Card Name | Rarity | Number | Champion Pack 5 Lowest Price (NM) |
|
---|---|---|---|---|
Trap Dustshoot | Super Rare | CP05-EN005 | $392.90 | Buy |
Magical Merchant | Super Rare | CP05-EN003 | $177.63 | Buy |
Wave-Motion Cannon | Super Rare | CP05-EN004 | $63.49 | Buy |
Fiend's Sanctuary | Ultra Rare | CP05-EN001 | $53.88 | Buy |
Giant Germ | Super Rare | CP05-EN002 | $44.98 | Buy |
Pulling the Rug | Rare | CP05-EN010 | $29.97 | Buy |
Deck Devastation Virus | Rare | CP05-EN009 | $8.14 | Buy |
Anti-Spell Fragrance | Rare | CP05-EN011 | $7.91 | Buy |
Cursed Seal of the Forbidden Spell | Common | CP05-EN019 | $3.93 | Buy |
Rescue Cat | Common | CP05-EN015 | $2.74 | Buy |
Spirit Barrier | Common | CP05-EN020 | $3.59 | Buy |
Blowback Dragon | Rare | CP05-EN007 | $2.48 | Buy |
Dark Ruler Ha Des | Rare | CP05-EN008 | $0.82 | Buy |
Dark Necrofear | Rare | CP05-EN006 | $0.49 | Buy |
Amazon of the Seas | Common | CP05-EN012 | $0.99 | Buy |
D.D. Crow | Common | CP05-EN016 | $1.97 | Buy |
Protector of the Sanctuary | Common | CP05-EN013 | $0.26 | Buy |
Double Coston | Common | CP05-EN014 | $0.70 | Buy |
Hammer Shot | Common | CP05-EN017 | $0.41 | Buy |
Thousand Knives | Common | CP05-EN018 | $0.70 | Buy |
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You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.*
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FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
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During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
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Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
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Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
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When a Spell Card is activated: Discard 1 Spell; negate the activation and if you do, destroy it, and if you do that, your opponent can not activate Spell Cards With That name for the rest of this Duel.
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You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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Your opponent cannot draw cards except during Draw Phases.
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This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
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Destroy the 1 face-up Atack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
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If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.