Card Name | Rarity | Number | Dark Revelation Volume 1 Lowest Price (NM) |
|
---|---|---|---|---|
Dark Paladin | Ultra Rare | DR1-EN160 | $36.82 | Buy |
Lava Golem | Ultra Rare | DR1-EN051 | $23.99 | Buy |
Breaker the Magical Warrior | Ultra Rare | DR1-EN126 | $16.19 | Buy |
Exodia Necross | Super Rare | DR1-EN182 | $13.80 | Buy |
Tribe-Infecting Virus | Rare | DR1-EN131 | $10.13 | Buy |
Dark Flare Knight | Super Rare | DR1-EN179 | $9.10 | Buy |
Metamorphosis | Common | DR1-EN038 | $8.98 | Buy |
Skull Archfiend of Lightning | Ultra Rare | DR1-EN235 | $8.08 | Buy |
Spell Canceller | Ultra Rare | DR1-EN075 | $7.00 | Buy |
Amazoness Swords Woman | Super Rare | DR1-EN116 | $7.97 | Buy |
D.D. Warrior Lady | Super Rare | DR1-EN189 | $6.00 | Buy |
Reaper on the Nightmare | Rare | DR1-EN026 | $6.94 | Buy |
Chaos Command Magician | Super Rare | DR1-EN123 | $6.00 | Buy |
Nightmare Wheel | Ultra Rare | DR1-EN055 | $4.45 | Buy |
Shinato, King of a Higher Plane | Super Rare | DR1-EN178 | $4.50 | Buy |
Magical Scientist | Rare | DR1-EN128 | $4.49 | Buy |
XYZ-Dragon Cannon | Ultra Rare | DR1-EN107 | $5.48 | Buy |
Paladin of White Dragon | Super Rare | DR1-EN081 | $5.48 | Buy |
XY-Dragon Cannon | Rare | DR1-EN106 | $4.44 | Buy |
Dark Master - Zorc | Super Rare | DR1-EN244 | $4.15 | Buy |
Metalsilver Armor | Common | DR1-EN092 | $4.47 | Buy |
Mirage Knight | Super Rare | DR1-EN180 | $5.19 | Buy |
Reversal Quiz | Common | DR1-EN040 | $2.12 | Buy |
Byser Shock | Ultra Rare | DR1-EN052 | $2.99 | Buy |
Gyaku-Gire Panda | Common | DR1-EN183 | $2.18 | Buy |
Kaiser Glider | Ultra Rare | DR1-EN213 | $2.74 | Buy |
XZ-Tank Cannon | Rare | DR1-EN108 | $2.49 | Buy |
Berserk Dragon | Super Rare | DR1-EN181 | $2.98 | Buy |
Skilled Dark Magician | Rare | DR1-EN120 | $3.08 | Buy |
Reflect Bounder | Super Rare | DR1-EN174 | $2.23 | Buy |
Des Koala | Rare | DR1-EN132 | $2.90 | Buy |
Royal Tribute | Common | DR1-EN039 | $2.71 | Buy |
Judgment of Anubis | Ultra Rare | DR1-EN267 | $2.98 | Buy |
Spirit Reaper | Rare | DR1-EN024 | $3.95 | Buy |
Mystical Knight of Jackal | Super Rare | DR1-EN017 | $2.98 | Buy |
Necrovalley | Super Rare | DR1-EN032 | $3.70 | Buy |
A Cat of Ill Omen | Common | DR1-EN018 | $1.69 | Buy |
Oppressed People | Common | DR1-EN057 | $1.89 | Buy |
Question | Super Rare | DR1-EN053 | $1.81 | Buy |
Final Countdown | Common | DR1-EN253 | $2.02 | Buy |
Helpoemer | Super Rare | DR1-EN006 | $3.00 | Buy |
Skill Drain | Rare | DR1-EN211 | $1.98 | Buy |
Double Spell | Ultra Rare | DR1-EN161 | $1.29 | Buy |
Thunder of Ruler | Common | DR1-EN097 | $1.95 | Buy |
Raigeki Break | Common | DR1-EN044 | $1.62 | Buy |
Tsukuyomi | Common | DR1-EN237 | $1.62 | Buy |
Pandemonium | Rare | DR1-EN256 | $0.61 | Buy |
Coffin Seller | Super Rare | DR1-EN041 | $1.40 | Buy |
Dark Room of Nightmare | Common | DR1-EN030 | $1.75 | Buy |
Secret Barrel | Common | DR1-EN101 | $1.84 | Buy |
Mustering of the Dark Scorpions | Common | DR1-EN255 | $0.19 | Buy |
Archfiend's Oath | Common | DR1-EN254 | $0.26 | Buy |
Guardian Grarl | Rare | DR1-EN169 | $1.25 | Buy |
Altar for Tribute | Common | DR1-EN257 | $0.14 | Buy |
Blindly Loyal Goblin | Common | DR1-EN184 | $0.25 | Buy |
Agido | Common | DR1-EN242 | $0.25 | Buy |
Despair from the Dark | Common | DR1-EN185 | $0.20 | Buy |
Maju Garzett | Common | DR1-EN186 | $0.39 | Buy |
Fear from the Dark | Rare | DR1-EN187 | $0.19 | Buy |
Battle-Scarred | Common | DR1-EN259 | $0.13 | Buy |
Cestus of Dagla | Common | DR1-EN252 | $0.20 | Buy |
Dark Scorpion - Chick the Yellow | Common | DR1-EN188 | $0.18 | Buy |
Checkmate | Common | DR1-EN251 | $0.20 | Buy |
Thousand Needles | Common | DR1-EN190 | $0.17 | Buy |
Shinato's Ark | Common | DR1-EN191 | $0.48 | Buy |
A Deal with Dark Ruler | Common | DR1-EN192 | $0.20 | Buy |
Contract with Exodia | Common | DR1-EN193 | $0.49 | Buy |
Frozen Soul | Common | DR1-EN258 | $0.09 | Buy |
Spell Vanishing | Rare | DR1-EN263 | $0.24 | Buy |
Dark Scorpion Combination | Common | DR1-EN260 | $0.13 | Buy |
Guardian Elma | Common | DR1-EN167 | $0.20 | Buy |
Remove Brainwashing | Common | DR1-EN156 | $0.20 | Buy |
Disarmament | Common | DR1-EN157 | $0.10 | Buy |
Anti-Spell | Common | DR1-EN158 | $0.24 | Buy |
The Spell Absorbing Life | Common | DR1-EN159 | $0.20 | Buy |
Blast Held by a Tribute | Ultra Rare | DR1-EN266 | $0.99 | Buy |
Diffusion Wave-Motion | Ultra Rare | DR1-EN162 | $0.49 | Buy |
Battle Footballer | Common | DR1-EN163 | $0.20 | Buy |
Nin-Ken Dog | Common | DR1-EN164 | $0.19 | Buy |
Acrobat Monkey | Common | DR1-EN165 | $0.20 | Buy |
Arsenal Summoner | Common | DR1-EN166 | $0.25 | Buy |
Guardian Ceal | Rare | DR1-EN168 | $0.65 | Buy |
Different Dimension Dragon | Super Rare | DR1-EN177 | $0.49 | Buy |
Guardian Baou | Common | DR1-EN170 | $0.25 | Buy |
Ray of Hope | Common | DR1-EN265 | $0.10 | Buy |
Sakuretsu Armor | Common | DR1-EN264 | $0.49 | Buy |
Guardian Kay'est | Common | DR1-EN171 | $0.24 | Buy |
Guardian Tryce | Common | DR1-EN172 | $0.10 | Buy |
Cyber Raider | Common | DR1-EN173 | $0.25 | Buy |
Dice Re-Roll | Common | DR1-EN262 | $0.50 | Buy |
Little-Winguard | Common | DR1-EN175 | $0.20 | Buy |
Archfiend's Roar | Common | DR1-EN261 | $0.20 | Buy |
Des Feral Imp | Common | DR1-EN176 | $0.20 | Buy |
Butterfly Dagger - Elma | Rare | DR1-EN194 | $0.72 | Buy |
Falling Down | Common | DR1-EN250 | $0.35 | Buy |
Shooting Star Bow - Ceal | Common | DR1-EN195 | $0.41 | Buy |
Incandescent Ordeal | Common | DR1-EN247 | $0.20 | Buy |
Dark Scorpion - Gorg the Strong | Common | DR1-EN222 | $0.13 | Buy |
Dark Scorpion - Meanae the Thorn | Common | DR1-EN223 | $0.19 | Buy |
Outstanding Dog Marron | Common | DR1-EN224 | $0.24 | Buy |
Great Maju Garzett | Common | DR1-EN225 | $1.00 | Buy |
Iron Blacksmith Kotetsu | Common | DR1-EN226 | $0.25 | Buy |
Goblin of Greed | Common | DR1-EN227 | $0.20 | Buy |
Mefist the Infernal General | Common | DR1-EN228 | $0.14 | Buy |
Vilepawn Archfiend | Common | DR1-EN229 | $0.18 | Buy |
Contract with the Abyss | Common | DR1-EN248 | $0.58 | Buy |
Shadowknight Archfiend | Common | DR1-EN230 | $0.35 | Buy |
Dragged Down into the Grave | Common | DR1-EN246 | $0.33 | Buy |
Pandemonium Watchbear | Common | DR1-EN220 | $0.17 | Buy |
Darkbishop Archfiend | Common | DR1-EN231 | $0.20 | Buy |
Desrook Archfiend | Common | DR1-EN232 | $0.19 | Buy |
Infernalqueen Archfiend | Common | DR1-EN233 | $0.28 | Buy |
Terrorking Archfiend | Super Rare | DR1-EN234 | $0.97 | Buy |
Spell Reproduction | Common | DR1-EN245 | $0.20 | Buy |
Metallizing Parasite - Lunatite | Common | DR1-EN236 | $0.20 | Buy |
Mudora | Rare | DR1-EN238 | $0.24 | Buy |
Legendary Flame Lord | Rare | DR1-EN243 | $0.23 | Buy |
Keldo | Common | DR1-EN239 | $0.15 | Buy |
Kelbek | Common | DR1-EN240 | $0.20 | Buy |
Sasuke Samurai #2 | Common | DR1-EN221 | $0.20 | Buy |
Archfiend Soldier | Common | DR1-EN219 | $0.74 | Buy |
Gravity Axe - Grarl | Common | DR1-EN196 | $0.20 | Buy |
Non-Spellcasting Area | Common | DR1-EN205 | $0.10 | Buy |
Wicked-Breaking Flamberge - Baou | Common | DR1-EN197 | $0.20 | Buy |
Rod of Silence - Kay'est | Common | DR1-EN198 | $0.35 | Buy |
Cost Down | Ultra Rare | DR1-EN215 | $1.30 | Buy |
Zolga | Common | DR1-EN241 | $0.19 | Buy |
Twin Swords of Flashing Light - Tryce | Common | DR1-EN199 | $0.57 | Buy |
Precious Cards from Beyond | Common | DR1-EN200 | $0.39 | Buy |
Rod of the Mind's Eye | Common | DR1-EN201 | $0.06 | Buy |
Fairy of the Spring | Common | DR1-EN202 | $0.20 | Buy |
Token Thanksgiving | Common | DR1-EN203 | $0.34 | Buy |
Kaiser Colosseum | Common | DR1-EN086 | $1.30 | Buy |
Morale Boost | Common | DR1-EN204 | $0.20 | Buy |
Different Dimension Gate | Rare | DR1-EN206 | $0.10 | Buy |
Ojama Green | Common | DR1-EN218 | $0.50 | Buy |
Final Attack Orders | Common | DR1-EN207 | $0.14 | Buy |
Contract with the Dark Master | Common | DR1-EN249 | $0.30 | Buy |
Staunch Defender | Common | DR1-EN208 | $0.15 | Buy |
Ojama Trio | Common | DR1-EN209 | $0.96 | Buy |
Arsenal Robber | Common | DR1-EN210 | $0.10 | Buy |
Really Eternal Rest | Common | DR1-EN212 | $0.10 | Buy |
Exhausting Spell | Common | DR1-EN153 | $0.19 | Buy |
Interdimensional Matter Transporter | Ultra Rare | DR1-EN214 | $1.09 | Buy |
Gagagigo | Common | DR1-EN216 | $0.68 | Buy |
D.D. Trainer | Common | DR1-EN217 | $0.19 | Buy |
Miracle Restoring | Common | DR1-EN155 | $0.20 | Buy |
Master Kyonshee | Common | DR1-EN001 | $0.10 | Buy |
Dramatic Rescue | Rare | DR1-EN152 | $0.25 | Buy |
Y-Dragon Head | Rare | DR1-EN060 | $0.69 | Buy |
Barrel Behind the Door | Rare | DR1-EN043 | $0.94 | Buy |
Narrow Pass | Common | DR1-EN045 | $0.08 | Buy |
Disturbance Strategy | Common | DR1-EN046 | $0.20 | Buy |
Trap of Board Eraser | Common | DR1-EN047 | $0.05 | Buy |
Rite of Spirit | Common | DR1-EN048 | $0.69 | Buy |
Non Aggression Area | Common | DR1-EN049 | $0.81 | Buy |
D. Tribe | Common | DR1-EN050 | $0.05 | Buy |
Rope of Life | Rare | DR1-EN054 | $0.19 | Buy |
People Running About | Common | DR1-EN056 | $0.25 | Buy |
United Resistance | Common | DR1-EN058 | $0.22 | Buy |
X-Head Cannon | Rare | DR1-EN059 | $0.38 | Buy |
Z-Metal Tank | Rare | DR1-EN061 | $0.66 | Buy |
Banner of Courage | Common | DR1-EN037 | $0.20 | Buy |
Dark Blade | Common | DR1-EN062 | $0.20 | Buy |
Pitch-Dark Dragon | Common | DR1-EN063 | $0.61 | Buy |
Kiryu | Common | DR1-EN064 | $0.10 | Buy |
Decayed Commander | Common | DR1-EN065 | $0.15 | Buy |
Zombie Tiger | Common | DR1-EN066 | $0.15 | Buy |
Giant Orc | Common | DR1-EN067 | $0.94 | Buy |
Second Goblin | Common | DR1-EN068 | $0.16 | Buy |
Des Dendle | Common | DR1-EN070 | $0.15 | Buy |
Burning Beast | Common | DR1-EN071 | $0.15 | Buy |
Freezing Beast | Common | DR1-EN072 | $0.17 | Buy |
Union Rider | Common | DR1-EN073 | $0.19 | Buy |
D.D. Crazy Beast | Common | DR1-EN074 | $0.20 | Buy |
Curse of Aging | Common | DR1-EN042 | $0.06 | Buy |
Terraforming | Common | DR1-EN036 | $0.48 | Buy |
Helping Robo For Combat | Common | DR1-EN077 | $0.08 | Buy |
Gravekeeper's Assailant | Common | DR1-EN015 | $0.15 | Buy |
Inpachi | Common | DR1-EN003 | $0.15 | Buy |
Dark Jeroid | Rare | DR1-EN004 | $0.25 | Buy |
Newdoria | Rare | DR1-EN005 | $0.56 | Buy |
Gravekeeper's Spy | Common | DR1-EN007 | $0.56 | Buy |
Gravekeeper's Curse | Common | DR1-EN008 | $0.20 | Buy |
Gravekeeper's Guard | Common | DR1-EN009 | $0.63 | Buy |
Gravekeeper's Spear Soldier | Common | DR1-EN010 | $0.20 | Buy |
Gravekeeper's Vassal | Common | DR1-EN011 | $0.20 | Buy |
Gravekeeper's Watcher | Common | DR1-EN012 | $0.19 | Buy |
Gravekeeper's Chief | Rare | DR1-EN013 | $0.20 | Buy |
Gravekeeper's Cannonholder | Common | DR1-EN014 | $0.10 | Buy |
A Man with Wdjat | Common | DR1-EN016 | $0.20 | Buy |
Dark Snake Syndrome | Common | DR1-EN035 | $0.24 | Buy |
Yomi Ship | Common | DR1-EN019 | $0.14 | Buy |
Winged Sage Falcos | Common | DR1-EN020 | $0.15 | Buy |
An Owl of Luck | Common | DR1-EN021 | $0.49 | Buy |
Charm of Shabti | Common | DR1-EN022 | $0.18 | Buy |
Cobra Jar | Common | DR1-EN023 | $0.54 | Buy |
Nightmare Horse | Common | DR1-EN025 | $0.30 | Buy |
Dark Designator | Common | DR1-EN027 | $0.15 | Buy |
Card Shuffle | Common | DR1-EN028 | $0.20 | Buy |
Reasoning | Common | DR1-EN029 | $0.94 | Buy |
Different Dimension Capsule | Common | DR1-EN031 | $0.24 | Buy |
Buster Rancher | Common | DR1-EN033 | $0.20 | Buy |
Hieroglyph Lithograph | Common | DR1-EN034 | $0.14 | Buy |
Neko Mane King | Common | DR1-EN076 | $0.72 | Buy |
Dimension Jar | Common | DR1-EN078 | $0.19 | Buy |
Amazoness Archers | Super Rare | DR1-EN151 | $0.98 | Buy |
Cat's Ear Tribe | Common | DR1-EN136 | $0.25 | Buy |
Amazoness Tiger | Common | DR1-EN118 | $0.69 | Buy |
Skilled White Magician | Rare | DR1-EN119 | $0.85 | Buy |
Apprentice Magician | Common | DR1-EN121 | $0.25 | Buy |
Old Vindictive Magician | Common | DR1-EN122 | $0.35 | Buy |
Magical Marionette | Common | DR1-EN124 | $0.19 | Buy |
Pixie Knight | Common | DR1-EN125 | $0.21 | Buy |
Magical Plant Mandragola | Common | DR1-EN127 | $0.08 | Buy |
Royal Magical Library | Common | DR1-EN129 | $0.32 | Buy |
Armor Exe | Common | DR1-EN130 | $0.19 | Buy |
Kabazauls | Common | DR1-EN002 | $0.15 | Buy |
Koitsu | Common | DR1-EN135 | $0.57 | Buy |
Ultimate Obedient Fiend | Common | DR1-EN137 | $0.25 | Buy |
Amazoness Fighter | Common | DR1-EN115 | $0.71 | Buy |
Dark Cat with White Tail | Common | DR1-EN138 | $0.20 | Buy |
Amazoness Spellcaster | Common | DR1-EN139 | $0.48 | Buy |
Continuous Destruction Punch | Common | DR1-EN140 | $0.18 | Buy |
Big Bang Shot | Rare | DR1-EN141 | $0.19 | Buy |
Gather Your Mind | Common | DR1-EN142 | $0.10 | Buy |
Mass Driver | Common | DR1-EN143 | $0.41 | Buy |
Senri Eye | Common | DR1-EN144 | $0.05 | Buy |
Emblem of Dragon Destroyer | Common | DR1-EN145 | $0.50 | Buy |
Jar Robber | Common | DR1-EN146 | $0.20 | Buy |
My Body as a Shield | Common | DR1-EN147 | $0.74 | Buy |
Mega Ton Magical Cannon | Common | DR1-EN149 | $0.39 | Buy |
Pitch-Black Power Stone | Common | DR1-EN150 | $0.17 | Buy |
Amazoness Blowpiper | Common | DR1-EN117 | $0.43 | Buy |
Amazoness Paladin | Common | DR1-EN114 | $0.49 | Buy |
Great Phantom Thief | Common | DR1-EN079 | $0.15 | Buy |
Tribute Doll | Common | DR1-EN094 | $0.30 | Buy |
Roulette Barrel | Common | DR1-EN080 | $0.41 | Buy |
White Dragon Ritual | Common | DR1-EN082 | $0.30 | Buy |
Frontline Base | Common | DR1-EN083 | $0.21 | Buy |
Demotion | Common | DR1-EN084 | $0.49 | Buy |
Combination Attack | Common | DR1-EN085 | $0.46 | Buy |
Autonomous Action Unit | Common | DR1-EN087 | $0.30 | Buy |
Poison of the Old Man | Common | DR1-EN088 | $0.44 | Buy |
Ante | Common | DR1-EN089 | $0.20 | Buy |
Dark Core | Common | DR1-EN090 | $0.67 | Buy |
Raregold Armor | Common | DR1-EN091 | $0.76 | Buy |
Kishido Spirit | Common | DR1-EN093 | $0.24 | Buy |
Wave-Motion Cannon | Common | DR1-EN095 | $0.40 | Buy |
Luster Dragon | Common | DR1-EN113 | $0.20 | Buy |
Huge Revolution | Common | DR1-EN096 | $0.98 | Buy |
Spell Shield Type-8 | Super Rare | DR1-EN098 | $0.94 | Buy |
Meteorain | Common | DR1-EN099 | $0.20 | Buy |
Pineapple Blast | Common | DR1-EN100 | $0.12 | Buy |
Physical Double | Common | DR1-EN102 | $0.19 | Buy |
Rivalry of Warlords | Common | DR1-EN103 | $0.96 | Buy |
Formation Union | Common | DR1-EN104 | $0.06 | Buy |
Adhesion Trap Hole | Common | DR1-EN105 | $0.20 | Buy |
YZ-Tank Dragon | Rare | DR1-EN109 | $0.93 | Buy |
Great Angus | Common | DR1-EN110 | $0.20 | Buy |
Aitsu | Common | DR1-EN111 | $0.19 | Buy |
Sonic Duck | Common | DR1-EN112 | $0.24 | Buy |
Magical Merchant | Common | DR1-EN134 | $0.55 | Buy |
Image may be a different printing.
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
Image may be a different printing.
When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
Image may be a different printing.
Effect: Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Image may be a different printing.
Dark Magician + "Flame Swordsman" // Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
Image may be a different printing.
Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
Image may be a different printing.
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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Spirit Reaper + Nightmare Horse This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Spell, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent''s Life Points directly even if there is a monster on your opponent''s side of the field. When this card attacks your opponent''s Life Points directly, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard.
Image may be a different printing.
Negate the effect of a Monster Card that targets this 1 card.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Image may be a different printing.
This card can only be Special Summoned with the Ritual Spell Card Shinato''s Ark. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent''s side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent''s Life Points equal to the original ATK of the destroyed monster.
Image may be a different printing.
Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent''s Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Image may be a different printing.
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
Image may be a different printing.
This monster can only be Ritual Summoned with the Ritual Spell Card White Dragon Ritual. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy
Image may be a different printing.
"X-Head Cannon" + "Y-Dragon Head"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.
Image may be a different printing.
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
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As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
Image may be a different printing.
Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Spell, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent''s current ones.
Image may be a different printing.
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner''s respective hands.
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The ATK of this card increases by 500 points for every monster on your opponent''s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points.
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Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.
Image may be a different printing.
"X-Head Cannon" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
Image may be a different printing.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, inflict damage to your opponent equal to the attacking monster's ATK. Then, destroy this card after damage calculation.
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Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
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When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
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This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
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You can return your opponent''s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
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All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
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FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
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They are oppressed, but believe they will have their freedom someday.
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When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
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Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
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Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
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Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
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Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
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During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend monster(s) is destroyed and sent to the Graveyard, except by battle, that player can select 1 Archfiend monster from their deck to their
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Each time a Monster Card(s) is sent to your opponent's Graveyard, inflict 300 damage to your opponent.
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Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
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Inflict 200 damage to your opponent for each card in their hand and for each card they control.
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You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)
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Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
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Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
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As long as this card remains face-up on the field, control of this card cannot switch.
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When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
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When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
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The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
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When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
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Select 1 Archfiend monster on your side of the field when you activate this card. When the monster''s controller pays Life Points during the Standby Phase for the selected monster, that player''s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
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Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Return 1 card on the field to its owner's hand. // * Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or the bottom of the Deck and return the card there.
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When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
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This card is used to Ritual Summon ''Shinato, King of a Higher Plane''. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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(This card is always treated as an "Archfiend" card.) // If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
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You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.
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You can only activate this card when your opponent''s Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
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Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent''s hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
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You can only activate this card when you have Don Zaloog, Cliff the Trap Remover, Dark Scorpion - Chick the Yellow, Dark Scorpion - Gorg the Strong, and Dark Scorpion - Meanae the Thorn face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent''s Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent''s Life Points directly) becomes 400 points.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
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The control of all monsters on the field returns to the owners.
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Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
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Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
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Activate only when your opponent declares an attack with a Tribute Summoned monster they control. Destroy all Attack Position monsters they control and inflict 1000 damage to your opponent.
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Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
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A Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.
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An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
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FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
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This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
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Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
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When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ·Select 1 equipped Equip Spell Card and destroy it. ·Select 1 equipped Equip Spell Card and equip it to this card.
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Once per turn, during your End Phase: You can change the battle position of this card.
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Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
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FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
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Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
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Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
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Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
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This card is used to Ritual Summon ''Legendary Flame Lord''. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. // * Send 1 card from the top of your opponent's Deck to the Graveyard.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. // * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand.
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When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck.
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The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
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When this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points. When this card inflicts Battle Damage to your opponent''s Life Points, select 1 card from your opponent''s hand randomly and discard it.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
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This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
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The controller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. The Battle Damage this card inflicts to your opponent''s Life Points is halved.
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Both players reveal their hands, each player chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
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As long as this card remains face-up on your side of the field, Pandemonium on your side of the field cannot be destroy by your opponent''s card effects.
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The controller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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The controller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. When a Terrorking Archfiend on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your hand to the Graveyard to Special Summon the Terrorking Archfiend.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.
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You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. Also negate the effect of an Effect Monster that is destryed by this monster in battle.
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Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
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This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
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Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
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An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
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The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
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All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
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Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
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Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
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Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
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When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
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When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
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Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
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Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
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When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
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Each time a player equips an Equip Spell Card, that player''s Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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He''s one of the Ojama Trio. It''s said that he butts in by any means necessary. It''s also said that when the three are together, something happens.
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All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
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This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
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Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
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Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
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Target 1 face-up monster you control; banish that target until the End Phase.
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A poor goblin that was sucked into a different dimension. However, he''s doing his best with his new destiny.
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Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
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You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from y
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Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
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This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
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Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
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Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
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You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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Although they always suffer in silence, they swear an oath to inevitably revolt.
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The people that gather to swear to fight their oppressors. A revolution is coming.
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A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
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Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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All monsters you control gain 200 ATK during your Battle Phase only.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Dark Blade as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Dark Blade as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack your opponent''s Life Points directly this turn.. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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When this monster is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger from your hand. When this card attacks your opponent''s Life Points directly, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Decayed Commander as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent''s monsters, 1 card is randomly selected from your opponent''s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, you can change that monster''s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster destroys 1 of your opponent''s monsters, Special Summon 1 Wicked Plant Token (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Burning Beast as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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You can take a Union Monster that is currently a monster on your opponent''s side of the field, and equip it to this card. This monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changes back to a monster by its own effect.
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A monster destroyed by this monster in battle is removed from play.
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Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent''s side of the field by 500 points until the end of the turn this card is activated.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
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When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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When this monster is Summoned, inflict 500 damage to your opponent.
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FLIP: Select 1 monster your opponent controls and return it to the hand.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Battle Damage this card inflicts to your opponent is treated as Effect Damage instead.
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When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
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You can only control 1 face-up "Gravekeeper's Chief". Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target.
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You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
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When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent''s side of the field and see it. Return the card to its original position.
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Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
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You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
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FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
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Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
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FLIP: Place 1 Poisonous Snake Token (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent''s Life Points.
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This monster can attack your opponent''s Life Points directly even if there is a monster on your opponent''s side of the field.
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Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
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Pay 300 of your own Life Points to shuffle either you or your opponent''s Deck. You can use this effect during your own turn, once per turn.
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
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Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent''s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent''s monster that battles is in Defense Position and its DEF is equal to 2500 or more.
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Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
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During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
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FLIP: Both players can remove from play up to 3 monsters from your opponent''s Graveyard.
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You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are cha
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During the Damage Steps of your opponent''s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
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You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field.
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When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
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FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
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Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Aitsu as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card''s effect, that monster''s ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is eqipped to is destroyed in battle, this card is destroyed instead.)
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This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
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You take no Battle Damage from battles involving this card.
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FLIP: Select 2 Monster Cards on your opponent''s side of the field and 1 Monster Card on your side of the field and return them to their owners'' hands.
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Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.
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When the ATK of an attacking monster on your opponent''s side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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Add 1 Gather Your Mind card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 Gather Your Mind per turn.
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Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent''s Life Points.
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Add 1 Buster Blader from your Deck or your Graveyard to your hand.
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You can only activate this card when Pot of Greed is activated. Negate the effect of the Pot of Greed. You draw 1 card from your Deck.
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Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
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Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent''s side of the field.
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Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
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Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
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This card gains 100 ATK for each "Amazoness" monster you control.
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Each time this card inflicts Battle Damage to your opponent''s Life Points, declare the name of 1 card. Then see your opponent''s hand and discard all copies of the declared card in his/her hand to the Graveyard.
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Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
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Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
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This card is used to Ritual Summon Paladin of White Dragon. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
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Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
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During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Activate 1 of these effects;
- Gain 1200 LP.
- Inflict 800 damage to your opponent.
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Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the players who selected them.
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As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
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Monsters on your side of the field cannot be destroyed in a battle if the monsters'' ATK are equal.
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During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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This card can only be activated during your Main Phase when People Running About, Oppressed People, and United Resistance are face-up on your side of the field. Send all cards in your opponent''s hand to the Graveyard and destroy all cards your opponent controls on the field.
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Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
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You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent''s side of the field than your side, destroy your opponent''s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
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You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field, and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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Select and activate 1 of the following effects: ·Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ·Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
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Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.
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"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
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A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
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FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.