Card Name | Rarity | Number | Dark Beginning 1 Lowest Price (NM) |
|
---|---|---|---|---|
Raigeki | Ultra Rare | DB1-EN114 | $30.12 | Buy |
Blue-Eyes Toon Dragon | Super Rare | DB1-EN066 | $27.95 | Buy |
Delinquent Duo | Super Rare | DB1-EN024 | $25.92 | Buy |
Pot of Greed | Super Rare | DB1-EN134 | $23.82 | Buy |
Dark Sage | Ultra Rare | DB1-EN096 | $23.44 | Buy |
Change of Heart | Ultra Rare | DB1-EN168 | $20.02 | Buy |
Exchange | Super Rare | DB1-EN170 | $17.90 | Buy |
Jinzo | Ultra Rare | DB1-EN067 | $18.38 | Buy |
United We Stand | Ultra Rare | DB1-EN244 | $16.69 | Buy |
Blue-Eyes White Dragon | Ultra Rare | DB1-EN098 | $15.99 | Buy |
Nobleman of Crossout | Super Rare | DB1-EN088 | $14.99 | Buy |
B. Skull Dragon | Super Rare | DB1-EN153 | $13.19 | Buy |
Premature Burial | Super Rare | DB1-EN091 | $13.92 | Buy |
Snatch Steal | Ultra Rare | DB1-EN021 | $13.33 | Buy |
Exodia the Forbidden One | Ultra Rare | DB1-EN139 | $13.00 | Buy |
Dark Magician | Ultra Rare | DB1-EN102 | $12.99 | Buy |
Monster Reborn | Ultra Rare | DB1-EN133 | $11.49 | Buy |
Big Shield Gardna | Ultra Rare | DB1-EN097 | $11.72 | Buy |
Mystical Space Typhoon | Super Rare | DB1-EN031 | $11.51 | Buy |
Thousand-Eyes Restrict | Ultra Rare | DB1-EN195 | $10.69 | Buy |
Summoned Skull | Super Rare | DB1-EN142 | $9.00 | Buy |
Dark Hole | Super Rare | DB1-EN113 | $7.99 | Buy |
Makyura the Destructor | Super Rare | DB1-EN169 | $6.95 | Buy |
Torrential Tribute | Ultra Rare | DB1-EN228 | $7.00 | Buy |
Mage Power | Ultra Rare | DB1-EN245 | $7.00 | Buy |
Buster Blader | Super Rare | DB1-EN095 | $5.42 | Buy |
Call Of The Haunted | Super Rare | DB1-EN076 | $3.35 | Buy |
Left Arm of the Forbidden One | Common | DB1-EN138 | $3.45 | Buy |
Right Arm of the Forbidden One | Common | DB1-EN137 | $3.43 | Buy |
Jar of Greed | Rare | DB1-EN242 | $2.85 | Buy |
Left Leg of the Forbidden One | Common | DB1-EN136 | $3.00 | Buy |
Red-Eyes B. Dragon | Super Rare | DB1-EN126 | $3.01 | Buy |
Right Leg of the Forbidden One | Common | DB1-EN135 | $3.18 | Buy |
The Forceful Sentry | Rare | DB1-EN029 | $2.44 | Buy |
Goblin Attack Force | Super Rare | DB1-EN202 | $3.21 | Buy |
Swords of Revealing Light | Super Rare | DB1-EN129 | $4.01 | Buy |
Giant Trunade | Rare | DB1-EN032 | $2.99 | Buy |
Humanoid Slime | Common | DB1-EN207 | $1.53 | Buy |
DNA Surgery | Common | DB1-EN081 | $1.29 | Buy |
Revival Jam | Common | DB1-EN210 | $1.47 | Buy |
Solemn Wishes | Common | DB1-EN174 | $1.16 | Buy |
Messenger of Peace | Common | DB1-EN065 | $2.13 | Buy |
Dust Tornado | Rare | DB1-EN075 | $1.99 | Buy |
Fairy Box | Common | DB1-EN227 | $1.73 | Buy |
Cyber Jar | Rare | DB1-EN043 | $1.99 | Buy |
Chain Energy | Common | DB1-EN030 | $1.44 | Buy |
Mask of Restrict | Common | DB1-EN221 | $1.55 | Buy |
Bubonic Vermin | Common | DB1-EN176 | $0.15 | Buy |
Fairy Meteor Crush | Rare | DB1-EN178 | $0.15 | Buy |
Skull Invitation | Common | DB1-EN175 | $0.35 | Buy |
Limiter Removal | Rare | DB1-EN179 | $0.43 | Buy |
Mask of the Accursed | Common | DB1-EN222 | $1.28 | Buy |
Relinquished | Super Rare | DB1-EN015 | $1.93 | Buy |
Painful Choice | Common | DB1-EN033 | $1.48 | Buy |
Attack and Receive | Common | DB1-EN173 | $0.10 | Buy |
Rain of Mercy | Common | DB1-EN180 | $0.39 | Buy |
Burning Land | Common | DB1-EN177 | $0.19 | Buy |
Mystic Lamp | Common | DB1-EN160 | $0.19 | Buy |
Gamble | Common | DB1-EN172 | $0.15 | Buy |
Elegant Egotist | Common | DB1-EN156 | $0.19 | Buy |
Harpie Lady Sisters | Common | DB1-EN146 | $0.20 | Buy |
Kojikocy | Common | DB1-EN147 | $0.20 | Buy |
Cocoon of Evolution | Common | DB1-EN148 | $0.44 | Buy |
Armored Zombie | Common | DB1-EN149 | $0.20 | Buy |
Mask of Darkness | Common | DB1-EN150 | $0.54 | Buy |
White Magical Hat | Common | DB1-EN151 | $0.25 | Buy |
Big Eye | Common | DB1-EN152 | $0.15 | Buy |
Masked Sorcerer | Common | DB1-EN154 | $0.25 | Buy |
Curse of Dragon | Common | DB1-EN123 | $1.06 | Buy |
Petit Moth | Common | DB1-EN155 | $0.47 | Buy |
Sanga of the Thunder | Common | DB1-EN157 | $0.54 | Buy |
Minor Goblin Official | Common | DB1-EN171 | $0.15 | Buy |
Kazejin | Common | DB1-EN158 | $0.35 | Buy |
Suijin | Common | DB1-EN159 | $0.74 | Buy |
Shift | Common | DB1-EN182 | $0.15 | Buy |
Blast Juggler | Common | DB1-EN161 | $0.15 | Buy |
Jinzo #7 | Common | DB1-EN162 | $0.77 | Buy |
Magician of Faith | Rare | DB1-EN163 | $0.83 | Buy |
Fake Trap | Common | DB1-EN164 | $0.35 | Buy |
Tribute to The Doomed | Rare | DB1-EN165 | $0.40 | Buy |
Soul Release | Common | DB1-EN166 | $0.94 | Buy |
The Cheerful Coffin | Common | DB1-EN167 | $0.25 | Buy |
Monster Recovery | Common | DB1-EN181 | $0.32 | Buy |
Penguin Knight | Common | DB1-EN001 | $0.27 | Buy |
Dimensionhole | Common | DB1-EN183 | $0.15 | Buy |
Card of Safe Return | Common | DB1-EN232 | $0.60 | Buy |
Curse of the Masked Beast | Common | DB1-EN219 | $0.15 | Buy |
Mask of Dispel | Common | DB1-EN220 | $0.66 | Buy |
Giant Germ | Common | DB1-EN050 | $1.20 | Buy |
Megamorph | Super Rare | DB1-EN037 | $1.05 | Buy |
Mask of Brutality | Common | DB1-EN223 | $0.23 | Buy |
Return of the Doomed | Common | DB1-EN224 | $0.20 | Buy |
Lightning Blade | Common | DB1-EN225 | $0.45 | Buy |
Tornado Wall | Common | DB1-EN226 | $0.77 | Buy |
Jam Breeding Machine | Common | DB1-EN229 | $0.48 | Buy |
Infinite Cards | Common | DB1-EN230 | $0.30 | Buy |
Jam Defender | Common | DB1-EN231 | $0.84 | Buy |
Fire Princess | Common | DB1-EN234 | $0.60 | Buy |
Chosen One | Common | DB1-EN217 | $0.25 | Buy |
Spirit of the Breeze | Common | DB1-EN235 | $0.25 | Buy |
Gravekeeper's Servant | Common | DB1-EN017 | $1.14 | Buy |
Dancing Fairy | Common | DB1-EN236 | $0.24 | Buy |
Cure Mermaid | Common | DB1-EN237 | $0.36 | Buy |
Hysteric Fairy | Common | DB1-EN238 | $0.24 | Buy |
The Forgiving Maiden | Common | DB1-EN239 | $0.48 | Buy |
St. Joan | Common | DB1-EN240 | $0.58 | Buy |
Scroll of Bewitchment | Common | DB1-EN243 | $0.24 | Buy |
The Portrait's Secret | Common | DB1-EN246 | $0.45 | Buy |
The Gross Ghost of Fled Dreams | Common | DB1-EN247 | $0.25 | Buy |
Headless Knight | Common | DB1-EN248 | $0.29 | Buy |
Earthbound Spirit | Common | DB1-EN249 | $0.50 | Buy |
Mask of Weakness | Common | DB1-EN218 | $0.09 | Buy |
Melchid the Four-Face Beast | Common | DB1-EN215 | $0.20 | Buy |
Nuvia the Wicked | Common | DB1-EN216 | $0.10 | Buy |
Bombardment Beetle | Common | DB1-EN197 | $0.19 | Buy |
Magic Drain | Rare | DB1-EN185 | $0.25 | Buy |
Infinite Dismissal | Common | DB1-EN186 | $0.05 | Buy |
Gravity Bind | Common | DB1-EN187 | $0.67 | Buy |
Type Zero Magic Crusher | Common | DB1-EN188 | $0.10 | Buy |
Shadow of Eyes | Rare | DB1-EN189 | $0.05 | Buy |
The Legendary Fisherman | Rare | DB1-EN190 | $0.49 | Buy |
Sword Hunter | Common | DB1-EN191 | $0.24 | Buy |
Drill Bug | Common | DB1-EN192 | $0.20 | Buy |
Harpie Lady | Common | DB1-EN145 | $0.99 | Buy |
Thousand-Eyes Idol | Common | DB1-EN194 | $0.89 | Buy |
Hayabusa Knight | Rare | DB1-EN196 | $0.19 | Buy |
4-Starred Ladybug of Doom | Common | DB1-EN198 | $0.20 | Buy |
Ground Collapse | Common | DB1-EN184 | $0.96 | Buy |
Gradius | Common | DB1-EN199 | $0.55 | Buy |
Mad Sword Beast | Rare | DB1-EN201 | $0.17 | Buy |
The Fiend Megacyber | Rare | DB1-EN203 | $0.49 | Buy |
Gearfried the Iron Knight | Rare | DB1-EN204 | $0.42 | Buy |
Insect Barrier | Common | DB1-EN205 | $0.43 | Buy |
Swordsman of Landstar | Common | DB1-EN206 | $0.15 | Buy |
Worm Drake | Common | DB1-EN208 | $0.20 | Buy |
Humanoid Worm Drake | Common | DB1-EN209 | $1.10 | Buy |
Amphibian Beast | Common | DB1-EN211 | $0.44 | Buy |
Shining Abyss | Common | DB1-EN212 | $0.20 | Buy |
Grand Tiki Elder | Common | DB1-EN213 | $0.20 | Buy |
The Masked Beast | Super Rare | DB1-EN214 | $0.62 | Buy |
Deepsea Warrior | Common | DB1-EN193 | $0.15 | Buy |
Uraby | Common | DB1-EN125 | $0.05 | Buy |
Larvae Moth | Common | DB1-EN144 | $0.39 | Buy |
Nimble Momonga | Rare | DB1-EN051 | $0.42 | Buy |
Toon Mermaid | Common | DB1-EN039 | $0.35 | Buy |
Toon Summoned Skull | Rare | DB1-EN040 | $0.50 | Buy |
Hyozanryu | Common | DB1-EN041 | $0.20 | Buy |
Toon World | Common | DB1-EN042 | $0.25 | Buy |
Banisher of the Light | Common | DB1-EN044 | $0.53 | Buy |
Giant Rat | Rare | DB1-EN045 | $0.35 | Buy |
Senju of the Thousand Hands | Common | DB1-EN046 | $0.24 | Buy |
UFO Turtle | Common | DB1-EN047 | $0.19 | Buy |
Flash Assailant | Common | DB1-EN048 | $0.12 | Buy |
Karate Man | Common | DB1-EN049 | $0.15 | Buy |
Shining Angel | Common | DB1-EN052 | $0.34 | Buy |
Eternal Rest | Common | DB1-EN036 | $0.14 | Buy |
Mother Grizzly | Common | DB1-EN053 | $0.25 | Buy |
Flying Kamakiri #1 | Common | DB1-EN054 | $0.23 | Buy |
Ceremonial Bell | Common | DB1-EN055 | $0.18 | Buy |
Sonic Bird | Common | DB1-EN056 | $0.18 | Buy |
Mystic Tomato | Rare | DB1-EN057 | $0.86 | Buy |
Kotodama | Common | DB1-EN058 | $0.19 | Buy |
Gaia Power | Common | DB1-EN059 | $0.40 | Buy |
Umiiruka | Common | DB1-EN060 | $0.27 | Buy |
Molten Destruction | Common | DB1-EN061 | $0.47 | Buy |
Rising Air Current | Common | DB1-EN062 | $0.48 | Buy |
Manga Ryu-Ran | Common | DB1-EN038 | $0.16 | Buy |
Labyrinth Wall | Common | DB1-EN035 | $0.57 | Buy |
Mystic Plasma Zone | Common | DB1-EN064 | $0.28 | Buy |
Invader of the Throne | Common | DB1-EN013 | $0.25 | Buy |
Black Pendant | Rare | DB1-EN003 | $0.30 | Buy |
Horn of Light | Common | DB1-EN004 | $0.24 | Buy |
Malevolent Nuzzler | Common | DB1-EN005 | $0.15 | Buy |
Spellbinding Circle | Rare | DB1-EN006 | $0.35 | Buy |
Electric Snake | Common | DB1-EN007 | $0.19 | Buy |
Ameba | Common | DB1-EN008 | $0.32 | Buy |
Maha Vailo | Common | DB1-EN009 | $0.25 | Buy |
Minar | Common | DB1-EN010 | $0.14 | Buy |
Griggle | Common | DB1-EN011 | $0.12 | Buy |
Hiro's Shadow Scout | Common | DB1-EN012 | $0.23 | Buy |
Slot Machine | Common | DB1-EN014 | $0.32 | Buy |
Horn of the Unicorn | Common | DB1-EN034 | $0.37 | Buy |
Red Archery Girl | Common | DB1-EN016 | $0.15 | Buy |
Upstart Goblin | Common | DB1-EN018 | $0.85 | Buy |
Toll | Common | DB1-EN019 | $0.42 | Buy |
Final Destiny | Common | DB1-EN020 | $0.20 | Buy |
Chorus of Sanctuary | Common | DB1-EN022 | $0.09 | Buy |
Confiscation | Common | DB1-EN023 | $0.99 | Buy |
Fairy's Hand Mirror | Common | DB1-EN025 | $0.20 | Buy |
Tailor of the Fickle | Common | DB1-EN026 | $0.20 | Buy |
Rush Recklessly | Common | DB1-EN027 | $0.15 | Buy |
The Reliable Guardian | Common | DB1-EN028 | $0.15 | Buy |
Luminous Spark | Common | DB1-EN063 | $0.46 | Buy |
Parasite Paracide | Common | DB1-EN068 | $0.81 | Buy |
Armored Lizard | Common | DB1-EN143 | $0.25 | Buy |
Mystical Elf | Common | DB1-EN120 | $0.20 | Buy |
Dark King of the Abyss | Common | DB1-EN108 | $0.20 | Buy |
Aqua Madoor | Common | DB1-EN109 | $0.24 | Buy |
Masaki the Legendary Swordsman | Common | DB1-EN110 | $0.35 | Buy |
Dragon Capture Jar | Common | DB1-EN111 | $0.20 | Buy |
Umi | Common | DB1-EN112 | $0.31 | Buy |
Red Medicine | Common | DB1-EN115 | $0.24 | Buy |
Hinotama | Common | DB1-EN116 | $0.34 | Buy |
Fissure | Rare | DB1-EN117 | $0.47 | Buy |
Trap Hole | Rare | DB1-EN118 | $0.25 | Buy |
Polymerization | Common | DB1-EN119 | $0.99 | Buy |
Beaver Warrior | Common | DB1-EN121 | $0.23 | Buy |
Silver Fang | Common | DB1-EN106 | $0.25 | Buy |
Gaia the Dragon Champion | Rare | DB1-EN122 | $0.70 | Buy |
Giant Soldier of Stone | Common | DB1-EN124 | $0.20 | Buy |
Axe of Despair | Rare | DB1-EN002 | $0.92 | Buy |
Reaper of the Cards | Common | DB1-EN127 | $0.54 | Buy |
Stop Defense | Common | DB1-EN128 | $0.90 | Buy |
Armed Ninja | Common | DB1-EN130 | $0.24 | Buy |
Man-Eater Bug | Rare | DB1-EN131 | $0.86 | Buy |
Hane-Hane | Common | DB1-EN132 | $0.20 | Buy |
Feral Imp | Common | DB1-EN140 | $0.25 | Buy |
Winged Dragon, Guardian of the Fortress #1 | Common | DB1-EN141 | $0.20 | Buy |
Flame Manipulator | Common | DB1-EN107 | $0.22 | Buy |
Mammoth Graveyard | Common | DB1-EN105 | $0.20 | Buy |
Lightforce Sword | Common | DB1-EN069 | $0.10 | Buy |
Ceasefire | Super Rare | DB1-EN083 | $0.45 | Buy |
Chain Destruction | Common | DB1-EN070 | $0.25 | Buy |
Time Seal | Common | DB1-EN071 | $0.64 | Buy |
Graverobber | Common | DB1-EN072 | $0.94 | Buy |
Gift of The Mystical Elf | Common | DB1-EN073 | $0.25 | Buy |
The Eye of Truth | Common | DB1-EN074 | $0.10 | Buy |
Enchanted Javelin | Common | DB1-EN077 | $0.10 | Buy |
Mirror Wall | Common | DB1-EN078 | $0.40 | Buy |
Numinous Healer | Common | DB1-EN079 | $0.22 | Buy |
Forced Requisition | Common | DB1-EN080 | $0.20 | Buy |
Backup Soldier | Common | DB1-EN082 | $0.15 | Buy |
Light of Intervention | Common | DB1-EN084 | $0.20 | Buy |
Celtic Guardian | Common | DB1-EN104 | $0.33 | Buy |
Respect Play | Common | DB1-EN085 | $0.07 | Buy |
Imperial Order | Ultra Rare | DB1-EN086 | $0.98 | Buy |
Magical Hats | Rare | DB1-EN087 | $0.25 | Buy |
Nobleman of Extermination | Common | DB1-EN089 | $0.47 | Buy |
The Shallow Grave | Common | DB1-EN090 | $0.67 | Buy |
Morphing Jar #2 | Rare | DB1-EN092 | $0.47 | Buy |
Kiseitai | Common | DB1-EN093 | $0.62 | Buy |
Hitotsu-Me Giant | Common | DB1-EN099 | $0.21 | Buy |
Flame Swordsman | Rare | DB1-EN100 | $0.60 | Buy |
Skull Servant | Common | DB1-EN101 | $0.89 | Buy |
Gaia The Fierce Knight | Rare | DB1-EN103 | $0.48 | Buy |
The Earl of Demise | Common | DB1-EN250 | $0.25 | Buy |
Image may be a different printing.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Image may be a different printing.
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
Image may be a different printing.
Image may be a different printing.
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
Image may be a different printing.
Target 1 monster your opponent controls; take control of it until the End Phase.
Image may be a different printing.
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Image may be a different printing.
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Image may be a different printing.
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
Image may be a different printing.
"Summoned Skull" + "Red-Eyes B. Dragon"
(This card is always treated as an "Archfiend" card.)
Image may be a different printing.
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Image may be a different printing.
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Image may be a different printing.
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Image may be a different printing.
Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
Image may be a different printing.
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Image may be a different printing.
Image may be a different printing.
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Image may be a different printing.
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)
Image may be a different printing.
During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.
Image may be a different printing.
When a monster(s) is Summoned: Destroy all monsters on the field.
Image may be a different printing.
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
Image may be a different printing.
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
Image may be a different printing.
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
Image may be a different printing.
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Image may be a different printing.
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Image may be a different printing.
Image may be a different printing.
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Image may be a different printing.
Image may be a different printing.
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Image may be a different printing.
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
Image may be a different printing.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Image may be a different printing.
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
Image may be a different printing.
Return all Spell and Trap Cards on the field to their owners' hands.
Image may be a different printing.
This slime apparently has some human genes in its genetic makeup.
Image may be a different printing.
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
Image may be a different printing.
Image may be a different printing.
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
Image may be a different printing.
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
Image may be a different printing.
Image may be a different printing.
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Image may be a different printing.
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Image may be a different printing.
Image may be a different printing.
FLIP: You can take 1 Bubonic Vermin card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
Image may be a different printing.
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points.
Image may be a different printing.
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
Image may be a different printing.
Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
Image may be a different printing.
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
Image may be a different printing.
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Image may be a different printing.
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Image may be a different printing.
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent''s Life Points. Also, inflict 300 points of damage to your opponent''s Life Points for each Attack and Receive card in your Graveyard.
Image may be a different printing.
Image may be a different printing.
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player''s Life Points during his/her Standby Phase.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Image may be a different printing.
You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth on the field. If equipped, the ATK and DEF of Cocoon of Evolution is applied to Petit Moth.
Image may be a different printing.
This warrior blindly swings a deadly blade with devastating force.
Image may be a different printing.
FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
Image may be a different printing.
When this card inflicts damage to your opponent''s Life Points, 1 card must be discarded randomly from your opponent''s hand to the Graveyard.
Image may be a different printing.
When you inflict damage to your opponent''s Life Points with this card, draw 1 card from your Deck.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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You can activate this card when your opponent''s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent''s Life Points during each of his/her Standby Phases.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
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Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
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Select up to 5 cards from the Graveyard(s) and remove them from play.
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You can discard up to 3 Monster Cards from your hand to the Graveyard.
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Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent''s card in your hand.)
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When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
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Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
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When a monster is Special Summoned from your Graveyard, you can draw 1 card.
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This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
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Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
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Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
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During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon, or Special Summon any other monster (except Slime Tokens).
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Image may be a different printing.
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
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Each time you gain Life Points, inflict 500 damage to your opponent.
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Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
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As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
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Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.
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As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
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As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
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Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
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Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
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Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
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A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
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This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
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A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
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A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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Image may be a different printing.
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent’s side of the field.
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FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent''s side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
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Image may be a different printing.
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent''s Life Points.
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You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
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While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
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This human-shaped animal with wings is beautiful to watch but deadly in battle.
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Image may be a different printing.
Image may be a different printing.
FLIP: Destroy all Level 4 monsters your opponent controls.
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Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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An amateur with a sword, this fairy warrior relies on its mysterious powers.
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Once this monster wraps itself around a victim, there is no escape.
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Image may be a different printing.
On land or in the sea, the speed of this monster is unmatchable.
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Image may be a different printing.
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You can Ritual Summon this card with "Curse of the Masked Beast".
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As long as Umi is face-up on the field, this card is unaffected by any Spell Cards.
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This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution.
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When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
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Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 0). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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Image may be a different printing.
Any card sent to the Graveyard is banished instead.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Decrease the ATK and DEF of this card by 400 points for each card in your hand.
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You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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As long as this card remains face-up on the field, both players must show their respective hands.
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When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 2). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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Image may be a different printing.
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
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FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
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The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
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Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
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The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of the Deck.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
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This card gains 500 ATK for each Equip Card equipped to this card.
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FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
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The machine's ability is said to vary according to its slot results.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
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Discard 5 cards from your hand. Destroy all cards on the field.
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Increase the DEF of all Defense Position monsters by 500 points.
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Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
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When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
(New text)
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Switch 1 Equip Card equipped to a monster to another correct target.
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Target face-up monster gains 700 ATK until the end of this turn.
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Increase 1 face-up monster's DEF by 700 points until the end of this turn.
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FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.
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Image may be a different printing.
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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It's said that this King of the Netherworld once had the power to rule over the dark.
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Image may be a different printing.
Legendary swordmaster Masaki is a veteran of over 100 battles.
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As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
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Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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What this creature lacks in size it makes up for in defense when battling in the prairie.
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A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
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Image may be a different printing.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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Select 1 of your opponent''s monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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Image may be a different printing.
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
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A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
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Select 1 Spell Card from your opponent''s Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
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Increase your Life Points by 300 points for each monster on the field.
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As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
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Increase your Life Points by the ATK of 1 attacking monster.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer cards in the Graveyard.
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You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
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While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
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Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
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An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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During their respective turns, each player must show their opponent their hand.
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Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Both player select 1 monster from their respective Graveyards and Special Summon them on the field in face-down Defense Position.
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FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
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When your opponent''s monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent''s Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
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Image may be a different printing.
Image may be a different printing.
A skeletal ghost that isn't strong, but can mean trouble in large numbers.
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A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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This gentlemanly creature is extremely wicked, feared by man and fiend alike.