Card Name | Rarity | Number | Enemy of Justice Lowest Price (NM) |
|
---|---|---|---|---|
Elemental Hero Phoenix Enforcer (UTR) | Ultimate Rare | EOJ-EN032 | $1999.99 | Buy |
Elemental Hero Shining Phoenix Enforcer (UTR) | Ultimate Rare | EOJ-EN033 | $1248.99 | Buy |
Destiny Hero - Dreadmaster (UTR) | Ultimate Rare | EOJ-EN004 | $1000.00 | Buy |
Harpie's Pet Baby Dragon (UTR) | Ultimate Rare | EOJ-EN013 | $72.26 | Buy |
Elemental Hero Wild Wingman (UTR) | Ultimate Rare | EOJ-EN035 | $58.96 | Buy |
Destiny Hero - Diamond Dude (UTR) | Ultimate Rare | EOJ-EN003 | $43.95 | Buy |
Clock Tower Prison (UTR) | Ultimate Rare | EOJ-EN048 | $44.65 | Buy |
Herald of Green Light (UTR) | Ultimate Rare | EOJ-EN018 | $42.89 | Buy |
Banisher of the Radiance (UTR) | Ultimate Rare | EOJ-EN022 | $39.85 | Buy |
Herald of Purple Light (UTR) | Ultimate Rare | EOJ-EN019 | $38.13 | Buy |
Cyber Phoenix (UTR) | Ultimate Rare | EOJ-EN009 | $32.41 | Buy |
Victory Viper XX03 (UTR) | Ultimate Rare | EOJ-EN011 | $19.97 | Buy |
HERO Flash!! (UTR) | Ultimate Rare | EOJ-EN042 | $14.00 | Buy |
Cyber Prima (UTR) | Ultimate Rare | EOJ-EN007 | $14.00 | Buy |
Voltanis the Adjudicator (UTR) | Ultimate Rare | EOJ-EN023 | $14.00 | Buy |
D - Time (UTR) | Ultimate Rare | EOJ-EN053 | $12.25 | Buy |
Destiny Hero - Dreadmaster | Ultra Rare | EOJ-EN004 | $12.49 | Buy |
Forced Back (UTR) | Ultimate Rare | EOJ-EN060 | $10.00 | Buy |
Elemental Hero Shining Phoenix Enforcer | Ultra Rare | EOJ-EN033 | $10.33 | Buy |
Majestic Mech - Goryu (UTR) | Ultimate Rare | EOJ-EN016 | $9.59 | Buy |
Elemental Hero Phoenix Enforcer | Ultra Rare | EOJ-EN032 | $10.37 | Buy |
Life Equalizer (UTR) | Ultimate Rare | EOJ-EN049 | $5.35 | Buy |
Destruction of Destiny (UTR) | Ultimate Rare | EOJ-EN051 | $5.70 | Buy |
Miraculous Descent (UTR) | Ultimate Rare | EOJ-EN058 | $5.89 | Buy |
Majestic Mech - Ohka (UTR) | Ultimate Rare | EOJ-EN015 | $3.99 | Buy |
Guard Penalty (UTR) | Ultimate Rare | EOJ-EN045 | $3.91 | Buy |
Elemental Absorber (UTR) | Ultimate Rare | EOJ-EN056 | $3.89 | Buy |
Super-Electromagnetic Voltech Dragon (UTR) | Ultimate Rare | EOJ-EN031 | $3.00 | Buy |
Icarus Attack | Common | EOJ-EN055 | $0.81 | Buy |
Voltanis the Adjudicator | Ultra Rare | EOJ-EN023 | $1.73 | Buy |
Miraculous Descent | Rare | EOJ-EN058 | $0.08 | Buy |
Shattered Axe | Common | EOJ-EN059 | $0.05 | Buy |
Forced Back | Rare | EOJ-EN060 | $0.50 | Buy |
Macro Cosmos | Common | EOJ-EN057 | $0.63 | Buy |
Elemental Absorber | Rare | EOJ-EN056 | $0.13 | Buy |
Grand Convergence | Common | EOJ-EN046 | $0.09 | Buy |
D - Shield | Common | EOJ-EN054 | $0.18 | Buy |
D - Time | Rare | EOJ-EN053 | $0.10 | Buy |
Destiny Signal | Common | EOJ-EN052 | $0.05 | Buy |
Destruction of Destiny | Rare | EOJ-EN051 | $0.15 | Buy |
Elemental Recharge | Common | EOJ-EN050 | $0.15 | Buy |
Life Equalizer | Rare | EOJ-EN049 | $0.07 | Buy |
Clock Tower Prison | Super Rare | EOJ-EN048 | $0.46 | Buy |
Dimensional Fissure | Common | EOJ-EN047 | $0.79 | Buy |
Destiny Hero - Doom Lord | Common | EOJ-EN001 | $0.23 | Buy |
Guard Penalty | Rare | EOJ-EN045 | $0.14 | Buy |
Swift Birdman Joe | Common | EOJ-EN012 | $0.15 | Buy |
Herald of Purple Light | Rare | EOJ-EN019 | $0.25 | Buy |
Herald of Green Light | Rare | EOJ-EN018 | $0.59 | Buy |
Royal Knight | Common | EOJ-EN017 | $0.07 | Buy |
Majestic Mech - Goryu | Super Rare | EOJ-EN016 | $0.15 | Buy |
Majestic Mech - Ohka | Rare | EOJ-EN015 | $0.03 | Buy |
Majestic Mech - Senku | Common | EOJ-EN014 | $0.05 | Buy |
Harpie's Pet Baby Dragon | Rare | EOJ-EN013 | $0.74 | Buy |
Victory Viper XX03 | Super Rare | EOJ-EN011 | $0.37 | Buy |
Layard the Liberator | Common | EOJ-EN021 | $0.08 | Buy |
Searchlightman | Common | EOJ-EN010 | $0.05 | Buy |
Cyber Phoenix | Super Rare | EOJ-EN009 | $0.30 | Buy |
Cyber Kirin | Common | EOJ-EN008 | $0.20 | Buy |
Cyber Prima | Super Rare | EOJ-EN007 | $0.23 | Buy |
Cyber Gymnast | Common | EOJ-EN006 | $0.09 | Buy |
Cyber Tutu | Common | EOJ-EN005 | $0.23 | Buy |
Destiny Hero - Diamond Dude | Rare | EOJ-EN003 | $0.28 | Buy |
Bountiful Artemis | Common | EOJ-EN020 | $0.09 | Buy |
Banisher of the Radiance | Rare | EOJ-EN022 | $0.72 | Buy |
Celestial Transformation | Common | EOJ-EN044 | $0.19 | Buy |
Elemental Hero Necroid Shaman | Common | EOJ-EN036 | $0.33 | Buy |
Destiny Hero - Captain Tenacious | Common | EOJ-EN002 | $0.19 | Buy |
HERO Flash!! | Rare | EOJ-EN042 | $0.10 | Buy |
O - Oversoul | Common | EOJ-EN041 | $0.20 | Buy |
R - Righteous Justice | Common | EOJ-EN040 | $0.10 | Buy |
E - Emergency Call | Common | EOJ-EN039 | $0.64 | Buy |
H - Heated Heart | Common | EOJ-EN038 | $0.10 | Buy |
Misfortune | Common | EOJ-EN037 | $0.08 | Buy |
Elemental Hero Wild Wingman | Super Rare | EOJ-EN035 | $0.26 | Buy |
Guard Dog | Common | EOJ-EN024 | $0.67 | Buy |
Elemental Hero Mariner | Common | EOJ-EN034 | $0.26 | Buy |
Super-Electromagnetic Voltech Dragon | Super Rare | EOJ-EN031 | $0.08 | Buy |
Batteryman D | Common | EOJ-EN030 | $0.13 | Buy |
Storming Wynn | Common | EOJ-EN029 | $0.15 | Buy |
Blazing Hiita | Common | EOJ-EN028 | $0.23 | Buy |
Raging Eria | Common | EOJ-EN027 | $0.31 | Buy |
Avalanching Aussa | Common | EOJ-EN026 | $0.14 | Buy |
Whirlwind Weasel | Common | EOJ-EN025 | $0.25 | Buy |
Power Capsule | Common | EOJ-EN043 | $0.10 | Buy |
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[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle.
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E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle.
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If this card was Special Summoned by Clock Tower Prison, destroy all monsters you control (except for Destiny Hero monsters), then you can Special Summon up to 2 Destiny Hero monsters from your Graveyard. During the turn this card is Special Summoned, Destiny Hero monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all Destiny Hero monsters you control (except this card).
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This card add effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card''s original attack and defense strength
3 - Once per turn, you may destroy a card on opponent''s field
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[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.
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Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
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During each Standby Phase of opponent''s turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card''s controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.
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During either player's turn, when your opponent activates a Spell Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
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During either player's turn, when your opponent activates a Trap Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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When this card sucessfully destroy an opponent''s monster, choose one of the following effects and activate.
- Increase this card''s attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.
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Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with E-Hero in its name from your deck. During this turn, all normal monster with E-Hero in their name on your field can attack the opponent directly.
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When this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
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When you successfully activate a Counter Trap, this card may be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent''s field equal to number of Angel sub-type monsters sacrificed.
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Activate this card when a monster with [E-Hero] in its name leaves the field. Add 1 Monster with [D-Hero] in its name from your deck to your hand with equal or below level.
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If this card was Special Summoned by Clock Tower Prison, destroy all monsters you control (except for Destiny Hero monsters), then you can Special Summon up to 2 Destiny Hero monsters from your Graveyard. During the turn this card is Special Summoned, Destiny Hero monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all Destiny Hero monsters you control (except this card).
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Negate the Normal or Reverse Summon of a monster, and return that monster to owner''s hand.
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E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle.
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You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card''s attack strength is higher than that monster''s defense strength, do battle damages to your opponent equal to the difference.
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[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle.
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This card can only be activates when the difference between both player''s LP is 8000 or more. Both player''s lifepoints become 3000.
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Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages.
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Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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You can Normal Summon this card without Tributing a monster. If you do, it is send to the Graveyard during the End Phase.
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Choose a monster on the field. When the chosen monster would switch to defense mode during this turn, draw a card from your deck.
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Remove a monster card from your hand from the game. All opponent''s monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack.
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When you successfully sacrificed summon by using one of following monsters, this card gain respective effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card''s attack strength by 1000.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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When you successfully activate a Counter Trap, this card may be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent''s field equal to number of Angel sub-type monsters sacrificed.
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Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.
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Negate the Normal or Reverse Summon of a monster, and return that monster to owner''s hand.
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When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
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Remove a monster card from your hand from the game. All opponent''s monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack.
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This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field.
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Activate this card when the attack mode monster with [D-Hero] in its name on your field become an attacked target. This card becomes the equipment card, equip this card to the monster which become an attacked target. Switch the mode of that monster to defense mode. The equipped monster cannot be destroyed as a result of battle.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
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Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages.
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For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.
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This card can only be activates when the difference between both player''s LP is 8000 or more. Both player''s lifepoints become 3000.
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During each Standby Phase of opponent''s turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card''s controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.
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When this card in attack mode on your field, you can remove 1 monster on the opponent field from the game for 1 turn. The player who use this effect cannot battle in this turn. The monster which is removed by this effect return on the opponent field in the same mode in your 2nd standby phase.
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Choose a monster on the field. When the chosen monster would switch to defense mode during this turn, draw a card from your deck.
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When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner''s hand.
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During either player's turn, when your opponent activates a Trap Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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During either player's turn, when your opponent activates a Spell Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster''s defense strength.
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You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card''s attack strength is higher than that monster''s defense strength, do battle damages to your opponent equal to the difference.
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You can Normal Summon this card without Tributing a monster. If you do, it is send to the Graveyard during the End Phase.
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When this card succesfully attack the opponent directly, you draw 1 card from your deck. Send this catd to the graveyard at the end phase of the turn that this card is summoned, reverse summoned, special summoned.
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This card add effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card''s original attack and defense strength
3 - Once per turn, you may destroy a card on opponent''s field
Image may be a different printing.
When this card sucessfully destroy an opponent''s monster, choose one of the following effects and activate.
- Increase this card''s attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.
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Add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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Sacrifice this card, the damage from the effect card that inflict to the controller of this card becomes 0 until ended phase of this turn.
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When this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
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Discard a card from your hand, Destroy 1 monster in face up attack mode on the opponent field. You can use this effect only 1 time for 1 turn.
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When the attack strength of all monsters on the opponent field are higher than the attack strength of this card, This card can attack the opponent directly.
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Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
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Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves.
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When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
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Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
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[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent''s graveyard, Special summon it on the opponent field.
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When this card is face up on your field, when a monster that have [D-Hero] in its name on your field is destroyed as a result of battle and send to graveyard excluding this card, Special Summon that monster on your field in your next standby phase. You can use this effect only 1 time for 1 turn.
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Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with E-Hero in its name from your deck. During this turn, all normal monster with E-Hero in their name on your field can attack the opponent directly.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
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Add 1 "Elemental HERO" monster from your Deck to your hand.
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Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Choose a monster on your opponent''s side of the field to activate this card. Do damage to your opponent equal to half of original attack strength of that monster. Your monster cannot attack during this turn.
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[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.
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E-Hero Bubbleman + E-Hero Featherman
This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.
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When you successfully sacrificed summon by using one of following monsters, this card gain respective effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card''s attack strength by 1000.
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When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than [Battery Man D].
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Tribute 1 wind main type monster excluding this card on your field. Special Summon 1 wind main type monster from your hand. You can use this effect once per turn. If [Devastating Wynn] leave from your field destroy the monster that is special sommoned by this effect.
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Tribute 1 fire main type monster excluding this card on your field. Special Summon 1 fire main type monster from your hand. You can use this effect once per turn. If [Blazing Hiita] leave from your field destroy the monster that is special sommoned by this effect.
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Tribute 1 water main type monster excluding this card on your field. Special Summon 1 water main type monster from your hand. You can use this effect once per turn. If [Raging Eria] leave from your field destroy the monster that is special sommoned by this effect.
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Tribute 1 earth main type monster excluding this card on your field. Special Summon 1 earth main type monster from your hand. You can use this effect once per turn. If [Beating Aos] leave from your field destroy the monster that is special sommoned by this effect.
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Reverse: Opponent cannot activate Magic/Trap during this turn.
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Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card''s effect would become that effect.