Card Name | Rarity | Number | Dark Beginning 2 Lowest Price (NM) |
|
---|---|---|---|---|
Royal Decree | Super Rare | DB2-EN106 | $24.00 | Buy |
Injection Fairy Lily | Ultra Rare | DB2-EN171 | $21.94 | Buy |
Solemn Judgment | Super Rare | DB2-EN073 | $19.00 | Buy |
Blade Knight | Ultra Rare | DB2-EN034 | $17.99 | Buy |
Perfectly Ultimate Great Moth | Ultra Rare | DB2-EN249 | $16.98 | Buy |
Mirror Force | Super Rare | DB2-EN081 | $17.58 | Buy |
Cannon Soldier | Super Rare | DB2-EN061 | $13.56 | Buy |
Trap Dustshoot | Common | DB2-EN246 | $10.95 | Buy |
Obnoxious Celtic Guard | Ultra Rare | DB2-EN112 | $9.86 | Buy |
Time Wizard | Super Rare | DB2-EN038 | $9.00 | Buy |
The Last Warrior from Another Planet | Super Rare | DB2-EN012 | $9.16 | Buy |
Royal Oppression | Rare | DB2-EN200 | $10.00 | Buy |
Hino-Kagu-Tsuchi | Ultra Rare | DB2-EN182 | $7.48 | Buy |
Cyber-Stein | Rare | DB2-EN100 | $6.98 | Buy |
Tyrant Dragon | Ultra Rare | DB2-EN151 | $7.44 | Buy |
Graceful Charity | Rare | DB2-EN095 | $7.24 | Buy |
Heavy Storm | Super Rare | DB2-EN084 | $6.49 | Buy |
Maiden of the Aqua | Common | DB2-EN211 | $7.23 | Buy |
Don Zaloog | Super Rare | DB2-EN228 | $3.99 | Buy |
Insect Queen | Ultra Rare | DB2-EN123 | $4.71 | Buy |
Dark Balter the Terrible | Rare | DB2-EN125 | $5.12 | Buy |
Swift Gaia the Fierce Knight | Ultra Rare | DB2-EN111 | $5.48 | Buy |
Yamata Dragon | Super Rare | DB2-EN179 | $4.50 | Buy |
Creature Swap | Super Rare | DB2-EN190 | $5.00 | Buy |
Morphing Jar | Rare | DB2-EN104 | $3.25 | Buy |
Kycoo the Ghost Destroyer | Rare | DB2-EN002 | $3.98 | Buy |
Toon Table of Contents | Common | DB2-EN121 | $3.37 | Buy |
Susa Soldier | Super Rare | DB2-EN178 | $3.32 | Buy |
Book of Life | Super Rare | DB2-EN230 | $3.95 | Buy |
Dark Necrofear | Ultra Rare | DB2-EN004 | $4.00 | Buy |
Guardian Sphinx | Ultra Rare | DB2-EN224 | $3.01 | Buy |
Jowgen the Spiritualist | Rare | DB2-EN001 | $3.38 | Buy |
Book of Taiyou | Common | DB2-EN231 | $2.99 | Buy |
Dice Jar | Common | DB2-EN226 | $3.45 | Buy |
Thunder Dragon | Common | DB2-EN058 | $3.40 | Buy |
Fiber Jar | Rare | DB2-EN166 | $3.00 | Buy |
Barrel Dragon | Ultra Rare | DB2-EN072 | $2.99 | Buy |
Catapult Turtle | Super Rare | DB2-EN047 | $3.33 | Buy |
Vampire Lord | Ultra Rare | DB2-EN116 | $4.01 | Buy |
Sangan | Rare | DB2-EN042 | $2.78 | Buy |
Asura Priest | Common | DB2-EN183 | $2.85 | Buy |
Spear Dragon | Super Rare | DB2-EN152 | $1.98 | Buy |
Emergency Provisions | Rare | DB2-EN150 | $2.60 | Buy |
Needle Worm | Common | DB2-EN102 | $2.95 | Buy |
Bad Reaction to Simochi | Common | DB2-EN202 | $0.96 | Buy |
Seven Tools of the Bandit | Super Rare | DB2-EN075 | $1.64 | Buy |
Second Coin Toss | Common | DB2-EN192 | $2.04 | Buy |
Magic Jammer | Super Rare | DB2-EN074 | $1.90 | Buy |
Last Turn | Rare | DB2-EN206 | $1.73 | Buy |
Total Defense Shogun | Super Rare | DB2-EN110 | $2.00 | Buy |
King Tiger Wanghu | Common | DB2-EN207 | $2.10 | Buy |
Airknight Parshath | Super Rare | DB2-EN173 | $2.30 | Buy |
Shining Friendship | Common | DB2-EN089 | $2.35 | Buy |
Fushioh Richie | Ultra Rare | DB2-EN229 | $2.00 | Buy |
Command Knight | Super Rare | DB2-EN114 | $2.56 | Buy |
Convulsion of Nature | Common | DB2-EN193 | $1.34 | Buy |
Ryu Senshi | Rare | DB2-EN139 | $1.97 | Buy |
Dragon's Rage | Common | DB2-EN163 | $0.22 | Buy |
Ominous Fortunetelling | Common | DB2-EN203 | $0.13 | Buy |
The Dragon's Bead | Common | DB2-EN158 | $0.20 | Buy |
Spirit's Invitation | Common | DB2-EN204 | $0.20 | Buy |
Ordeal of a Traveler | Common | DB2-EN239 | $0.61 | Buy |
Bottomless Shifting Sand | Common | DB2-EN240 | $0.10 | Buy |
Mucus Yolk | Common | DB2-EN213 | $0.40 | Buy |
Mirage of Nightmare | Common | DB2-EN233 | $1.24 | Buy |
The Immortal of Thunder | Common | DB2-EN059 | $0.13 | Buy |
Goddess with the Third Eye | Common | DB2-EN097 | $0.87 | Buy |
Witch of the Black Forest | Rare | DB2-EN066 | $0.50 | Buy |
Witch's Apprentice | Common | DB2-EN070 | $0.49 | Buy |
Great Dezard | Super Rare | DB2-EN220 | $1.28 | Buy |
Mysterious Guard | Common | DB2-EN141 | $0.10 | Buy |
Frontier Wiseman | Common | DB2-EN142 | $0.11 | Buy |
The Unhappy Maiden | Common | DB2-EN079 | $0.51 | Buy |
Otohime | Common | DB2-EN181 | $0.24 | Buy |
Toon Masked Sorcerer | Common | DB2-EN120 | $0.49 | Buy |
Toon Gemini Elf | Common | DB2-EN119 | $0.59 | Buy |
Thunder Nyan Nyan | Rare | DB2-EN169 | $0.49 | Buy |
Twin-Headed Thunder Dragon | Common | DB2-EN069 | $1.28 | Buy |
Soul Demolition | Common | DB2-EN135 | $0.20 | Buy |
Royal Command | Rare | DB2-EN014 | $0.24 | Buy |
Needle Wall | Common | DB2-EN245 | $0.18 | Buy |
Graverobber's Retribution | Common | DB2-EN017 | $0.25 | Buy |
Blind Destruction | Common | DB2-EN019 | $0.18 | Buy |
The Emperor's Holiday | Common | DB2-EN020 | $0.10 | Buy |
Destiny Board | Common | DB2-EN021 | $0.34 | Buy |
Robbin' Goblin | Common | DB2-EN080 | $0.25 | Buy |
Magical Thorn | Common | DB2-EN107 | $0.58 | Buy |
Toon Defense | Common | DB2-EN122 | $0.47 | Buy |
Fatal Abacus | Common | DB2-EN133 | $0.10 | Buy |
Skull Lair | Common | DB2-EN016 | $0.65 | Buy |
Blast with Chain | Rare | DB2-EN197 | $0.47 | Buy |
Gemini Elf | Common | DB2-EN094 | $0.48 | Buy |
Axe Raider | Common | DB2-EN092 | $0.48 | Buy |
Bazoo the Soul-Eater | Rare | DB2-EN003 | $0.63 | Buy |
Soul of Purity and Light | Common | DB2-EN005 | $1.40 | Buy |
Miracle Dig | Common | DB2-EN032 | $0.39 | Buy |
Aqua Spirit | Common | DB2-EN006 | $0.42 | Buy |
The Rock Spirit | Common | DB2-EN007 | $0.57 | Buy |
Pyramid Turtle | Rare | DB2-EN225 | $0.50 | Buy |
Shadow Ghoul | Common | DB2-EN055 | $0.48 | Buy |
Toon Goblin Attack Force | Common | DB2-EN117 | $0.53 | Buy |
Exiled Force | Common | DB2-EN143 | $0.49 | Buy |
Marauding Captain | Rare | DB2-EN138 | $1.19 | Buy |
Dream Clown | Common | DB2-EN051 | $0.36 | Buy |
Greenkappa | Common | DB2-EN103 | $0.39 | Buy |
Zombyra the Dark | Common | DB2-EN010 | $0.70 | Buy |
Dark Ruler Ha Des | Ultra Rare | DB2-EN124 | $1.39 | Buy |
Freed the Matchless General | Ultra Rare | DB2-EN137 | $1.32 | Buy |
Yata-Garasu | Common | DB2-EN177 | $1.44 | Buy |
Pharaoh's Treasure | Common | DB2-EN248 | $0.10 | Buy |
Fushi No Tori | Common | DB2-EN184 | $0.25 | Buy |
Curse of Royal | Common | DB2-EN241 | $0.23 | Buy |
Wandering Mummy | Common | DB2-EN219 | $0.23 | Buy |
Dark Spirit of the Silent | Common | DB2-EN013 | $0.39 | Buy |
Tornado Bird | Common | DB2-EN009 | $0.20 | Buy |
Destruction Punch | Common | DB2-EN018 | $0.10 | Buy |
Bark of Dark Ruler | Common | DB2-EN132 | $0.10 | Buy |
Burst Breath | Common | DB2-EN164 | $0.17 | Buy |
Dark Dust Spirit | Common | DB2-EN217 | $0.25 | Buy |
Illusionist Faceless Mage | Common | DB2-EN041 | $0.44 | Buy |
Giant Axe Mummy | Common | DB2-EN223 | $0.20 | Buy |
Royal Keeper | Common | DB2-EN218 | $0.20 | Buy |
Patrician of Darkness | Common | DB2-EN168 | $0.13 | Buy |
Disappear | Common | DB2-EN198 | $0.13 | Buy |
Bubble Crash | Common | DB2-EN199 | $0.18 | Buy |
Birdface | Common | DB2-EN208 | $0.28 | Buy |
Reckless Greed | Common | DB2-EN247 | $0.28 | Buy |
Sasuke Samurai | Rare | DB2-EN216 | $0.26 | Buy |
Princess of Tsurugi | Common | DB2-EN052 | $0.25 | Buy |
Luminous Soldier | Common | DB2-EN113 | $0.27 | Buy |
Dragon Manipulator | Common | DB2-EN145 | $0.10 | Buy |
Shadow Tamer | Common | DB2-EN144 | $0.20 | Buy |
Bottomless Trap Hole | Common | DB2-EN201 | $0.50 | Buy |
Drop Off | Common | DB2-EN205 | $0.47 | Buy |
Horn of Heaven | Rare | DB2-EN076 | $0.25 | Buy |
Dark Scorpion Burglars | Common | DB2-EN227 | $0.32 | Buy |
Needle Ceiling | Common | DB2-EN242 | $0.48 | Buy |
Statue of the Wicked | Rare | DB2-EN243 | $0.27 | Buy |
Warrior Dai Grepher | Common | DB2-EN140 | $0.14 | Buy |
Dark Coffin | Common | DB2-EN244 | $0.22 | Buy |
Riryoku Field | Rare | DB2-EN015 | $0.18 | Buy |
Stamping Destruction | Common | DB2-EN161 | $0.20 | Buy |
Saggi the Dark Clown | Common | DB2-EN039 | $0.24 | Buy |
Crass Clown | Common | DB2-EN050 | $0.47 | Buy |
Heart of Clear Water | Common | DB2-EN186 | $0.39 | Buy |
Fusion Sword Murasame Blade | Common | DB2-EN188 | $0.49 | Buy |
Smoke Grenade of the Thief | Common | DB2-EN189 | $0.52 | Buy |
Hoshiningen | Common | DB2-EN060 | $0.20 | Buy |
Moisture Creature | Common | DB2-EN214 | $0.10 | Buy |
Lord of the Lamp | Common | DB2-EN098 | $0.14 | Buy |
Opticlops | Common | DB2-EN131 | $0.10 | Buy |
Ryu-Kishin Powered | Common | DB2-EN056 | $0.10 | Buy |
Kuriboh | Rare | DB2-EN044 | $0.85 | Buy |
King of Yamimakai | Common | DB2-EN046 | $0.30 | Buy |
The Bistro Butcher | Common | DB2-EN063 | $0.20 | Buy |
Ekibyo Drakmord | Common | DB2-EN031 | $0.19 | Buy |
Dragon Seeker | Common | DB2-EN101 | $0.43 | Buy |
Lesser Fiend | Common | DB2-EN126 | $0.20 | Buy |
Possessed Dark Soul | Common | DB2-EN127 | $0.10 | Buy |
Winged Minion | Common | DB2-EN128 | $0.10 | Buy |
Skull Knight #2 | Common | DB2-EN129 | $0.10 | Buy |
Twin-Headed Wolf | Common | DB2-EN130 | $0.20 | Buy |
Kryuel | Common | DB2-EN209 | $0.10 | Buy |
Jowls of Dark Demise | Common | DB2-EN212 | $0.33 | Buy |
Swarm of Scarabs | Common | DB2-EN221 | $0.49 | Buy |
Swarm of Locusts | Common | DB2-EN222 | $0.52 | Buy |
Great Moth | Common | DB2-EN043 | $0.78 | Buy |
Ring of Magnetism | Rare | DB2-EN082 | $0.25 | Buy |
Cyclon Laser | Common | DB2-EN028 | $0.20 | Buy |
Arsenal Bug | Common | DB2-EN210 | $0.20 | Buy |
Tiger Axe | Common | DB2-EN091 | $0.54 | Buy |
Star Boy | Common | DB2-EN064 | $0.43 | Buy |
Penguin Soldier | Rare | DB2-EN105 | $0.92 | Buy |
Gora Turtle | Common | DB2-EN215 | $0.21 | Buy |
Mystic Horseman | Common | DB2-EN048 | $0.20 | Buy |
Gazelle the King of Mythical Beasts | Common | DB2-EN071 | $0.19 | Buy |
Milus Radiant | Common | DB2-EN065 | $0.46 | Buy |
The Wicked Worm Beast | Common | DB2-EN090 | $0.38 | Buy |
Little Chimera | Common | DB2-EN067 | $0.15 | Buy |
Inaba White Rabbit | Common | DB2-EN176 | $1.00 | Buy |
Battle Steer | Common | DB2-EN037 | $0.14 | Buy |
Rabid Horseman | Common | DB2-EN049 | $0.35 | Buy |
Fiend Skull Dragon | Rare | DB2-EN154 | $0.49 | Buy |
Great Long Nose | Common | DB2-EN180 | $0.45 | Buy |
Two-Headed King Rex | Common | DB2-EN096 | $0.49 | Buy |
Blackland Fire Dragon | Common | DB2-EN036 | $0.44 | Buy |
Baby Dragon | Common | DB2-EN035 | $0.40 | Buy |
Luster Dragon #2 | Common | DB2-EN165 | $0.24 | Buy |
Spirit Ryu | Common | DB2-EN153 | $0.15 | Buy |
Cave Dragon | Common | DB2-EN155 | $0.77 | Buy |
Gray Wing | Common | DB2-EN156 | $0.19 | Buy |
Troop Dragon | Common | DB2-EN157 | $0.25 | Buy |
Twin-Headed Behemoth | Common | DB2-EN174 | $0.20 | Buy |
Thousand Dragon | Common | DB2-EN045 | $0.51 | Buy |
Jirai Gumo | Common | DB2-EN054 | $0.22 | Buy |
Bladefly | Common | DB2-EN068 | $0.20 | Buy |
Tutan Mask | Common | DB2-EN238 | $0.10 | Buy |
Dragon's Gunfire | Common | DB2-EN160 | $0.13 | Buy |
Soul of the Pure | Common | DB2-EN086 | $0.24 | Buy |
Dark-Piercing Light | Common | DB2-EN087 | $0.22 | Buy |
Restructer Revolution | Common | DB2-EN108 | $0.19 | Buy |
Fusion Sage | Common | DB2-EN109 | $0.45 | Buy |
The Puppet Magic of Dark Ruler | Common | DB2-EN134 | $0.22 | Buy |
Double Snare | Common | DB2-EN136 | $0.11 | Buy |
Reinforcement of the Army | Rare | DB2-EN147 | $0.69 | Buy |
Array of Revealing Light | Common | DB2-EN148 | $0.10 | Buy |
The Warrior Returning Alive | Common | DB2-EN149 | $0.10 | Buy |
A Wingbeat of Giant Dragon | Common | DB2-EN159 | $0.23 | Buy |
Maryokutai | Common | DB2-EN011 | $0.10 | Buy |
Block Attack | Common | DB2-EN078 | $0.10 | Buy |
A Legendary Ocean | Common | DB2-EN187 | $0.29 | Buy |
The Secret of the Bandit | Common | DB2-EN194 | $0.10 | Buy |
After the Struggle | Common | DB2-EN195 | $0.10 | Buy |
Magic Reflector | Common | DB2-EN196 | $0.24 | Buy |
Secret Pass to the Treasures | Common | DB2-EN234 | $0.20 | Buy |
Timidity | Common | DB2-EN236 | $0.10 | Buy |
De-Fusion | Common | DB2-EN029 | $0.34 | Buy |
Super Rejuvenation | Common | DB2-EN162 | $0.40 | Buy |
Book of Moon | Common | DB2-EN232 | $0.82 | Buy |
Pyramid Energy | Common | DB2-EN237 | $0.08 | Buy |
Black Illusion Ritual | Common | DB2-EN250 | $0.43 | Buy |
Share the Pain | Common | DB2-EN083 | $0.23 | Buy |
Shield & Sword | Common | DB2-EN077 | $0.25 | Buy |
Mechanicalchaser | Common | DB2-EN093 | $0.49 | Buy |
Kaiser Sea Horse | Common | DB2-EN115 | $0.22 | Buy |
Launcher Spider | Common | DB2-EN057 | $0.20 | Buy |
Machine King | Common | DB2-EN099 | $0.41 | Buy |
Gradius' Option | Common | DB2-EN170 | $0.20 | Buy |
Toon Cannon Soldier | Common | DB2-EN118 | $0.57 | Buy |
Woodland Sprite | Common | DB2-EN172 | $0.20 | Buy |
Dragon Piper | Common | DB2-EN040 | $0.46 | Buy |
Serpentine Princess | Common | DB2-EN167 | $0.13 | Buy |
The Statue of Easter Island | Common | DB2-EN088 | $0.45 | Buy |
Muka Muka | Common | DB2-EN062 | $0.10 | Buy |
Maharaghi | Common | DB2-EN175 | $0.10 | Buy |
Spirit Message "I" | Common | DB2-EN022 | $0.34 | Buy |
Tremendous Fire | Common | DB2-EN053 | $0.61 | Buy |
Spirit Message "N" | Common | DB2-EN023 | $0.44 | Buy |
Spirit Message "A" | Common | DB2-EN024 | $0.39 | Buy |
Spirit Message "L" | Common | DB2-EN025 | $0.44 | Buy |
The Dark Door | Common | DB2-EN026 | $0.48 | Buy |
Vengeful Bog Spirit | Common | DB2-EN033 | $0.85 | Buy |
The A. Forces | Common | DB2-EN146 | $0.23 | Buy |
Spring of Rebirth | Common | DB2-EN185 | $0.10 | Buy |
Spiritual Energy Settle Machine | Common | DB2-EN191 | $0.20 | Buy |
Call of the Mummy | Common | DB2-EN235 | $0.20 | Buy |
Fusion Gate | Rare | DB2-EN030 | $0.93 | Buy |
Spiritualism | Rare | DB2-EN027 | $0.96 | Buy |
Gilasaurus | Common | DB2-EN008 | $0.24 | Buy |
Image may be a different printing.
Image may be a different printing.
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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You can Tribute 1 monster to inflict 500 damage to your opponent.
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You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.*
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This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
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Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field.
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Zombyra the Dark + Maryokutai When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any
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Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
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Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
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During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
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Image may be a different printing.
Image may be a different printing.
As long as this card remains face-up on the field, the field is treated as Umi. (However, there is no increasing or decreasing of ATK/DEF due to Umi's effect.) If there is an active field card on the field, this effect is not applied.
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When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
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Cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
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"""Possessed Dark Soul"" + ""Frontier Wiseman""
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated."
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If this is the only card in your hand, you can Normal Summon it without Tributing.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
Image may be a different printing.
Image may be a different printing.
This card cannot be Special Summoned. This card returns to the owner''s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent''s Life Points is halved.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
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You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
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Flip 1 face-down monster on the field into face-up Attack Position.
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FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
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You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.
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Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
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FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
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As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
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When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
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Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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This card can only be activated during your opponent''s turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners'' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
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This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of the card for damage calculation.
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Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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This card only be Special Summoned from your hand or your Deck by offering 1 Great Dezard that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster r
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
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When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
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During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
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Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
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Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
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At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
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This card may attack your opponent's Life Points directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card
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During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
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FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the Field to the Graveyard.
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You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
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If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
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As long as this card remains face-up on the Field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
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When this monster destroys the following number of monster in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Traps that specifically designat
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FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
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As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
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When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
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You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
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Flip monsters' effects cannot be activated, also their effects are negated.
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During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
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During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
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During your Standby Phase, roll 1 six-sided die once. Destroy any monster whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
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At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If you control the "Spirit Message" cards "I", "N", "A", and "L" in the proper order, you win the Duel. If any "Spirit Message" card or "Destiny Board" you control is removed from the field, all "Spirit Message" cards and "Destiny Board" you control are sent to the Graveyard.
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Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
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When your opponent\'s card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded.
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When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
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As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
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Remove any number of monster cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
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If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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Increase the ATK of this monster by 100 points for each monster in your Graveyard.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
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When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
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FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.
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After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increas
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Negate the activation of a card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
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You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
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Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
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FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.
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When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.
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Manipulates enemy attacks with the power of illusion.
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You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the att
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Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
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You choose the attack targets for your opponent's attacks.
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This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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FLIP: Inflict 500 points of damage to your opponent''s Life Points for each Spell and Trap Card on your opponent''s side of the field.
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If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
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FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
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(This card is always treated as an "Archfiend" card.) // FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
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When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
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The warrior who can manipulate dragons. Nobody knows his mysterious past.
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When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
- Discard 1 random card in their hand.
- Select 1 monster on their side of the field and destroy it.
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Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the Field to the owner's hand.
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If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
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Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
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When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
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As long as this card remains face-up on the Field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
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If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Spell and Trap Cards on your opponent's side of the field.
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A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
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When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck.
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A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
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When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
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As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
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Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
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Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field.
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If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 Skull Knight #2 from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.
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When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.
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FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's Life Points directly.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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This monster can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth is equipped with Cocoon of Evolution.
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This card can only be equipped to a monster on your side of the field. The monster equipped with this card decreases its ATK and DEF by 500 points. In addition, all the monsters on your opponent's side of the field must attack the monster equipped with th
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This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's L
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If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
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Half man and half horse, this monster is known for its extreme speed.
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This monster moves so fast that it looks like an illusion to mortal eyes.
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As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
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This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
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All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
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A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
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Cave Dragon + "Lesser Fiend" // (This card is always treated as an "Archfiend" card.) // A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your oppo
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A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
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Much more than just a child, this dragon is gifted with untapped power.
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You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
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If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot declare an attack.
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When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points.
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When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
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If you control a Dragon-Type monster: Activate 1 of these effects. - Inflict 800 damage to your opponent. - Target 1 face-up monster with 800 or less DEF; destroy that target.
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Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time.
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Inflict 200 points of damage to your opponent''s Life Points for each card in your opponent''s hand.
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Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
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Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
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Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
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The effect of this card can only be applied during your opponent's turn. When your opponent activates a Spell Card, offer this face-up card as a Tribute to negate the activation of the Spell Card and destroy it.
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Select 1 of your opponent's monsters and shift it to Defense Position.
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This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.
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This card can only be activated during Main Phase 1. Select 1 monster on the field. Each time the selected monster inflicts Battle Damage this turn, your opponent randomly discards 1 card.
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This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
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Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
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Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
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During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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You can select and activate 1 of the following effects. -Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. -Increase the DEF of all face-up monsters on your side of t
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This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
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Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
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A hunter that relentlessly pursues its target by order of the Machine King.
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This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
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A mechanical spider with rocket launchers capable of random fire.
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Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
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This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 Gradius on your side of the field. The ATK and DEF of this monster is always the same as the ATK and DEF of the selected Gradius. If the selected Gradius
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
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Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.
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FLIP: Destroys Dragon Capture Jar, and turns all face-up Dragon-type monsters to attack position.
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If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.
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A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
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This card cannot be Special Summoned. This card returns to the owner''s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
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This card can only be placed on the field by the effect of "Destiny Board".
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Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
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This card can only be placed on the field by the effect of "Destiny Board".
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This card can only be placed on the field by the effect of "Destiny Board".
Image may be a different printing.
This card can only be placed on the field by the effect of "Destiny Board".
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Both players can only attack with 1 monster during their respective Battle Phases.
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Image may be a different printing.
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
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Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
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As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of you
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.