Card Name | Rarity | Number | Battle Pack 2: War of the Giants Lowest Price (NM) |
|
---|---|---|---|---|
The Winged Dragon of Ra | Unknown | BP02-EN126 | $13.79 | Buy |
Slifer the Sky Dragon | Unknown | BP02-EN127 | $7.00 | Buy |
Pot of Greed | Unknown | BP02-EN129 | $4.98 | Buy |
Photon Sanctuary | Unknown | BP02-EN167 | $2.78 | Buy |
Graceful Charity | Unknown | BP02-EN137 | $3.72 | Buy |
Pot of Greed | Rare | BP02-EN129 | $2.76 | Buy |
Graceful Charity | Rare | BP02-EN137 | $3.30 | Buy |
Kycoo the Ghost Destroyer | Unknown | BP02-EN011 | $3.00 | Buy |
Axe of Fools | Unknown | BP02-EN161 | $2.43 | Buy |
Kycoo the Ghost Destroyer | Common | BP02-EN011 | $2.76 | Buy |
Obelisk the Tormentor | Unknown | BP02-EN125 | $3.08 | Buy |
Photon Sanctuary | Common | BP02-EN167 | $2.99 | Buy |
Metal Reflect Slime | Unknown | BP02-EN193 | $1.73 | Buy |
Waboku | Unknown | BP02-EN170 | $1.73 | Buy |
Forbidden Lance | Unknown | BP02-EN162 | $2.00 | Buy |
Draining Shield | Unknown | BP02-EN181 | $1.49 | Buy |
Sinister Serpent | Unknown | BP02-EN015 | $1.69 | Buy |
Cyber Jar | Unknown | BP02-EN007 | $1.70 | Buy |
Pot of Duality | Unknown | BP02-EN160 | $2.42 | Buy |
Reasoning | Unknown | BP02-EN139 | $1.40 | Buy |
Steamroid | Unknown | BP02-EN037 | $0.55 | Buy |
Cyber Jar | Rare | BP02-EN007 | $1.41 | Buy |
Exodius the Ultimate Forbidden Lord | Unknown | BP02-EN063 | $2.24 | Buy |
Cyber Dragon | Unknown | BP02-EN039 | $0.85 | Buy |
Plaguespreader Zombie | Unknown | BP02-EN071 | $1.84 | Buy |
Magician of Faith | Unknown | BP02-EN005 | $1.24 | Buy |
Blizzard Dragon | Unknown | BP02-EN075 | $0.22 | Buy |
Twin-Sword Marauder | Unknown | BP02-EN079 | $0.20 | Buy |
Beast King Barbaros | Unknown | BP02-EN080 | $0.20 | Buy |
Drillroid | Unknown | BP02-EN038 | $0.20 | Buy |
Forbidden Chalice | Unknown | BP02-EN155 | $1.19 | Buy |
Zombyra the Dark | Unknown | BP02-EN014 | $1.35 | Buy |
Treeborn Frog | Unknown | BP02-EN043 | $1.28 | Buy |
Chaos Hunter | Unknown | BP02-EN095 | $1.34 | Buy |
Mirage Dragon | Unknown | BP02-EN031 | $1.30 | Buy |
Ninja Grandmaster Sasuke | Common | BP02-EN029 | $1.29 | Buy |
Gyroid | Unknown | BP02-EN036 | $0.16 | Buy |
Chiron the Mage | Unknown | BP02-EN034 | $0.19 | Buy |
Hedge Guard | Unknown | BP02-EN081 | $0.19 | Buy |
Big Shield Gardna | Unknown | BP02-EN032 | $0.20 | Buy |
Fortress Warrior | Unknown | BP02-EN078 | $0.19 | Buy |
Des Mosquito | Unknown | BP02-EN076 | $0.18 | Buy |
Pitch-Black Warwolf | Unknown | BP02-EN030 | $0.25 | Buy |
Ninja Grandmaster Sasuke | Unknown | BP02-EN029 | $1.01 | Buy |
Goblin Elite Attack Force | Unknown | BP02-EN040 | $0.20 | Buy |
Doomcaliber Knight | Unknown | BP02-EN062 | $0.19 | Buy |
Botanical Lion | Unknown | BP02-EN074 | $0.20 | Buy |
Dark Resonator | Unknown | BP02-EN067 | $0.26 | Buy |
Copycat | Unknown | BP02-EN058 | $0.98 | Buy |
Ancient Gear Knight | Unknown | BP02-EN056 | $0.49 | Buy |
Evil HERO Malicious Edge | Unknown | BP02-EN054 | $0.58 | Buy |
Herald of Creation | Unknown | BP02-EN053 | $0.18 | Buy |
Monster Reborn | Unknown | BP02-EN128 | $1.17 | Buy |
Dark Valkyria | Unknown | BP02-EN064 | $0.50 | Buy |
Necro Gardna | Unknown | BP02-EN052 | $0.19 | Buy |
Winged Rhynos | Unknown | BP02-EN051 | $0.20 | Buy |
Shield Warrior | Unknown | BP02-EN066 | $0.19 | Buy |
D.D. Assailant | Unknown | BP02-EN028 | $0.48 | Buy |
Cyber Valley | Unknown | BP02-EN059 | $0.45 | Buy |
Krebons | Unknown | BP02-EN068 | $0.63 | Buy |
Spell Striker | Unknown | BP02-EN050 | $0.58 | Buy |
The Tricky | Unknown | BP02-EN069 | $0.39 | Buy |
Breakthrough Skill | Unknown | BP02-EN215 | $1.17 | Buy |
Blockman | Unknown | BP02-EN049 | $0.16 | Buy |
Card Trooper | Unknown | BP02-EN048 | $0.24 | Buy |
Brain Crusher | Unknown | BP02-EN047 | $0.15 | Buy |
Submarineroid | Unknown | BP02-EN044 | $0.19 | Buy |
Mythical Beast Cerberus | Unknown | BP02-EN042 | $0.19 | Buy |
Exarion Universe | Unknown | BP02-EN041 | $0.08 | Buy |
Frostosaurus | Rare | BP02-EN003 | $0.14 | Buy |
Guardian Angel Joan | Unknown | BP02-EN026 | $0.26 | Buy |
Mosaic Manticore | Unknown | BP02-EN073 | $0.13 | Buy |
Mecha Phantom Beast Hamstrat | Unknown | BP02-EN124 | $0.19 | Buy |
Pyrotech Mech - Shiryu | Unknown | BP02-EN122 | $0.20 | Buy |
Mermail Abyssmegalo | Unknown | BP02-EN117 | $0.35 | Buy |
Bull Blader | Unknown | BP02-EN115 | $0.22 | Buy |
Photon Wyvern | Unknown | BP02-EN109 | $0.18 | Buy |
Tour Bus From the Underworld | Unknown | BP02-EN105 | $0.61 | Buy |
Tanngrisnir of the Nordic Beasts | Unknown | BP02-EN094 | $0.19 | Buy |
Dandylion | Unknown | BP02-EN077 | $0.79 | Buy |
Splendid Venus | Unknown | BP02-EN070 | $0.20 | Buy |
Card Trader | Unknown | BP02-EN150 | $0.30 | Buy |
Darklord Desire | Unknown | BP02-EN090 | $0.14 | Buy |
Phantom Dragon | Unknown | BP02-EN065 | $0.19 | Buy |
Belial - Marquis of Darkness | Unknown | BP02-EN061 | $0.15 | Buy |
Darklord Zerato | Unknown | BP02-EN060 | $0.47 | Buy |
Dragon Ice | Unknown | BP02-EN057 | $0.25 | Buy |
Truckroid | Unknown | BP02-EN055 | $0.47 | Buy |
Super Conductor Tyranno | Unknown | BP02-EN046 | $0.10 | Buy |
Ultimate Tyranno | Unknown | BP02-EN045 | $0.19 | Buy |
Enemy Controller | Unknown | BP02-EN144 | $0.50 | Buy |
Forbidden Dress | Unknown | BP02-EN168 | $0.24 | Buy |
Mataza the Zapper | Unknown | BP02-EN025 | $0.75 | Buy |
White Night Dragon | Unknown | BP02-EN083 | $0.39 | Buy |
Hyper Hammerhead | Unknown | BP02-EN024 | $0.15 | Buy |
Zolga | Unknown | BP02-EN022 | $0.19 | Buy |
D.D. Warrior Lady | Unknown | BP02-EN021 | $0.76 | Buy |
Little-Winguard | Unknown | BP02-EN020 | $0.20 | Buy |
Helping Robo For Combat | Unknown | BP02-EN019 | $0.10 | Buy |
Twin-Headed Behemoth | Unknown | BP02-EN017 | $0.15 | Buy |
Gilasaurus | Unknown | BP02-EN013 | $0.67 | Buy |
Bazoo the Soul-Eater | Unknown | BP02-EN012 | $0.13 | Buy |
Revival Jam | Unknown | BP02-EN010 | $0.57 | Buy |
Overworked | Unknown | BP02-EN197 | $0.11 | Buy |
The Fiend Megacyber | Unknown | BP02-EN009 | $0.30 | Buy |
Goblin Attack Force | Unknown | BP02-EN008 | $0.18 | Buy |
Maha Vailo | Unknown | BP02-EN006 | $0.25 | Buy |
Alexandrite Dragon | Unknown | BP02-EN004 | $0.49 | Buy |
Gene-Warped Warwolf | Unknown | BP02-EN002 | $0.20 | Buy |
Luster Dragon | Unknown | BP02-EN001 | $0.19 | Buy |
Spikeshield with Chain | Unknown | BP02-EN214 | $0.38 | Buy |
The Golden Apples | Unknown | BP02-EN208 | $0.28 | Buy |
Card Guard | Unknown | BP02-EN082 | $0.19 | Buy |
Anarchist Monk Ranshin | Unknown | BP02-EN092 | $0.17 | Buy |
Beast Machine King Barbaros Ur | Unknown | BP02-EN084 | $0.19 | Buy |
Metalmorph | Unknown | BP02-EN173 | $0.24 | Buy |
Labyrinth of Nightmare | Unknown | BP02-EN183 | $0.13 | Buy |
Curse of Anubis | Unknown | BP02-EN182 | $0.20 | Buy |
Embodiment of Apophis | Unknown | BP02-EN180 | $0.20 | Buy |
A Hero Emerges | Unknown | BP02-EN179 | $0.24 | Buy |
Zero Gravity | Unknown | BP02-EN178 | $0.15 | Buy |
Windstorm of Etaqua | Unknown | BP02-EN177 | $0.19 | Buy |
Rope of Life | Unknown | BP02-EN176 | $0.20 | Buy |
Reckless Greed | Unknown | BP02-EN175 | $0.66 | Buy |
Mask of Weakness | Unknown | BP02-EN174 | $0.19 | Buy |
Mirror Wall | Unknown | BP02-EN172 | $0.63 | Buy |
Rising Energy | Unknown | BP02-EN185 | $0.15 | Buy |
Call of the Haunted | Unknown | BP02-EN171 | $0.44 | Buy |
Reverse Trap | Unknown | BP02-EN169 | $0.20 | Buy |
Full-Force Strike | Unknown | BP02-EN166 | $0.19 | Buy |
Shard of Greed | Unknown | BP02-EN165 | $1.00 | Buy |
Ego Boost | Unknown | BP02-EN164 | $0.19 | Buy |
Blustering Winds | Unknown | BP02-EN163 | $0.19 | Buy |
Cursed Armaments | Unknown | BP02-EN159 | $0.18 | Buy |
Half Shut | Unknown | BP02-EN158 | $0.15 | Buy |
Rocket Pilder | Unknown | BP02-EN157 | $0.17 | Buy |
Reptilianne Rage | Unknown | BP02-EN156 | $0.17 | Buy |
Threatening Roar | Unknown | BP02-EN184 | $0.65 | Buy |
Magical Arm Shield | Unknown | BP02-EN186 | $0.19 | Buy |
Fighting Spirit | Unknown | BP02-EN153 | $0.18 | Buy |
Half or Nothing | Unknown | BP02-EN201 | $0.14 | Buy |
Memory of an Adversary | Unknown | BP02-EN212 | $0.20 | Buy |
Impenetrable Attack | Unknown | BP02-EN211 | $0.20 | Buy |
Tiki Soul | Unknown | BP02-EN210 | $0.26 | Buy |
Tiki Curse | Unknown | BP02-EN209 | $0.78 | Buy |
Half Counter | Unknown | BP02-EN207 | $0.15 | Buy |
Miracle's Wake | Unknown | BP02-EN206 | $0.19 | Buy |
Damage Gate | Unknown | BP02-EN205 | $0.13 | Buy |
Power Frame | Unknown | BP02-EN204 | $0.10 | Buy |
Skill Successor | Unknown | BP02-EN203 | $0.15 | Buy |
Miracle Locus | Unknown | BP02-EN202 | $0.17 | Buy |
Time Machine | Unknown | BP02-EN200 | $0.34 | Buy |
Shattered Axe | Unknown | BP02-EN187 | $0.12 | Buy |
Prideful Roar | Unknown | BP02-EN199 | $0.10 | Buy |
Kunai with Chain | Unknown | BP02-EN198 | $0.19 | Buy |
Spacegate | Unknown | BP02-EN196 | $0.15 | Buy |
Miniaturize | Unknown | BP02-EN195 | $0.10 | Buy |
Zoma the Spirit | Unknown | BP02-EN194 | $0.64 | Buy |
Sinister Seeds | Unknown | BP02-EN192 | $0.12 | Buy |
Cloning | Unknown | BP02-EN191 | $0.06 | Buy |
No Entry!! | Unknown | BP02-EN190 | $0.20 | Buy |
Strike Slash | Unknown | BP02-EN189 | $0.15 | Buy |
Stronghold the Moving Fortress | Unknown | BP02-EN188 | $0.19 | Buy |
Star Blast | Unknown | BP02-EN154 | $0.32 | Buy |
Union Attack | Unknown | BP02-EN152 | $0.18 | Buy |
Evocator Chevalier | Unknown | BP02-EN085 | $0.33 | Buy |
Gogogo Golem | Unknown | BP02-EN100 | $0.14 | Buy |
Gagaga Gardna | Unknown | BP02-EN111 | $0.19 | Buy |
Tasuke Knight | Unknown | BP02-EN110 | $0.19 | Buy |
Vylon Prism | Unknown | BP02-EN108 | $0.19 | Buy |
Vylon Stella | Unknown | BP02-EN107 | $0.10 | Buy |
Vylon Tetra | Unknown | BP02-EN106 | $0.05 | Buy |
Interplanetarypurplythorny Dragon | Unknown | BP02-EN104 | $0.13 | Buy |
Photon Thrasher | Unknown | BP02-EN103 | $0.45 | Buy |
Shocktopus | Unknown | BP02-EN102 | $0.20 | Buy |
Needle Sunfish | Unknown | BP02-EN101 | $0.19 | Buy |
Zubaba Knight | Unknown | BP02-EN099 | $0.15 | Buy |
Flame Tiger | Unknown | BP02-EN113 | $0.18 | Buy |
Blackwing - Zephyros the Elite | Unknown | BP02-EN098 | $0.96 | Buy |
Vylon Soldier | Unknown | BP02-EN097 | $0.15 | Buy |
Axe Dragonute | Unknown | BP02-EN096 | $0.23 | Buy |
Toon Gemini Elf | Unknown | BP02-EN033 | $1.14 | Buy |
Ape Fighter | Unknown | BP02-EN093 | $0.03 | Buy |
Power Giant | Unknown | BP02-EN091 | $0.24 | Buy |
Jurrac Titano | Unknown | BP02-EN089 | $0.19 | Buy |
Samurai of the Ice Barrier | Unknown | BP02-EN088 | $0.20 | Buy |
Oracle of the Sun | Unknown | BP02-EN087 | $0.18 | Buy |
Battle Fader | Unknown | BP02-EN086 | $0.97 | Buy |
Cardcar D | Unknown | BP02-EN112 | $0.40 | Buy |
Tardy Orc | Unknown | BP02-EN114 | $0.18 | Buy |
Fiend's Sanctuary | Unknown | BP02-EN151 | $0.20 | Buy |
Scapegoat | Unknown | BP02-EN136 | $0.49 | Buy |
Mausoleum of the Emperor | Unknown | BP02-EN149 | $0.20 | Buy |
Nightmare's Steelcage | Unknown | BP02-EN148 | $0.66 | Buy |
Swords of Concealing Light | Unknown | BP02-EN147 | $0.98 | Buy |
Shrink | Unknown | BP02-EN146 | $0.22 | Buy |
Earthquake | Unknown | BP02-EN145 | $0.15 | Buy |
Gravity Axe - Grarl | Unknown | BP02-EN143 | $0.22 | Buy |
Riryoku | Unknown | BP02-EN142 | $0.14 | Buy |
Big Bang Shot | Unknown | BP02-EN141 | $0.35 | Buy |
Autonomous Action Unit | Unknown | BP02-EN140 | $0.52 | Buy |
Book of Moon | Unknown | BP02-EN138 | $1.00 | Buy |
Premature Burial | Unknown | BP02-EN135 | $0.78 | Buy |
Solar Wind Jammer | Unknown | BP02-EN116 | $0.73 | Buy |
Horn of the Unicorn | Unknown | BP02-EN134 | $0.49 | Buy |
Rush Recklessly | Unknown | BP02-EN133 | $0.15 | Buy |
Malevolent Nuzzler | Unknown | BP02-EN132 | $0.22 | Buy |
Axe of Despair | Unknown | BP02-EN131 | $0.45 | Buy |
Shield & Sword | Unknown | BP02-EN130 | $0.45 | Buy |
Aye-Iron | Unknown | BP02-EN123 | $0.10 | Buy |
Hyper-Ancient Shark Megalodon | Unknown | BP02-EN121 | $0.20 | Buy |
Amarylease | Unknown | BP02-EN120 | $0.13 | Buy |
Bacon Saver | Unknown | BP02-EN119 | $0.84 | Buy |
Dododo Bot | Unknown | BP02-EN118 | $0.20 | Buy |
Ancient Gear Golem | Unknown | BP02-EN035 | $0.87 | Buy |
Airknight Parshath | Unknown | BP02-EN016 | $0.27 | Buy |
Slate Warrior | Unknown | BP02-EN027 | $0.20 | Buy |
Guardian Angel Joan | Rare | BP02-EN026 | $0.27 | Buy |
Goblin Elite Attack Force | Common | BP02-EN040 | $0.18 | Buy |
Cyber Dragon | Common | BP02-EN039 | $0.21 | Buy |
Drillroid | Common | BP02-EN038 | $0.14 | Buy |
Steamroid | Common | BP02-EN037 | $0.18 | Buy |
Big Shield Gardna | Common | BP02-EN032 | $0.20 | Buy |
Mirage Dragon | Common | BP02-EN031 | $0.20 | Buy |
Pitch-Black Warwolf | Common | BP02-EN030 | $0.18 | Buy |
D.D. Assailant | Rare | BP02-EN028 | $0.64 | Buy |
Mataza the Zapper | Common | BP02-EN025 | $0.25 | Buy |
Submarineroid | Common | BP02-EN044 | $0.18 | Buy |
Hyper Hammerhead | Common | BP02-EN024 | $0.14 | Buy |
Zolga | Common | BP02-EN022 | $0.15 | Buy |
D.D. Warrior Lady | Rare | BP02-EN021 | $0.44 | Buy |
Little-Winguard | Common | BP02-EN020 | $0.19 | Buy |
Twin-Headed Behemoth | Common | BP02-EN017 | $0.19 | Buy |
Zombyra the Dark | Common | BP02-EN014 | $0.30 | Buy |
Gilasaurus | Common | BP02-EN013 | $0.17 | Buy |
Bazoo the Soul-Eater | Common | BP02-EN012 | $0.16 | Buy |
Revival Jam | Common | BP02-EN010 | $0.98 | Buy |
Exarion Universe | Common | BP02-EN041 | $0.12 | Buy |
Brain Crusher | Rare | BP02-EN047 | $0.15 | Buy |
Goblin Attack Force | Common | BP02-EN008 | $0.20 | Buy |
The Tricky | Common | BP02-EN069 | $0.20 | Buy |
Battle Fader | Common | BP02-EN086 | $0.50 | Buy |
Evocator Chevalier | Common | BP02-EN085 | $0.35 | Buy |
White Night Dragon | Rare | BP02-EN083 | $0.21 | Buy |
Card Guard | Common | BP02-EN082 | $0.17 | Buy |
Hedge Guard | Common | BP02-EN081 | $0.18 | Buy |
Beast King Barbaros | Rare | BP02-EN080 | $0.13 | Buy |
Blizzard Dragon | Common | BP02-EN075 | $0.20 | Buy |
Botanical Lion | Common | BP02-EN074 | $0.23 | Buy |
Krebons | Rare | BP02-EN068 | $0.15 | Buy |
Card Trooper | Common | BP02-EN048 | $0.16 | Buy |
Dark Resonator | Common | BP02-EN067 | $0.25 | Buy |
Shield Warrior | Common | BP02-EN066 | $0.15 | Buy |
Doomcaliber Knight | Common | BP02-EN062 | $0.18 | Buy |
Cyber Valley | Rare | BP02-EN059 | $0.20 | Buy |
Copycat | Common | BP02-EN058 | $0.81 | Buy |
Ancient Gear Knight | Common | BP02-EN056 | $0.21 | Buy |
Evil HERO Malicious Edge | Rare | BP02-EN054 | $0.19 | Buy |
Necro Gardna | Common | BP02-EN052 | $0.15 | Buy |
Spell Striker | Common | BP02-EN050 | $0.27 | Buy |
The Fiend Megacyber | Rare | BP02-EN009 | $0.20 | Buy |
Sinister Serpent | Common | BP02-EN015 | $1.10 | Buy |
Maha Vailo | Common | BP02-EN006 | $0.20 | Buy |
Plaguespreader Zombie | Common | BP02-EN071 | $1.19 | Buy |
Dragon Ice | Common | BP02-EN057 | $0.17 | Buy |
Winged Rhynos | Common | BP02-EN051 | $0.05 | Buy |
Mosaic Manticore | Rare | BP02-EN073 | $0.02 | Buy |
Herald of Creation | Common | BP02-EN053 | $0.10 | Buy |
Splendid Venus | Rare | BP02-EN070 | $0.10 | Buy |
Darklord Desire | Rare | BP02-EN090 | $0.19 | Buy |
Phantom Dragon | Rare | BP02-EN065 | $0.09 | Buy |
Exodius the Ultimate Forbidden Lord | Common | BP02-EN063 | $0.48 | Buy |
Dark Valkyria | Rare | BP02-EN064 | $0.10 | Buy |
Belial - Marquis of Darkness | Rare | BP02-EN061 | $0.13 | Buy |
Darklord Zerato | Rare | BP02-EN060 | $0.18 | Buy |
Truckroid | Rare | BP02-EN055 | $0.10 | Buy |
Blockman | Common | BP02-EN049 | $0.08 | Buy |
Super Conductor Tyranno | Rare | BP02-EN046 | $0.09 | Buy |
Ultimate Tyranno | Rare | BP02-EN045 | $0.15 | Buy |
Des Mosquito | Common | BP02-EN076 | $0.10 | Buy |
Fortress Warrior | Common | BP02-EN078 | $0.10 | Buy |
Twin-Sword Marauder | Common | BP02-EN079 | $0.07 | Buy |
Treeborn Frog | Common | BP02-EN043 | $1.00 | Buy |
Ancient Gear Golem | Rare | BP02-EN035 | $0.15 | Buy |
Toon Gemini Elf | Common | BP02-EN033 | $0.45 | Buy |
Slate Warrior | Rare | BP02-EN027 | $0.10 | Buy |
Beast Machine King Barbaros Ur | Rare | BP02-EN084 | $0.09 | Buy |
Dark Magician of Chaos | Rare | BP02-EN023 | $0.50 | Buy |
Injection Fairy Lily | Rare | BP02-EN018 | $0.50 | Buy |
Dandylion | Common | BP02-EN077 | $0.72 | Buy |
Tanngrisnir of the Nordic Beasts | Common | BP02-EN094 | $0.10 | Buy |
Magician of Faith | Rare | BP02-EN005 | $0.51 | Buy |
Pot of Duality | Rare | BP02-EN160 | $0.69 | Buy |
Alexandrite Dragon | Common | BP02-EN004 | $0.28 | Buy |
Gene-Warped Warwolf | Common | BP02-EN002 | $0.24 | Buy |
Luster Dragon | Common | BP02-EN001 | $0.25 | Buy |
Breakthrough Skill | Common | BP02-EN215 | $0.69 | Buy |
Samurai of the Ice Barrier | Common | BP02-EN088 | $0.09 | Buy |
Spikeshield with Chain | Rare | BP02-EN214 | $0.11 | Buy |
Helping Robo For Combat | Common | BP02-EN019 | $0.10 | Buy |
The Golden Apples | Rare | BP02-EN208 | $0.18 | Buy |
Overworked | Common | BP02-EN197 | $0.09 | Buy |
Waboku | Common | BP02-EN170 | $0.25 | Buy |
Forbidden Dress | Common | BP02-EN168 | $0.18 | Buy |
Forbidden Lance | Common | BP02-EN162 | $0.44 | Buy |
Forbidden Chalice | Common | BP02-EN155 | $0.49 | Buy |
Chaos Hunter | Rare | BP02-EN095 | $0.96 | Buy |
Card Trader | Rare | BP02-EN150 | $0.07 | Buy |
Enemy Controller | Common | BP02-EN144 | $0.26 | Buy |
Monster Reborn | Rare | BP02-EN128 | $0.49 | Buy |
Chiron the Mage | Common | BP02-EN034 | $0.09 | Buy |
Gyroid | Common | BP02-EN036 | $0.10 | Buy |
Mecha Phantom Beast Hamstrat | Common | BP02-EN124 | $0.19 | Buy |
Pyrotech Mech - Shiryu | Rare | BP02-EN122 | $0.05 | Buy |
Mermail Abyssmegalo | Rare | BP02-EN117 | $0.50 | Buy |
Bull Blader | Rare | BP02-EN115 | $0.01 | Buy |
Photon Wyvern | Rare | BP02-EN109 | $0.19 | Buy |
Mythical Beast Cerberus | Common | BP02-EN042 | $0.10 | Buy |
Tour Bus From the Underworld | Common | BP02-EN105 | $0.38 | Buy |
Oracle of the Sun | Common | BP02-EN087 | $0.14 | Buy |
Jurrac Titano | Rare | BP02-EN089 | $0.16 | Buy |
Dark Magician of Chaos | Unknown | BP02-EN023 | $0.99 | Buy |
Zero Gravity | Common | BP02-EN178 | $0.05 | Buy |
Stronghold the Moving Fortress | Common | BP02-EN188 | $0.10 | Buy |
Shattered Axe | Common | BP02-EN187 | $0.05 | Buy |
Magical Arm Shield | Common | BP02-EN186 | $0.16 | Buy |
Rising Energy | Common | BP02-EN185 | $0.16 | Buy |
Threatening Roar | Common | BP02-EN184 | $0.49 | Buy |
Labyrinth of Nightmare | Common | BP02-EN183 | $0.10 | Buy |
Curse of Anubis | Common | BP02-EN182 | $0.19 | Buy |
Draining Shield | Common | BP02-EN181 | $0.34 | Buy |
Embodiment of Apophis | Common | BP02-EN180 | $0.20 | Buy |
A Hero Emerges | Common | BP02-EN179 | $0.14 | Buy |
Windstorm of Etaqua | Common | BP02-EN177 | $0.20 | Buy |
No Entry!! | Common | BP02-EN190 | $0.04 | Buy |
Rope of Life | Common | BP02-EN176 | $0.19 | Buy |
Reckless Greed | Rare | BP02-EN175 | $0.19 | Buy |
Mask of Weakness | Common | BP02-EN174 | $0.10 | Buy |
Metalmorph | Common | BP02-EN173 | $0.33 | Buy |
Mirror Wall | Common | BP02-EN172 | $0.28 | Buy |
Call of the Haunted | Rare | BP02-EN171 | $0.20 | Buy |
Reverse Trap | Common | BP02-EN169 | $0.16 | Buy |
Full-Force Strike | Rare | BP02-EN166 | $0.02 | Buy |
Shard of Greed | Rare | BP02-EN165 | $0.45 | Buy |
Ego Boost | Common | BP02-EN164 | $0.05 | Buy |
Strike Slash | Common | BP02-EN189 | $0.10 | Buy |
Cloning | Common | BP02-EN191 | $0.10 | Buy |
Axe of Fools | Common | BP02-EN161 | $0.25 | Buy |
Damage Gate | Common | BP02-EN205 | $0.14 | Buy |
Injection Fairy Lily | Unknown | BP02-EN018 | $1.00 | Buy |
Airknight Parshath | Rare | BP02-EN016 | $0.22 | Buy |
Frostosaurus | Unknown | BP02-EN003 | $0.50 | Buy |
Dimension Gate | Common | BP02-EN213 | $0.10 | Buy |
Memory of an Adversary | Rare | BP02-EN212 | $0.19 | Buy |
Impenetrable Attack | Common | BP02-EN211 | $0.12 | Buy |
Tiki Soul | Common | BP02-EN210 | $0.18 | Buy |
Tiki Curse | Common | BP02-EN209 | $0.19 | Buy |
Half Counter | Common | BP02-EN207 | $0.15 | Buy |
Miracle's Wake | Common | BP02-EN206 | $0.08 | Buy |
Power Frame | Common | BP02-EN204 | $0.10 | Buy |
Sinister Seeds | Common | BP02-EN192 | $0.05 | Buy |
Skill Successor | Common | BP02-EN203 | $0.18 | Buy |
Miracle Locus | Common | BP02-EN202 | $0.07 | Buy |
Half or Nothing | Common | BP02-EN201 | $0.10 | Buy |
Time Machine | Common | BP02-EN200 | $0.19 | Buy |
Prideful Roar | Common | BP02-EN199 | $0.09 | Buy |
Kunai with Chain | Common | BP02-EN198 | $0.19 | Buy |
Spacegate | Common | BP02-EN196 | $0.10 | Buy |
Miniaturize | Common | BP02-EN195 | $0.14 | Buy |
Zoma the Spirit | Common | BP02-EN194 | $0.14 | Buy |
Metal Reflect Slime | Common | BP02-EN193 | $0.19 | Buy |
Blustering Winds | Common | BP02-EN163 | $0.10 | Buy |
Cursed Armaments | Common | BP02-EN159 | $0.16 | Buy |
Power Giant | Common | BP02-EN091 | $0.25 | Buy |
Vylon Tetra | Common | BP02-EN106 | $0.10 | Buy |
Bacon Saver | Common | BP02-EN119 | $0.18 | Buy |
Dododo Bot | Common | BP02-EN118 | $0.08 | Buy |
Solar Wind Jammer | Common | BP02-EN116 | $0.19 | Buy |
Tardy Orc | Common | BP02-EN114 | $0.10 | Buy |
Flame Tiger | Common | BP02-EN113 | $0.10 | Buy |
Cardcar D | Rare | BP02-EN112 | $0.18 | Buy |
Gagaga Gardna | Common | BP02-EN111 | $0.17 | Buy |
Tasuke Knight | Common | BP02-EN110 | $0.10 | Buy |
Vylon Prism | Common | BP02-EN108 | $0.05 | Buy |
Vylon Stella | Common | BP02-EN107 | $0.08 | Buy |
Interplanetarypurplythorny Dragon | Common | BP02-EN104 | $0.16 | Buy |
Hyper-Ancient Shark Megalodon | Rare | BP02-EN121 | $0.08 | Buy |
Photon Thrasher | Common | BP02-EN103 | $0.24 | Buy |
Shocktopus | Common | BP02-EN102 | $0.10 | Buy |
Needle Sunfish | Common | BP02-EN101 | $0.10 | Buy |
Gogogo Golem | Common | BP02-EN100 | $0.15 | Buy |
Zubaba Knight | Common | BP02-EN099 | $0.07 | Buy |
Blackwing - Zephyros the Elite | Common | BP02-EN098 | $0.20 | Buy |
Vylon Soldier | Common | BP02-EN097 | $0.08 | Buy |
Axe Dragonute | Common | BP02-EN096 | $0.15 | Buy |
Ape Fighter | Common | BP02-EN093 | $0.20 | Buy |
Anarchist Monk Ranshin | Common | BP02-EN092 | $0.10 | Buy |
Amarylease | Common | BP02-EN120 | $0.10 | Buy |
Aye-Iron | Common | BP02-EN123 | $0.08 | Buy |
Half Shut | Common | BP02-EN158 | $0.17 | Buy |
Earthquake | Common | BP02-EN145 | $0.10 | Buy |
Rocket Pilder | Common | BP02-EN157 | $0.10 | Buy |
Reptilianne Rage | Common | BP02-EN156 | $0.10 | Buy |
Star Blast | Common | BP02-EN154 | $0.24 | Buy |
Fighting Spirit | Common | BP02-EN153 | $0.19 | Buy |
Union Attack | Common | BP02-EN152 | $0.10 | Buy |
Fiend's Sanctuary | Common | BP02-EN151 | $0.14 | Buy |
Mausoleum of the Emperor | Common | BP02-EN149 | $0.22 | Buy |
Nightmare's Steelcage | Common | BP02-EN148 | $0.31 | Buy |
Swords of Concealing Light | Common | BP02-EN147 | $0.45 | Buy |
Shrink | Common | BP02-EN146 | $0.19 | Buy |
Gravity Axe - Grarl | Common | BP02-EN143 | $0.08 | Buy |
Shield & Sword | Common | BP02-EN130 | $0.32 | Buy |
Riryoku | Common | BP02-EN142 | $0.19 | Buy |
Big Bang Shot | Common | BP02-EN141 | $0.20 | Buy |
Autonomous Action Unit | Common | BP02-EN140 | $0.18 | Buy |
Reasoning | Common | BP02-EN139 | $0.79 | Buy |
Book of Moon | Common | BP02-EN138 | $0.75 | Buy |
Scapegoat | Common | BP02-EN136 | $0.22 | Buy |
Premature Burial | Rare | BP02-EN135 | $0.25 | Buy |
Horn of the Unicorn | Common | BP02-EN134 | $0.46 | Buy |
Rush Recklessly | Common | BP02-EN133 | $0.15 | Buy |
Malevolent Nuzzler | Common | BP02-EN132 | $0.16 | Buy |
Axe of Despair | Common | BP02-EN131 | $0.68 | Buy |
Dimension Gate | Unknown | BP02-EN213 | $0.11 | Buy |
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Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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Image may be a different printing.
Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
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Image may be a different printing.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
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The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 “Sinister Serpent” from your Graveyard during your opponent’s next End Phase. You can only use this effect of “Sinister Serpent” once per turn.
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FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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Image may be a different printing.
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
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When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
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Image may be a different printing.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
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When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
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During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
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When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.
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You can Special Summon this card (from your hand) by discarding 1 card.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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Image may be a different printing.
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
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This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
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Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
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During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
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This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
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When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
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During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated..
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When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token; this card cannot be destroyed by battle or card effects. You can Tribute 1 Token; then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
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You can Normal Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
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When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
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When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
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When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards you control cannot be negated.
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Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
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Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
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When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
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Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
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If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
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Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
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This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
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During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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Once per turn, during your End Phase: You can change the battle position of this card.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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This card gains 500 ATK for each Equip Card equipped to this card.
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Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
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You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
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When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
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Change the battle positions of all face-up monsters on the field.
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Change the battle positions of all face-up monsters your opponent controls.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
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Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
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Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
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Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
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The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.
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While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
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The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.
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Image may be a different printing.
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. // * Halve the ATK of all monsters they currently control, until the end of the Battle Phase. // * End the Battle Phase. .
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When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. .
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During the Battle Phase, activate 1 of these effects. // * Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. // * You take no battle damage during this Battle Phase. .
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Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. .
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Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. .
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Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase. .
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. .
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can attack up to 2 monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.
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When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
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Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.
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During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
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Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
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When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token.
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Image may be a different printing.
Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
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Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
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Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. // * You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
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When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
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If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
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If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
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You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
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This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
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When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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Image may be a different printing.
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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Image may be a different printing.
During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)
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This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
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Image may be a different printing.
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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Target face-up monster gains 700 ATK until the end of this turn.
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The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of the Deck.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
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When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
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During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
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During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
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Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Image may be a different printing.
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
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This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
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This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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Once per turn, during your End Phase: You can change the battle position of this card.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
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During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
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Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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You can Special Summon this card (from your hand) by discarding 1 card.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. // * You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
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During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
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You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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Image may be a different printing.
During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
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You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 “Sinister Serpent” from your Graveyard during your opponent’s next End Phase. You can only use this effect of “Sinister Serpent” once per turn.
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This card gains 500 ATK for each Equip Card equipped to this card.
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If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
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When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
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During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated..
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Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
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All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards you control cannot be negated.
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Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
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When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
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If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
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Image may be a different printing.
Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
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This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
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When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead.
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You take no Battle Damage from battles involving this card. Once per turn, this card cannot be destroyed by battle.
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Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
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This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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When this card on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card.
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Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
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When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
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Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token; this card cannot be destroyed by battle or card effects. You can Tribute 1 Token; then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
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You can Normal Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
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When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
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When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
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Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
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When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
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This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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Change the battle positions of all face-up monsters on the field.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
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Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.
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When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
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During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
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When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
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Change the battle positions of all face-up monsters your opponent controls.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
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Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
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Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
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Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
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When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token.
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The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
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Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
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When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. .
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During the Battle Phase, activate 1 of these effects. // * Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. // * You take no battle damage during this Battle Phase. .
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Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. .
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Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. .
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Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase. .
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. .
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Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can attack up to 2 monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.
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During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. // * Halve the ATK of all monsters they currently control, until the end of the Battle Phase. // * End the Battle Phase. .
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When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
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During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
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Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
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The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.
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You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
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During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
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Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
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If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
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During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
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When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use the effect of "Tasuke Knight" once per Duel.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
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If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
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If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
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When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
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Once per turn, this Defense Position card cannot be destroyed by battle.
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At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
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If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
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When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
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During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
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While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
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The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.
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Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
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Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)
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This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
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The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
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The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
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Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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Target face-up monster gains 700 ATK until the end of this turn.
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The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of the Deck.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.