Card Name | Rarity | Number | Legacy of Darkness Lowest Price (NM) |
|
---|---|---|---|---|
After the Struggle | Rare | LOD-EN086 | $49.94 | Buy |
Injection Fairy Lily | Secret Rare | LOD-100 | $22.50 | Buy |
Yata-Garasu | Secret Rare | LOD-000 | $22.00 | Buy |
Royal Oppression | Rare | LOD-091 | $10.98 | Buy |
Yamata Dragon | Ultra Rare | LOD-067 | $11.00 | Buy |
Creature Swap | Ultra Rare | LOD-081 | $11.00 | Buy |
Tyrant Dragon | Ultra Rare | LOD-034 | $8.00 | Buy |
Dark Balter the Terrible | Super Rare | LOD-002 | $5.51 | Buy |
Fiber Jar | Ultra Rare | LOD-056 | $6.48 | Buy |
Luster Dragon (#2) | Super Rare | LOD-050 | $6.99 | Buy |
Last Turn | Ultra Rare | LOD-099 | $5.00 | Buy |
Hino-Kagu-Tsuchi | Ultra Rare | LOD-070 | $4.48 | Buy |
Airknight Parshath | Ultra Rare | LOD-062 | $5.24 | Buy |
Marauding Captain | Ultra Rare | LOD-018 | $4.99 | Buy |
Exiled Force | Super Rare | LOD-023 | $3.25 | Buy |
Fiend Skull Dragon | Super Rare | LOD-039 | $2.30 | Buy |
Ryu Senshi | Super Rare | LOD-019 | $3.01 | Buy |
Reinforcement of the Army | Super Rare | LOD-028 | $3.00 | Buy |
Dark Ruler Ha Des | Ultra Rare | LOD-001 | $2.31 | Buy |
Asura Priest | Super Rare | LOD-071 | $2.99 | Buy |
Second Coin Toss | Rare | LOD-083 | $1.90 | Buy |
Bottomless Trap Hole | Rare | LOD-092 | $1.25 | Buy |
Wolf Axwielder | Common | LOD-052 | $0.15 | Buy |
Spiritual Energy Settle Machine | Common | LOD-082 | $0.08 | Buy |
Spirit's Invitation | Common | LOD-095 | $0.11 | Buy |
Spirit Ryu | Common | LOD-036 | $0.13 | Buy |
Spear Dragon | Super Rare | LOD-035 | $1.00 | Buy |
Soul Demolition | Common | LOD-014 | $0.08 | Buy |
Troop Dragon | Common | LOD-042 | $0.23 | Buy |
Smoke Grenade of the Thief | Common | LOD-080 | $0.48 | Buy |
Spring of Rebirth | Common | LOD-076 | $0.10 | Buy |
Skull Knight #2 | Common | LOD-006 | $0.10 | Buy |
Shadow Tamer | Rare | LOD-025 | $0.10 | Buy |
Serpentine Princess | Common | LOD-057 | $0.14 | Buy |
Ryu-Kishin Clown | Common | LOD-007 | $0.05 | Buy |
Woodland Sprite | Common | LOD-061 | $0.05 | Buy |
Winged Minion | Common | LOD-005 | $0.13 | Buy |
Warrior Dai Grepher | Common | LOD-020 | $0.09 | Buy |
Thunder Nyan Nyan | Rare | LOD-059 | $0.25 | Buy |
The Hunter with 7 Weapons | Common | LOD-024 | $0.14 | Buy |
Throwstone Unit | Common | LOD-017 | $0.07 | Buy |
The Warrior Returning Alive | Rare | LOD-030 | $0.24 | Buy |
The Secret of the Bandit | Common | LOD-085 | $0.09 | Buy |
The Puppet Magic of Dark Ruler | Common | LOD-013 | $0.04 | Buy |
Twin-Headed Behemoth | Super Rare | LOD-063 | $0.60 | Buy |
The Illusory Gentleman | Common | LOD-053 | $0.12 | Buy |
Roboyarou | Common | LOD-055 | $0.19 | Buy |
Stamping Destruction | Common | LOD-046 | $0.17 | Buy |
Twin-Headed Wolf | Common | LOD-008 | $0.09 | Buy |
The Dragon dwelling in the Cave | Common | LOD-037 | $0.15 | Buy |
The A. Forces | Rare | LOD-027 | $0.45 | Buy |
Susa Soldier | Rare | LOD-066 | $0.19 | Buy |
Super Roboyarou | Common | LOD-074 | $0.09 | Buy |
Super Robolady | Common | LOD-073 | $0.13 | Buy |
Super Rejuvenation | Common | LOD-047 | $0.10 | Buy |
The Dragon's Bead | Rare | LOD-043 | $0.25 | Buy |
A Feint Plan | Common | LOD-032 | $0.10 | Buy |
Robotic Knight | Common | LOD-051 | $0.18 | Buy |
Disappear | Common | LOD-089 | $0.20 | Buy |
Fengsheng Mirror | Common | LOD-075 | $0.09 | Buy |
Fatal Abacus | Rare | LOD-011 | $0.16 | Buy |
Emergency Provisions | Common | LOD-033 | $0.58 | Buy |
Drop Off | Super Rare | LOD-097 | $0.96 | Buy |
Dragon's Rage | Common | LOD-048 | $0.10 | Buy |
Dragon's Gunfire | Common | LOD-045 | $0.05 | Buy |
Dragon Manipulator | Common | LOD-026 | $0.06 | Buy |
Double Snare | Common | LOD-015 | $0.05 | Buy |
Convulsion of Nature | Common | LOD-084 | $0.67 | Buy |
Freed the Matchless General | Ultra Rare | LOD-016 | $0.25 | Buy |
Cave Dragon | Common | LOD-040 | $0.98 | Buy |
Burst Breath | Common | LOD-049 | $0.08 | Buy |
Bubble Crash | Common | LOD-090 | $0.08 | Buy |
Blast with Chain | Rare | LOD-088 | $0.31 | Buy |
Bark of Dark Ruler | Common | LOD-010 | $0.10 | Buy |
Bad Reaction to Simochi | Common | LOD-093 | $0.05 | Buy |
Array of Revealing Light | Rare | LOD-029 | $0.09 | Buy |
A Wingbeat of Giant Dragon | Common | LOD-044 | $0.10 | Buy |
Fiend Comedian | Common | LOD-098 | $0.25 | Buy |
Frontier Wiseman | Common | LOD-022 | $0.08 | Buy |
Robolady | Common | LOD-054 | $0.10 | Buy |
Maharaghi | Common | LOD-064 | $0.15 | Buy |
Ready for Intercepting | Common | LOD-031 | $0.08 | Buy |
Possessed Dark Soul | Common | LOD-004 | $0.10 | Buy |
Patrician of Darkness | Common | LOD-058 | $0.10 | Buy |
Otohime | Common | LOD-069 | $0.49 | Buy |
A legendary Ocean | Common | LOD-078 | $0.21 | Buy |
Ominous Fortunetelling | Common | LOD-094 | $0.10 | Buy |
Nutrient Z | Common | LOD-096 | $0.20 | Buy |
Mysterious Guard | Common | LOD-021 | $0.13 | Buy |
Magic Reflector | Rare | LOD-087 | $0.40 | Buy |
Fushi No Tori | Common | LOD-072 | $0.34 | Buy |
Lizard Soldier | Common | LOD-038 | $0.17 | Buy |
Life Absorbing Machine | Common | LOD-012 | $0.19 | Buy |
Lesser Fiend | Rare | LOD-003 | $0.15 | Buy |
Inaba White Rabbit | Common | LOD-065 | $0.99 | Buy |
Heart of Clear Water | Common | LOD-077 | $0.16 | Buy |
Great Long Nose | Common | LOD-068 | $0.42 | Buy |
Gray Wing | Common | LOD-041 | $0.10 | Buy |
Fusion Sword Murasame Blade | Rare | LOD-079 | $0.31 | Buy |
Opticlops | Rare | LOD-009 | $0.15 | Buy |
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This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.
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Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
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"""Possessed Dark Soul"" + ""Frontier Wiseman""
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated."
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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This card can only be activated during your opponent''s turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners'' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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Cave Dragon + "Lesser Fiend" // (This card is always treated as an "Archfiend" card.) // A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
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As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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Once it has started battle, this monster attacks fiercely and cannot stop.
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As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of you
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Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
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When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
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When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
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Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
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If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 Skull Knight #2 from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.
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(This card is always treated as an "Archfiend" card.) // FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
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If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.
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When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
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Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.
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Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field.
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The warrior who can manipulate dragons. Nobody knows his mysterious past.
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If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
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When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
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Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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This card can only be activated during Main Phase 1. Select 1 monster on the field. Each time the selected monster inflicts Battle Damage this turn, your opponent randomly discards 1 card.
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Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.
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A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
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All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
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This card cannot be Special Summoned. This card returns to the owner''s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent''s Life Points is halved.
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Roboyarou + Robolady{NL}You can Special Summon Super Robolady by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
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Robolady + Roboyarou{NL}You can Special Summon Super Roboyarou by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster attacks your opponent directly.
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During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
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Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
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The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
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Look at your opponent''s hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
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As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
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Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
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When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
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If you control a Dragon-Type monster: Activate 1 of these effects. - Inflict 800 damage to your opponent. - Target 1 face-up monster with 800 or less DEF; destroy that target.
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FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
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Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
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As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
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Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot declare an attack.
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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
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This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
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Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
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Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
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Toss a coin and call it. If you call it right, all your opponent''s cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent''s Graveyard from your Deck to your Graveyard.
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As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
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This card cannot be Special Summoned. This card returns to the owner''s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
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Target 1 Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
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Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
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You choose the attack targets for your opponent's attacks.
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This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.
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During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
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During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.
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FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
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Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increas
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A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
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During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
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As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
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If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your oppo
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Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.