Card Name | Rarity | Number | Cybernetic Revolution Lowest Price (NM) |
|
---|---|---|---|---|
Cyber End Dragon (UTR) | Ultimate Rare | CRV-EN036 | $999.89 | Buy |
Cyber Dragon (UTR) | Ultimate Rare | CRV-EN015 | $595.93 | Buy |
Winged Kuriboh LV10 (UTR) | Ultimate Rare | CRV-EN005 | $349.95 | Buy |
Miracle Fusion (UTR) | Ultimate Rare | CRV-EN039 | $329.95 | Buy |
Power Bond (UTR) | Ultimate Rare | CRV-EN037 | $239.95 | Buy |
Cyber Twin Dragon (UTR) | Ultimate Rare | CRV-EN035 | $199.95 | Buy |
Skyscraper (UTR) | Ultimate Rare | CRV-EN048 | $158.95 | Buy |
UFOroid Fighter (UTR) | Ultimate Rare | CRV-EN034 | $79.69 | Buy |
Elemental Hero Bubbleman (UTR) | Ultimate Rare | CRV-EN014 | $52.00 | Buy |
System Down (UTR) | Ultimate Rare | CRV-EN041 | $22.35 | Buy |
Goblin Elite Attack Force (UTR) | Ultimate Rare | CRV-EN020 | $21.00 | Buy |
UFOroid (UTR) | Ultimate Rare | CRV-EN010 | $18.73 | Buy |
Wroughtweiler (UTR) | Ultimate Rare | CRV-EN012 | $15.94 | Buy |
Cybernetic Magician (UTR) | Ultimate Rare | CRV-EN016 | $14.40 | Buy |
Dimension Wall (UTR) | Ultimate Rare | CRV-EN059 | $14.96 | Buy |
Transcendent Wings (UTR) | Ultimate Rare | CRV-EN045 | $13.95 | Buy |
Winged Kuriboh LV10 | Ultra Rare | CRV-EN005 | $9.66 | Buy |
Power Bond | Ultra Rare | CRV-EN037 | $7.00 | Buy |
Cyber End Dragon | Ultra Rare | CRV-EN036 | $7.88 | Buy |
B.E.S. Crystal Core (UTR) | Ultimate Rare | CRV-EN021 | $5.98 | Buy |
Bubble Shuffle (UTR) | Ultimate Rare | CRV-EN046 | $6.08 | Buy |
Spark Blaster (UTR) | Ultimate Rare | CRV-EN047 | $5.99 | Buy |
UFOroid Fighter | Ultra Rare | CRV-EN034 | $3.79 | Buy |
Dimension Wall | Rare | CRV-EN059 | $3.89 | Buy |
Cyber Dragon | Super Rare | CRV-EN015 | $4.50 | Buy |
Magical Explosion (UTR) | Ultimate Rare | CRV-EN055 | $2.90 | Buy |
Rising Energy (UTR) | Ultimate Rare | CRV-EN056 | $2.88 | Buy |
Fire Darts (UTR) | Ultimate Rare | CRV-EN049 | $3.68 | Buy |
D.D.M. - Different Dimension Master (UTR) | Ultimate Rare | CRV-EN032 | $3.47 | Buy |
Skyscraper | Super Rare | CRV-EN048 | $2.46 | Buy |
Dark Catapulter (UTR) | Ultimate Rare | CRV-EN013 | $2.12 | Buy |
Tyranno Infinity | Common | CRV-EN029 | $0.15 | Buy |
Doitsu | Common | CRV-EN025 | $0.10 | Buy |
Des Frog | Common | CRV-EN026 | $0.60 | Buy |
T.A.D.P.O.L.E. | Common | CRV-EN027 | $0.10 | Buy |
Poison Draw Frog | Common | CRV-EN028 | $0.47 | Buy |
D.D. Trap Hole (UTR) | Ultimate Rare | CRV-EN057 | $0.99 | Buy |
Batteryman C | Common | CRV-EN030 | $0.10 | Buy |
Ebon Magician Curran | Common | CRV-EN031 | $0.10 | Buy |
D.D.M. - Different Dimension Master | Rare | CRV-EN032 | $0.17 | Buy |
Steam Gyroid | Common | CRV-EN033 | $0.19 | Buy |
Cyber Twin Dragon | Super Rare | CRV-EN035 | $1.04 | Buy |
Indomitable Fighter Lei Lei | Common | CRV-EN023 | $0.07 | Buy |
Protective Soul Ailin | Common | CRV-EN024 | $0.09 | Buy |
Fire Darts | Rare | CRV-EN049 | $0.12 | Buy |
Giant Kozaky | Common | CRV-EN022 | $0.01 | Buy |
Prepare to Strike Back | Common | CRV-EN060 | $0.07 | Buy |
Shien's Spy | Common | CRV-EN044 | $0.15 | Buy |
Pot of Generosity | Common | CRV-EN043 | $0.09 | Buy |
Des Croaking | Common | CRV-EN042 | $0.15 | Buy |
System Down | Rare | CRV-EN041 | $0.40 | Buy |
Dragon's Mirror | Common | CRV-EN040 | $0.31 | Buy |
Miracle Fusion | Rare | CRV-EN039 | $0.75 | Buy |
Fusion Recovery | Common | CRV-EN038 | $0.15 | Buy |
Conscription | Common | CRV-EN058 | $0.04 | Buy |
Bubble Shuffle | Rare | CRV-EN046 | $0.15 | Buy |
D.D. Trap Hole | Rare | CRV-EN057 | $0.15 | Buy |
Rising Energy | Rare | CRV-EN056 | $0.07 | Buy |
Magical Explosion | Rare | CRV-EN055 | $0.25 | Buy |
A Rival Appears! | Common | CRV-EN054 | $0.08 | Buy |
Spiritual Wind Art - Miyabi | Common | CRV-EN053 | $0.05 | Buy |
Spiritual Fire Art - Kurenai | Common | CRV-EN052 | $0.09 | Buy |
Spiritual Water Art - Aoi | Common | CRV-EN051 | $0.15 | Buy |
Transcendent Wings | Rare | CRV-EN045 | $0.38 | Buy |
Spark Blaster | Rare | CRV-EN047 | $0.25 | Buy |
B.E.S. Crystal Core | Super Rare | CRV-EN021 | $0.37 | Buy |
Wroughtweiler | Rare | CRV-EN012 | $0.48 | Buy |
Goblin Elite Attack Force | Super Rare | CRV-EN020 | $0.40 | Buy |
Spiritual Earth Art - Kurogane | Common | CRV-EN050 | $0.08 | Buy |
Mechanical Hound | Common | CRV-EN018 | $0.07 | Buy |
Cybernetic Cyclopean | Common | CRV-EN017 | $0.09 | Buy |
Cybernetic Magician | Super Rare | CRV-EN016 | $0.05 | Buy |
Elemental Hero Bubbleman | Rare | CRV-EN014 | $0.50 | Buy |
Dark Catapulter | Rare | CRV-EN013 | $0.14 | Buy |
Jetroid | Common | CRV-EN011 | $0.05 | Buy |
Cycroid | Common | CRV-EN001 | $0.09 | Buy |
UFOroid | Super Rare | CRV-EN010 | $0.31 | Buy |
Drillroid | Common | CRV-EN009 | $0.09 | Buy |
Steamroid | Common | CRV-EN008 | $0.12 | Buy |
Gyroid | Common | CRV-EN007 | $0.08 | Buy |
Patroid | Common | CRV-EN006 | $0.09 | Buy |
Jerry Beans Man | Common | CRV-EN004 | $0.15 | Buy |
Mad Lobster | Common | CRV-EN003 | $0.10 | Buy |
Soitsu | Common | CRV-EN002 | $0.10 | Buy |
Cyber Archfiend | Common | CRV-EN019 | $0.08 | Buy |
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Transcendent Wings. Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent''s side of the field and inflict damage to your opponent''s Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent''s Battle Phase.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
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When a monster that includes Elemental Hero in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
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UFOroid + 1 Warrior-Type monster - A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
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When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes Elemental Hero in its card name, and 1 Polymerization.
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Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
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You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
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Send to the Graveyard 1 Winged Kuriboh from your side of the field and 2 cards from your hand. Special Summon 1 Winged Kuriboh LV10 from your hand or Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Transcendent Wings. Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent''s side of the field and inflict damage to your opponent''s Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent''s Battle Phase.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent''s side of the field to face-up Defense Position.
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You can only activate this card when there is a face-up Elemental Hero Bubbleman on the field. Change 1 Elemental Hero Bubbleman in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent''s side of the field to Defense Position. Tribute the Elemental Hero Bubbleman that was changed to Defense Position and Special Summon 1 monster from your hand that includes Elemental Hero in its card name.
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You can only equip this card to Elemental Hero Sparkman. During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
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UFOroid + 1 Warrior-Type monster - A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
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You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent''s Life Points for each Spell Card in your Graveyard.
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Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
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You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent''s Life Points equal to the total result of the die rolls x 100 points.
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Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
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When a monster that includes Elemental Hero in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
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During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
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The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Soitsu as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card''s effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
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When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any T.A.D.P.O.L.E.(s) from your Deck to your hand. Then shuffle your Deck.
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When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
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Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster you control.
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If all Batteryman C(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each Batteryman C on your side of the field. If all Batteryman C(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each Batteryman C on your side of the field.
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During your Standby Phase, inflict 300 points of damage to your opponent''s Life Points for each monster on your opponent''s side of the field.
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Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
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"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect.
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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Indomitable Fighter Lei Lei as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card''s effect, you can change the equipped monster''s battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
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You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent''s Life Points equal to the total result of the die rolls x 100 points.
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If there is no face-up Kozaky on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller''s Life Points equal to the original ATK of this card.
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Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
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Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
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Return 2 cards from your hand to your Deck. Then shuffle your Deck.
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You can only activate this card when there are 3 face-up Des Frog on your side of the field. Destroy all cards on your opponent''s side of the field.
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Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
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Pick up the top card of your opponent''s Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent''s hand.
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You can only activate this card when there is a face-up Elemental Hero Bubbleman on the field. Change 1 Elemental Hero Bubbleman in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent''s side of the field to Defense Position. Tribute the Elemental Hero Bubbleman that was changed to Defense Position and Special Summon 1 monster from your hand that includes Elemental Hero in its card name.
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Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster you control.
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Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
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You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent''s Life Points for each Spell Card in your Graveyard.
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Select 1 face-up monster on your opponent''s side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
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Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.
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Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent''s Life Points equal to the original ATK of the Tributed monster.
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Tribute 1 WATER monster on your side of the field. Look at your opponent''s hand, select 1 card from it, and send that card to the Graveyard.
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Send to the Graveyard 1 Winged Kuriboh from your side of the field and 2 cards from your hand. Special Summon 1 Winged Kuriboh LV10 from your hand or Deck.
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You can only equip this card to Elemental Hero Sparkman. During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
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Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent''s side of the field to face-up Defense Position.
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When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes Elemental Hero in its card name, and 1 Polymerization.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
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While you have no cards in your hand, your opponent cannot activate Spell Cards.
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While you have no cards in your hand, increase the ATK of this card by 1000 points.
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Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
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Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
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A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
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At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.