Card Name | Rarity | Number | Legendary Duelists: Ancient Millennium Lowest Price (NM) |
|
---|---|---|---|---|
Toon Kingdom | Rare | LED2-EN052 | $16.80 | Buy |
Ancient Gear Megaton Golem | Super Rare | LED2-EN031 | $5.05 | Buy |
Relinquished Fusion | Ultra Rare | LED2-EN004 | $5.21 | Buy |
Desperado Barrel Dragon | Ultra Rare | LED2-EN015 | $3.94 | Buy |
Armed Dragon Catapult Cannon | Super Rare | LED2-EN021 | $4.50 | Buy |
Rainbow Bridge | Ultra Rare | LED2-EN038 | $3.38 | Buy |
Millennium-Eyes Illusionist | Ultra Rare | LED2-EN001 | $3.99 | Buy |
Cocoon of Ultra Evolution | Ultra Rare | LED2-EN009 | $4.00 | Buy |
Ancient Gear Fusion | Ultra Rare | LED2-EN032 | $2.00 | Buy |
Crystal Bond | Ultra Rare | LED2-EN039 | $2.89 | Buy |
Ultimate Crystal Magic | Super Rare | LED2-EN040 | $1.70 | Buy |
Millennium-Eyes Restrict | Ultra Rare | LED2-EN003 | $1.90 | Buy |
Ojamassimilation | Rare | LED2-EN022 | $1.75 | Buy |
Heavy Metal Raiders | Super Rare | LED2-EN016 | $1.43 | Buy |
Metamorphosed Insect Queen | Super Rare | LED2-EN008 | $1.98 | Buy |
Ojama Pajama | Rare | LED2-EN024 | $2.20 | Buy |
Panzer Dragon | Common | LED2-EN047 | $0.25 | Buy |
Crystal Release | Common | LED2-EN044 | $0.06 | Buy |
Crystal Tree | Common | LED2-EN045 | $0.04 | Buy |
Ancient Gear Frame | Rare | LED2-EN030 | $0.92 | Buy |
Vortex Trooper | Common | LED2-EN046 | $0.11 | Buy |
Worm Bait | Common | LED2-EN050 | $0.35 | Buy |
Rainbow Overdragon | Super Rare | LED2-EN037 | $1.34 | Buy |
Instant Fusion | Common | LED2-EN048 | $0.30 | Buy |
Limiter Removal | Common | LED2-EN049 | $0.12 | Buy |
Mimicat | Rare | LED2-EN051 | $1.00 | Buy |
Ojamatch | Rare | LED2-EN023 | $0.40 | Buy |
Illusionist Faceless Magician | Rare | LED2-EN002 | $0.25 | Buy |
Rainbow Dragon | Common | LED2-EN043 | $0.31 | Buy |
Proton Blast | Super Rare | LED2-EN017 | $0.40 | Buy |
BM-4 Blast Spider | Rare | LED2-EN014 | $0.59 | Buy |
Relinquished | Common | LED2-EN000 | $0.22 | Buy |
Crystal Beast Sapphire Pegasus | Common | LED2-EN042 | $0.09 | Buy |
Barrel Dragon | Common | LED2-EN019 | $0.15 | Buy |
Thousand-Eyes Restrict | Common | LED2-EN005 | $1.08 | Buy |
Black Illusion Ritual | Common | LED2-EN006 | $0.25 | Buy |
Parasite Paranoid | Rare | LED2-EN007 | $0.50 | Buy |
Corrosive Scales | Rare | LED2-EN010 | $0.09 | Buy |
Pinch Hopper | Common | LED2-EN011 | $0.13 | Buy |
Insect Queen | Common | LED2-EN012 | $0.20 | Buy |
Perfectly Ultimate Great Moth | Common | LED2-EN013 | $0.19 | Buy |
Blast Sphere | Common | LED2-EN018 | $0.25 | Buy |
Time Machine | Common | LED2-EN020 | $0.19 | Buy |
Crystal Beast Ruby Carbuncle | Common | LED2-EN041 | $0.15 | Buy |
Armed Dragon LV3 | Common | LED2-EN025 | $0.25 | Buy |
Armed Dragon LV5 | Common | LED2-EN026 | $0.13 | Buy |
Armed Dragon LV7 | Common | LED2-EN027 | $0.24 | Buy |
VWXYZ-Dragon Catapult Cannon | Common | LED2-EN028 | $0.11 | Buy |
Ojamagic | Common | LED2-EN029 | $0.20 | Buy |
Cross-Dimensional Duel | Super Rare | LED2-EN033 | $0.48 | Buy |
Ancient Gear Golem - Ultimate Pound | Common | LED2-EN035 | $0.09 | Buy |
Ultimate Ancient Gear Golem | Common | LED2-EN036 | $0.13 | Buy |
Ancient Gear Golem | Common | LED2-EN034 | $0.15 | Buy |
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When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
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3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
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Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing Fusion Materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
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If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
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"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY, after you have Special Summoned the above cards this Duel. (You do not use "Polymerization".) Your opponent cannot activate cards, or the effects of cards, with the same name as a banished card. Once per opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck; banish all cards your opponent controls and in their GY.
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Add 1 "Crystal" Spell/Trap from your Deck to your hand, except "Violet Crystal" or "Crystal Counter".
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(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
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Tribute 1 Insect monster on either player's field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Super Cocoon of Evolution" once per turn.
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Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you use an "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters in your Deck as Fusion Material.
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Add 1 "Crystal Beast" monster from your Deck to your hand and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
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When your "Crystal Beast" monster is destroyed by battle: Send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up from your field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY face-up in your Spell & Trap Zone as Continuous Spells.
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"Relinquished" + 1 Effect Monster
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card. Gains ATK/DEF equal to the combined ATK/DEF of the monsters equipped to it by this effect. Monsters with the same name as a monster equipped to this card by this card's effect cannot attack, also negate their effects.
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Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, also if you take battle damage from that battle, that monster gains that much ATK. Once per turn, if a monster you control whose original Attribute and Type are DARK and Machine destroys a card(s) on the field by battle or by its own effect: You can Special Summon 1 DARK Machine monster from your hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. While another Insect monster is on the field, Insect monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100).
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If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
• During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
• If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
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1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
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Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
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Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
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When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. When this card is destroyed: Draw 1 card.
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7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
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Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect while this card is in your hand or GY: You can Special Summon this card. If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Magical Illusionist Faceless Mage" once per turn.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
• During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
• You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Deck.
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Once per turn, if a card or effect that performs a coin toss is activated, apply these effects immediately after it resolves, based on the number of Heads.
• 1+: Inflict 500 damage to your opponent.
• 2+: Destroy 1 card your opponent controls.
• 3+: Look at your opponent's hand, also discard 1 card from their hand.
When a card or effect that performs 2 or more coin tosses is activated: You can banish this card from your GY; all the results from those coin tosses are treated as Heads.
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Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control whose original Attribute and Type are DARK and Machine destroys a monster(s) your opponent controls by battle or by its own effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those destroyed monsters in the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
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You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
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When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
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"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
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This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
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(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. You can only use this effect of "Parasite Paranoid" once per turn. The equipped monster becomes Insect, it cannot attack Insect monsters, also negate its activated effects that target Insect monsters. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
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Target 1 Insect monster you control; equip this card to it. Your opponent's monsters cannot attack Insect monsters, except the equipped monster you control. Each time your opponent Normal or Special Summons a monster(s), or their activated card or effect resolves, place 1 Scale Counter on each face-up monster your opponent controls. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter on it.
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When this card you control is sent to your Graveyard: You can Special Summon 1 Insect-Type monster from your hand.
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Cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
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This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
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When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
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You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
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"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). Once per turn, remove from play 1 card your opponent controls. When this card attacks, you can change the battle position of the attack target. (Flip Effects are not activated at this time.)
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Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that monster banished by this effect to the field, and its ATK becomes double its original ATK until the end of that turn. If an "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
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"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring the Summoning conditions.
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Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.