Card Name | Rarity | Number | Crimson Crisis Lowest Price (NM) |
|
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Blackwing Armor Master (UTR) | Ultimate Rare | CRMS-EN041 | $70.06 | Buy |
Red Dragon Archfiend/Assault Mode | Unknown | CRMS-EN004 | $64.93 | Buy |
Blackwing Armor Master | Ultra Rare | CRMS-EN041 | $28.40 | Buy |
Ido the Supreme Magical Force | Secret Rare | CRMS-EN096 | $26.27 | Buy |
Puppet King | Secret Rare | CRMS-EN093 | $22.99 | Buy |
Red Dragon Archfiend/Assault Mode (UTR) | Ultimate Rare | CRMS-EN004 | $19.94 | Buy |
Cosmic Fortress Gol'Gar | Ultra Rare | CRMS-EN044 | $17.99 | Buy |
Cosmic Fortress Gol'Gar (UTR) | Ultimate Rare | CRMS-EN044 | $17.45 | Buy |
Red Dragon Archfiend/Assault Mode | Ultra Rare | CRMS-EN004 | $12.00 | Buy |
Alien Kid | Super Rare | CRMS-EN084 | $11.54 | Buy |
Tethys, Goddess of Light | Secret Rare | CRMS-EN095 | $10.50 | Buy |
Totem Dragon | Super Rare | CRMS-EN085 | $11.38 | Buy |
Twilight Rose Knight | Super Rare | CRMS-EN011 | $9.99 | Buy |
Arcanite Magician/Assault Mode (UTR) | Ultimate Rare | CRMS-EN021 | $5.95 | Buy |
Dark Voltanis | Secret Rare | CRMS-EN081 | $5.00 | Buy |
Zeta Reticulant | Secret Rare | CRMS-EN094 | $5.00 | Buy |
Royal Swamp Eel | Super Rare | CRMS-EN086 | $2.80 | Buy |
Code A Ancient Ruins | Super Rare | CRMS-EN088 | $2.99 | Buy |
Planet Pollutant Virus | Rare | CRMS-EN080 | $2.79 | Buy |
Arcanite Magician | Super Rare | CRMS-EN043 | $3.68 | Buy |
Colossal Fighter/Assault Mode | Secret Rare | CRMS-EN000 | $3.46 | Buy |
Multiply | Super Rare | CRMS-EN090 | $2.99 | Buy |
Dark Strike Fighter | Super Rare | CRMS-EN040 | $2.25 | Buy |
Doomkaiser Dragon/Assault Mode (UTR) | Ultimate Rare | CRMS-EN019 | $3.00 | Buy |
Hyper Psychic Blaster/Assault Mode (UTR) | Ultimate Rare | CRMS-EN020 | $3.45 | Buy |
Hyper Psychic Blaster (UTR) | Ultimate Rare | CRMS-EN042 | $4.01 | Buy |
Bone Crusher (UTR) | Ultimate Rare | CRMS-EN083 | $3.95 | Buy |
Lifeforce Harmonizer (UTR) | Ultimate Rare | CRMS-EN026 | $2.48 | Buy |
Violet Witch (UTR) | Ultimate Rare | CRMS-EN097 | $3.00 | Buy |
Necroface | Super Rare | CRMS-ENSE1 | $2.99 | Buy |
Greed Quasar | Secret Rare | CRMS-EN098 | $3.17 | Buy |
Prime Material Falcon | Secret Rare | CRMS-EN082 | $1.49 | Buy |
Telekinetic Power Well | Common | CRMS-EN055 | $2.35 | Buy |
Goblin Zombie | Super Rare | CRMS-ENSE2 | $3.00 | Buy |
Arcanite Magician/Assault Mode | Ultra Rare | CRMS-EN021 | $3.25 | Buy |
Black Salvo | Super Rare | CRMS-EN015 | $2.20 | Buy |
Assault Beast | Rare | CRMS-EN024 | $0.99 | Buy |
Hyper Psychic Blaster/Assault Mode | Ultra Rare | CRMS-EN020 | $0.49 | Buy |
Synchro Change | Rare | CRMS-EN089 | $0.15 | Buy |
Submarine Frog | Common | CRMS-EN087 | $0.20 | Buy |
Arcane Apprentice | Rare | CRMS-EN022 | $0.30 | Buy |
Assault Mercenary | Common | CRMS-EN023 | $0.09 | Buy |
Bone Crusher | Ultra Rare | CRMS-EN083 | $0.34 | Buy |
Assault Armor | Rare | CRMS-EN092 | $0.49 | Buy |
Night Wing Sorceress | Common | CRMS-EN025 | $0.08 | Buy |
Lifeforce Harmonizer | Ultra Rare | CRMS-EN026 | $0.40 | Buy |
Gladiator Beast Samnite | Rare | CRMS-EN027 | $0.99 | Buy |
Wall of Thorns | Rare | CRMS-EN079 | $1.14 | Buy |
Trojan Gladiator Beast | Common | CRMS-EN078 | $0.10 | Buy |
Metaphysical Regeneration | Common | CRMS-EN077 | $0.02 | Buy |
Psychic Tuning | Rare | CRMS-EN076 | $0.10 | Buy |
Makiu, the Magical Mist | Rare | CRMS-EN091 | $0.14 | Buy |
Spirit Force | Super Rare | CRMS-EN064 | $0.19 | Buy |
Doomkaiser Dragon/Assault Mode | Ultra Rare | CRMS-EN019 | $0.85 | Buy |
Blackwing - Sirocco the Dawn | Common | CRMS-EN010 | $0.44 | Buy |
Debris Dragon | Rare | CRMS-EN002 | $0.50 | Buy |
Hyper Synchron | Rare | CRMS-EN003 | $0.24 | Buy |
Trap Eater | Common | CRMS-EN005 | $0.24 | Buy |
Twin-Sword Marauder | Common | CRMS-EN006 | $0.03 | Buy |
Dark Tinker | Common | CRMS-EN007 | $0.08 | Buy |
Blackwing - Gale the Whirlwind | Rare | CRMS-EN008 | $0.72 | Buy |
Blackwing - Bora the Spear | Common | CRMS-EN009 | $0.24 | Buy |
Summon Reactor - SK | Common | CRMS-EN012 | $0.19 | Buy |
Assault Slash | Common | CRMS-EN074 | $0.06 | Buy |
Trap Reactor - Y FI | Common | CRMS-EN013 | $0.24 | Buy |
Spell Reactor - RE | Common | CRMS-EN014 | $0.20 | Buy |
Armoroid | Super Rare | CRMS-EN099 | $0.29 | Buy |
Flying Fortress SKY FIRE | Rare | CRMS-EN016 | $0.45 | Buy |
Violet Witch | Ultra Rare | CRMS-EN097 | $0.75 | Buy |
Morphtronic Boarden | Common | CRMS-EN017 | $0.24 | Buy |
Morphtronic Slingen | Common | CRMS-EN018 | $0.12 | Buy |
Assault Counter | Common | CRMS-EN075 | $0.09 | Buy |
Scanner | Super Rare | CRMS-EN032 | $0.19 | Buy |
Dimension Fortress Weapon | Super Rare | CRMS-EN033 | $0.89 | Buy |
Hyper Psychic Blaster | Ultra Rare | CRMS-EN042 | $1.04 | Buy |
Morphtronic Rusty Engine | Common | CRMS-EN049 | $0.05 | Buy |
Raptor Wing Strike | Common | CRMS-EN048 | $0.02 | Buy |
Star Blast | Rare | CRMS-EN047 | $0.25 | Buy |
Vengeful Servant | Common | CRMS-EN046 | $0.10 | Buy |
Prevention Star | Common | CRMS-EN045 | $0.07 | Buy |
Dupe Frog | Common | CRMS-EN028 | $0.50 | Buy |
Flip Flop Frog | Common | CRMS-EN029 | $0.86 | Buy |
B.E.S. Big Core MK-2 | Rare | CRMS-EN030 | $0.49 | Buy |
Assault Overload | Common | CRMS-EN051 | $0.07 | Buy |
Inmato | Rare | CRMS-EN031 | $0.10 | Buy |
Alien Ammonite | Rare | CRMS-EN039 | $0.18 | Buy |
Alien Overlord | Rare | CRMS-EN038 | $0.99 | Buy |
Hydra Viper | Common | CRMS-EN037 | $0.15 | Buy |
Bee List Soldier | Common | CRMS-EN036 | $0.09 | Buy |
Cross-Sword Beetle | Common | CRMS-EN035 | $0.08 | Buy |
Desert Protector | Common | CRMS-EN034 | $0.08 | Buy |
Morphtronic Map | Common | CRMS-EN050 | $0.15 | Buy |
Assault Teleport | Common | CRMS-EN052 | $0.09 | Buy |
Morphtronic Forcefield | Common | CRMS-EN072 | $0.15 | Buy |
Assault Mode Activate | Common | CRMS-EN063 | $0.25 | Buy |
Fake Explosion | Common | CRMS-EN071 | $0.10 | Buy |
Ivy Shackles | Common | CRMS-EN070 | $0.15 | Buy |
Ebon Arrow | Common | CRMS-EN069 | $0.05 | Buy |
Nightmare Archfiends | Common | CRMS-EN068 | $0.15 | Buy |
Half or Nothing | Common | CRMS-EN067 | $0.08 | Buy |
Shining Silver Force | Rare | CRMS-EN066 | $0.10 | Buy |
Descending Lost Star | Common | CRMS-EN065 | $0.10 | Buy |
Mysterious Triangle | Common | CRMS-EN062 | $0.41 | Buy |
Assault Revival | Common | CRMS-EN053 | $0.20 | Buy |
Arcane Barrier | Rare | CRMS-EN061 | $0.09 | Buy |
Verdant Sanctuary | Common | CRMS-EN060 | $0.25 | Buy |
Six Scrolls of the Samurai | Common | CRMS-EN059 | $0.24 | Buy |
Super Solar Nutrient | Common | CRMS-EN058 | $0.05 | Buy |
Seed Cannon | Common | CRMS-EN057 | $0.19 | Buy |
Indomitable Gladiator Beast | Common | CRMS-EN056 | $0.49 | Buy |
Turret Warrior | Super Rare | CRMS-EN001 | $0.49 | Buy |
Psychic Sword | Common | CRMS-EN054 | $0.10 | Buy |
Morphtronic Mix-up | Common | CRMS-EN073 | $0.08 | Buy |
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1 Blackwing Tuner + 1 or more non-Tuner monsters // This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, Special Summon 1 Red Dragon Archfiend from your Graveyard.
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1 Blackwing Tuner + 1 or more non-Tuner monsters // This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.
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You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
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If your opponent adds a Monster Card from his/her Deck to his/her hand by a card effect during his/her Draw Phase, you may Special Summon this card from your hand. If this card is Special Summoned this way, destroy it during the End Phase.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, Special Summon 1 Red Dragon Archfiend from your Graveyard.
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Alien Ammonite + 1 or more non-Tuner Alien monsters // Once per turn, you can return any number of face-up Spell and Trap Cards from the field to their owners' hands, and distribute that many A-Counters amongst face-up monsters on the field. Once per turn, you can remove 2 A-Counters from the field to destroy 1 card your opponent controls.
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Alien Ammonite + 1 or more non-Tuner Alien monsters // Once per turn, you can return any number of face-up Spell and Trap Cards from the field to their owners' hands, and distribute that many A-Counters amongst face-up monsters on the field. Once per turn, you can remove 2 A-Counters from the field to destroy 1 card your opponent controls.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, Special Summon 1 Red Dragon Archfiend from your Graveyard.
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While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
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This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
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Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for every Spell Counters on this card. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card is destroyed, you can Special Summon 1 Arcanite Magician from your Graveyard.
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After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
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You can Tribute 1 Eva Token to Special Summon this card from your hand. When this card is in your Graveyard and a monster(s) your opponent controls is removed from play, Special Summon 1 Eva Token (Fiend-Type/DARK/Level 2/ATK 500/DEF 500) to your side of the field.
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If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
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Each time a face-up Alien monster is destroyed, place 1 A-Counter on this card. Once per turn, you may remove 2 A-Counters from anywhere on the field to Special Summon 1 Alien monster from your Graveyard.
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Tribute 1 Alien monster. Destroy all face-up monster your opponent controls without A-Counters. During the next 3 turns after this card is activated, place 1 A-Counter on each monster your opponent Normal Summons, Flip Summons, or Special Summons.
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1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. When this card is Special Summoned, you can send up to 2 Warrior-type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 Colossal Fighter from your Graveyard.
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1 Tuner + 1 or more non-Tuner monsters // You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Assault Mode Activate. When this card is Special Summoned, Special Summon any number of Zombie-Type monster(s) from either player's Graveyard to your side of the field. Monster(s) Special Summoned this way are destroyed during the End Phase, and Effect Monster(s) have their effect(s) negated. When this face-up card is destroyed by a card effect, you can Special Summon 1 Doomkaiser Dragon from your Graveyard.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Assault Mode Activate. When this card battles, at the end of the Damage Step, inflict damage to your opponent equal to the opponent's monster's DEF and gain Life Points equal to that monster's ATK. When this card is destroyed, you can Special Summon 1 Hyper Psychic Blaster from your Graveyard.
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1 Tuner + 1 or more non-Tuner Psychic-Type monsters // During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
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When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
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When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
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When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 DEF or less from your Deck to your hand.
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If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
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This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
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When an Effect Monster's effect that destroys a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy it.
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Special Summon as many Level 2 or lower Psychic-Type monsters as you want from your Graveyard. Then, you take damage equal to the Level of the Special Summoned monsters x 300.
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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for every Spell Counters on this card. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card is destroyed, you can Special Summon 1 Arcanite Magician from your Graveyard.
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When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
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You can discard this card from your Hand to the Graveyard to add 1 Assault Mode Activate from your Deck to your hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Assault Mode Activate. When this card battles, at the end of the Damage Step, inflict damage to your opponent equal to the opponent's monster's DEF and gain Life Points equal to that monster's ATK. When this card is destroyed, you can Special Summon 1 Hyper Psychic Blaster from your Graveyard.
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Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster. Negate the effect(s) of the monster Special Summoned by this card's effect.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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If this card was used for the Synchro Summon of a Synchro Monster and sent to the Graveyard, add 1 Assault Mode Activate from your Deck to your hand.
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Once per turn, you can return 1 Assault Mode Activate from your hand or Graveyard to your Deck to destroy 1 Spell or Trap Card your opponent controls.
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When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
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Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
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You can activate Assault Mode Activate the same turn you Set it.
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When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
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If this card was Special Summoned by the effect of a Gladiator Beast monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 Gladiator Beast card from your Deck to your hand. At the end of the Battle P
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When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.
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Special Summon 1 Gladiator Beast monster from your hand to your opponent's side of the field. Draw 1 card.
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Activate only during an End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.
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Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
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Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
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Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Assault Mode Activate. When this card is Special Summoned, Special Summon any number of Zombie-Type monster(s) from either player's Graveyard to your side of the field. Monster(s) Special Summoned this way are destroyed during the End Phase, and Effect Monster(s) have their effect(s) negated. When this face-up card is destroyed by a card effect, you can Special Summon 1 Doomkaiser Dragon from your Graveyard.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
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Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
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If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up Trap Reactor -Y FI, 1 face-up Spell Reactor - RE and this face-up card you control to the Graveyard to Special Summon 1 Flying Fortress SKY FIRE from your hand, Deck, or Graveyard.
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Activate only if you control a face-up Assault Mode monster. Destroy all face-up monsters on the field.
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Once per turn, when your opponent activates a Trap Card, you can destroy the Trap card and inflict 800 damage to your opponent.
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Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of Summon Reactor – SK. Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Also once during each of your opponent's turn you can select and active 1 of the following effects: - When your opponent Normal Summon or Special Summons a monster, destroy it and inflict 800 damage to your opponent's Life Points. - When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
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When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 DEF or less from your Deck to your hand.
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While in Attack Position: All other face-up Morphtronic monsters you control can attack your opponent directly. - While in Defense Position: Other Morphtronic monsters you control cannot be destroyed by battle.
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While in Attack Position: Once per turn, by Tributing 1 face-up Morphtronic monster you control except Morphtronic Slingen, destroy 1 card on the field. While in Defense Position: If this card would be destroyed, you can destroy another Morphtronic monster instead.
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Activate when you control a Assault Mode monster. Negate the activation and effect of a Spell, Trap or Effect Monster and destroy it.
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Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
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Cards cannot be sent from the Deck to the Graveyard.
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1 Tuner + 1 or more non-Tuner Psychic-Type monsters // During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
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Equip only to a Morphtronic monster. If the equipped monster is destroyed, both players take damage equal to the original ATK of that monster.
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Return 1 face-up Blackwing monster you control to the Deck. Add 1 Blackwing monster from your Deck to your hand.
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Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
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If control of the equipped monster changes, inflict damage equal to that monster's original ATK to its controller.
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Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is dest
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This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".
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Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their owner(s) hand equal to the number of Frog monsters you control.
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If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on this card. This card cannot be destroyed by battle. If this card battles, remove 1 Counter on this card at the end of the Damage Step. If this card battles without a Counter, destroy this card at the end of the Damage Step.
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Tribute 1 Assault Mode monster you control. Both players take damage equal to the Level of that monster x 200.
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When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Alien monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End Phase.
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You can Special Summon this card from your hand by removing 2 A-Counters from the field. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an Alien monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can control only 1 face-up Alien Overlord.
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Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
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You can Tribute this card and 1 other face-up Insect-Type monster other than Bee Square to draw 2 cards.
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While you control another Insect-Type monster, during battle between an Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of that Insect-Type moster, inflict the difference as Battle Damage to your opponent.
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This card gains DEF equal to the number of Spell and Trap Cards on the field x 300. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
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When the Position of a monster is changed, place 1 Morph Counter on this card. All Morphtronic monsters gain ATK equal to the number of Morph Counters on this card x 300. When this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 Morphtronic monster from your Graveyard.
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Return 1 Assault Mode monster from your hand to your Deck to draw 2 cards.
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Negate the activation of a Spell or Trap Card that destroys a face-up Morphtronic monster(s) you control. Also, add 1 Morphtronic card from your Deck to your hand.
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Tribute 1 Synchro Monster. Special Summon 1 /Assault Mode monster whose name includes the Tributed monster's name from your Deck in Attack Position.
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Activate only when your opponent declares an attack. Monsters cannot destroyed by this battle. After damage calculation, Special Summon 1 Summon Reactor - SK from your hand or Graveyard.
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During your turn, all your opponent's monsters are treated as Plant-Type monsters. If this face-up card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
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Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
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Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.
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During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. // * Halve the ATK of all monsters they currently control, until the end of the Battle Phase. // * End the Battle Phase. .
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Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of the Trap Card, and destroy it and all face-up Spell and Trap Cards your opponent controls.
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Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
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Destroy 1 monster on the field with an A-Counter(s) on it. Then, you can Special Summon 1 Level 4 Alien monster from your Deck. The Special Summoned monster is destroyed during the End Phase.
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Activate only by removing 1 Assault Mode Activate in your Graveyard from play. Destroy all monsters you control to Special Summon 1 Assault Mode monster from your Graveyard, ignoring the Summoning conditions. The effect(s) of an Effect Monster Special Summoned this way are negated. The Special Summoned monster cannot be Tributed, and if it is removed from the field it is removed from play.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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When an Insect-Type monster you control is destroyed and sent to the Graveyard, the controller of that monster can add a monster with the same level as the destroyed monster from their Deck to their hand.
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Tribute 2 face-up Six Samurai monsters. Special Summon 1 Great Shogun Shien from your Deck.
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Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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When a Plant-Type monster is Normal Summoned, Flip Summoned or Special Summoned, place 1 Plant Counter on this card (max. 5). You can send this face-up card to the Graveyard to inflict damage to your opponent equal to the number of Plant Counters on this card x 500.
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Select 1 face-up Gladiator Beast monster you control. It gains 500 ATK until the End Phase. You can return 2 Gladiator Beast cards from your Graveyard to your Deck to add this card from your Graveyard to your hand.
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You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
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Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
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Activate only by selecting 2 cards your opponent controls when you control 2 or more face-up Morphtronic monsters. Your opponent selects 1 of those cards and that card is destroyed.