Card Name | Rarity | Number | Dark Revelation Volume 3 Lowest Price (NM) |
|
---|---|---|---|---|
Horus the Black Flame Dragon LV8 | Ultra Rare | DR3-EN008 | $59.99 | Buy |
Horus the Black Flame Dragon LV6 | Super Rare | DR3-EN007 | $46.96 | Buy |
Ancient Gear Golem | Ultra Rare | DR3-EN186 | $40.01 | Buy |
Elemental Hero Flame Wingman | Ultra Rare | DR3-EN215 | $39.99 | Buy |
Elemental Hero Thunder Giant | Ultra Rare | DR3-EN216 | $37.00 | Buy |
Gatling Dragon | Ultra Rare | DR3-EN155 | $35.00 | Buy |
Lightning Vortex | Super Rare | DR3-EN160 | $34.59 | Buy |
Deck Devastation Virus | Super Rare | DR3-EN178 | $32.99 | Buy |
Mystic Swordsman LV6 | Ultra Rare | DR3-EN068 | $30.00 | Buy |
Armed Dragon LV7 | Ultra Rare | DR3-EN015 | $29.80 | Buy |
Behemoth the King of All Animals | Super Rare | DR3-EN134 | $29.99 | Buy |
The Creator | Ultra Rare | DR3-EN065 | $25.97 | Buy |
Mobius the Frost Monarch | Super Rare | DR3-EN022 | $26.00 | Buy |
Silent Swordsman LV5 | Ultra Rare | DR3-EN128 | $25.00 | Buy |
Brain Control | Super Rare | DR3-EN218 | $25.00 | Buy |
Spell Absorption | Rare | DR3-EN159 | $19.98 | Buy |
Millennium Scorpion | Rare | DR3-EN189 | $19.00 | Buy |
Thestalos the Firestorm Monarch | Super Rare | DR3-EN081 | $17.95 | Buy |
Reshef the Dark Being | Ultra Rare | DR3-EN213 | $14.99 | Buy |
Swords of Concealing Light | Rare | DR3-EN162 | $14.98 | Buy |
Silent Swordsman LV3 | Ultra Rare | DR3-EN069 | $15.00 | Buy |
Sacred Phoenix of Nephthys | Ultra Rare | DR3-EN125 | $15.68 | Buy |
King Dragun | Super Rare | DR3-EN156 | $16.00 | Buy |
Mystic Swordsman LV4 | Ultra Rare | DR3-EN012 | $15.00 | Buy |
Gearfried the Swordmaster | Ultra Rare | DR3-EN142 | $13.98 | Buy |
Divine Wrath | Super Rare | DR3-EN110 | $14.00 | Buy |
Perfect Machine King | Ultra Rare | DR3-EN072 | $12.01 | Buy |
A Feather of the Phoenix | Super Rare | DR3-EN157 | $12.34 | Buy |
Monster Reincarnation | Super Rare | DR3-EN105 | $11.55 | Buy |
Dark Blade the Dragon Knight | Rare | DR3-EN095 | $11.79 | Buy |
Master of Oz | Rare | DR3-EN035 | $10.75 | Buy |
Fusilier Dragon, the Dual-Mode Beast | Rare | DR3-EN091 | $9.97 | Buy |
Inferno Fire Blast | Ultra Rare | DR3-EN042 | $8.50 | Buy |
Null and Void | Super Rare | DR3-EN057 | $8.99 | Buy |
Blast Magician | Super Rare | DR3-EN140 | $9.00 | Buy |
Serial Spell | Rare | DR3-EN097 | $8.48 | Buy |
Dekoichi the Battlechanted Locomotive | Rare | DR3-EN092 | $7.20 | Buy |
Space Mambo | Common | DR3-EN121 | $7.95 | Buy |
Machine Duplication | Rare | DR3-EN101 | $7.97 | Buy |
Hallowed Life Barrier | Super Rare | DR3-EN060 | $5.99 | Buy |
Greed | Super Rare | DR3-EN055 | $6.00 | Buy |
Ultimate Insect LV5 | Rare | DR3-EN127 | $6.88 | Buy |
Neo Aqua Madoor | Common | DR3-EN002 | $5.67 | Buy |
Granmarg the Rock Monarch | Super Rare | DR3-EN129 | $5.62 | Buy |
Card of Sanctity | Super Rare | DR3-EN217 | $5.55 | Buy |
Ultimate Insect LV7 | Super Rare | DR3-EN190 | $6.48 | Buy |
Meteor of Destruction | Rare | DR3-EN161 | $7.46 | Buy |
Divine Dragon Ragnarok | Common | DR3-EN122 | $6.42 | Buy |
Ojama King | Rare | DR3-EN034 | $7.01 | Buy |
Hieracosphinx | Super Rare | DR3-EN192 | $4.97 | Buy |
Winged Kuriboh | Super Rare | DR3-EN185 | $5.00 | Buy |
Phoenix Wing Wind Blast | Rare | DR3-EN173 | $5.87 | Buy |
Elemental Mistress Doriado | Rare | DR3-EN214 | $4.94 | Buy |
Penalty Game! | Rare | DR3-EN171 | $4.97 | Buy |
Mystic Swordsman LV2 | Rare | DR3-EN011 | $5.41 | Buy |
Megarock Dragon | Super Rare | DR3-EN195 | $5.89 | Buy |
Ninja Grandmaster Sasuke | Rare | DR3-EN019 | $6.54 | Buy |
Ectoplasmer | Super Rare | DR3-EN043 | $6.49 | Buy |
Brain Jacker | Rare | DR3-EN154 | $3.89 | Buy |
Tragedy | Super Rare | DR3-EN109 | $4.79 | Buy |
Pikeru's Circle of Enchantment | Super Rare | DR3-EN117 | $3.34 | Buy |
Rescue Cat | Common | DR3-EN153 | $3.94 | Buy |
Spiral Spear Strike | Rare | DR3-EN163 | $4.11 | Buy |
Triangle Ecstasy Spark | Super Rare | DR3-EN099 | $4.11 | Buy |
The Dark - Hex-Sealed Fusion | Common | DR3-EN148 | $3.52 | Buy |
Shadowslayer | Rare | DR3-EN144 | $3.99 | Buy |
Medusa Worm | Common | DR3-EN202 | $3.74 | Buy |
Chiron the Mage | Rare | DR3-EN141 | $4.49 | Buy |
Grave Ohja | Rare | DR3-EN197 | $3.98 | Buy |
Element Valkyrie | Common | DR3-EN130 | $3.48 | Buy |
Charcoal Inpachi | Rare | DR3-EN001 | $4.29 | Buy |
Spirit Barrier | Rare | DR3-EN051 | $4.21 | Buy |
Nobleman-Eater Bug | Common | DR3-EN030 | $4.97 | Buy |
Penumbral Soldier Lady | Super Rare | DR3-EN033 | $3.19 | Buy |
Mind on Air | Rare | DR3-EN027 | $3.99 | Buy |
Armed Dragon LV5 | Rare | DR3-EN014 | $4.96 | Buy |
Horus the Black Flame Dragon LV4 | Rare | DR3-EN006 | $5.01 | Buy |
Ancient Gear Beast | Rare | DR3-EN187 | $2.56 | Buy |
Big-Tusked Mammoth | Rare | DR3-EN135 | $2.95 | Buy |
Rafflesia Seduction | Rare | DR3-EN020 | $3.89 | Buy |
Criosphinx | Rare | DR3-EN193 | $1.99 | Buy |
Eria the Water Charmer | Common | DR3-EN207 | $2.97 | Buy |
Ultimate Insect LV1 | Rare | DR3-EN005 | $2.90 | Buy |
Elemental Hero Clayman | Common | DR3-EN183 | $2.60 | Buy |
Dark Mimic LV3 | Rare | DR3-EN010 | $2.97 | Buy |
Master Monk | Super Rare | DR3-EN200 | $2.84 | Buy |
D.D. Survivor | Rare | DR3-EN203 | $2.33 | Buy |
Insect Knight | Common | DR3-EN124 | $1.91 | Buy |
Legendary Black Belt | Rare | DR3-EN225 | $2.89 | Buy |
Ultimate Insect LV3 | Rare | DR3-EN067 | $2.97 | Buy |
Assault on GHQ | Rare | DR3-EN176 | $2.48 | Buy |
Level Up! | Common | DR3-EN041 | $2.06 | Buy |
Golem Sentry | Common | DR3-EN145 | $2.32 | Buy |
The Light - Hex-Sealed Fusion | Common | DR3-EN147 | $3.22 | Buy |
Elemental Hero Burstinatrix | Common | DR3-EN182 | $2.16 | Buy |
Howling Insect | Common | DR3-EN025 | $2.28 | Buy |
D.D. Dynamite | Common | DR3-EN177 | $2.21 | Buy |
White Ninja | Common | DR3-EN205 | $0.97 | Buy |
Cross Counter | Rare | DR3-EN169 | $0.95 | Buy |
Sanwitch | Common | DR3-EN036 | $1.75 | Buy |
Threatening Roar | Common | DR3-EN172 | $0.65 | Buy |
Masked Dragon | Common | DR3-EN026 | $0.98 | Buy |
Good Goblin Housekeeping | Common | DR3-EN174 | $0.69 | Buy |
Dummy Golem | Common | DR3-EN196 | $0.89 | Buy |
Forced Ceasefire | Rare | DR3-EN180 | $1.19 | Buy |
Malice Doll of Demise | Common | DR3-EN018 | $0.89 | Buy |
Elemental Hero Avian | Common | DR3-EN181 | $0.99 | Buy |
Ultimate Baseball Kid | Common | DR3-EN021 | $1.24 | Buy |
Ancient Gear Soldier | Common | DR3-EN188 | $0.99 | Buy |
Elemental Hero Sparkman | Common | DR3-EN184 | $1.87 | Buy |
Aussa the Earth Charmer | Common | DR3-EN206 | $1.49 | Buy |
Mid Shield Gardna | Rare | DR3-EN204 | $1.64 | Buy |
Hiita the Fire Charmer | Common | DR3-EN208 | $1.82 | Buy |
Rare Metalmorph | Rare | DR3-EN112 | $1.79 | Buy |
Mirage Dragon | Common | DR3-EN087 | $2.33 | Buy |
Des Wombat | Common | DR3-EN211 | $1.38 | Buy |
Sasuke Samurai #4 | Rare | DR3-EN076 | $1.90 | Buy |
Mokey Mokey King | Common | DR3-EN096 | $1.99 | Buy |
King of the Skull Servants | Common | DR3-EN212 | $1.47 | Buy |
Spell-Stopping Statute | Rare | DR3-EN238 | $1.49 | Buy |
Harpie Girl | Common | DR3-EN064 | $1.98 | Buy |
A-Team: Trap Disposal Unit | Rare | DR3-EN093 | $1.99 | Buy |
Battery Charger | Common | DR3-EN221 | $1.88 | Buy |
Minefield Eruption | Common | DR3-EN231 | $0.20 | Buy |
Impenetrable Formation | Common | DR3-EN228 | $0.24 | Buy |
Hero Signal | Rare | DR3-EN229 | $0.99 | Buy |
Pikeru's Second Sight | Common | DR3-EN230 | $0.24 | Buy |
Elemental Burst | Common | DR3-EN179 | $0.42 | Buy |
Level Conversion Lab | Common | DR3-EN234 | $0.22 | Buy |
Kozaky's Self-Destruct Button | Rare | DR3-EN232 | $0.89 | Buy |
Mispolymerization | Common | DR3-EN233 | $0.39 | Buy |
Beast Soul Swap | Common | DR3-EN175 | $0.19 | Buy |
Rock Bombardment | Common | DR3-EN235 | $0.25 | Buy |
Grave Lure | Common | DR3-EN236 | $0.34 | Buy |
Token Feastevil | Rare | DR3-EN237 | $0.53 | Buy |
Pole Position | Common | DR3-EN170 | $0.25 | Buy |
Royal Surrender | Rare | DR3-EN239 | $0.74 | Buy |
The Big March of Animals | Common | DR3-EN168 | $0.35 | Buy |
Shifting Shadows | Common | DR3-EN227 | $0.19 | Buy |
Element Dragon | Common | DR3-EN023 | $0.29 | Buy |
Nitro Unit | Rare | DR3-EN226 | $0.49 | Buy |
Horus' Servant | Common | DR3-EN016 | $0.47 | Buy |
Batteryman AA | Common | DR3-EN210 | $0.48 | Buy |
Fulfillment of the Contract | Common | DR3-EN166 | $0.30 | Buy |
Armed Dragon LV3 | Common | DR3-EN013 | $0.67 | Buy |
Guardian Statue | Common | DR3-EN201 | $0.34 | Buy |
Dark Mimic LV1 | Common | DR3-EN009 | $0.95 | Buy |
Monk Fighter | Common | DR3-EN199 | $0.46 | Buy |
Mine Golem | Common | DR3-EN198 | $0.57 | Buy |
Goblin Calligrapher | Common | DR3-EN004 | $0.20 | Buy |
Skull Dog Marron | Common | DR3-EN003 | $0.49 | Buy |
Final Ritual of the Ancients | Common | DR3-EN224 | $0.49 | Buy |
Moai Interceptor Cannons | Common | DR3-EN194 | $0.34 | Buy |
Gift of the Martyr | Common | DR3-EN219 | $0.48 | Buy |
Double Attack | Common | DR3-EN220 | $0.39 | Buy |
Lost Guardian | Common | DR3-EN191 | $0.25 | Buy |
Kaminote Blow | Common | DR3-EN222 | $0.15 | Buy |
Doriado's Blessing | Common | DR3-EN223 | $0.99 | Buy |
Wynn the Wind Charmer | Common | DR3-EN209 | $0.64 | Buy |
Element Soldier | Common | DR3-EN024 | $0.25 | Buy |
Re-Fusion | Common | DR3-EN167 | $0.40 | Buy |
Element Magician | Common | DR3-EN073 | $0.55 | Buy |
Flint | Rare | DR3-EN102 | $1.25 | Buy |
Mokey Mokey Smackdown | Common | DR3-EN103 | $1.39 | Buy |
Centrifugal Field | Common | DR3-EN165 | $0.24 | Buy |
Ballista of Rampart Smashing | Common | DR3-EN106 | $0.24 | Buy |
Necklace of Command | Rare | DR3-EN100 | $0.24 | Buy |
Mighty Guard | Common | DR3-EN062 | $0.25 | Buy |
Back to Square One | Common | DR3-EN104 | $0.25 | Buy |
Woodborg Inpachi | Common | DR3-EN061 | $0.25 | Buy |
Lighten the Load | Common | DR3-EN107 | $0.89 | Buy |
Harpies' Hunting Ground | Common | DR3-EN098 | $0.48 | Buy |
Malice Dispersion | Common | DR3-EN108 | $0.25 | Buy |
Cemetary Bomb | Common | DR3-EN059 | $0.97 | Buy |
Gorgon's Eye | Common | DR3-EN058 | $1.15 | Buy |
Xing Zhen Hu | Common | DR3-EN111 | $0.85 | Buy |
Fruits of Kozaky's Studies | Common | DR3-EN113 | $0.20 | Buy |
Mind Haxorz | Common | DR3-EN114 | $0.25 | Buy |
Fuh-Rin-Ka-Zan | Common | DR3-EN115 | $0.57 | Buy |
Bokoichi the Freightening Car | Common | DR3-EN063 | $0.45 | Buy |
The Creator Incarnate | Common | DR3-EN066 | $0.74 | Buy |
Mind Crush | Common | DR3-EN056 | $0.86 | Buy |
Hammer Shot | Rare | DR3-EN038 | $1.38 | Buy |
Roc from the Valley of Haze | Common | DR3-EN075 | $0.29 | Buy |
Harpie Lady 1 | Common | DR3-EN077 | $0.99 | Buy |
Harpie Lady 2 | Common | DR3-EN078 | $0.40 | Buy |
Harpie Lady 3 | Common | DR3-EN079 | $0.75 | Buy |
Raging Flame Sprite | Common | DR3-EN080 | $0.70 | Buy |
Heavy Mech Support Platform | Common | DR3-EN071 | $0.48 | Buy |
Eagle Eye | Common | DR3-EN082 | $0.35 | Buy |
Tactical Espionage Expert | Common | DR3-EN083 | $1.25 | Buy |
The Earth - Hex-Sealed Fusion | Common | DR3-EN149 | $1.50 | Buy |
Homunculus the Alchemic Being | Common | DR3-EN094 | $0.10 | Buy |
Invasion of Flames | Common | DR3-EN084 | $0.34 | Buy |
Creeping Doom Manta | Common | DR3-EN085 | $0.34 | Buy |
Pitch-Black Warwolf | Common | DR3-EN086 | $0.49 | Buy |
Gaia Soul the Combustible Collective | Rare | DR3-EN088 | $0.50 | Buy |
Fox Fire | Common | DR3-EN089 | $0.25 | Buy |
Nightmare Penguin | Common | DR3-EN070 | $0.96 | Buy |
Chain Burst | Rare | DR3-EN116 | $1.25 | Buy |
Astral Barrier | Common | DR3-EN119 | $0.25 | Buy |
Spell Purification | Common | DR3-EN118 | $0.20 | Buy |
Firebird | Common | DR3-EN152 | $0.45 | Buy |
The Graveyard in the Fourth Dimension | Common | DR3-EN044 | $0.78 | Buy |
Armed Samurai - Ben Kei | Common | DR3-EN143 | $0.96 | Buy |
Abare Ushioni | Common | DR3-EN146 | $0.35 | Buy |
Abyssal Designator | Common | DR3-EN040 | $0.16 | Buy |
Whirlwind Prodigy | Common | DR3-EN150 | $0.35 | Buy |
Flame Ruler | Common | DR3-EN151 | $0.48 | Buy |
Mind Wipe | Common | DR3-EN039 | $0.25 | Buy |
Big Wave Small Wave | Common | DR3-EN046 | $0.49 | Buy |
Dark Factory of Mass Production | Common | DR3-EN037 | $0.77 | Buy |
Element Saurus | Common | DR3-EN074 | $0.35 | Buy |
Poison Fangs | Common | DR3-EN158 | $0.23 | Buy |
Hade-Hane | Common | DR3-EN032 | $0.88 | Buy |
Enraged Muka Muka | Common | DR3-EN031 | $0.35 | Buy |
The Trojan Horse | Common | DR3-EN029 | $0.68 | Buy |
Unshaven Angler | Common | DR3-EN028 | $0.49 | Buy |
Two-Man Cell Battle | Common | DR3-EN045 | $0.42 | Buy |
Mecha-Dog Marron | Common | DR3-EN139 | $0.50 | Buy |
Release Restraint | Common | DR3-EN164 | $0.58 | Buy |
Absolute End | Common | DR3-EN050 | $0.20 | Buy |
Covering Fire | Rare | DR3-EN120 | $0.49 | Buy |
Heavy Slump | Common | DR3-EN054 | $0.20 | Buy |
Enervating Mist | Rare | DR3-EN053 | $0.75 | Buy |
Chu-Ske the Mouse Fighter | Common | DR3-EN123 | $0.34 | Buy |
Ninjitsu Art of Decoy | Common | DR3-EN052 | $0.49 | Buy |
Hand of Nephthys | Common | DR3-EN126 | $0.25 | Buy |
Taunt | Common | DR3-EN049 | $0.20 | Buy |
Blade Rabbit | Common | DR3-EN138 | $0.96 | Buy |
Ritual Weapon | Common | DR3-EN048 | $0.22 | Buy |
Element Doom | Common | DR3-EN131 | $0.25 | Buy |
Maji-Gire Panda | Common | DR3-EN132 | $0.25 | Buy |
Catnipped Kitty | Common | DR3-EN133 | $0.45 | Buy |
Fusion Weapon | Common | DR3-EN047 | $0.66 | Buy |
Kangaroo Champ | Common | DR3-EN136 | $0.25 | Buy |
Hyena | Common | DR3-EN137 | $0.56 | Buy |
Lone Wolf | Common | DR3-EN240 | $0.20 | Buy |
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
Image may be a different printing.
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Image may be a different printing.
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Image may be a different printing.
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Image may be a different printing.
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
Image may be a different printing.
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of Heads.
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Discard 1 card. Destroy all face-up monsters your opponent controls.
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Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
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If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
Image may be a different printing.
This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
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This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Each time a Spell Card is activated, gain 500 Life Points immediately after it resolves.
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Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
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When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 100.
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This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
Image may be a different printing.
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Image may be a different printing.
During your next Standby Phase after this monster was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on the field.
Image may be a different printing.
"""Lord of D."" + ""Divine Dragon Ragnarok""
Your opponent cannot select any Dragon-Type monsters as the target(s) of Spell, Trap, or Monster Card effects. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand."
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If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
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This card gains 500 ATK for each other Machine-Type monster on the field.
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Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
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Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
Image may be a different printing.
"""Dark Blade"" + ""Pitch-Dark Dragon""
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play."
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You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
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Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
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Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
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Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
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FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
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A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
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Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.
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Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.
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If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
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The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
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If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
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Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.
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A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
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"""Ojama Green"" + ""Ojama Yellow"" + ""Ojama Black""
Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used."
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Your opponent cannot select a face-down Defense Position monster as an attack target.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
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When your opponent has 4 cards in their hand, select and activate 1 of these effects: // * Your opponent cannot draw during their next Draw Phase. // * Your opponent cannot activate any Spell or Trap Cards this turn.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
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FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
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Damage to you from card effects becomes 0 until the end of this turn.
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You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
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When a "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" you control attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards and discard 1 card.
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Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
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If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
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"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- FIRE: This card gains 500 ATK.
- WATER: Control of this card cannot switch."
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A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
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If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
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You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
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Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
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Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).
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Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
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FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
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When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
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FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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If this card is sent to the Graveyard by battle, the controller of this card draws 1 card. If this card was Special Summoned by the effect of "Dark Mimic LV1", they draw 2 cards instead.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
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During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
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Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
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Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
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If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
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Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.
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Inflict 300 damage to your opponent for each of their removed from play cards.
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If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
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Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
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FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
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Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
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If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.
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If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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Once per turn, you can flip this card into face-down Defense Position. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
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FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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Select 1 Machine-Type monster on your side of the field, it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
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"""Mokey Mokey"" + ""Mokey Mokey"" + ""Mokey Mokey""
When this card is removed from the field, you can Special Summon as many ""Mokey Mokey"" as possible from your Graveyard."
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The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other "King of the Skull Servants" or "Skull Servant" from your Graveyard; Special Summon this card.
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Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
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A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
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This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
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Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
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Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
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Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
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Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
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Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
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Inflict 1000 damage to the player who destroyed this Set card.
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Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Fusion Decks.
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Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, then the owner of that card Special Summons 1 Beast-Type monster from their hand with the same Level as the monster you returned.
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Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
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Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
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Activate only when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 damage to your opponent for each destroyed Token.
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The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
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Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
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Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field.
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Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
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"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- FIRE: This card gains 500 ATK.
- WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row."
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Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
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Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
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If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
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Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.
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During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
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FLIP: Draw 1 card. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
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Battle Damage to this card's controller from a battle involving this card becomes 0.
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When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
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A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
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A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
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This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
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Once per turn, you can flip this card into face-down Defense Position.
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Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn.
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Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
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The original DEF of this card equals the number of your banished Rock-Type monsters × 700.
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Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
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This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
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FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- WATER: Control of this card cannot switch.
- EARTH: Negate the effect of an Effect Monster that this card destroyed by battle."
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"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- WATER: Control of this card cannot switch.
- WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row."
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While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of each "Mokey Mokey" on your side of the field becomes 3000 until the end of this turn.
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When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
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If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
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"When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
- Draw 1 card from your deck.
- Randomly discard 1 card from your opponent's hand to the Graveyard."
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A machine soldier that was developed as a guard. It is made of rust-proof metal.
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Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
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Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
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All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
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Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards.
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Inflict 100 damage to your opponent for each card in their Graveyard.
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Until the end of this turn, all effects of Defense Position monsters are negated.
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Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
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Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
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Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
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When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
Destroy all monsters your opponent controls.
Destroy all Spell and Trap Cards your opponent controls.
Discard 2 random cards from your opponent's hand.
Draw 2 cards.
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A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
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You can Tribute this card to Special Summon 1 "The Creator" from your hand.
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Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
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Destroy the 1 face-up Atack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
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When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
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(This card's name is always treated as "Harpie Lady".) // All WIND monsters gain 300 ATK.
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(This card's name is always treated as "Harpie Lady".) // Negate the effects of any Flip Effect Monsters that this monster destroys by battle.
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(This card's name is always treated as "Harpie Lady".) // An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
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This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
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Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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When this card is Normal Summoned successfully, no Trap Cards can be activated.
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You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
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Once per turn: You can change the Attribute of this card.
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When this card is Normal Summoned successfully, no Trap Cards can be activated.
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When this card is Normal Summoned successfully, no Trap Cards can be activated.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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You can tribute up to 2 Pyro-Type Monsters. If you do this, this card gains ATK equal to the number of Tributed monsters x 1000. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Destroy this card at the end of this turn.
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Image may be a different printing.
When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.
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Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
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If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
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Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards.
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Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
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For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
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Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
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When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
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When Tribute Summoning a FIRE monster, you can treat this 1 monster as 2 Tributes.
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Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- FIRE: This card gains 500 ATK.
- EARTH: Negate the effect of an Effect Monster that this card destroyed by battle."
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Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
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This card gains 400 ATK and DEF for each card in your hand.
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When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.
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When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
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During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
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When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
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Tribute 1 "Gearfried the Iron Knight" to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
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Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
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If your opponent''s monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
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If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
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A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
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Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
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You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
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When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
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Equip only to a Level 6 or lower Ritual Monster. The equipped monster gains 1500 ATK and DEF.
Image may be a different printing.
"This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
- WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row."
Image may be a different printing.
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
Image may be a different printing.
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
Image may be a different printing.
Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.
Image may be a different printing.
A monster that battles with this card is changed to Defense Position after damage calculation.
Image may be a different printing.