Card Name | Rarity | Number | Battle Pack Tournament Prize Cards Lowest Price (NM) |
|
---|---|---|---|---|
Jurrac Guaiba | Unknown | BATT-EN019 | $122.86 | Buy |
Judgment Dragon | Unknown | BATT-EN017 | $110.00 | Buy |
Grandmaster of the Six Samurai | Unknown | BATT-EN016 | $77.99 | Buy |
Chimeratech Fortress Dragon | Unknown | BATT-EN015 | $71.68 | Buy |
Blue-Eyes Ultimate Dragon | Unknown | BATT-EN001 | $56.23 | Buy |
Cyber Harpie Lady | Unknown | BATT-EN012 | $50.17 | Buy |
Mystical Shine Ball | Unknown | BATT-EN014 | $44.95 | Buy |
Blackwing Armor Master | Unknown | BATT-EN009 | $42.81 | Buy |
Spirit Reaper | Unknown | BATT-EN013 | $38.95 | Buy |
Gladiator Beast Gyzarus | Unknown | BATT-EN008 | $30.44 | Buy |
Colossal Fighter | Unknown | BATT-EN018 | $24.98 | Buy |
Superancient Deepsea King Coelacanth | Unknown | BATT-EN007 | $19.98 | Buy |
Gravekeeper's Descendant | Unknown | BATT-EN010 | $20.00 | Buy |
T.G. Rush Rhino | Unknown | BATT-EN020 | $17.94 | Buy |
Electric Virus | Unknown | BATT-EN005 | $14.99 | Buy |
Ancient City - Rainbow Ruins | Unknown | BATT-EN006 | $8.95 | Buy |
Icarus Attack | Unknown | BATT-EN004 | $9.89 | Buy |
Strike Ninja | Unknown | BATT-EN003 | $5.50 | Buy |
Apprentice Magician | Unknown | BATT-EN002 | $4.25 | Buy |
Gleipnir, the Fetters of Fenrir | Unknown | BATT-EN011 | $3.74 | Buy |
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If this card destroys an opponent's monster by battle, you can select and Special Summon 1 Jurrac monster with 1700 or less ATK from your Deck. The monster Special Summoned by this effect cannot declare an attack during this turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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"Cyber Dragon" + 1+ Machine monsters
Cannot be used as a Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
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"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
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A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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1 Blackwing Tuner + 1 or more non-Tuner monsters // This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.
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This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
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"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
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You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
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If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 T.G. monster from your Deck to your hand, except T.G. Rush Rhino.
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You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.
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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ? 1+: This card cannot be destroyed by card effects. ? 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ? 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ? 4+: Once per turn, during your Main Phase: You can draw 1 card. ? 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
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Add 1 "Nordic" monster from your Deck to your hand.