Card Name | Rarity | Number | Ancient Sanctuary Lowest Price (NM) |
|
---|---|---|---|---|
Enemy Controller | Ultra Rare | AST-037 | $28.00 | Buy |
The End of Anubis | Secret Rare | AST-000 | $16.00 | Buy |
Dark Magic Attack | Ultra Rare | AST-095 | $13.70 | Buy |
Blowback Dragon | Ultra Rare | AST-022 | $6.99 | Buy |
Zaborg the Thunder Monarch | Super Rare | AST-023 | $7.67 | Buy |
Spirit of the Pharaoh | Ultra Rare | AST-062 | $4.50 | Buy |
Gigobyte | Common | AST-056 | $2.72 | Buy |
Burst Stream of Destruction | Ultra Rare | AST-038 | $3.49 | Buy |
Archlord Zerato | Ultra Rare | AST-034 | $3.99 | Buy |
Lady Ninja Yae | Common | AST-030 | $2.49 | Buy |
Mystik Wok | Common | AST-036 | $2.95 | Buy |
Gear Golem the Moving Fortress | Ultra Rare | AST-018 | $2.75 | Buy |
Level Limit - Area B | Common | AST-092 | $3.47 | Buy |
Amplifier | Super Rare | AST-040 | $0.98 | Buy |
Pharaoh's Servant | Common | AST-060 | $1.41 | Buy |
King of the Swamp | Rare | AST-082 | $1.78 | Buy |
The Sanctuary in the Sky | Super Rare | AST-042 | $0.65 | Buy |
The Third Sarcophagus | Common | AST-099 | $0.69 | Buy |
Ghost Knight of Jackal | Ultra Rare | AST-071 | $1.23 | Buy |
Special Hurricane | Rare | AST-084 | $0.74 | Buy |
Emissary of the Afterlife | Super Rare | AST-076 | $1.64 | Buy |
Gogiga Gagagigo | Common | AST-001 | $2.24 | Buy |
7 | Common | AST-091 | $1.00 | Buy |
White Magician Pikeru | Common | AST-033 | $1.63 | Buy |
Opti-Camouflage Armor | Common | AST-035 | $2.18 | Buy |
The Unhappy Girl | Common | AST-010 | $1.70 | Buy |
Talisman of Spell Sealing | Rare | AST-049 | $0.18 | Buy |
Order to Charge | Common | AST-085 | $0.49 | Buy |
Stone Statue of the Aztecs | Super Rare | AST-014 | $1.30 | Buy |
Light of Judgment | Common | AST-048 | $0.21 | Buy |
Goblin Thief | Common | AST-045 | $0.29 | Buy |
Talisman of Trap Sealing | Rare | AST-044 | $0.14 | Buy |
Earthquake | Common | AST-043 | $0.10 | Buy |
Wall of Revealing Light | Common | AST-050 | $0.97 | Buy |
Curse of Anubis | Ultra Rare | AST-105 | $1.34 | Buy |
Dust Barrier | Common | AST-087 | $0.10 | Buy |
Solar Ray | Common | AST-051 | $0.15 | Buy |
Weapon Change | Common | AST-041 | $0.07 | Buy |
Ninjitsu Art of Transformation | Common | AST-052 | $0.12 | Buy |
Monster Gate | Common | AST-039 | $0.19 | Buy |
Beckoning Light | Common | AST-053 | $0.13 | Buy |
Draining Shield | Rare | AST-054 | $0.82 | Buy |
Warrior of Zera | Common | AST-002 | $1.56 | Buy |
Sword of the Soul-Eater | Common | AST-086 | $0.10 | Buy |
Judgment of the Desert | Common | AST-103 | $0.09 | Buy |
Soul Reversal | Common | AST-088 | $0.10 | Buy |
Labyrinth of Nightmare | Common | AST-108 | $0.18 | Buy |
The First Sarcophagus | Super Rare | AST-101 | $0.42 | Buy |
The Second Sarcophagus | Common | AST-100 | $0.50 | Buy |
Human-Wave Tactics | Common | AST-104 | $0.20 | Buy |
Triangle Power | Rare | AST-098 | $0.22 | Buy |
Thousand Energy | Rare | AST-097 | $0.20 | Buy |
Desert Sunlight | Common | AST-106 | $0.39 | Buy |
Des Counterblow | Super Rare | AST-107 | $0.77 | Buy |
Delta Attacker | Common | AST-096 | $0.12 | Buy |
Dora of Fate | Common | AST-102 | $0.05 | Buy |
Soul Resurrection | Rare | AST-109 | $0.20 | Buy |
The Law of the Normal | Common | AST-094 | $0.35 | Buy |
Order to Smash | Common | AST-110 | $0.18 | Buy |
Enchanting Fitting Room | Common | AST-093 | $0.05 | Buy |
Backfire | Common | AST-046 | $0.11 | Buy |
Micro Ray | Common | AST-047 | $0.07 | Buy |
Blessings of the Nile | Common | AST-090 | $0.09 | Buy |
Spell Economics | Rare | AST-089 | $0.35 | Buy |
Grave Protector | Rare | AST-077 | $0.21 | Buy |
Mazera DeVille | Secret Rare | AST-111 | $0.56 | Buy |
Avatar of the Pot | Rare | AST-016 | $0.20 | Buy |
Two Thousand Needles | Common | AST-027 | $0.13 | Buy |
Piranha Army | Common | AST-026 | $0.10 | Buy |
Mermaid Knight | Common | AST-025 | $0.20 | Buy |
Atomic Firefly | Common | AST-024 | $0.40 | Buy |
Sonic Jammer | Common | AST-021 | $0.05 | Buy |
Needle Burrower | Super Rare | AST-020 | $0.25 | Buy |
KA-2 Des Scissors | Common | AST-019 | $0.40 | Buy |
Legendary Jujitsu Master | Common | AST-017 | $0.50 | Buy |
Rocket Jumper | Common | AST-015 | $0.07 | Buy |
Arcane Archer of the Forest | Common | AST-029 | $0.10 | Buy |
Vampire Lady | Common | AST-013 | $0.46 | Buy |
The Kick Man | Common | AST-012 | $0.14 | Buy |
The Agent of Force - Mars | Super Rare | AST-009 | $0.49 | Buy |
The Agent of Creation - Venus | Rare | AST-008 | $0.49 | Buy |
The Agent of Wisdom - Mercury | Rare | AST-007 | $0.20 | Buy |
The Agent of Judgment - Saturn | Ultra Rare | AST-006 | $0.80 | Buy |
Metal Armored Bug | Common | AST-005 | $0.10 | Buy |
Mystical Shine Ball | Common | AST-004 | $0.19 | Buy |
Sealmaster Meisei | Rare | AST-003 | $0.20 | Buy |
Disc Fighter | Common | AST-028 | $0.10 | Buy |
Goblin King | Common | AST-031 | $0.13 | Buy |
Emissary of the Oasis | Common | AST-083 | $0.14 | Buy |
Sand Gambler | Common | AST-069 | $0.15 | Buy |
Man-Thro' Tro' | Common | AST-081 | $0.15 | Buy |
Night Assailant | Common | AST-080 | $0.48 | Buy |
Regenerating Mummy | Common | AST-079 | $0.15 | Buy |
Double Coston | Rare | AST-078 | $0.64 | Buy |
Spirit Caller | Common | AST-075 | $0.05 | Buy |
Elephant Statue of Disaster | Common | AST-074 | $0.19 | Buy |
Elephant Statue of Blessing | Common | AST-073 | $0.15 | Buy |
Absorbing Kid from the Sky | Common | AST-072 | $0.10 | Buy |
3-Hump Lacooda | Common | AST-070 | $0.09 | Buy |
Desertapir | Common | AST-068 | $0.20 | Buy |
Solar Flare Dragon | Common | AST-032 | $0.28 | Buy |
Legacy Hunter | Super Rare | AST-067 | $0.28 | Buy |
Nubian Guard | Common | AST-066 | $0.07 | Buy |
Protector of the Sanctuary | Common | AST-065 | $0.16 | Buy |
Aswan Apparition | Common | AST-064 | $0.05 | Buy |
Theban Nightmare | Rare | AST-063 | $0.19 | Buy |
Pharaonic Protector | Common | AST-061 | $1.00 | Buy |
Fiend Scorpion | Common | AST-059 | $0.10 | Buy |
Kozaky | Common | AST-058 | $0.35 | Buy |
Mokey Mokey | Common | AST-057 | $1.00 | Buy |
Armor Break | Common | AST-055 | $0.18 | Buy |
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus. When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
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If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up Warrior of Zera on your side of the field as a Tribute while The Sanctuary in the Sky is on the field. If The Sanctuary in the Sky is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent''s side of the field.
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By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent''s side of the field to the owner''s hand.
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Tribute 1 monster on your side of the field and select its ATK or DEF. Increase your Life Points by the same amount.
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Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
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Change all face-up Level 4 or higher monsters to Defense Position.
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An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
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This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
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Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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You can Special Summon an opponent''s monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
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Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
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When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
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During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
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This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent''s Life Points directly.
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As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculations is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
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You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.
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Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent''s side of the field.
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Double any Battle Damage your opponent takes when they attack this monster.
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If "The Sanctuary in the Sky" is on the field, you can activate this card by discarding 1 LIGHT monster from your hand to the Graveyard. Choose 1 card your opponent controls or 1 in their hand (you can look at their hand), and send it to the Graveyard.
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Inflict 500 points of damage to your opponent''s Life Points and increase your Life Points by 500 points.
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You can only activate this card when there is a face-up Sealmaster Meisei on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When Sealmaster Meisei is removed from the field, destroy this card.
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When you activate this card, pay any multiple of 1000 Life Points. None of your opponent''s monsters with ATK equal to or less than the Life Points you paid can attack.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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Face-up Normal Monsters on the field are unaffected by your opponent''s Spell Cards. This card is destroyed during the second Standby Phase after activation.
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Once during each of your Standby Phases, you can pay 700 Life Points to activate this card''s effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent''s next turn. When this card is destroyed, the effect is negated.
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Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
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Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
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Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
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You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
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The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.
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Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
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During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
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During each of your opponent''s End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus, The Third Sarcophagus. If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 Spirit of the Pharaoh from your hand or Deck.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
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Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
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Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
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All monsters on your side of the field are changed to face-up Defense Position.
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Destroy any monster that inflicts Battle Damage to a player''s Life Points by attacking Directly.
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You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent''s Life Points directly during the turn this card is activated.
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You can only activate this card during your opponent''s turn. Select 1 face-up monster on your opponent''s side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent''s Life Points equal to the Level of the selected monster x 500 points.
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Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
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Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap cards on your opponent''s side of the field.
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Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
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Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
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As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner''s Deck instead of being sent to the Graveyard. The Deck is then shuffled.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
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Send 1 Pot of Greed from your hand to the Graveyard to draw 3 cards from your Deck.
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When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
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The Battle Damage this card inflicts by attacking your opponent''s Life Points directly is doubled.
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As long as Umi remains face-up on the field, this card can attack twice during the same Battle Phase.
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When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
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FLIP: You opponent cannot activate any Spell Cards until the End Phase of the next turn.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent''s Life Points equal to the Level of the destroyed monster x 500 points.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent''s Life Points equal to the Level of the destroyed monster x 500 points.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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If the only cards on your opponent''s side of the field are Defense Position monsters, this card can attack your opponent''s Life Points directly.
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This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field
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When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
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This card is unaffected by any Spell Cards. While The Sanctuary in the Sky is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
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Pay 500 Life Points to select 1 Mystical Shine Ball from your hand or Deck, and Special Summon it to your side of the field.
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If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
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While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control The Sanctuary in the Sky, this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
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A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
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A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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One of the few people who has a good command of Talismans. His history is a mystery.
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If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card''s effect without applying Damage Calculation.
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While there is another Fiend-Type monster on your side of the field, this card cannot be attacked. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
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As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent can not select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
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Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent''s side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
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Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent''s Life Points.
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FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
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This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
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FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
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When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
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If there are 3 face-up 3-Hump Lacooda cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
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FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir.
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While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
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When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
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When this card inflicts Battle Damage to your opponent''s Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
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Your opponent cannot draw cards except during Draw Phases.
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When this card inflicts Battle Damage to your opponent''s Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
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A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
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An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
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