Card Name | Rarity | Number | Abyss Rising Lowest Price (NM) |
|
---|---|---|---|---|
Madolche Queen Tiaramisu (UTR) | Ultimate Rare | ABYR-EN048 | $39.93 | Buy |
Number C32: Shark Drake Veiss | Unknown | ABYR-EN039 | $23.00 | Buy |
Mermail Abyssgaios (UTR) | Ultimate Rare | ABYR-EN046 | $18.97 | Buy |
Spellbook of Fate (UTR) | Ultimate Rare | ABYR-EN059 | $19.90 | Buy |
Mermail Abysslinde (UTR) | Ultimate Rare | ABYR-EN014 | $17.90 | Buy |
Bahamut Shark | Secret Rare | ABYR-EN099 | $14.85 | Buy |
Mermail Abyssmegalo | Secret Rare | ABYR-EN020 | $15.74 | Buy |
Mermail Abysslinde | Ultra Rare | ABYR-EN014 | $14.65 | Buy |
Mermail Abyssgaios | Ultra Rare | ABYR-EN046 | $11.57 | Buy |
Number 9: Dyson Sphere (UTR) | Ultimate Rare | ABYR-EN044 | $8.00 | Buy |
Number C32: Shark Drake Veiss (UTR) | Ultimate Rare | ABYR-EN039 | $7.95 | Buy |
Abyss-sphere (UTR) | Ultimate Rare | ABYR-EN072 | $8.50 | Buy |
Number C32: Shark Drake Veiss | Ultra Rare | ABYR-EN039 | $6.50 | Buy |
The Grand Spellbook Tower | Secret Rare | ABYR-EN060 | $5.06 | Buy |
Gagaga Cowboy | Super Rare | ABYR-EN041 | $3.20 | Buy |
Puny Penguin | Common | ABYR-EN037 | $3.45 | Buy |
Moulinglacia the Elemental Lord | Secret Rare | ABYR-EN035 | $4.35 | Buy |
Abyss-sphere | Ultra Rare | ABYR-EN072 | $3.59 | Buy |
Spellbook of Fate | Ultra Rare | ABYR-EN059 | $2.95 | Buy |
Madolche Queen Tiaramisu | Ultra Rare | ABYR-EN048 | $3.94 | Buy |
Heroic Champion - Gandiva | Ultra Rare | ABYR-EN042 | $2.16 | Buy |
Empress of Prophecy (UTR) | Ultimate Rare | ABYR-EN047 | $1.93 | Buy |
Thunder Sea Horse | Secret Rare | ABYR-EN098 | $2.49 | Buy |
Heroic Champion - Gandiva (UTR) | Ultimate Rare | ABYR-EN042 | $2.84 | Buy |
Heroic Champion - Kusanagi | Super Rare | ABYR-EN043 | $1.79 | Buy |
Madolchepalooza | Super Rare | ABYR-EN074 | $2.63 | Buy |
Retort | Secret Rare | ABYR-EN080 | $1.22 | Buy |
Abyss Dweller | Super Rare | ABYR-EN084 | $1.19 | Buy |
Number 9: Dyson Sphere | Ultra Rare | ABYR-EN044 | $1.25 | Buy |
That Wacky Alchemy! (UTR) | Ultimate Rare | ABYR-EN077 | $1.24 | Buy |
Number 8: Heraldic King Genom-Heritage | Super Rare | ABYR-EN045 | $1.50 | Buy |
Spellbook Library of the Heliosphere | Secret Rare | ABYR-EN087 | $1.35 | Buy |
Snow Dragon | Common | ABYR-EN094 | $0.07 | Buy |
Uminotaurus | Rare | ABYR-EN095 | $0.09 | Buy |
Fishborg Launcher | Common | ABYR-EN096 | $0.19 | Buy |
Slushy | Rare | ABYR-EN083 | $0.09 | Buy |
Heroic Gift | Common | ABYR-EN068 | $0.08 | Buy |
Papa-Corn | Rare | ABYR-EN097 | $0.13 | Buy |
Battle Break | Common | ABYR-EN066 | $0.04 | Buy |
The Humble Sentry | Common | ABYR-EN065 | $0.07 | Buy |
Mind Pollutant | Rare | ABYR-EN064 | $0.05 | Buy |
Final Gesture | Common | ABYR-EN063 | $0.07 | Buy |
Forbidden Dress | Super Rare | ABYR-EN062 | $0.45 | Buy |
Madolche Ticket | Common | ABYR-EN061 | $0.39 | Buy |
Bubble Bringer | Super Rare | ABYR-EN067 | $0.33 | Buy |
Heroic Advance | Common | ABYR-EN069 | $0.09 | Buy |
Snowdust Dragon | Common | ABYR-EN093 | $0.12 | Buy |
Memory of an Adversary | Super Rare | ABYR-EN075 | $0.25 | Buy |
Red Dragon Ninja | Super Rare | ABYR-EN082 | $0.20 | Buy |
Mermail Abyssmander | Rare | ABYR-EN081 | $0.18 | Buy |
Unification | Common | ABYR-EN079 | $0.05 | Buy |
Cash Back | Common | ABYR-EN078 | $0.14 | Buy |
That Wacky Alchemy! | Ultra Rare | ABYR-EN077 | $0.12 | Buy |
Magic Deflector | Common | ABYR-EN076 | $0.83 | Buy |
Giant Soldier of Steel | Secret Rare | ABYR-EN085 | $0.97 | Buy |
Ape Magician | Common | ABYR-EN092 | $0.08 | Buy |
Noble Arms - Arfeudutyr | Rare | ABYR-EN086 | $0.18 | Buy |
Spellbook Star Hall | Rare | ABYR-EN088 | $0.20 | Buy |
Abyss-squall | Super Rare | ABYR-EN071 | $0.29 | Buy |
Attack the Moon! | Super Rare | ABYR-EN089 | $0.15 | Buy |
Xyz Xtreme !! | Common | ABYR-EN070 | $0.04 | Buy |
Electromagnetic Bagworm | Common | ABYR-EN090 | $0.05 | Buy |
Rage of the Deep Sea | Common | ABYR-EN091 | $0.10 | Buy |
Abyss-strom | Rare | ABYR-EN073 | $0.17 | Buy |
Ignoble Knight of Black Laundsallyn | Super Rare | ABYR-EN000 | $0.15 | Buy |
Spellbook of Eternity | Rare | ABYR-EN058 | $0.25 | Buy |
Heraldic Beast Aberconway | Common | ABYR-EN012 | $0.14 | Buy |
Hermit of Prophecy | Common | ABYR-EN022 | $0.18 | Buy |
Stoic of Prophecy | Common | ABYR-EN021 | $0.12 | Buy |
Mermail Abysslung | Common | ABYR-EN019 | $0.04 | Buy |
Mermail Abysspike | Rare | ABYR-EN018 | $0.39 | Buy |
Mermail Abyssturge | Rare | ABYR-EN017 | $0.12 | Buy |
Mermail Abysshilde | Common | ABYR-EN016 | $0.15 | Buy |
Mermail Abyssgunde | Rare | ABYR-EN015 | $0.25 | Buy |
Heraldic Beast Berners Falcon | Common | ABYR-EN013 | $0.08 | Buy |
Solar Wind Jammer | Common | ABYR-EN011 | $0.03 | Buy |
Emperor of Prophecy | Rare | ABYR-EN024 | $0.04 | Buy |
Planet Pathfinder | Common | ABYR-EN010 | $0.50 | Buy |
Heroic Challenger - Night Watchman | Common | ABYR-EN009 | $0.08 | Buy |
Heroic Challenger - Extra Sword | Common | ABYR-EN008 | $0.24 | Buy |
Deep Sweeper | Common | ABYR-EN007 | $0.05 | Buy |
Tripod Fish | Common | ABYR-EN006 | $0.04 | Buy |
Grandram | Common | ABYR-EN005 | $0.05 | Buy |
Mogmole | Common | ABYR-EN004 | $0.04 | Buy |
Achacha Chanbara | Common | ABYR-EN003 | $0.12 | Buy |
Bull Blader | Common | ABYR-EN002 | $0.08 | Buy |
Justice of Prophecy | Rare | ABYR-EN023 | $0.25 | Buy |
Madolche Cruffssant | Common | ABYR-EN025 | $0.24 | Buy |
Lemuria, the Forgotten City | Common | ABYR-EN057 | $0.04 | Buy |
Empress of Prophecy | Ultra Rare | ABYR-EN047 | $0.70 | Buy |
Abyss-scale of the Kraken | Common | ABYR-EN056 | $0.08 | Buy |
Advanced Heraldry Art | Rare | ABYR-EN055 | $0.18 | Buy |
Gravity Blaster | Common | ABYR-EN054 | $0.18 | Buy |
Tannhauser Gate | Super Rare | ABYR-EN053 | $0.09 | Buy |
Different Dimension Deepsea Trench | Common | ABYR-EN052 | $0.14 | Buy |
One-Shot Wand | Common | ABYR-EN051 | $0.12 | Buy |
Gagagigo the Risen | Rare | ABYR-EN050 | $0.25 | Buy |
Snowdust Giant | Rare | ABYR-EN049 | $0.15 | Buy |
Gagaga Caesar | Rare | ABYR-EN001 | $0.20 | Buy |
One-Eyed Skill Gainer | Super Rare | ABYR-EN040 | $0.16 | Buy |
Madolche Messengelato | Rare | ABYR-EN027 | $0.75 | Buy |
Missing Force | Common | ABYR-EN038 | $0.09 | Buy |
House Duston | Common | ABYR-EN036 | $0.12 | Buy |
Metallizing Parasite - Soltite | Common | ABYR-EN034 | $0.05 | Buy |
Mecha Sea Dragon Plesion | Common | ABYR-EN033 | $0.08 | Buy |
Shore Knight | Rare | ABYR-EN032 | $0.05 | Buy |
Nimble Angler | Common | ABYR-EN031 | $0.20 | Buy |
Fishborg Planter | Common | ABYR-EN030 | $0.05 | Buy |
Snowman Creator | Common | ABYR-EN029 | $0.09 | Buy |
Abyss Warrior | Common | ABYR-EN028 | $0.09 | Buy |
Ignoble Knight of Black Laundsallyn | Ultra Rare | ABYR-ENSP1 | $0.25 | Buy |
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2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your GRaveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" card returned.
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4 Level 4 WATER monsters // You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Material on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK den DEF become 0 until the End Phase.
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While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
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If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ? 1: Return 1 Set Spell/Trap Card to the hand. ? 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ? 3: Banish 1 card your opponent controls.
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If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
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2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
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You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
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If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
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While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
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Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
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4 Level 4 WATER monsters // You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Material on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK den DEF become 0 until the End Phase.
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Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
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4 Level 4 WATER monsters // You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Material on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK den DEF become 0 until the End Phase.
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Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
- Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
- Defense Position: Inflict 800 damage to your opponent.
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After this card has been flipped face-up, when it is sent to the Graveyard: Target 1 "Penguin" monster in your Graveyard, except "Small Penguin"; Special Summon it in face-up Attack Position or face-down Defense Position.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
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If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ? 1: Return 1 Set Spell/Trap Card to the hand. ? 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ? 3: Banish 1 card your opponent controls.
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2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your GRaveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" card returned.
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Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
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2 Level 5 Spellcaster-Type monsters // This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
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You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
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Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
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3 Level 4 Warrior-Type monsters // Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if your do, destroy it, then this card gains 500 ATK.
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Special Summon any number of "Madolche" monster from your hand, but shuffle them into the Deck during the End Phase.
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2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
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Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
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If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
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2 Level 4 "Heraldic Beast" monsters // Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
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If you have 3 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
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When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
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If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
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When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
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If your opponent's Life Points are 2000 or less: Your opponent's Life Points become 8000, then draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
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When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
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Reveal your hand, choose 1 card from it, and shuffle it into the Deck.
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Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
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Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
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Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
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When a "Madolche" card is returned from your side of the field or Graveyard to your hand or Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon it in face-up Attack Position instead. You can only use the effect of "Madolche Ticket" once per turn.
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Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon this targets. Their effects are negated.
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When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
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You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
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When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. .
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When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
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You can banish this card from your Graveyard to activate 1 of these effects. // * Increase the Level of all "Mermail" monsters you currently control by 1. // * Increase the Level of all "Mermail" monsters you currently control by 2.
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Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monster they control, then sends all face-up monsters they control with a different Level to the Graveyard.
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If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
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For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
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2 Level 3 Rock-Type monsters // This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
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Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; until the End Phase, take control of that target, but it cannot change its battle position.
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You can only control 1 face-up “Noble Arms – Arfeudutyr”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type “Noble Knight” monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Arfeudutyr” once per turn.
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Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
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Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
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Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
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When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
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FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. // If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
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Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
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You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
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Target 1 of your banished "Spellbook" Spell Cards except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
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If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Aberconway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Aberconway" can only be used once per turn.
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Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
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When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
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Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK.
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When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn.
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When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
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If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
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If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
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When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
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If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
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You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
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You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
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At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
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An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. // * When it is Xyz Summoned: It gains 1000 ATK.
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You can Tribute this card to target 1 Spell/Trap Card on the field; destroy it.
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When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase that target's Level by 1.
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During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
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When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
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During your End Phase, if you activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
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When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
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This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
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2 Level 5 Spellcaster-Type monsters // This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
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Equip only to a "Mermail" monster. It gains 400 ATK. Negate any monster effect that activates on your opponent's side of the field, and if you do, send this card to the Graveyard.
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Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
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Equip only to a Machine-Type monster. Once per turn: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect(s) on the field is negated during the Battle Phase only.
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Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
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When this card is activated: Banish 1 WATER monster from your hand, Graveyard, or side of the field. When this face-up card is destroyed: Special Summon the monster banished by this effect.
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Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
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2 Level 4 WATER monsters // Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
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Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
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3 Level 4 monsters // You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resvole this effect.
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If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.
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When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Battle Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from you hand and/or Deck to anywhere on the field, but you must Special Summon an equal number on each side.
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Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by the effects of your opponent's monsters. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
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If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
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Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
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If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
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Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
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When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
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Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
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You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".