Card Name | Rarity | Number | Dark Revelation Volume 2 Lowest Price (NM) |
|
---|---|---|---|---|
Dark Magician of Chaos | Ultra Rare | DR2-EN066 | $115.79 | Buy |
Black Luster Soldier - Envoy of the Beginning | Ultra Rare | DR2-EN025 | $98.93 | Buy |
Chaos Emperor Dragon - Envoy of the End | Ultra Rare | DR2-EN056 | $95.00 | Buy |
Dimension Fusion | Super Rare | DR2-EN095 | $55.95 | Buy |
Enemy Controller | Super Rare | DR2-EN149 | $47.98 | Buy |
The End of Anubis | Ultra Rare | DR2-EN224 | $43.99 | Buy |
Ryu Kokki | Super Rare | DR2-EN091 | $37.89 | Buy |
Levia-Dragon - Daedalus | Ultra Rare | DR2-EN084 | $24.75 | Buy |
Archlord Zerato | Ultra Rare | DR2-EN146 | $23.99 | Buy |
Strike Ninja | Ultra Rare | DR2-EN007 | $22.90 | Buy |
Lady Ninja Yae | Common | DR2-EN142 | $19.99 | Buy |
Black Tyranno | Ultra Rare | DR2-EN076 | $16.79 | Buy |
Spirit of the Pharaoh | Ultra Rare | DR2-EN175 | $14.97 | Buy |
Blowback Dragon | Ultra Rare | DR2-EN134 | $12.95 | Buy |
Invader of Darkness | Ultra Rare | DR2-EN112 | $12.88 | Buy |
Night Assailant | Rare | DR2-EN193 | $11.71 | Buy |
Freed the Brave Wanderer | Super Rare | DR2-EN014 | $9.35 | Buy |
Reload | Super Rare | DR2-EN045 | $7.99 | Buy |
Zaborg the Thunder Monarch | Super Rare | DR2-EN135 | $8.04 | Buy |
Ghost Knight of Jackal | Ultra Rare | DR2-EN184 | $8.95 | Buy |
Dark Magic Attack | Ultra Rare | DR2-EN208 | $9.90 | Buy |
Crimson Ninja | Common | DR2-EN006 | $9.99 | Buy |
Mystik Wok | Common | DR2-EN148 | $6.97 | Buy |
D.D. Designator | Super Rare | DR2-EN039 | $6.29 | Buy |
Giga Gagagigo | Common | DR2-EN057 | $6.47 | Buy |
Level Limit - Area B | Rare | DR2-EN205 | $6.00 | Buy |
Guardian Angel Joan | Super Rare | DR2-EN088 | $6.39 | Buy |
Terrorking Salmon | Common | DR2-EN061 | $3.76 | Buy |
Manticore of Darkness | Super Rare | DR2-EN068 | $4.01 | Buy |
Amphibious Bugroth MK-3 | Rare | DR2-EN082 | $3.90 | Buy |
Opti-Camouflage Armor | Common | DR2-EN147 | $3.33 | Buy |
Insect Princess | Ultra Rare | DR2-EN081 | $3.97 | Buy |
Mermaid Knight | Rare | DR2-EN137 | $4.11 | Buy |
Berserk Gorilla | Rare | DR2-EN013 | $3.96 | Buy |
Fenrir | Rare | DR2-EN020 | $4.88 | Buy |
Mazera DeVille | Ultra Rare | DR2-EN168 | $4.01 | Buy |
Spell Economics | Rare | DR2-EN202 | $2.32 | Buy |
Emissary of the Afterlife | Super Rare | DR2-EN189 | $2.45 | Buy |
Cannonball Spear Shellfish | Common | DR2-EN086 | $1.81 | Buy |
The Agent of Judgment - Saturn | Super Rare | DR2-EN118 | $2.32 | Buy |
Soul-Absorbing Bone Tower | Common | DR2-EN123 | $2.11 | Buy |
Dedication through Light and Darkness | Super Rare | DR2-EN096 | $2.59 | Buy |
Protector of the Sanctuary | Rare | DR2-EN178 | $2.72 | Buy |
Gear Golem the Moving Fortress | Super Rare | DR2-EN130 | $2.19 | Buy |
Gigobyte | Common | DR2-EN169 | $2.43 | Buy |
Special Hurricane | Rare | DR2-EN197 | $2.21 | Buy |
Draining Shield | Rare | DR2-EN166 | $3.20 | Buy |
Stealth Bird | Rare | DR2-EN069 | $2.99 | Buy |
Granadora | Common | DR2-EN030 | $3.00 | Buy |
King of the Swamp | Common | DR2-EN195 | $2.81 | Buy |
Curse of Anubis | Super Rare | DR2-EN218 | $1.06 | Buy |
Orca Mega-Fortress of Darkness | Rare | DR2-EN085 | $0.94 | Buy |
Torpedo Fish | Common | DR2-EN083 | $1.37 | Buy |
Mataza the Zapper | Rare | DR2-EN087 | $1.15 | Buy |
Double Coston | Rare | DR2-EN191 | $1.32 | Buy |
Legacy Hunter | Super Rare | DR2-EN180 | $0.97 | Buy |
Des Counterblow | Rare | DR2-EN220 | $1.50 | Buy |
Monster Gate | Common | DR2-EN151 | $0.97 | Buy |
Pharaonic Protector | Common | DR2-EN174 | $1.49 | Buy |
Compulsory Evacuation Device | Rare | DR2-EN104 | $1.64 | Buy |
Trap Jammer | Rare | DR2-EN111 | $0.99 | Buy |
Amplifier | Rare | DR2-EN152 | $1.32 | Buy |
Ojama Black | Common | DR2-EN002 | $1.44 | Buy |
Warrior of Zera | Common | DR2-EN114 | $1.94 | Buy |
The Unhappy Girl | Common | DR2-EN122 | $1.47 | Buy |
Stone Statue of the Aztecs | Rare | DR2-EN126 | $1.57 | Buy |
Legendary Jujitsu Master | Common | DR2-EN129 | $0.96 | Buy |
7 | Common | DR2-EN204 | $1.01 | Buy |
Wall of Revealing Light | Common | DR2-EN162 | $0.90 | Buy |
Solar Flare Dragon | Common | DR2-EN144 | $0.88 | Buy |
The Sanctuary in the Sky | Common | DR2-EN154 | $0.99 | Buy |
Mokey Mokey | Common | DR2-EN170 | $0.97 | Buy |
Ojama Yellow | Common | DR2-EN001 | $1.88 | Buy |
Gogiga Gagagigo | Common | DR2-EN113 | $1.70 | Buy |
Dark Mirror Force | Super Rare | DR2-EN054 | $2.64 | Buy |
Stumbling | Common | DR2-EN035 | $1.99 | Buy |
Drillago | Rare | DR2-EN026 | $1.52 | Buy |
Gren Maju Da Eiza | Common | DR2-EN024 | $1.40 | Buy |
Heart of the Underdog | Common | DR2-EN032 | $2.29 | Buy |
Desert Sunlight | Common | DR2-EN219 | $0.67 | Buy |
Chaosrider Gustaph | Super Rare | DR2-EN018 | $1.22 | Buy |
Soul Resurrection | Rare | DR2-EN222 | $0.25 | Buy |
Labyrinth of Nightmare | Common | DR2-EN221 | $0.20 | Buy |
Kozaky | Common | DR2-EN171 | $0.48 | Buy |
Fiend Scorpion | Common | DR2-EN172 | $0.25 | Buy |
Pharaoh's Servant | Common | DR2-EN173 | $0.62 | Buy |
Chaos Sorcerer | Common | DR2-EN023 | $0.67 | Buy |
Theban Nightmare | Rare | DR2-EN176 | $0.20 | Buy |
Silpheed | Common | DR2-EN022 | $0.44 | Buy |
Aswan Apparition | Common | DR2-EN177 | $0.25 | Buy |
Gigantes | Common | DR2-EN021 | $0.77 | Buy |
Nubian Guard | Common | DR2-EN179 | $0.20 | Buy |
Inferno | Common | DR2-EN019 | $0.35 | Buy |
Desertapir | Common | DR2-EN181 | $0.49 | Buy |
Sand Gambler | Common | DR2-EN182 | $0.43 | Buy |
Lekunga | Rare | DR2-EN027 | $0.78 | Buy |
Armor Break | Common | DR2-EN167 | $0.10 | Buy |
Lord Poison | Common | DR2-EN028 | $0.96 | Buy |
Beckoning Light | Common | DR2-EN165 | $0.20 | Buy |
Ninjitsu Art of Transformation | Common | DR2-EN164 | $0.14 | Buy |
Solar Ray | Common | DR2-EN163 | $0.15 | Buy |
Bowganian | Common | DR2-EN029 | $0.20 | Buy |
Talisman of Spell Sealing | Common | DR2-EN161 | $0.11 | Buy |
Light of Judgment | Common | DR2-EN160 | $0.05 | Buy |
Micro Ray | Common | DR2-EN159 | $0.15 | Buy |
Backfire | Common | DR2-EN158 | $0.19 | Buy |
Goblin Thief | Common | DR2-EN157 | $0.79 | Buy |
Talisman of Trap Sealing | Common | DR2-EN156 | $0.19 | Buy |
Earthquake | Common | DR2-EN155 | $0.15 | Buy |
Fuhma Shuriken | Common | DR2-EN031 | $0.40 | Buy |
Weapon Change | Common | DR2-EN153 | $0.11 | Buy |
Order to Smash | Common | DR2-EN223 | $0.19 | Buy |
3-Hump Lacooda | Common | DR2-EN183 | $0.14 | Buy |
Absorbing Kid from the Sky | Common | DR2-EN185 | $0.28 | Buy |
Big Koala | Common | DR2-EN004 | $0.70 | Buy |
Thousand Energy | Common | DR2-EN210 | $0.33 | Buy |
Spirit of the Pot of Greed | Common | DR2-EN009 | $0.49 | Buy |
Gale Lizard | Common | DR2-EN008 | $0.20 | Buy |
Enchanting Fitting Room | Common | DR2-EN206 | $0.44 | Buy |
The Law of the Normal | Common | DR2-EN207 | $0.56 | Buy |
Des Kangaroo | Common | DR2-EN005 | $0.94 | Buy |
Delta Attacker | Common | DR2-EN209 | $0.29 | Buy |
Triangle Power | Common | DR2-EN211 | $0.24 | Buy |
Chopman the Desperate Outlaw | Common | DR2-EN010 | $0.20 | Buy |
The Third Sarcophagus | Common | DR2-EN212 | $0.48 | Buy |
The Second Sarcophagus | Common | DR2-EN213 | $0.39 | Buy |
The First Sarcophagus | Super Rare | DR2-EN214 | $0.77 | Buy |
Dora of Fate | Common | DR2-EN215 | $0.21 | Buy |
Judgment of the Desert | Common | DR2-EN216 | $0.18 | Buy |
Human-Wave Tactics | Common | DR2-EN217 | $0.78 | Buy |
Blessings of the Nile | Common | DR2-EN203 | $0.13 | Buy |
Soul Reversal | Common | DR2-EN201 | $0.10 | Buy |
Elephant Statue of Blessing | Common | DR2-EN186 | $0.19 | Buy |
Regenerating Mummy | Common | DR2-EN192 | $0.25 | Buy |
Elephant Statue of Disaster | Common | DR2-EN187 | $0.20 | Buy |
Wild Nature's Release | Rare | DR2-EN033 | $0.46 | Buy |
Soul Tiger | Common | DR2-EN003 | $0.60 | Buy |
Chaos Necromancer | Common | DR2-EN017 | $0.24 | Buy |
Grave Protector | Common | DR2-EN190 | $0.20 | Buy |
Witch Doctor of Chaos | Common | DR2-EN016 | $0.20 | Buy |
Coach Goblin | Common | DR2-EN015 | $0.20 | Buy |
Dust Barrier | Common | DR2-EN200 | $0.23 | Buy |
Man-Thro' Tro' | Common | DR2-EN194 | $0.20 | Buy |
D.D. Scout Plane | Rare | DR2-EN012 | $0.61 | Buy |
Emissary of the Oasis | Common | DR2-EN196 | $0.42 | Buy |
Sasuke Samurai #3 | Common | DR2-EN011 | $0.49 | Buy |
Order to Charge | Common | DR2-EN198 | $0.44 | Buy |
Sword of the Soul-Eater | Common | DR2-EN199 | $0.10 | Buy |
Spirit Caller | Common | DR2-EN188 | $0.38 | Buy |
Dark Driceratops | Common | DR2-EN074 | $0.24 | Buy |
Burst Stream of Destruction | Super Rare | DR2-EN150 | $0.86 | Buy |
Jade Insect Whistle | Common | DR2-EN101 | $0.20 | Buy |
Neo Bug | Common | DR2-EN059 | $0.50 | Buy |
Mad Dog of Darkness | Common | DR2-EN058 | $0.25 | Buy |
Salvage | Common | DR2-EN097 | $0.72 | Buy |
Ultra Evolution Pill | Common | DR2-EN098 | $0.24 | Buy |
Multiplication of Ants | Common | DR2-EN099 | $0.71 | Buy |
Earth Chant | Common | DR2-EN100 | $0.25 | Buy |
Destruction Ring | Common | DR2-EN102 | $0.20 | Buy |
Stray Lambs | Rare | DR2-EN093 | $0.40 | Buy |
Fiend's Hand Mirror | Common | DR2-EN103 | $0.16 | Buy |
Energy Drain | Common | DR2-EN055 | $0.24 | Buy |
A Hero Emerges | Common | DR2-EN105 | $0.25 | Buy |
Self-Destruct Button | Common | DR2-EN106 | $0.49 | Buy |
Curse of Darkness | Rare | DR2-EN107 | $0.72 | Buy |
Begone, Knave! | Common | DR2-EN108 | $0.10 | Buy |
Smashing Ground | Common | DR2-EN094 | $0.50 | Buy |
Gryphon's Feather Duster | Common | DR2-EN092 | $0.43 | Buy |
Robbin' Zombie | Rare | DR2-EN110 | $0.48 | Buy |
Enraged Battle Ox | Common | DR2-EN071 | $0.25 | Buy |
Balloon Lizard | Common | DR2-EN073 | $0.24 | Buy |
Anti-Aircraft Flower | Common | DR2-EN077 | $0.22 | Buy |
Prickle Fairy | Common | DR2-EN078 | $0.39 | Buy |
Pinch Hopper | Common | DR2-EN079 | $0.47 | Buy |
Skull-Mark Ladybug | Common | DR2-EN080 | $0.69 | Buy |
Don Turtle | Common | DR2-EN072 | $0.25 | Buy |
Sacred Crane | Common | DR2-EN070 | $0.99 | Buy |
Sea Serpent Warrior of Darkness | Common | DR2-EN060 | $0.41 | Buy |
Gora Turtle of Illusion | Common | DR2-EN067 | $0.25 | Buy |
Molten Zombie | Common | DR2-EN065 | $0.19 | Buy |
The Thing in the Crater | Common | DR2-EN064 | $0.83 | Buy |
Burning Algae | Common | DR2-EN063 | $0.55 | Buy |
Blazing Inpachi | Common | DR2-EN062 | $0.19 | Buy |
Manju of the Ten Thousand Hands | Common | DR2-EN089 | $0.87 | Buy |
Getsu Fuhma | Common | DR2-EN090 | $0.25 | Buy |
DNA Transplant | Common | DR2-EN109 | $0.28 | Buy |
Zero Gravity | Common | DR2-EN053 | $0.20 | Buy |
Hyper Hammerhead | Common | DR2-EN075 | $0.20 | Buy |
Two Thousand Needles | Common | DR2-EN139 | $0.19 | Buy |
Sonic Jammer | Common | DR2-EN133 | $0.38 | Buy |
Thunder Crash | Common | DR2-EN043 | $0.08 | Buy |
Primal Seed | Common | DR2-EN042 | $0.49 | Buy |
Atomic Firefly | Common | DR2-EN136 | $0.64 | Buy |
Recycle | Common | DR2-EN041 | $0.45 | Buy |
Piranha Army | Common | DR2-EN138 | $0.29 | Buy |
Disc Fighter | Common | DR2-EN140 | $0.25 | Buy |
KA-2 Des Scissors | Common | DR2-EN131 | $0.85 | Buy |
Arcane Archer of the Forest | Common | DR2-EN141 | $0.15 | Buy |
D.D. Borderline | Common | DR2-EN040 | $0.28 | Buy |
Goblin King | Common | DR2-EN143 | $0.22 | Buy |
Chaos Greed | Common | DR2-EN038 | $0.19 | Buy |
White Magician Pikeru | Common | DR2-EN145 | $0.78 | Buy |
Yellow Luster Shield | Common | DR2-EN037 | $0.71 | Buy |
Chaos End | Common | DR2-EN036 | $0.62 | Buy |
Needle Burrower | Rare | DR2-EN132 | $0.40 | Buy |
Dimension Distortion | Common | DR2-EN044 | $0.30 | Buy |
Chain Disappearance | Rare | DR2-EN052 | $0.58 | Buy |
The Agent of Creation - Venus | Common | DR2-EN120 | $0.24 | Buy |
Spatial Collapse | Common | DR2-EN051 | $0.22 | Buy |
Sealmaster Meisei | Common | DR2-EN115 | $0.20 | Buy |
Mystical Shine Ball | Common | DR2-EN116 | $0.67 | Buy |
Metal Armored Bug | Common | DR2-EN117 | $0.20 | Buy |
Tower of Babel | Common | DR2-EN050 | $0.10 | Buy |
The Agent of Wisdom - Mercury | Common | DR2-EN119 | $0.18 | Buy |
The Agent of Force - Mars | Common | DR2-EN121 | $0.54 | Buy |
Soul Absorption | Common | DR2-EN046 | $0.78 | Buy |
Cursed Seal of the Forbidden Spell | Common | DR2-EN049 | $0.40 | Buy |
Blasting the Ruins | Common | DR2-EN048 | $0.26 | Buy |
The Kick Man | Common | DR2-EN124 | $0.10 | Buy |
Vampire Lady | Common | DR2-EN125 | $0.50 | Buy |
Big Burn | Super Rare | DR2-EN047 | $0.48 | Buy |
Rocket Jumper | Common | DR2-EN127 | $0.20 | Buy |
Avatar of The Pot | Common | DR2-EN128 | $0.65 | Buy |
Ojama Delta Hurricane!! | Common | DR2-EN034 | $0.48 | Buy |
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
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Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up Warrior of Zera on your side of the field as a Tribute while The Sanctuary in the Sky is on the field. If The Sanctuary in the Sky is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent''s side of the field.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent''s side of the field to the owner''s hand.
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If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus. When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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Your opponent can not activate Quick-Play Spell Cards.
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FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
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Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK then this card. You can only use this effect once per turn.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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You can Special Summon an opponent''s monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
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Tribute 1 monster on your side of the field and select its ATK or DEF. Increase your Life Points by the same amount.
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Declare 1 card name. Look at your opponent''s hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn''t have the declared card in his/her hand, remove 1 random card in your hand from play.
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In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
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Change all face-up Level 4 or higher monsters to Defense Position.
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When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
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A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
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During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard.
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As long as Umi remains face-up on the field, this card can attack your opponent''s Life Points directly.
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This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent''s Life Points directly.
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While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
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As long as Umi remains face-up on the field, this card can attack twice during the same Battle Phase.
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If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
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You do not have to pay any Life Points to activate a Spell Card.
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When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
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As long as Umi remains face-up on the field, this card is unaffected by any Spell Cards.
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While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control The Sanctuary in the Sky, this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
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While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
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Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
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Your opponent cannot draw cards except during Draw Phases.
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Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
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Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
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This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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Offer 1 Torpedo Fish on your side of the field as a Tribute to destory 1 monster on the field. Offer 1 Cannonball Spear Shellfish on your side of the field as a Tribute to destory 1 Spell or Trap Card on the field.
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As long as Umi remains face-up on the field, this card is unaffected by any Spell Cards.
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This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
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This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
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When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
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Destroy any monster that inflicts Battle Damage to a player''s Life Points by attacking Directly.
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Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
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The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
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Return 1 monster on the field to its owner's hand.
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You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
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He''s one of the Ojama Trio. It''s said that he butts in by any means necessary. It''s also said that when the three are together, something happens.
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A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
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As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculations is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
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Double any Battle Damage your opponent takes when they attack this monster.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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When you activate this card, pay any multiple of 1000 Life Points. None of your opponent''s monsters with ATK equal to or less than the Life Points you paid can attack.
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While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
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Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
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An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
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He''s one of the Ojama Trio. It''s said that he butts in by any means necessary. It''s also said that when the three are together, something happens.
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Image may be a different printing.
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
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This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
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During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
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All monsters on your side of the field are changed to face-up Defense Position.
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Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
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Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
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A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
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An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
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When this card inflicts Battle Damage to your opponent''s Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
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Image may be a different printing.
When this card inflicts Battle Damage to your opponent''s Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
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FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir.
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Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent''s side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
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Image may be a different printing.
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
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Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
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You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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Inflict 500 points of damage to your opponent''s Life Points and increase your Life Points by 500 points.
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You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.
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Image may be a different printing.
This card can only be used to equip a monster that includes Ninja in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent''s Life Points.
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Once during each of your Standby Phases, you can pay 700 Life Points to activate this card''s effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent''s next turn. When this card is destroyed, the effect is negated.
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Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap cards on your opponent''s side of the field.
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If there are 3 face-up 3-Hump Lacooda cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
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Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
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When this card is in face-up Attack Position on the field, is a player activates Pot of Greed, he/she can draw 1 more card.
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FLIP: Select 1 Monster Card on your opponent''s side of the field and return it to its owner''s hand.
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Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
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You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
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When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculations is applied normally.
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You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent''s Life Points directly during the turn this card is activated.
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Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
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When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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During each of your opponent''s End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus, The Third Sarcophagus. If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 Spirit of the Pharaoh from your hand or Deck.
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You can only activate this card during your opponent''s turn. Select 1 face-up monster on your opponent''s side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent''s Life Points equal to the Level of the selected monster x 500 points.
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The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.
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During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
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Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
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Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
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Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it.
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The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn''t want to run into in a dark alley.
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The ATK of this card is the number of Monster Cards in your Graveyard x 300.
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As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner''s Deck instead of being sent to the Graveyard. The Deck is then shuffled.
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FLIP: Select 1 Monster Card from you or your opponent''s Graveyard. Remove it from play.
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As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
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Face-up Normal Monsters on the field are unaffected by your opponent''s Spell Cards. This card is destroyed during the second Standby Phase after activation.
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Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent''s Life Points.
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If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
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As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent can not select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
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When this card inflicts Battle Damage to your opponent''s Life Points, your opponent draws until his/her hand has 7 cards.
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Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent''s side of the field.
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You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
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FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
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Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
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Image may be a different printing.
Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
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Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon.
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This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
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Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players'' Life Points.
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Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Switch the opponent''s Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
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Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent''s hand x 200 points until the End Phase.
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When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
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You can only activate this card when your Life Points are lower than your opponent''s Life Points and the difference is 7000 points or more. Both player''s Life Points become 0.
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Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
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When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
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Each time 1 monster on your side of the field inflicts Battle Damage to your opponent''s Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.
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Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent''s Life Points.
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While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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When this card is sent to the Graveyard, Increase your Life Points by 1000 points.
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When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of Don Turtle(s) from your hand.
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When this card is Special Summoned, the controller of this card draws 1 card.
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A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
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Negate the effect of Spell and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.
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When this card is Special Summoned from the Graveyard: Draw 1 card.
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When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
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When this card is sent to the Graveyard, increase your opponent''s Life Points by 1000 points.
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Image may be a different printing.
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
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If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
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Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
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Change the battle positions of all face-up monsters on the field.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
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FLIP: You opponent cannot activate any Spell Cards until the End Phase of the next turn.
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Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
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If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.
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When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
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The Battle Damage this card inflicts by attacking your opponent''s Life Points directly is doubled.
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If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card''s effect without applying Damage Calculation.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent''s Life Points equal to the Level of the destroyed monster x 500 points.
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This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field
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When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
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While there is another Fiend-Type monster on your side of the field, this card cannot be attacked. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
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You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
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During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
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Increase the DEF of all monsters on your side of the field by 300 points.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent''s Life Points equal to the Level of the destroyed monster x 500 points.
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You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
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When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
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Pay 500 Life Points to select 1 Mystical Shine Ball from your hand or Deck, and Special Summon it to your side of the field.
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You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
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One of the few people who has a good command of Talismans. His history is a mystery.
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A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
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Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
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If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
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This card is unaffected by any Spell Cards. While The Sanctuary in the Sky is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
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Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.
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When a Spell Card is activated: Discard 1 Spell; negate the activation and if you do, destroy it, and if you do that, your opponent can not activate Spell Cards With That name for the rest of this Duel.
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You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent''s Life Points.
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When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
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When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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If the only cards on your opponent''s side of the field are Defense Position monsters, this card can attack your opponent''s Life Points directly.
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Send 1 Pot of Greed from your hand to the Graveyard to draw 3 cards from your Deck.
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You can only activate this card while Ojama Green, Ojama Yellow and Ojama Black are face-up on your side of the field. Destroy all cards on your opponent''s side of the field.