Card Name | Rarity | Number | Structure Deck: Wave of Light Lowest Price (NM) |
|
---|---|---|---|---|
Archlord Kristya | Common | SR05-EN011 | $2.69 | Buy |
Herald of Orange Light | Common | SR05-EN019 | $1.80 | Buy |
Eva | Ultra Rare | SR05-EN000 | $0.16 | Buy |
Hanewata | Common | SR05-EN024 | $0.08 | Buy |
The Sanctum of Parshath | Super Rare | SR05-EN025 | $0.10 | Buy |
The Sanctuary in the Sky | Common | SR05-EN026 | $0.17 | Buy |
Cards from the Sky | Common | SR05-EN027 | $0.05 | Buy |
Celestial Transformation | Common | SR05-EN028 | $0.25 | Buy |
Valhalla, Hall of the Fallen | Common | SR05-EN029 | $0.15 | Buy |
Ties of the Brethren | Common | SR05-EN030 | $0.10 | Buy |
Rebirth of Parshath | Super Rare | SR05-EN031 | $0.08 | Buy |
Guiding Light | Common | SR05-EN022 | $0.04 | Buy |
Light of Judgment | Common | SR05-EN032 | $0.05 | Buy |
Miraculous Descent | Common | SR05-EN033 | $0.04 | Buy |
Synthetic Seraphim | Common | SR05-EN034 | $0.05 | Buy |
Divine Punishment | Common | SR05-EN035 | $0.45 | Buy |
Dark Bribe | Common | SR05-EN036 | $0.65 | Buy |
Solemn Warning | Common | SR05-EN037 | $0.30 | Buy |
Ultimate Providence | Common | SR05-EN038 | $0.39 | Buy |
Drastic Drop Off | Common | SR05-EN039 | $0.09 | Buy |
D.D. Sprite | Common | SR05-EN023 | $0.15 | Buy |
Herald of Green Light | Common | SR05-EN020 | $0.25 | Buy |
Herald of Purple Light | Common | SR05-EN021 | $0.15 | Buy |
Layard the Liberator | Common | SR05-EN009 | $0.05 | Buy |
Minerva, Scholar of the Sky | Common | SR05-EN002 | $0.15 | Buy |
Power Angel Valkyria | Super Rare | SR05-EN003 | $0.19 | Buy |
Neo-Parshath, the Sky Paladin | Common | SR05-EN004 | $0.06 | Buy |
Airknight Parshath | Common | SR05-EN005 | $0.15 | Buy |
Meltiel, Sage of the Sky | Common | SR05-EN006 | $0.05 | Buy |
Harvest Angel of Wisdom | Common | SR05-EN007 | $0.05 | Buy |
Bountiful Artemis | Common | SR05-EN008 | $0.17 | Buy |
Guiding Ariadne | Common | SR05-EN010 | $0.20 | Buy |
Sacred Arch-Airknight Parshath | Ultra Rare | SR05-EN001 | $0.11 | Buy |
Splendid Venus | Common | SR05-EN012 | $0.10 | Buy |
Athena | Common | SR05-EN013 | $0.09 | Buy |
Tethys, Goddess of Light | Common | SR05-EN014 | $0.11 | Buy |
Hecatrice | Common | SR05-EN015 | $0.14 | Buy |
Gellenduo | Common | SR05-EN016 | $0.10 | Buy |
Nova Summoner | Common | SR05-EN017 | $0.25 | Buy |
Honest | Common | SR05-EN018 | $0.47 | Buy |
Recall | Common | SR05-EN040 | $0.09 | Buy |
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If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, place it on top of the Deck, instead.
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When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn.
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This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
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Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
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Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
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Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
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When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
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When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
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When a Spell/Trap Card or monster effect, is activated while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
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When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
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You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
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During either player's turn, when your opponent activates a Spell Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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During either player's turn, when your opponent activates a Trap Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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Add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
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Each time a Counter Trap Card is activated, this card gains 500 ATK immediately after it resolves, also, if "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from that activated card from your GY to your hand.
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If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
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You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is face-up on the field, destroy 1 card your opponent controls.
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When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
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Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves.
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Pendulum Effect: Apply these effects.
• You do not pay LP to activate Counter Trap Cards.
• You do not discard to activate Counter Trap Cards.
Monster Effect: If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.
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If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
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All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards you control cannot be negated.
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Each time a Fairy-Type monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy-Type monster you control to the Graveyard, except "Athena", then target 1 Fairy-Type monster in your Graveyard, except "Athena"; Special Summon that target.
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While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.