Card Name | Rarity | Number | Battle Pack: Epic Dawn Lowest Price (NM) |
|
---|---|---|---|---|
Harpie's Feather Duster | Unknown | BP01-EN035 | $5.05 | Buy |
Graceful Charity | Rare | BP01-EN036 | $4.50 | Buy |
Skill Drain | Unknown | BP01-EN053 | $5.00 | Buy |
Graceful Charity | Unknown | BP01-EN036 | $5.00 | Buy |
Heavy Storm | Unknown | BP01-EN038 | $3.97 | Buy |
Pot of Greed | Unknown | BP01-EN034 | $4.00 | Buy |
Psi-Blocker | Unknown | BP01-EN220 | $2.33 | Buy |
Raigeki | Unknown | BP01-EN032 | $2.97 | Buy |
Raigeki | Rare | BP01-EN032 | $2.99 | Buy |
Pot of Greed | Rare | BP01-EN034 | $3.39 | Buy |
Harpie's Feather Duster | Rare | BP01-EN035 | $2.95 | Buy |
Solemn Judgment | Unknown | BP01-EN047 | $3.74 | Buy |
Change of Heart | Unknown | BP01-EN037 | $2.99 | Buy |
Ring of Destruction | Rare | BP01-EN050 | $2.74 | Buy |
Solemn Judgment | Rare | BP01-EN047 | $3.69 | Buy |
Tiras, Keeper of Genesis | Rare | BP01-EN029 | $2.75 | Buy |
Pot of Duality | Unknown | BP01-EN046 | $2.75 | Buy |
Dark Bribe | Unknown | BP01-EN055 | $2.84 | Buy |
King Tiger Wanghu | Common | BP01-EN129 | $2.49 | Buy |
Ryko, Lightsworn Hunter | Unknown | BP01-EN063 | $3.33 | Buy |
Morphing Jar | Common | BP01-EN173 | $2.77 | Buy |
Needle Ceiling | Unknown | BP01-EN094 | $2.87 | Buy |
King Tiger Wanghu | Unknown | BP01-EN129 | $3.48 | Buy |
Asura Priest | Common | BP01-EN125 | $2.48 | Buy |
Adreus, Keeper of Armageddon | Rare | BP01-EN030 | $2.44 | Buy |
Snowman Eater | Common | BP01-EN064 | $3.00 | Buy |
Caius the Shadow Monarch | Unknown | BP01-EN018 | $3.99 | Buy |
Caius the Shadow Monarch | Rare | BP01-EN018 | $3.27 | Buy |
Adreus, Keeper of Armageddon | Unknown | BP01-EN030 | $2.00 | Buy |
Jinzo | Unknown | BP01-EN003 | $2.52 | Buy |
Cyber Jar | Unknown | BP01-EN002 | $2.57 | Buy |
Tour Guide From the Underworld | Unknown | BP01-EN023 | $2.85 | Buy |
Tour Guide From the Underworld | Rare | BP01-EN023 | $2.98 | Buy |
Forbidden Lance | Unknown | BP01-EN084 | $1.74 | Buy |
Magic Cylinder | Unknown | BP01-EN091 | $1.50 | Buy |
Big Bang Shot | Unknown | BP01-EN075 | $0.36 | Buy |
Magic Drain | Unknown | BP01-EN090 | $0.75 | Buy |
Windstorm of Etaqua | Unknown | BP01-EN089 | $0.19 | Buy |
Dust Tornado | Unknown | BP01-EN088 | $1.00 | Buy |
Asura Priest | Unknown | BP01-EN125 | $1.49 | Buy |
Kunai with Chain | Unknown | BP01-EN087 | $0.18 | Buy |
Ego Boost | Unknown | BP01-EN086 | $0.16 | Buy |
Book of Moon | Unknown | BP01-EN072 | $0.90 | Buy |
Autonomous Action Unit | Unknown | BP01-EN073 | $0.35 | Buy |
Darkworld Shackles | Unknown | BP01-EN083 | $0.49 | Buy |
Infected Mail | Unknown | BP01-EN085 | $0.15 | Buy |
Fiend's Sanctuary | Unknown | BP01-EN076 | $0.20 | Buy |
Ante | Unknown | BP01-EN074 | $0.19 | Buy |
Shadow Spell | Unknown | BP01-EN092 | $0.15 | Buy |
Fighting Spirit | Unknown | BP01-EN081 | $0.19 | Buy |
Shield Crush | Unknown | BP01-EN080 | $0.19 | Buy |
Monster Gate | Unknown | BP01-EN079 | $0.49 | Buy |
Enemy Controller | Unknown | BP01-EN078 | $0.42 | Buy |
Different Dimension Gate | Unknown | BP01-EN077 | $0.15 | Buy |
Forbidden Chalice | Unknown | BP01-EN082 | $0.61 | Buy |
Reckless Greed | Unknown | BP01-EN095 | $0.49 | Buy |
Blast with Chain | Unknown | BP01-EN093 | $0.23 | Buy |
Fiendish Chain | Unknown | BP01-EN105 | $0.70 | Buy |
Insect Knight | Unknown | BP01-EN115 | $1.43 | Buy |
Deep Diver | Unknown | BP01-EN017 | $0.35 | Buy |
Luster Dragon | Unknown | BP01-EN111 | $1.19 | Buy |
Liberty at Last! | Unknown | BP01-EN110 | $0.29 | Buy |
Damage Gate | Unknown | BP01-EN109 | $0.19 | Buy |
Power Frame | Unknown | BP01-EN108 | $0.19 | Buy |
Miracle's Wake | Unknown | BP01-EN107 | $0.11 | Buy |
Inverse Universe | Unknown | BP01-EN106 | $0.18 | Buy |
Changing Destiny | Unknown | BP01-EN104 | $0.19 | Buy |
Krebons | Unknown | BP01-EN019 | $0.67 | Buy |
Pixie Ring | Unknown | BP01-EN103 | $0.20 | Buy |
Skill Successor | Unknown | BP01-EN102 | $0.14 | Buy |
Half or Nothing | Unknown | BP01-EN101 | $0.20 | Buy |
Prideful Roar | Unknown | BP01-EN100 | $0.18 | Buy |
Compulsory Evacuation Device | Unknown | BP01-EN099 | $0.75 | Buy |
Interdimensional Matter Transporter | Unknown | BP01-EN098 | $0.18 | Buy |
Spell Shield Type-8 | Unknown | BP01-EN097 | $0.19 | Buy |
Nightmare Wheel | Unknown | BP01-EN096 | $0.99 | Buy |
Offerings to the Doomed | Unknown | BP01-EN070 | $0.18 | Buy |
Bait Doll | Unknown | BP01-EN071 | $0.45 | Buy |
Axe of Despair | Unknown | BP01-EN067 | $1.08 | Buy |
Archfiend Soldier | Unknown | BP01-EN112 | $1.29 | Buy |
Mobius the Frost Monarch | Rare | BP01-EN009 | $1.95 | Buy |
Tiras, Keeper of Genesis | Unknown | BP01-EN029 | $1.96 | Buy |
Obelisk the Tormentor | Rare | BP01-EN021 | $1.64 | Buy |
Change of Heart | Rare | BP01-EN037 | $1.61 | Buy |
Heavy Storm | Rare | BP01-EN038 | $1.77 | Buy |
Psi-Blocker | Common | BP01-EN220 | $1.50 | Buy |
Cyber Jar | Rare | BP01-EN002 | $1.82 | Buy |
Snatch Steal | Unknown | BP01-EN039 | $1.99 | Buy |
Scapegoat | Unknown | BP01-EN042 | $1.93 | Buy |
United We Stand | Unknown | BP01-EN043 | $1.00 | Buy |
Injection Fairy Lily | Unknown | BP01-EN004 | $1.55 | Buy |
Skill Drain | Rare | BP01-EN053 | $1.99 | Buy |
Treeborn Frog | Rare | BP01-EN012 | $1.35 | Buy |
Ring of Destruction | Unknown | BP01-EN050 | $1.34 | Buy |
Machina Fortress | Unknown | BP01-EN022 | $1.95 | Buy |
Mirror Force | Unknown | BP01-EN048 | $1.99 | Buy |
Dark Magician of Chaos | Unknown | BP01-EN007 | $1.85 | Buy |
Mystical Space Typhoon | Unknown | BP01-EN068 | $1.91 | Buy |
Morphing Jar | Unknown | BP01-EN173 | $1.53 | Buy |
Obelisk the Tormentor | Unknown | BP01-EN021 | $2.01 | Buy |
Grave Squirmer | Unknown | BP01-EN062 | $0.20 | Buy |
Wind-Up Zenmaister | Unknown | BP01-EN028 | $0.17 | Buy |
Number 17: Leviathan Dragon | Unknown | BP01-EN027 | $0.48 | Buy |
Swords of Revealing Light | Unknown | BP01-EN033 | $0.45 | Buy |
Grenosaurus | Unknown | BP01-EN026 | $0.20 | Buy |
Gem-Knight Pearl | Unknown | BP01-EN031 | $0.21 | Buy |
Gachi Gachi Gantetsu | Unknown | BP01-EN025 | $0.26 | Buy |
Tribute to the Doomed | Unknown | BP01-EN066 | $0.19 | Buy |
Fissure | Unknown | BP01-EN065 | $0.25 | Buy |
Number 39: Utopia | Unknown | BP01-EN024 | $0.42 | Buy |
Snowman Eater | Unknown | BP01-EN064 | $0.45 | Buy |
Soul Exchange | Unknown | BP01-EN041 | $0.22 | Buy |
Premature Burial | Unknown | BP01-EN040 | $0.45 | Buy |
Divine Wrath | Unknown | BP01-EN054 | $0.50 | Buy |
Breaker the Magical Warrior | Unknown | BP01-EN061 | $0.95 | Buy |
Old Vindictive Magician | Unknown | BP01-EN060 | $0.84 | Buy |
Exiled Force | Unknown | BP01-EN059 | $0.50 | Buy |
Creature Swap | Unknown | BP01-EN044 | $0.75 | Buy |
Burden of the Mighty | Unknown | BP01-EN045 | $0.27 | Buy |
Mysterious Guard | Unknown | BP01-EN058 | $0.19 | Buy |
Horn of the Unicorn | Unknown | BP01-EN069 | $0.45 | Buy |
Call of the Haunted | Unknown | BP01-EN049 | $0.68 | Buy |
Penguin Soldier | Unknown | BP01-EN057 | $0.26 | Buy |
Torrential Tribute | Unknown | BP01-EN051 | $0.76 | Buy |
Metal Reflect Slime | Unknown | BP01-EN052 | $0.33 | Buy |
Greenkappa | Unknown | BP01-EN056 | $0.20 | Buy |
Tragoedia | Unknown | BP01-EN020 | $0.42 | Buy |
Freed the Matchless General | Unknown | BP01-EN123 | $0.29 | Buy |
Mad Dog of Darkness | Unknown | BP01-EN113 | $0.19 | Buy |
Stealth Bird | Unknown | BP01-EN184 | $0.75 | Buy |
Tragoedia | Rare | BP01-EN020 | $1.25 | Buy |
Cloudian - Poison Cloud | Unknown | BP01-EN193 | $0.20 | Buy |
Gravitic Orb | Unknown | BP01-EN192 | $0.15 | Buy |
Drillroid | Unknown | BP01-EN191 | $0.20 | Buy |
Gyroid | Unknown | BP01-EN190 | $0.18 | Buy |
Dekoichi the Battlechanted Locomotive | Unknown | BP01-EN189 | $0.59 | Buy |
Pitch-Black Warwolf | Unknown | BP01-EN188 | $0.20 | Buy |
Night Assailant | Unknown | BP01-EN187 | $0.81 | Buy |
Grave Protector | Unknown | BP01-EN186 | $0.20 | Buy |
Hyper Hammerhead | Unknown | BP01-EN185 | $0.11 | Buy |
Chaos Necromancer | Unknown | BP01-EN183 | $0.67 | Buy |
Mad Reloader | Unknown | BP01-EN195 | $0.17 | Buy |
Zolga | Unknown | BP01-EN182 | $0.17 | Buy |
Helping Robo for Combat | Unknown | BP01-EN181 | $0.12 | Buy |
Makyura the Destructor | Unknown | BP01-EN180 | $0.48 | Buy |
Twin-Headed Behemoth | Unknown | BP01-EN179 | $0.19 | Buy |
Possessed Dark Soul | Unknown | BP01-EN178 | $0.21 | Buy |
Gilasaurus | Unknown | BP01-EN177 | $0.97 | Buy |
Big Shield Gardna | Unknown | BP01-EN176 | $0.20 | Buy |
Blast Sphere | Unknown | BP01-EN175 | $0.45 | Buy |
Muka Muka | Unknown | BP01-EN174 | $0.19 | Buy |
Mask of Darkness | Unknown | BP01-EN172 | $0.19 | Buy |
Giant Soldier of Stone | Unknown | BP01-EN171 | $0.25 | Buy |
Des Mosquito | Unknown | BP01-EN194 | $0.13 | Buy |
Phantom of Chaos | Unknown | BP01-EN196 | $0.22 | Buy |
Ape Fighter | Unknown | BP01-EN169 | $0.19 | Buy |
Level Eater | Unknown | BP01-EN209 | $0.65 | Buy |
Goblindbergh | Unknown | BP01-EN219 | $1.17 | Buy |
Gagaga Magician | Unknown | BP01-EN218 | $0.37 | Buy |
Shine Knight | Unknown | BP01-EN217 | $0.10 | Buy |
Tanngrisnir of the Nordic Beasts | Unknown | BP01-EN216 | $0.20 | Buy |
Blackwing - Zephyros the Elite | Unknown | BP01-EN215 | $0.84 | Buy |
Hardened Armed Dragon | Unknown | BP01-EN214 | $0.19 | Buy |
Amazoness Trainee | Unknown | BP01-EN213 | $1.17 | Buy |
Amazoness Sage | Unknown | BP01-EN212 | $1.20 | Buy |
Battle Fader | Unknown | BP01-EN211 | $0.50 | Buy |
Naturia Strawberry | Unknown | BP01-EN210 | $0.20 | Buy |
Level Warrior | Unknown | BP01-EN208 | $0.19 | Buy |
Cyber Valley | Unknown | BP01-EN197 | $0.43 | Buy |
Twin-Sword Marauder | Unknown | BP01-EN207 | $0.13 | Buy |
Fortress Warrior | Unknown | BP01-EN206 | $0.20 | Buy |
Fabled Raven | Unknown | BP01-EN205 | $0.50 | Buy |
Noisy Gnat | Unknown | BP01-EN204 | $0.19 | Buy |
Dark Resonator | Unknown | BP01-EN203 | $0.26 | Buy |
Shield Warrior | Unknown | BP01-EN202 | $0.15 | Buy |
Worm Barses | Unknown | BP01-EN201 | $0.10 | Buy |
DUCKER Mobile Cannon | Unknown | BP01-EN200 | $0.17 | Buy |
Vortex Trooper | Unknown | BP01-EN199 | $0.19 | Buy |
Blue Thunder T-45 | Unknown | BP01-EN198 | $0.15 | Buy |
Wind-Up Warrior | Unknown | BP01-EN170 | $0.25 | Buy |
Milla the Temporal Magician | Unknown | BP01-EN168 | $0.70 | Buy |
Charcoal Inpachi | Unknown | BP01-EN114 | $0.20 | Buy |
Toon Gemini Elf | Unknown | BP01-EN128 | $0.50 | Buy |
Cybernetic Magician | Unknown | BP01-EN139 | $0.22 | Buy |
Cyber Dragon | Unknown | BP01-EN138 | $0.68 | Buy |
Chiron the Mage | Unknown | BP01-EN137 | $0.19 | Buy |
Raging Flame Sprite | Unknown | BP01-EN136 | $0.92 | Buy |
The Tricky | Unknown | BP01-EN135 | $0.23 | Buy |
Theban Nightmare | Unknown | BP01-EN134 | $0.16 | Buy |
D.D. Assailant | Unknown | BP01-EN133 | $0.96 | Buy |
Zaborg the Thunder Monarch | Unknown | BP01-EN132 | $0.47 | Buy |
Skilled White Magician | Unknown | BP01-EN131 | $0.25 | Buy |
Guardian Sphinx | Unknown | BP01-EN130 | $0.86 | Buy |
Vampire Lord | Unknown | BP01-EN127 | $0.47 | Buy |
Doomcaliber Knight | Unknown | BP01-EN141 | $0.22 | Buy |
Exarion Universe | Unknown | BP01-EN126 | $0.19 | Buy |
Airknight Parshath | Unknown | BP01-EN124 | $0.65 | Buy |
Raiza the Storm Monarch | Unknown | BP01-EN015 | $0.37 | Buy |
Dark Ruler Ha Des | Unknown | BP01-EN122 | $0.32 | Buy |
Slate Warrior | Unknown | BP01-EN121 | $0.19 | Buy |
Zombyra the Dark | Unknown | BP01-EN120 | $0.69 | Buy |
Buster Blader | Unknown | BP01-EN117 | $1.28 | Buy |
Bazoo the Soul-Eater | Unknown | BP01-EN119 | $0.19 | Buy |
Goblin Attack Force | Unknown | BP01-EN118 | $0.20 | Buy |
Gene-Warped Warwolf | Unknown | BP01-EN116 | $0.19 | Buy |
Goblin Elite Attack Force | Unknown | BP01-EN140 | $0.18 | Buy |
Chainsaw Insect | Unknown | BP01-EN142 | $0.37 | Buy |
Wind-Up Dog | Unknown | BP01-EN167 | $0.16 | Buy |
Jurrac Protops | Unknown | BP01-EN156 | $0.19 | Buy |
Wind-Up Soldier | Unknown | BP01-EN166 | $0.20 | Buy |
Big Jaws | Unknown | BP01-EN165 | $0.20 | Buy |
Gogogo Golem | Unknown | BP01-EN164 | $0.17 | Buy |
Yaksha | Unknown | BP01-EN163 | $0.20 | Buy |
Card Guard | Unknown | BP01-EN162 | $0.20 | Buy |
Power Giant | Unknown | BP01-EN161 | $0.25 | Buy |
Ambitious Gofer | Unknown | BP01-EN160 | $0.17 | Buy |
Backup Warrior | Unknown | BP01-EN159 | $0.15 | Buy |
Fabled Ashenveil | Unknown | BP01-EN158 | $0.20 | Buy |
Hedge Guard | Unknown | BP01-EN157 | $0.16 | Buy |
Abyssal Kingshark | Unknown | BP01-EN155 | $0.20 | Buy |
Card Trooper | Unknown | BP01-EN143 | $0.18 | Buy |
Twin-Barrel Dragon | Unknown | BP01-EN154 | $0.39 | Buy |
Alector, Sovereign of Birds | Unknown | BP01-EN153 | $0.58 | Buy |
Dark Valkyria | Unknown | BP01-EN152 | $0.40 | Buy |
Arcana Force XIV - Temperance | Unknown | BP01-EN151 | $0.18 | Buy |
Gaap the Divine Soldier | Unknown | BP01-EN150 | $0.19 | Buy |
The Calculator | Unknown | BP01-EN149 | $0.55 | Buy |
Beast King Barbaros | Unknown | BP01-EN148 | $0.20 | Buy |
Blizzard Dragon | Unknown | BP01-EN147 | $0.48 | Buy |
Ancient Gear Knight | Unknown | BP01-EN146 | $0.49 | Buy |
Botanical Lion | Unknown | BP01-EN145 | $0.14 | Buy |
Voltic Kong | Unknown | BP01-EN144 | $0.20 | Buy |
White Night Dragon | Unknown | BP01-EN016 | $0.22 | Buy |
Witch of the Black Forest | Rare | BP01-EN001 | $0.25 | Buy |
Gorz the Emissary of Darkness | Unknown | BP01-EN014 | $1.21 | Buy |
Forbidden Lance | Common | BP01-EN084 | $0.49 | Buy |
Blast with Chain | Common | BP01-EN093 | $0.17 | Buy |
Shadow Spell | Common | BP01-EN092 | $0.19 | Buy |
Magic Cylinder | Common | BP01-EN091 | $0.57 | Buy |
Dark Bribe | Rare | BP01-EN055 | $1.24 | Buy |
Magic Drain | Common | BP01-EN090 | $0.20 | Buy |
Windstorm of Etaqua | Common | BP01-EN089 | $0.20 | Buy |
Dust Tornado | Common | BP01-EN088 | $0.44 | Buy |
Kunai with Chain | Common | BP01-EN087 | $0.20 | Buy |
Ego Boost | Common | BP01-EN086 | $0.18 | Buy |
Infected Mail | Common | BP01-EN085 | $0.17 | Buy |
Darkworld Shackles | Common | BP01-EN083 | $0.25 | Buy |
Reckless Greed | Common | BP01-EN095 | $0.18 | Buy |
Forbidden Chalice | Common | BP01-EN082 | $0.44 | Buy |
Fighting Spirit | Common | BP01-EN081 | $0.10 | Buy |
Shield Crush | Common | BP01-EN080 | $0.20 | Buy |
Monster Gate | Common | BP01-EN079 | $0.30 | Buy |
Enemy Controller | Common | BP01-EN078 | $0.34 | Buy |
Different Dimension Gate | Common | BP01-EN077 | $0.17 | Buy |
Fiend's Sanctuary | Common | BP01-EN076 | $0.20 | Buy |
Big Bang Shot | Common | BP01-EN075 | $0.18 | Buy |
Ante | Common | BP01-EN074 | $0.19 | Buy |
Autonomous Action Unit | Common | BP01-EN073 | $0.20 | Buy |
Needle Ceiling | Common | BP01-EN094 | $0.69 | Buy |
Nightmare Wheel | Common | BP01-EN096 | $0.75 | Buy |
Bait Doll | Common | BP01-EN071 | $0.18 | Buy |
Damage Gate | Common | BP01-EN109 | $0.10 | Buy |
Bazoo the Soul-Eater | Common | BP01-EN119 | $0.08 | Buy |
Goblin Attack Force | Common | BP01-EN118 | $0.20 | Buy |
Buster Blader | Common | BP01-EN117 | $0.20 | Buy |
Gene-Warped Warwolf | Common | BP01-EN116 | $0.18 | Buy |
Insect Knight | Common | BP01-EN115 | $0.90 | Buy |
Charcoal Inpachi | Common | BP01-EN114 | $0.10 | Buy |
Mad Dog of Darkness | Common | BP01-EN113 | $0.19 | Buy |
Archfiend Soldier | Common | BP01-EN112 | $0.31 | Buy |
Luster Dragon | Common | BP01-EN111 | $0.19 | Buy |
Liberty at Last! | Common | BP01-EN110 | $0.18 | Buy |
Power Frame | Common | BP01-EN108 | $0.09 | Buy |
Spell Shield Type-8 | Common | BP01-EN097 | $0.17 | Buy |
Miracle's Wake | Common | BP01-EN107 | $0.10 | Buy |
Inverse Universe | Common | BP01-EN106 | $0.17 | Buy |
Fiendish Chain | Common | BP01-EN105 | $0.39 | Buy |
Changing Destiny | Common | BP01-EN104 | $0.10 | Buy |
Pixie Ring | Common | BP01-EN103 | $0.10 | Buy |
Skill Successor | Common | BP01-EN102 | $0.15 | Buy |
Half or Nothing | Common | BP01-EN101 | $0.17 | Buy |
Prideful Roar | Common | BP01-EN100 | $0.11 | Buy |
Compulsory Evacuation Device | Common | BP01-EN099 | $0.28 | Buy |
Interdimensional Matter Transporter | Common | BP01-EN098 | $0.16 | Buy |
Book of Moon | Common | BP01-EN072 | $0.85 | Buy |
Offerings to the Doomed | Common | BP01-EN070 | $0.24 | Buy |
Slate Warrior | Common | BP01-EN121 | $0.20 | Buy |
White Night Dragon | Rare | BP01-EN016 | $0.20 | Buy |
Gem-Knight Pearl | Rare | BP01-EN031 | $0.10 | Buy |
Wind-Up Zenmaister | Rare | BP01-EN028 | $0.13 | Buy |
Number 17: Leviathan Dragon | Rare | BP01-EN027 | $0.35 | Buy |
Grenosaurus | Rare | BP01-EN026 | $0.14 | Buy |
Gachi Gachi Gantetsu | Rare | BP01-EN025 | $0.34 | Buy |
Number 39: Utopia | Rare | BP01-EN024 | $0.30 | Buy |
Machina Fortress | Rare | BP01-EN022 | $0.51 | Buy |
Krebons | Rare | BP01-EN019 | $0.24 | Buy |
Deep Diver | Rare | BP01-EN017 | $0.19 | Buy |
Raiza the Storm Monarch | Rare | BP01-EN015 | $0.45 | Buy |
Snatch Steal | Rare | BP01-EN039 | $0.90 | Buy |
Gorz the Emissary of Darkness | Rare | BP01-EN014 | $1.11 | Buy |
Super Conductor Tyranno | Rare | BP01-EN013 | $0.15 | Buy |
Ancient Gear Golem | Rare | BP01-EN011 | $0.19 | Buy |
Fox Fire | Rare | BP01-EN010 | $0.17 | Buy |
Blowback Dragon | Rare | BP01-EN008 | $1.00 | Buy |
Dark Magician of Chaos | Rare | BP01-EN007 | $0.65 | Buy |
Skull Archfiend of Lightning | Rare | BP01-EN006 | $0.22 | Buy |
Dark Dust Spirit | Rare | BP01-EN005 | $0.73 | Buy |
Injection Fairy Lily | Rare | BP01-EN004 | $0.71 | Buy |
Jinzo | Rare | BP01-EN003 | $0.32 | Buy |
Swords of Revealing Light | Rare | BP01-EN033 | $0.38 | Buy |
Premature Burial | Rare | BP01-EN040 | $0.39 | Buy |
Horn of the Unicorn | Common | BP01-EN069 | $0.34 | Buy |
Penguin Soldier | Common | BP01-EN057 | $0.49 | Buy |
Mystical Space Typhoon | Common | BP01-EN068 | $0.40 | Buy |
Axe of Despair | Common | BP01-EN067 | $0.79 | Buy |
Tribute to the Doomed | Common | BP01-EN066 | $0.19 | Buy |
Fissure | Common | BP01-EN065 | $0.23 | Buy |
Ryko, Lightsworn Hunter | Common | BP01-EN063 | $0.98 | Buy |
Grave Squirmer | Common | BP01-EN062 | $0.16 | Buy |
Breaker the Magical Warrior | Common | BP01-EN061 | $0.45 | Buy |
Old Vindictive Magician | Common | BP01-EN060 | $0.47 | Buy |
Exiled Force | Common | BP01-EN059 | $0.20 | Buy |
Mysterious Guard | Common | BP01-EN058 | $0.10 | Buy |
Greenkappa | Common | BP01-EN056 | $0.03 | Buy |
Soul Exchange | Rare | BP01-EN041 | $0.20 | Buy |
Divine Wrath | Rare | BP01-EN054 | $0.39 | Buy |
Metal Reflect Slime | Rare | BP01-EN052 | $0.32 | Buy |
Torrential Tribute | Rare | BP01-EN051 | $0.44 | Buy |
Call of the Haunted | Rare | BP01-EN049 | $0.22 | Buy |
Mirror Force | Rare | BP01-EN048 | $0.95 | Buy |
Pot of Duality | Rare | BP01-EN046 | $0.45 | Buy |
Burden of the Mighty | Rare | BP01-EN045 | $0.20 | Buy |
Creature Swap | Rare | BP01-EN044 | $0.30 | Buy |
United We Stand | Rare | BP01-EN043 | $0.59 | Buy |
Scapegoat | Rare | BP01-EN042 | $0.44 | Buy |
Zombyra the Dark | Common | BP01-EN120 | $0.24 | Buy |
Dark Ruler Ha Des | Common | BP01-EN122 | $0.38 | Buy |
Super Conductor Tyranno | Unknown | BP01-EN013 | $0.15 | Buy |
Gyroid | Common | BP01-EN190 | $0.10 | Buy |
DUCKER Mobile Cannon | Common | BP01-EN200 | $0.10 | Buy |
Vortex Trooper | Common | BP01-EN199 | $0.18 | Buy |
Blue Thunder T-45 | Common | BP01-EN198 | $0.10 | Buy |
Cyber Valley | Common | BP01-EN197 | $0.19 | Buy |
Phantom of Chaos | Common | BP01-EN196 | $0.21 | Buy |
Mad Reloader | Common | BP01-EN195 | $0.10 | Buy |
Des Mosquito | Common | BP01-EN194 | $0.10 | Buy |
Cloudian - Poison Cloud | Common | BP01-EN193 | $0.15 | Buy |
Gravitic Orb | Common | BP01-EN192 | $0.09 | Buy |
Drillroid | Common | BP01-EN191 | $0.14 | Buy |
Dekoichi the Battlechanted Locomotive | Common | BP01-EN189 | $0.79 | Buy |
Shield Warrior | Common | BP01-EN202 | $0.11 | Buy |
Pitch-Black Warwolf | Common | BP01-EN188 | $0.15 | Buy |
Night Assailant | Common | BP01-EN187 | $0.46 | Buy |
Grave Protector | Common | BP01-EN186 | $0.15 | Buy |
Hyper Hammerhead | Common | BP01-EN185 | $0.10 | Buy |
Stealth Bird | Common | BP01-EN184 | $0.51 | Buy |
Chaos Necromancer | Common | BP01-EN183 | $0.20 | Buy |
Zolga | Common | BP01-EN182 | $0.16 | Buy |
Helping Robo for Combat | Common | BP01-EN181 | $0.08 | Buy |
Makyura the Destructor | Common | BP01-EN180 | $0.20 | Buy |
Twin-Headed Behemoth | Common | BP01-EN179 | $0.17 | Buy |
Worm Barses | Common | BP01-EN201 | $0.09 | Buy |
Dark Resonator | Common | BP01-EN203 | $0.25 | Buy |
Gilasaurus | Common | BP01-EN177 | $0.15 | Buy |
Tanngrisnir of the Nordic Beasts | Common | BP01-EN216 | $0.16 | Buy |
Treeborn Frog | Unknown | BP01-EN012 | $0.99 | Buy |
Ancient Gear Golem | Unknown | BP01-EN011 | $0.68 | Buy |
Fox Fire | Unknown | BP01-EN010 | $0.25 | Buy |
Mobius the Frost Monarch | Unknown | BP01-EN009 | $0.81 | Buy |
Blowback Dragon | Unknown | BP01-EN008 | $0.98 | Buy |
Skull Archfiend of Lightning | Unknown | BP01-EN006 | $0.25 | Buy |
Dark Dust Spirit | Unknown | BP01-EN005 | $0.54 | Buy |
Goblindbergh | Common | BP01-EN219 | $0.20 | Buy |
Gagaga Magician | Common | BP01-EN218 | $0.49 | Buy |
Shine Knight | Common | BP01-EN217 | $0.13 | Buy |
Blackwing - Zephyros the Elite | Common | BP01-EN215 | $0.28 | Buy |
Noisy Gnat | Common | BP01-EN204 | $0.06 | Buy |
Hardened Armed Dragon | Common | BP01-EN214 | $0.20 | Buy |
Amazoness Trainee | Common | BP01-EN213 | $0.25 | Buy |
Amazoness Sage | Common | BP01-EN212 | $0.34 | Buy |
Battle Fader | Common | BP01-EN211 | $0.49 | Buy |
Naturia Strawberry | Common | BP01-EN210 | $0.10 | Buy |
Level Eater | Common | BP01-EN209 | $0.18 | Buy |
Level Warrior | Common | BP01-EN208 | $0.16 | Buy |
Twin-Sword Marauder | Common | BP01-EN207 | $0.09 | Buy |
Fortress Warrior | Common | BP01-EN206 | $0.10 | Buy |
Fabled Raven | Common | BP01-EN205 | $0.29 | Buy |
Possessed Dark Soul | Common | BP01-EN178 | $0.19 | Buy |
Big Shield Gardna | Common | BP01-EN176 | $0.13 | Buy |
Freed the Matchless General | Common | BP01-EN123 | $0.19 | Buy |
Chiron the Mage | Common | BP01-EN137 | $0.15 | Buy |
Blizzard Dragon | Common | BP01-EN147 | $0.24 | Buy |
Ancient Gear Knight | Common | BP01-EN146 | $0.10 | Buy |
Botanical Lion | Common | BP01-EN145 | $0.22 | Buy |
Voltic Kong | Common | BP01-EN144 | $0.19 | Buy |
Card Trooper | Common | BP01-EN143 | $0.18 | Buy |
Chainsaw Insect | Common | BP01-EN142 | $0.23 | Buy |
Doomcaliber Knight | Common | BP01-EN141 | $0.24 | Buy |
Goblin Elite Attack Force | Common | BP01-EN140 | $0.10 | Buy |
Cybernetic Magician | Common | BP01-EN139 | $0.17 | Buy |
Cyber Dragon | Common | BP01-EN138 | $0.24 | Buy |
Raging Flame Sprite | Common | BP01-EN136 | $0.20 | Buy |
The Calculator | Common | BP01-EN149 | $0.19 | Buy |
The Tricky | Common | BP01-EN135 | $0.18 | Buy |
Theban Nightmare | Common | BP01-EN134 | $0.10 | Buy |
D.D. Assailant | Common | BP01-EN133 | $0.82 | Buy |
Zaborg the Thunder Monarch | Common | BP01-EN132 | $0.50 | Buy |
Skilled White Magician | Common | BP01-EN131 | $0.15 | Buy |
Guardian Sphinx | Common | BP01-EN130 | $0.49 | Buy |
Toon Gemini Elf | Common | BP01-EN128 | $0.41 | Buy |
Vampire Lord | Common | BP01-EN127 | $0.20 | Buy |
Exarion Universe | Common | BP01-EN126 | $0.10 | Buy |
Airknight Parshath | Common | BP01-EN124 | $0.35 | Buy |
Beast King Barbaros | Common | BP01-EN148 | $0.09 | Buy |
Gaap the Divine Soldier | Common | BP01-EN150 | $0.17 | Buy |
Blast Sphere | Common | BP01-EN175 | $0.19 | Buy |
Yaksha | Common | BP01-EN163 | $0.18 | Buy |
Muka Muka | Common | BP01-EN174 | $0.20 | Buy |
Mask of Darkness | Common | BP01-EN172 | $0.48 | Buy |
Giant Soldier of Stone | Common | BP01-EN171 | $0.16 | Buy |
Wind-Up Warrior | Common | BP01-EN170 | $0.19 | Buy |
Ape Fighter | Common | BP01-EN169 | $0.20 | Buy |
Milla the Temporal Magician | Common | BP01-EN168 | $0.16 | Buy |
Wind-Up Dog | Common | BP01-EN167 | $0.16 | Buy |
Wind-Up Soldier | Common | BP01-EN166 | $0.09 | Buy |
Big Jaws | Common | BP01-EN165 | $0.10 | Buy |
Gogogo Golem | Common | BP01-EN164 | $0.10 | Buy |
Card Guard | Common | BP01-EN162 | $0.15 | Buy |
Arcana Force XIV - Temperance | Common | BP01-EN151 | $0.20 | Buy |
Power Giant | Common | BP01-EN161 | $0.20 | Buy |
Ambitious Gofer | Common | BP01-EN160 | $0.15 | Buy |
Backup Warrior | Common | BP01-EN159 | $0.19 | Buy |
Fabled Ashenveil | Common | BP01-EN158 | $0.10 | Buy |
Hedge Guard | Common | BP01-EN157 | $0.10 | Buy |
Jurrac Protops | Common | BP01-EN156 | $0.15 | Buy |
Abyssal Kingshark | Common | BP01-EN155 | $0.17 | Buy |
Twin-Barrel Dragon | Common | BP01-EN154 | $0.49 | Buy |
Alector, Sovereign of Birds | Common | BP01-EN153 | $0.39 | Buy |
Dark Valkyria | Common | BP01-EN152 | $0.20 | Buy |
Witch of the Black Forest | Unknown | BP01-EN001 | $0.49 | Buy |
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Destroy all Spell and Trap Cards your opponent controls.
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Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
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Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent’s next turn.
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Destroy all Spell and Trap Cards your opponent controls.
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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Target 1 monster your opponent controls; take control of it until the End Phase.
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During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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2 Level 5 monsters // This card's effects can only be applied or activated while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls, destroy the target. During each of your End Phases: Detach 1 Xyz Material from this card.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.
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FLIP: Apply these effects (simultaneously).
• You can destroy 1 card on the field.
• Send the top 3 cards of your Deck to the GY.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
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2 Level 5 monsters // Once per turn: You can detach a Xyz Material from this card to target 1 face-up card your opponent controls, destroy it.
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When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
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2 Level 5 monsters // Once per turn: You can detach a Xyz Material from this card to target 1 face-up card your opponent controls, destroy it.
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FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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Change the battle positions of all face-up monsters your opponent controls.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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The equipped monster cannot attack, and its ATK and DEF each become 100. During your Standby Phase, the controller of the equipped monster takes 500 damage.
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Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
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Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the players who selected them.
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Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Target 1 Defense Position monster on the field; destroy that target.
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Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
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At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Select 2 face-up monsters on the field and return them to the Deck.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. .
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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Switch the ATK and DEF of all face-up Effect Monsters on the field.
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Negate the attack of 1 monster your opponent controls, and change that monster to Defense Position. While that monster remains face-up on the field, it cannot change its Battle Position. Afterwards, your opponent then selects and applies one of the follow
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While you control 2 or more face-up monsters, monsters controlled by your opponent cannot attack the monster you control that has the lowest ATK.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. // * Halve the ATK of all monsters they currently control, until the end of the Battle Phase. // * End the Battle Phase. .
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During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
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Return 1 monster on the field to its owner's hand.
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Target 1 face-up monster you control; banish that target until the End Phase.
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Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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2 Level 5 monsters // This card's effects can only be applied or activated while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls, destroy the target. During each of your End Phases: Detach 1 Xyz Material from this card.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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Target 1 monster your opponent controls; take control of it until the End Phase.
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Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent’s next turn.
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FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
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Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
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The equipped monster gains 800 ATK/DEF for each face-up monster you control.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
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You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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FLIP: Both players discard all the cards in their hands, then draw 5 cards.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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If this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
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2 Level 4 monsters // This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
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2 Level 2 monsters // If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
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Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
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Select an opponent's Monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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Each face-up monster your opponent controls loses 100 ATK x its own Level.
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FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
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When you take battle damage: You can Special Summon this card from your hand. This card gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
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Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
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When you take battle damage: You can Special Summon this card from your hand. This card gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
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When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
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FLIP: Switch the position of all face-up monsters on your opponent's side of the field.
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FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
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As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner''s Deck instead of being sent to the Graveyard. The Deck is then shuffled.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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The ATK of this card is the number of Monster Cards in your Graveyard x 300.
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When this card is destroyed by battle and sent to the Graveyard, send 2 cards from your hand to the Graveyard to draw 2 cards.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
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When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
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Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and resolve that effect.
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If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
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If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
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Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
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At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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Once per turn, when your opponent Normal or Special Summons a monster(s), you can have this card gain ATK equal to the Level of 1 of those monsters x 100, until the End Phase.
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If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
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Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the End Phase.
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Activate only by sending this card from your hand to the Graveyard. Target monster gains 1 Level until the End Phase of this turn.
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During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
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When this card is Normal Summoned, change 1 face-up Defense Position monster to Attack Position.
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FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.
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When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. When this card is destroyed: Draw 1 card.
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When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
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You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
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When this card is Normal Summoned: Target 1 Set card your opponent controls, look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
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A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
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You can Special Summon this card (from your hand) by discarding 1 card.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Effect: If this card battles a monster, your opponent draws 1 card at the end of the Damage Step.
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During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card if face-up on the field.
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This card gains 100 ATK for each monster your opponent controls.
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During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls and return it to its owner's hand.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
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Once per turn, you can select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon during the turn this card was Special Summoned.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.
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During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
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Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
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If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin: Heads: Halve all Battle Damage you take. Tails: Halve all Battle Damage your opponent takes.
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While this card is face-up on the field, all monsters on the field are changed to face-up Attack Position and their battle positions cannot be changed. Flip Effects are not activated at this time. Once per turn, by revealing 1 or more Fiend-Type monsters
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The ATK of this card is the combined Levels of all face-up monsters you control x 300.
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You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
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When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
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During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
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If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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Change the battle positions of all face-up monsters your opponent controls.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
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The equipped monster cannot attack, and its ATK and DEF each become 100. During your Standby Phase, the controller of the equipped monster takes 500 damage.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Target 1 Defense Position monster on the field; destroy that target.
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Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the players who selected them.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
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A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
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An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Select 2 face-up monsters on the field and return them to the Deck.
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When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. .
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Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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Switch the ATK and DEF of all face-up Effect Monsters on the field.
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Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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Negate the attack of 1 monster your opponent controls, and change that monster to Defense Position. While that monster remains face-up on the field, it cannot change its Battle Position. Afterwards, your opponent then selects and applies one of the follow
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While you control 2 or more face-up monsters, monsters controlled by your opponent cannot attack the monster you control that has the lowest ATK.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. // * Halve the ATK of all monsters they currently control, until the end of the Battle Phase. // * End the Battle Phase. .
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During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
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Return 1 monster on the field to its owner's hand.
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Target 1 face-up monster you control; banish that target until the End Phase.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
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2 Level 4 monsters // This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
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2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
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2 Level 2 monsters // If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
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At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck.
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When this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
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Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
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When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
• Battle Damage: Special Summon 1 Emissary of Darkness
• Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
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Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
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FLIP: Apply these effects (simultaneously).
• You can destroy 1 card on the field.
• Send the top 3 cards of your Deck to the GY.
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If this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
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FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
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Select an opponent's Monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
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When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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Each face-up monster your opponent controls loses 100 ATK x its own Level.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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The equipped monster gains 800 ATK/DEF for each face-up monster you control.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
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FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.
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When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. When this card is destroyed: Draw 1 card.
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When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and resolve that effect.
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When this card is destroyed by battle and sent to the Graveyard, send 2 cards from your hand to the Graveyard to draw 2 cards.
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When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
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When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
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FLIP: Switch the position of all face-up monsters on your opponent's side of the field.
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FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
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During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
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As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner''s Deck instead of being sent to the Graveyard. The Deck is then shuffled.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
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The ATK of this card is the number of Monster Cards in your Graveyard x 300.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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When this card is Normal Summoned, change 1 face-up Defense Position monster to Attack Position.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
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Once per turn, during your Main Phase: You can declare a Level from 1 to 8, this card becomes that Level until the End Phase. You can only control 1 face-up Gagaga Magician. This card cannot be used as a Synchro Material Monster.
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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Activate only by sending this card from your hand to the Graveyard. Target monster gains 1 Level until the End Phase of this turn.
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You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
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Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
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At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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Once per turn, when your opponent Normal or Special Summons a monster(s), you can have this card gain ATK equal to the Level of 1 of those monsters x 100, until the End Phase.
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If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
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If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
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Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
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Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the End Phase.
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Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
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When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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Effect: If this card battles a monster, your opponent draws 1 card at the end of the Damage Step.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
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The ATK of this card is the combined Levels of all face-up monsters you control x 300.
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You can Special Summon this card (from your hand) by discarding 1 card.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
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While this card is face-up on the field, all monsters on the field are changed to face-up Attack Position and their battle positions cannot be changed. Flip Effects are not activated at this time. Once per turn, by revealing 1 or more Fiend-Type monsters
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls and return it to its owner's hand.
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FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
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You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
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If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
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When this card is Normal Summoned: Target 1 Set card your opponent controls, look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
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During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card if face-up on the field.
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During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin: Heads: Halve all Battle Damage you take. Tails: Halve all Battle Damage your opponent takes.
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You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
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Once per turn, you can select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon during the turn this card was Special Summoned.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.
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During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
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This card gains 100 ATK for each monster your opponent controls.
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Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
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When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
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If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; its effect(s) on the field are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.