LCGX-EN070 | $0.34 | Buy |
Fake Hero | Rare | LCGX-EN093 | $0.48 | Buy |
Feather Shot | Rare | LCGX-EN083 | $0.15 | Buy |
Feather Wind | Common | LCGX-EN109 | $0.15 | Buy |
Fifth Hope | Secret Rare | LCGX-EN098 | $0.64 | Buy |
Fusion Recovery | Common | LCGX-EN212 | $0.49 | Buy |
Garoth, Lightsworn Warrior | Ultra Rare | LCGX-EN246 | $0.39 | Buy |
Elemental HERO Ocean | Rare | LCGX-EN025 | $0.47 | Buy |
Elemental HERO Necroshade | Rare | LCGX-EN015 | $0.19 | Buy |
Gateway of the Six | Common | LCGX-EN259 | $0.15 | Buy |
Edge Hammer | Common | LCGX-EN113 | $0.20 | Buy |
Destiny HERO - Double Dude | Common | LCGX-EN126 | $0.32 | Buy |
Destiny HERO - Dread Servant | Common | LCGX-EN137 | $0.17 | Buy |
Destiny HERO - Dreadmaster | Super Rare | LCGX-EN125 | $0.94 | Buy |
Destiny HERO - Dunker | Common | LCGX-EN135 | $0.47 | Buy |
Destiny HERO - Fear Monger | Common | LCGX-EN130 | $0.40 | Buy |
Destiny HERO - Malicious | Common | LCGX-EN132 | $0.90 | Buy |
Destiny HERO - Plasma | Super Rare | LCGX-EN134 | $0.38 | Buy |
Destiny Mirage | Rare | LCGX-EN151 | $0.20 | Buy |
Destiny Signal | Common | LCGX-EN148 | $0.05 | Buy |
Double-Edged Sword Technique | Common | LCGX-EN264 | $0.15 | Buy |
Dragonic Tactics | Ultra Rare | LC02-EN012 | $0.04 | Buy |
E - Emergency Call | Common | LCGX-EN089 | $0.40 | Buy |
Elemental HERO Avian | Common | LCGX-EN001 | $0.24 | Buy |
Elemental HERO Necroid Shaman | Common | LCGX-EN056 | $0.47 | Buy |
Elemental HERO Bladedge | Common | LCGX-EN013 | $0.14 | Buy |
Elemental HERO Bubbleman | Common | LCGX-EN012 | $0.48 | Buy |
Elemental HERO Burstinatrix | Common | LCGX-EN003 | $0.64 | Buy |
Elemental HERO Chaos Neos | Ultra Rare | LCGX-EN065 | $0.39 | Buy |
Elemental HERO Clayman | Common | LCGX-EN005 | $0.98 | Buy |
Elemental HERO Darkbright | Super Rare | LCGX-EN063 | $0.69 | Buy |
Elemental HERO Great Tornado | Ultra Rare | LC02-EN010 | $0.15 | Buy |
Elemental HERO Heat | Common | LCGX-EN037 | $0.20 | Buy |
Elemental HERO Inferno | Super Rare | LCGX-EN076 | $0.88 | Buy |
Elemental HERO Knospe | Rare | LCGX-EN035 | $0.75 | Buy |
Elemental HERO Magma Neos | Super Rare | LCGX-EN064 | $0.68 | Buy |
Elemental HERO Mariner | Common | LCGX-EN054 | $0.80 | Buy |
Elemental HERO Wildedge | Common | LCGX-EN049 | $0.95 | Buy |
Image may be a different printing.
Image may be a different printing.
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by your opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
Image may be a different printing.
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
Image may be a different printing.
Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
Image may be a different printing.
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner DARK monsters // Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
Image may be a different printing.
If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
Image may be a different printing.
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
Image may be a different printing.
Activate only when your opponent declares an attack. Remove from play the attacking monster.
Image may be a different printing.
Image may be a different printing.
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Image may be a different printing.
Image may be a different printing.
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Image may be a different printing.
Image may be a different printing.
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
Image may be a different printing.
Image may be a different printing.
Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" // Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. // * Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. // * Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. // * Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
Image may be a different printing.
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
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Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
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Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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Image may be a different printing.
Image may be a different printing.
(E-Hero Flame Wingman) + (E-Hero Sparkman) This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK fo this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
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Image may be a different printing.
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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When this card is Normal or Special Summoned: You can activate 1 of these effects.
• You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
• Add 1 "HERO" monster from your Deck to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
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If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
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Image may be a different printing.
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and resolve that effect.
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Image may be a different printing.
Any monster sent to the Graveyard is banished instead.
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E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle.
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Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
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Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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"Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
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Image may be a different printing.
Image may be a different printing.
Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" // Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Elemental HERO Bubbleman + "Elemental HERO Clayman" // Must be Fusion Summoned and cannot be Special Summoned by other ways.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This face-up card's name becomes "Elemental HERO Neos".
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[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle.
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Image may be a different printing.
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
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(E-Hero Sparkman) + (E-Hero Featherman) + (E-Hero Bubbleman)
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally).
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Transcendent Wings. Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent''s side of the field and inflict damage to your opponent''s Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent''s Battle Phase.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
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Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
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Image may be a different printing.
You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
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Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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Image may be a different printing.
Send to the Graveyard 1 Winged Kuriboh from your side of the field and 2 cards from your hand. Special Summon 1 Winged Kuriboh LV10 from your hand or Deck.
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Image may be a different printing.
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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Image may be a different printing.
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, the original ATK of this card becomes 2100. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
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Image may be a different printing.
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
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Image may be a different printing.
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
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Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
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When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
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Image may be a different printing.
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Image may be a different printing.
When a monster that includes Elemental Hero in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
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When this card is Special Summoned from the Graveyard: Draw 2 cards.
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Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
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Image may be a different printing.
This card's name becomes "Cyber Dragon" while on the field.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
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Image may be a different printing.
Image may be a different printing.
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
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Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with E-Hero in its name from your deck. During this turn, all normal monster with E-Hero in their name on your field can attack the opponent directly.
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Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
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Select 1 face-up monster on your side of the field that includes Elemental Hero in its cards name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
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(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
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If this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
• During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
• You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Deck.
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Image may be a different printing.
Once per turn: You can activate 1 of these effects.
• Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
• Target 1 of your banished Zombie-Type monsters; place that target on the top of your Deck.
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When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
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Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
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If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
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When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
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If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
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Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
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You can only equip this card to Elemental Hero Sparkman. During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
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Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
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When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes Elemental Hero in its card name, and 1 Polymerization.
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This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
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Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
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Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
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Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
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Image may be a different printing.
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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1 Tuner + 1 or more non-Tuner LIGHT monsters // At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
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Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
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While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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Image may be a different printing.
Image may be a different printing.
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
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"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
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Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
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Image may be a different printing.
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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Decrease the ATK of 1 of your opponent''s monsters by 400 points for each Hero Kid in your Graveyard, until the End Phase.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Image may be a different printing.
Image may be a different printing.
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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Image may be a different printing.
Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
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Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
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When this card destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
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Image may be a different printing.
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
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Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect. • Monster: End the Battle Phase. • Spell: If this card is attacking, you can change it to a direct attack instead. • Trap: Change this card to Defense Position.
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Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.
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This card gains 400 ATK for each Spell/Trap Card your opponent controls.
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ? 1+: This card cannot be destroyed by card effects. ? 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ? 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ? 4+: Once per turn, during your Main Phase: You can draw 1 card. ? 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Image may be a different printing.
During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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Image may be a different printing.
You can only equip this card to Elemental Hero Wildheart. Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent''s Life Points for each Spell or Trap Card destroyed by this effect.
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Activate this card when the attack mode monster with [D-Hero] in its name on your field become an attacked target. This card becomes the equipment card, equip this card to the monster which become an attacked target. Switch the mode of that monster to defense mode. The equipped monster cannot be destroyed as a result of battle.
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Image may be a different printing.
Image may be a different printing.
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
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Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
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Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
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If this card is Special Summoned from the Graveyard, it gains this effect.
- If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.
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Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Image may be a different printing.
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
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Image may be a different printing.
When this card is face up on your field, when a monster that have [D-Hero] in its name on your field is destroyed as a result of battle and send to graveyard excluding this card, Special Summon that monster on your field in your next standby phase. You can use this effect only 1 time for 1 turn.
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Image may be a different printing.
If this card is in face-up Defense Position during your opponent''s Standby Phase, your opponent draws 1 card.
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If this face-up card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
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Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
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Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
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You can only activate this card when there is a face-up Elemental Hero Bubbleman on the field. Change 1 Elemental Hero Bubbleman in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent''s side of the field to Defense Position. Tribute the Elemental Hero Bubbleman that was changed to Defense Position and Special Summon 1 monster from your hand that includes Elemental Hero in its card name.
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If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
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When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
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Image may be a different printing.
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
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When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
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Image may be a different printing.
Image may be a different printing.
During each Standby Phase of opponent''s turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card''s controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.
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Image may be a different printing.
Image may be a different printing.
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
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Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
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When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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Image may be a different printing.
"E-Hero Burst Lady" + "E-Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
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Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Image may be a different printing.
Image may be a different printing.
When this card in attack mode on your field, you can remove 1 monster on the opponent field from the game for 1 turn. The player who use this effect cannot battle in this turn. The monster which is removed by this effect return on the opponent field in the same mode in your 2nd standby phase.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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Image may be a different printing.
Image may be a different printing.
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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Image may be a different printing.
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
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When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
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[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.
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"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
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Image may be a different printing.
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
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For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.
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Image may be a different printing.
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
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You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
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Image may be a different printing.
Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
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Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
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Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
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Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
• 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
• 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
• 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
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Image may be a different printing.
Image may be a different printing.
When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
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If this card was Special Summoned by Clock Tower Prison, destroy all monsters you control (except for Destiny Hero monsters), then you can Special Summon up to 2 Destiny Hero monsters from your Graveyard. During the turn this card is Special Summoned, Destiny Hero monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all Destiny Hero monsters you control (except this card).
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Image may be a different printing.
During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
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You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, and cannot be Special Summoned by other ways. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK equal to the half the original ATK of the monster equipped to it by this effect.
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When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
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Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.
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Add 1 "Elemental HERO" monster from your Deck to your hand.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent''s graveyard, Special summon it on the opponent field.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. • 3 Heads: Destroy all monsters your opponent controls. • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. • 1 Head: Return all monsters you control to the hand.
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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"""Elemental Hero Necroshade"" + ""Elemental Hero Sparkman""
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls."
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1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
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This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
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Image may be a different printing.
Image may be a different printing.
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
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E-Hero Bubbleman + E-Hero Featherman
This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.
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Elemental Hero Wildheart + Elemental Hero Bladedge
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters your opponent controls once each.