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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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Image may be a different printing.
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Image may be a different printing.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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Negate all Dark monster effects activated on the field or in the Graveyard.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card from your Graveyard to destroy that 1 Synchro Monster.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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Negate all Dark monster effects activated on the field or in the Graveyard.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent''s Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent''s Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.
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During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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Negate all LIGHT monster effects activated on the field or in the Graveyard.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
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1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
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You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent''s Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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Image may be a different printing.
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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When this card is Normal Summoned or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent''s Life Points, send 1 card from the top of your opponent''s Deck to the Graveyard.
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Negate all Dark monster effects activated on the field or in the Graveyard.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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Image may be a different printing.
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent''s Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.
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Neither player can Summon more than two times per turn.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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2 Gladiator Beast monsters // This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use Polymerization.)
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent''s Life Points, send 1 card from the top of your opponent''s Deck to the Graveyard.
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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent''s Life Points, send 1 card from the top of your opponent''s Deck to the Graveyard.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent''s Life Points, send 1 card from the top of your opponent''s Deck to the Graveyard.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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When this card is Normal Summoned or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
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Image may be a different printing.
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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When this card is Normal or Special Summoned, you can select and remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send 1 card from the top of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
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Negate all Dark monster effects activated on the field or in the Graveyard.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Return 1 monster on the field to its owner's hand.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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Image may be a different printing.
Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
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Return 1 monster on the field to its owner's hand.
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
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If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card from your Graveyard to destroy that 1 Synchro Monster.
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When this card is Normal Summoned or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
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Special Summon 1 Level 5 or higher Normal Monster from your hand.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
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Return 1 monster on the field to its owner's hand.
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Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
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When this card is Normal Summoned or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
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Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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Special Summon 1 Level 5 or higher Normal Monster from your hand.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
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Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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2 Gladiator Beast monsters // This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use Polymerization.)
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1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
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When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card from your Graveyard to destroy that 1 Synchro Monster.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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Special Summon 1 Level 5 or higher Normal Monster from your hand.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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Activate only by Tributing 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
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1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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Negate all LIGHT monster effects activated on the field or in the Graveyard.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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Each time a monster your opponent controls attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 during the Battle Phase only. During each of your Standby Phases, pay 500 Life Points or destroy this card.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Negate all LIGHT monster effects activated on the field or in the Graveyard.
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Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card''s effects: *Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. *Remove 2: Destroy 1 card on the field. *Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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The levels of all face-up monsters your opponent controls are decreased by 1.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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Activate only by Tributing 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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2 Gladiator Beast monsters // This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use Polymerization.)
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The levels of all face-up monsters your opponent controls are decreased by 1.
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Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card''s effects: *Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. *Remove 2: Destroy 1 card on the field. *Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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The levels of all face-up monsters your opponent controls are decreased by 1.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.
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Activate only by Tributing 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
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Each time a monster your opponent controls attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 during the Battle Phase only. During each of your Standby Phases, pay 500 Life Points or destroy this card.
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Each time a monster your opponent controls attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 during the Battle Phase only. During each of your Standby Phases, pay 500 Life Points or destroy this card.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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Each time a monster your opponent controls attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 during the Battle Phase only. During each of your Standby Phases, pay 500 Life Points or destroy this card.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card''s effects: *Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. *Remove 2: Destroy 1 card on the field. *Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
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When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card from your Graveyard to destroy that 1 Synchro Monster.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.
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Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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Activate only by Tributing 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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When this card is Normal or Special Summoned, you can select and remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send 1 card from the top of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
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When this card is Normal or Special Summoned, you can select and remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send 1 card from the top of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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Image may be a different printing.
When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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When this card is Normal or Special Summoned, you can select and remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send 1 card from the top of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
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Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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1 Tuner + 1 or more non-Tuner monsters
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If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
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1 Tuner + 1 or more non-Tuner monsters
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When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
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You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When this card is Special Summoned this way, add 1 Spell Card from your Graveyard to your hand. Once per turn, by d
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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You can conduct 2 Normal Summons/Sets this turn, not just 1.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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You can conduct 2 Normal Summons/Sets this turn, not just 1.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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You can conduct 2 Normal Summons/Sets this turn, not just 1.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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Negate all LIGHT monster effects activated on the field or in the Graveyard.
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card''s effects: *Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. *Remove 2: Destroy 1 card on the field. *Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
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You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
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Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
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You can conduct 2 Normal Summons/Sets this turn, not just 1.
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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Return 1 monster on the field to its owner's hand.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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2 Gladiator Beast monsters // This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use Polymerization.)
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Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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Dragon-Type monsters on the field cannot be targeted by card effects.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
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A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
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Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
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This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
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Special Summon 1 Level 5 or higher Normal Monster from your hand.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
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This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.
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During either player's turn: You can discard this card; any effect damage you take this turn becomes 0.
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The levels of all face-up monsters your opponent controls are decreased by 1.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
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All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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Destroy all face-up Spellcaster-Type monsters on the field.
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
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A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
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You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When this card is Special Summoned this way, add 1 Spell Card from your Graveyard to your hand. Once per turn, by d
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Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
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Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.
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Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
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Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.
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Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.
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You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
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You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
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When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
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Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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When this card is targeted for an attack: Change this card to Defense Position.
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Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
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When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
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Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.
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Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.
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Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
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Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
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When this card is targeted for an attack: Change this card to Defense Position.
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Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
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When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
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Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
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Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
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When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
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When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
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When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
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When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
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Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
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Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
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Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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If the ATK of a monster summoned by your opponent (exclude Special Summon) is 1000 points or more, the monster is destroyed.
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During either player's turn: You can discard this card; any effect damage you take this turn becomes 0.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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Image may be a different printing.
You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When this card is Special Summoned this way, add 1 Spell Card from your Graveyard to your hand. Once per turn, by d
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You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When this card is Special Summoned this way, add 1 Spell Card from your Graveyard to your hand. Once per turn, by d
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Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
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When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
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You can Tribute this card when a face-up Plant-Type monster other than this card is targeted by the effect of a Spell or Trap Card your opponent controls. Draw 2 cards.
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When this card is targeted for an attack: Change this card to Defense Position.
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
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When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
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Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
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This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
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Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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When this card is targeted for an attack: Change this card to Defense Position.
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Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
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When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
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Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
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Image may be a different printing.
Image may be a different printing.
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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If the ATK of a monster summoned by your opponent (exclude Special Summon) is 1000 points or more, the monster is destroyed.
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During either player's turn: You can discard this card; any effect damage you take this turn becomes 0.
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During either player's turn: You can discard this card; any effect damage you take this turn becomes 0.
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Dragon-Type monsters on the field cannot be targeted by card effects.
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Dragon-Type monsters on the field cannot be targeted by card effects.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
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Target 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
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Dragon-Type monsters on the field cannot be targeted by card effects.
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You can tribute up to 2 Pyro-Type Monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.
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You can tribute up to 2 Pyro-Type Monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster(s) is Special Summoned from your Graveyard (except during the Damage Step) while this monster is on the field: You can draw 1 card.
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You can tribute up to 2 Pyro-Type Monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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You can Tribute this card when a face-up Plant-Type monster other than this card is targeted by the effect of a Spell or Trap Card your opponent controls. Draw 2 cards.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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You can Ritual Summon this card with "Curse of the Masked Beast".
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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Inflict 200 points of damage to your opponent''s Life Points for each card in your opponent''s hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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You can Tribute this card when a face-up Plant-Type monster other than this card is targeted by the effect of a Spell or Trap Card your opponent controls. Draw 2 cards.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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You can Tribute this card when a face-up Plant-Type monster other than this card is targeted by the effect of a Spell or Trap Card your opponent controls. Draw 2 cards.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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You can tribute up to 2 Pyro-Type Monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
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Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
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Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
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If the ATK of a monster summoned by your opponent (exclude Special Summon) is 1000 points or more, the monster is destroyed.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.
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Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
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If the ATK of a monster summoned by your opponent (exclude Special Summon) is 1000 points or more, the monster is destroyed.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.
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Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
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Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
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When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
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You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
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You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
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This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
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Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.
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Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.