Card Name | Rarity | Number | Champion Pack 6 Lowest Price (NM) |
|
---|---|---|---|---|
Blaze Accelerator | Super Rare | CP06-EN005 | $110.00 | Buy |
Phoenix Wing Wind Blast | Super Rare | CP06-EN004 | $89.84 | Buy |
Destiny Hero - Fear Monger | Super Rare | CP06-EN002 | $64.09 | Buy |
Old Vindictive Magician | Super Rare | CP06-EN003 | $62.95 | Buy |
Rigorous Reaver | Ultra Rare | CP06-EN001 | $12.95 | Buy |
Dimension Wall | Common | CP06-EN020 | $7.98 | Buy |
Elemental Hero Stratos | Rare | CP06-EN009 | $6.50 | Buy |
Soul of Purity and Light | Common | CP06-EN016 | $6.89 | Buy |
Cold Wave | Common | CP06-EN018 | $5.42 | Buy |
Blade Knight | Rare | CP06-EN007 | $2.10 | Buy |
Helios Duo Megistus | Rare | CP06-EN010 | $1.79 | Buy |
Super-Electromagnetic Voltech Dragon | Rare | CP06-EN008 | $0.30 | Buy |
Call of Darkness | Rare | CP06-EN006 | $0.32 | Buy |
Sentinel of the Seas | Common | CP06-EN012 | $1.01 | Buy |
Batteryman AA | Common | CP06-EN013 | $0.49 | Buy |
Theban Nightmare | Common | CP06-EN014 | $0.20 | Buy |
Majestic Mech - Ohka | Common | CP06-EN015 | $0.18 | Buy |
Amplifier | Common | CP06-EN017 | $0.22 | Buy |
Magical Hats | Common | CP06-EN019 | $0.28 | Buy |
Mage Power | Rare | CP06-EN011 | $0.49 | Buy |
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You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.
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Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
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You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
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When this card is Normal or Special Summoned: You can activate 1 of these effects.
• You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
• Add 1 "HERO" monster from your Deck to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the
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When you successfully sacrificed summon by using one of following monsters, this card gain respective effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card''s attack strength by 1000.
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Send any monster that was Special Summoned by "Monster Reborn" tot he Graveyard. While this card is on the field, "Monster Reborn" cannot be activated.
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If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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You can Normal Summon this card without Tributing a monster. If you do, it is send to the Graveyard during the End Phase.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.