Card Name | Rarity | Number | Cosmo Blazer Lowest Price (NM) |
|
---|---|---|---|---|
Number 92: Heart-eartH Dragon | Unknown | CBLZ-EN045 | $44.99 | Buy |
Artorigus, King of the Noble Knights (UTR) | Ultimate Rare | CBLZ-EN086 | $34.95 | Buy |
Number 92: Heart-eartH Dragon (UTR) | Ultimate Rare | CBLZ-EN045 | $28.60 | Buy |
Number 92: Heart-eartH Dragon | Ultra Rare | CBLZ-EN045 | $25.48 | Buy |
Artorigus, King of the Noble Knights | Ultra Rare | CBLZ-EN086 | $20.99 | Buy |
Breakthrough Skill (UTR) | Ultimate Rare | CBLZ-EN078 | $18.68 | Buy |
Mermail Abyssteus (UTR) | Ultimate Rare | CBLZ-EN083 | $16.90 | Buy |
Brotherhood of the Fire Fist - Bear (UTR) | Ultimate Rare | CBLZ-EN024 | $12.25 | Buy |
Lightning Chidori (UTR) | Ultimate Rare | CBLZ-EN052 | $11.64 | Buy |
Spellbook of the Master | Secret Rare | CBLZ-EN062 | $9.99 | Buy |
Brotherhood of the Fire Fist - Tiger King (UTR) | Ultimate Rare | CBLZ-EN048 | $9.49 | Buy |
Noble Knight Medraut | Secret Rare | CBLZ-EN081 | $5.41 | Buy |
Lightning Chidori | Ultra Rare | CBLZ-EN052 | $6.00 | Buy |
Slacker Magician | Rare | CBLZ-EN053 | $5.81 | Buy |
Number 53: Heart-eartH (UTR) | Ultimate Rare | CBLZ-EN046 | $3.90 | Buy |
Diamond Dire Wolf | Secret Rare | CBLZ-EN051 | $4.00 | Buy |
Bonfire Colossus | Secret Rare | CBLZ-EN084 | $3.75 | Buy |
Breakthrough Skill | Ultra Rare | CBLZ-EN078 | $4.32 | Buy |
Gagaga Clerk | Super Rare | CBLZ-EN008 | $2.50 | Buy |
ZW - Leo Arms (UTR) | Ultimate Rare | CBLZ-EN047 | $1.99 | Buy |
Crimson Blader | Rare | CBLZ-EN093 | $2.00 | Buy |
Brotherhood of the Fire Fist - Horse Prince | Super Rare | CBLZ-EN097 | $1.58 | Buy |
Mermail Abyssleed | Secret Rare | CBLZ-EN034 | $1.50 | Buy |
Number 53: Heart-eartH | Ultra Rare | CBLZ-EN046 | $1.93 | Buy |
Quick Booster (UTR) | Ultimate Rare | CBLZ-EN065 | $1.75 | Buy |
Fire Formation - Tensen | Common | CBLZ-EN071 | $0.10 | Buy |
Hazy Glory | Common | CBLZ-EN074 | $0.06 | Buy |
Ultimate Fire Formation - Seito | Rare | CBLZ-EN073 | $0.14 | Buy |
The Big Cattle Drive | Common | CBLZ-EN063 | $0.12 | Buy |
Fire Formation - Tenken | Common | CBLZ-EN072 | $0.07 | Buy |
After the Storm | Common | CBLZ-EN066 | $0.05 | Buy |
Quick Booster | Ultra Rare | CBLZ-EN065 | $0.21 | Buy |
Abyss-scorn | Common | CBLZ-EN075 | $0.04 | Buy |
March of the Monarchs | Common | CBLZ-EN064 | $0.19 | Buy |
Xyz Dimension Splash | Common | CBLZ-EN069 | $0.05 | Buy |
Dimension Gate | Common | CBLZ-EN068 | $0.04 | Buy |
Goblin Circus | Common | CBLZ-EN067 | $0.14 | Buy |
Heraldry Change | Common | CBLZ-EN070 | $0.07 | Buy |
Noble Arms - Caliburn | Super Rare | CBLZ-EN000 | $0.10 | Buy |
Spikeshield with Chain | Common | CBLZ-EN076 | $0.12 | Buy |
ZW - Lightning Blade | Rare | CBLZ-EN005 | $1.09 | Buy |
Ignition Beast Volcannon | Common | CBLZ-EN091 | $0.08 | Buy |
Brotherhood of the Fire Fist - Lion Emperor | Super Rare | CBLZ-EN099 | $0.15 | Buy |
Brotherhood of the Fire Fist - Spirit | Rare | CBLZ-EN098 | $0.10 | Buy |
Blackwing - Damascus the Polar Night | Rare | CBLZ-EN096 | $0.15 | Buy |
Blackwing - Gladius the Midnight Sun | Rare | CBLZ-EN095 | $0.40 | Buy |
Infernity Archer | Rare | CBLZ-EN094 | $0.14 | Buy |
Noble Knight Joan | Rare | CBLZ-EN092 | $0.15 | Buy |
Crimson Sunbird | Common | CBLZ-EN090 | $0.05 | Buy |
Xyz Tribalrivals | Common | CBLZ-EN077 | $0.09 | Buy |
Kickfire | Secret Rare | CBLZ-EN089 | $0.99 | Buy |
Spell Wall | Common | CBLZ-EN088 | $0.01 | Buy |
Infernal Flame Vixen | Rare | CBLZ-EN087 | $0.10 | Buy |
Abyss-scale of Cetus | Common | CBLZ-EN061 | $0.07 | Buy |
Mermail Abyssteus | Ultra Rare | CBLZ-EN083 | $0.25 | Buy |
Hazy Flame Mantikor | Rare | CBLZ-EN082 | $0.10 | Buy |
Dice-Nied | Common | CBLZ-EN080 | $0.18 | Buy |
Jurrac Impact | Common | CBLZ-EN079 | $0.09 | Buy |
Mystical Fairy Elfuria | Secret Rare | CBLZ-EN085 | $0.85 | Buy |
Xyz Double Back | Common | CBLZ-EN056 | $0.05 | Buy |
Hazy Pillar | Common | CBLZ-EN060 | $0.07 | Buy |
Heraldic Beast Twin-Headed Eagle | Rare | CBLZ-EN015 | $0.10 | Buy |
Brotherhood of the Fire Fist - Dragon | Super Rare | CBLZ-EN025 | $0.40 | Buy |
Brotherhood of the Fire Fist - Bear | Ultra Rare | CBLZ-EN024 | $0.49 | Buy |
Brotherhood of the Fire Fist - Gorilla | Rare | CBLZ-EN023 | $0.07 | Buy |
Brotherhood of the Fire Fist - Raven | Common | CBLZ-EN022 | $0.05 | Buy |
Brotherhood of the Fire Fist - Hawk | Common | CBLZ-EN021 | $0.03 | Buy |
Orbital 7 | Super Rare | CBLZ-EN020 | $0.20 | Buy |
Garbage Lord | Common | CBLZ-EN019 | $0.21 | Buy |
Garbage Ogre | Common | CBLZ-EN018 | $0.08 | Buy |
Heraldic Beast Leo | Rare | CBLZ-EN017 | $0.18 | Buy |
Heraldic Beast Unicorn | Common | CBLZ-EN016 | $0.07 | Buy |
Heraldic Beast Eale | Common | CBLZ-EN014 | $0.08 | Buy |
Brotherhood of the Fire Fist - Swallow | Super Rare | CBLZ-EN027 | $0.47 | Buy |
Heraldic Beast Basilisk | Common | CBLZ-EN013 | $0.10 | Buy |
Hyper-Ancient Shark Megalodon | Rare | CBLZ-EN012 | $0.05 | Buy |
Xyz Remora | Common | CBLZ-EN011 | $0.13 | Buy |
Double Shark | Common | CBLZ-EN010 | $0.15 | Buy |
Spear Shark | Common | CBLZ-EN009 | $0.16 | Buy |
ZW - Ultimate Shield | Common | CBLZ-EN007 | $0.05 | Buy |
ZW - Tornado Bringer | Rare | CBLZ-EN006 | $0.09 | Buy |
Amarylease | Common | CBLZ-EN004 | $0.04 | Buy |
Bacon Saver | Common | CBLZ-EN003 | $0.07 | Buy |
Gogogo Ghost | Common | CBLZ-EN002 | $0.07 | Buy |
Brotherhood of the Fire Fist - Snake | Super Rare | CBLZ-EN026 | $0.25 | Buy |
Hazy Flame Cerbereus | Common | CBLZ-EN028 | $0.09 | Buy |
Fire Formation - Tenki | Common | CBLZ-EN059 | $0.29 | Buy |
Star Drawing | Common | CBLZ-EN043 | $0.05 | Buy |
Fire Formation - Tensu | Common | CBLZ-EN058 | $0.08 | Buy |
Heraldry Reborn | Rare | CBLZ-EN057 | $0.12 | Buy |
Dododo Bot | Common | CBLZ-EN001 | $0.05 | Buy |
Gagagadraw | Super Rare | CBLZ-EN055 | $0.71 | Buy |
Zerozerock | Common | CBLZ-EN054 | $0.07 | Buy |
Mermail Abysstrite | Super Rare | CBLZ-EN050 | $0.97 | Buy |
Hazy Flame Basiltrice | Rare | CBLZ-EN049 | $0.10 | Buy |
Brotherhood of the Fire Fist - Tiger King | Ultra Rare | CBLZ-EN048 | $0.30 | Buy |
ZW - Leo Arms | Ultra Rare | CBLZ-EN047 | $0.37 | Buy |
Red Duston | Common | CBLZ-EN044 | $0.25 | Buy |
Leotaur | Common | CBLZ-EN042 | $0.04 | Buy |
Hazy Flame Griffin | Common | CBLZ-EN029 | $0.08 | Buy |
Pyrotech Mech - Shiryu | Common | CBLZ-EN041 | $0.03 | Buy |
Pyrorex the Elemental Lord | Secret Rare | CBLZ-EN040 | $0.71 | Buy |
Valkyrian Knight | Super Rare | CBLZ-EN039 | $0.69 | Buy |
Inari Fire | Common | CBLZ-EN038 | $0.04 | Buy |
Brushfire Knight | Rare | CBLZ-EN037 | $0.10 | Buy |
Reaper of Prophecy | Super Rare | CBLZ-EN036 | $0.69 | Buy |
Fool of Prophecy | Super Rare | CBLZ-EN035 | $0.49 | Buy |
Mermail Abyssnose | Common | CBLZ-EN033 | $0.07 | Buy |
Mermail Abyssdine | Super Rare | CBLZ-EN032 | $0.38 | Buy |
Hazy Flame Peryton | Rare | CBLZ-EN031 | $0.14 | Buy |
Hazy Flame Sphynx | Common | CBLZ-EN030 | $0.08 | Buy |
Noble Arms - Caliburn | Ultra Rare | CBLZ-ENSP1 | $0.29 | Buy |
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3 Level 9 monsters // Cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has an Xyz Material: You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card currently banished.
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2 Level 4 "Noble Knight" monsters // When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
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3 Level 9 monsters // Cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has an Xyz Material: You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card currently banished.
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3 Level 9 monsters // Cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has an Xyz Material: You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card currently banished.
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2 Level 4 "Noble Knight" monsters // When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. If Summoned this way: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
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Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
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2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
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If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand to target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
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2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
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This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
• This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.
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2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
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2 Level 1 monsters // Once per turn, this card cannot be destroyed by battle. When this card is targeted by a Spell, Trap, or card effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
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Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
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2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
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If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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If you control a "Gagaga" monster, except "Gagaga Clerk", you can Special Summon this card (from your hand).
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This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
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1 Tuner + 1 or more non-Tuner monsters // If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
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1 FIRE Tuner + 1 or more non-Tuner monsters // When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.
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You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn.
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Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
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Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster".
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When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
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Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
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If you control a Beast, Beast-Warrior, and/or Winged Beast-Type monster: Draw 1 card for each of those Types you control. You cannot activate the effects of other Spell/Trap Cards the turn you activate this card.
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Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.
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Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster".
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Target 1 face-up "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send it to the Graveyard.
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Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from your Extra Deck.
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If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, and they cannot attack or be Tributed.
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Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
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During each of your End Phases: Reveal the card at the bottom of your Deck, then either place it on the top of your Deck or banish it, face-down.
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When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
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You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
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Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
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You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, "ZW" cards you control cannot be destroyed by your opponent's card effects. If the equipped monster would be destroyed by a card effect, destroy this Equip Card instead. You can only control 1 face-up "ZW - Lightning Blade".
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1 Machine-Type monster + 1 Pyro-Type monster // When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
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2 Level 3 FIRE monsters // Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
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Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior-Type monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
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During either player's turn: You can discard this card to target 1 face-up "Blackwing" monster you control; that target gains 500 ATK until the End Phase.
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If the only face-up monster you control is a "Blackwing" monster, except "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from
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While you have no cards in your hand, this card can attack your opponent directly.
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If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
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Face-up Xyz Monsters with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control with 2 or more Xyz Materials battled an opponent's monster: Destroy the opponent's monster.
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Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
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Apply 1 of these effects. Your opponent takes no damage this turn. // *This turn, the Summons of Spellcaster-Type monsters cannot be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. // *Target 1 face-up Spellcaster-Type monster on the field; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
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2 Level 4 Pyro-Type monsters // Once per turn: You can detach 1 Xyz Material from this card; it gains 500 ATK until your opponent's next End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in the Graveyard(s); banish those targets.
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Equip only to a "Mermail" monster. It gains 800 ATK. When the effect of a Trap Card that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
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You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. If Summoned this way: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
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Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.
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If you control a face-up Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
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Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials.
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If you control no monsters and an Xyz Monster you control was destroyed this turn: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 other monster in your Graveyard whose ATK is less than or equal to the ATK of the destroyed monster; Special Summon those targets. Destroy them during the End Phase.
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You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
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You can banish this card from your Graveyard to target 1 Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach the second targets to the first target as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
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Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
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Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
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If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
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If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
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When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters from this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
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You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.
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You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
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During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
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You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
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If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
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You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.
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After damage calculation, if this card battled an opponent's monster: Destroy that monster.
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When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
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You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot change their battle positions or attack, also they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster.
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When this card is Normal Summoned: You can reduce the Level of all face-up Level 4 Fish-Type monsters you currently control by 1. This card can attack twice during each Battle Phase.
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When this card is Normal Summoned: You can increase the Level of all face-up Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this card you control to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
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You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's Spells, Traps, or card effects. If the equipped monster would be destroyed by battle, destroy this Equip Card instead. You can only control 1 face-up "ZW - Tornado Bringer".
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During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
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During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
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If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
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Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
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You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. // *When it is Xyz Summoned: Draw 1 card.
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During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.
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Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon that target.
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Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
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Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.
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Your opponent cannot target a face-up Attack Position monster with 0 ATK for attacks.
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3 Level 3 monsters // During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack
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2 or more (max. 5) Level 6 FIRE monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. // *3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. // *4 or more: This card cannot be targeted by your opponent's card effects. // *5: This card cannot be destroyed by card effects.
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2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
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This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
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This card cannot be Tributed, or be used for a Fusion, Synchro, or Xyz Summon. When this card on the field is destroyed: Inflict 500 damage to its controller. You can only control 1 face-up "Red Duston".
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If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.
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You can Normal Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
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Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
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You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
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When another FIRE monster you control is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use the effect of "Brushfire Knight" once per turn.
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When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn. // *3 or more: This card gains 600 ATK. // *4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand. // *5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
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Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
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When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
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When this card is added from your Deck or Graveyard to your hand by a card effect, if you control a face-up "Mermail" monster: You can Special Summon this card from your hand. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use the effect of "Mermail Abyssdine" once per turn.
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Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.
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Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.
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You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.