Card Name | Rarity | Number | Soul Fusion Lowest Price (NM) |
|
---|---|---|---|---|
Heritage of the Chalice | Ultra Rare | SOFU-EN090 | $16.00 | Buy |
Thunder Dragon Titan | Secret Rare | SOFU-EN036 | $12.97 | Buy |
Chaos Dragon Levianeer | Secret Rare | SOFU-EN025 | $7.50 | Buy |
Thunder Dragondark | Ultra Rare | SOFU-EN019 | $7.75 | Buy |
Danger!? Tsuchinoko? | Secret Rare | SOFU-EN085 | $7.95 | Buy |
Trap Trick | Secret Rare | SOFU-EN078 | $6.95 | Buy |
Danger! Thunderbird! | Secret Rare | SOFU-EN082 | $3.75 | Buy |
Orcustrated Return | Secret Rare | SOFU-EN058 | $1.93 | Buy |
Condemned Witch | Secret Rare | SOFU-EN028 | $2.70 | Buy |
Galaxy Trance | Rare | SOFU-EN056 | $1.85 | Buy |
Neo Space Connector | Super Rare | SOFU-ENSE3 | $2.22 | Buy |
Thunder Dragon Colossus | Secret Rare | SOFU-EN037 | $3.00 | Buy |
Thunder Dragonroar | Ultra Rare | SOFU-EN021 | $3.86 | Buy |
Alviss of the Nordic Alfar | Common | SOFU-EN000 | $0.25 | Buy |
Crusadia Krawler | Common | SOFU-EN074 | $0.08 | Buy |
Invincibility Barrier | Common | SOFU-EN076 | $0.03 | Buy |
Thunder Dragon Discharge | Rare | SOFU-EN073 | $0.07 | Buy |
Orcustrated Core | Common | SOFU-EN071 | $0.06 | Buy |
Thunder Dragons' Hundred Thunders | Rare | SOFU-EN072 | $0.18 | Buy |
Orcustrated Attack | Common | SOFU-EN070 | $0.07 | Buy |
Necrovalley Temple | Rare | SOFU-EN068 | $0.27 | Buy |
Salamangreat Gift | Common | SOFU-EN067 | $0.04 | Buy |
Parallel Panzer | Short Print | SOFU-EN066 | $0.05 | Buy |
Extra-Foolish Burial | Super Rare | SOFU-EN065 | $0.20 | Buy |
Concentrating Current | Common | SOFU-EN064 | $0.10 | Buy |
Herald of the Abyss | Super Rare | SOFU-EN063 | $0.66 | Buy |
Giant Ballpark | Common | SOFU-EN062 | $0.15 | Buy |
Sky Striker Maneuver - Vector Blast! | Super Rare | SOFU-EN061 | $0.77 | Buy |
Thunder Dragon Fusion | Ultra Rare | SOFU-EN060 | $0.50 | Buy |
Orcustrated Einsatz | Common | SOFU-EN059 | $0.05 | Buy |
Toll Hike | Rare | SOFU-EN077 | $0.07 | Buy |
Danger! Dogman! | Super Rare | SOFU-EN083 | $0.23 | Buy |
The Revenge of the Normal | Common | SOFU-EN079 | $0.05 | Buy |
D/D/D Flame High King Genghis | Common | SOFU-EN095 | $0.23 | Buy |
Isolde, Two Tales of the Noble Knights | Super Rare | SOFU-ENSE1 | $0.39 | Buy |
Necro Fusion | Common | SOFU-EN075 | $0.05 | Buy |
Eternal Galaxy | Common | SOFU-EN069 | $0.06 | Buy |
Prank-Kids Rocksies | Super Rare | SOFU-ENSE4 | $0.13 | Buy |
Token Collector (Sneak Preview) | Ultra Rare | SOFU-ENSP1 | $0.24 | Buy |
Frightfur Patchwork | Rare | SOFU-EN099 | $0.34 | Buy |
Ostinato | Common | SOFU-EN098 | $0.10 | Buy |
Predaplast | Common | SOFU-EN097 | $0.03 | Buy |
D/D/D Super Doom King Purple Armageddon | Common | SOFU-EN096 | $0.04 | Buy |
Predaplant Dragostapelia | Common | SOFU-EN094 | $0.24 | Buy |
Subsurface Stage Divers | Short Print | SOFU-EN080 | $0.02 | Buy |
Edge Imp Cotton Eater | Common | SOFU-EN093 | $0.05 | Buy |
Patchwork Fluffal | Common | SOFU-EN092 | $0.05 | Buy |
Until Noble Arms are Needed Once Again | Common | SOFU-EN091 | $0.05 | Buy |
Morgan, the Enchantress of Avalon | Ultra Rare | SOFU-EN089 | $0.25 | Buy |
Noble Knight Iyvanne | Super Rare | SOFU-EN088 | $0.10 | Buy |
Second Expedition into Danger! | Super Rare | SOFU-EN087 | $0.10 | Buy |
Danger! Response Team | Ultra Rare | SOFU-EN086 | $0.50 | Buy |
Danger! Mothman! | Super Rare | SOFU-EN084 | $0.24 | Buy |
Consolation Prize | Rare | SOFU-EN081 | $0.06 | Buy |
Orcustrated Babel | Rare | SOFU-EN057 | $0.21 | Buy |
Rise of the Salamangreat | Common | SOFU-EN052 | $0.05 | Buy |
Necrovalley Throne | Super Rare | SOFU-EN055 | $0.25 | Buy |
Gravekeeper's Spiritualist | Common | SOFU-EN013 | $0.10 | Buy |
Impcantation Bookstone | Common | SOFU-EN024 | $0.12 | Buy |
Impcantation Penciplume | Common | SOFU-EN023 | $0.10 | Buy |
Thunder Dragonduo | Super Rare | SOFU-EN022 | $0.10 | Buy |
Thunder Dragonhawk | Ultra Rare | SOFU-EN020 | $0.89 | Buy |
Thunder Dragonmatrix | Rare | SOFU-EN018 | $0.15 | Buy |
World Legacy - "World Wand" | Common | SOFU-EN017 | $0.14 | Buy |
Orcust Harp Horror | Rare | SOFU-EN016 | $0.40 | Buy |
Orcust Cymbal Skeleton | Rare | SOFU-EN015 | $0.18 | Buy |
Orcust Bass Bombard | Rare | SOFU-EN014 | $0.35 | Buy |
Gravekeeper's Headman | Rare | SOFU-EN012 | $0.48 | Buy |
Diana the Light Spirit | Common | SOFU-EN027 | $0.08 | Buy |
Galaxy Brave | Common | SOFU-EN011 | $0.23 | Buy |
Galaxy Cleric | Common | SOFU-EN010 | $0.14 | Buy |
Dinowrestler Pankratops | Common | SOFU-EN009 | $0.20 | Buy |
Dinowrestler Systegosaur | Common | SOFU-EN008 | $0.15 | Buy |
Dinowrestler Capaptera | Common | SOFU-EN007 | $0.10 | Buy |
Dinowrestler Capoeiraptor | Common | SOFU-EN006 | $0.05 | Buy |
Salamangreat Jack Jaguar | Common | SOFU-EN005 | $0.12 | Buy |
Salamangreat Falco | Common | SOFU-EN004 | $0.05 | Buy |
Salamangreat Foxy | Common | SOFU-EN003 | $0.14 | Buy |
Salamangreat Meer | Common | SOFU-EN002 | $0.05 | Buy |
Mystrick Hulder | Super Rare | SOFU-EN026 | $0.08 | Buy |
Bearblocker | Common | SOFU-EN029 | $0.09 | Buy |
World Dino Wrestling | Common | SOFU-EN054 | $0.10 | Buy |
Longirsu, the Orcust Orchestrator | Super Rare | SOFU-EN044 | $0.20 | Buy |
Will of the Salamangreat | Common | SOFU-EN053 | $0.10 | Buy |
Clock Wyvern | Rare | SOFU-EN001 | $0.39 | Buy |
Salamangreat Sanctuary | Common | SOFU-EN051 | $0.12 | Buy |
Cynet Fusion | Rare | SOFU-EN050 | $0.19 | Buy |
Some Summer Summoner | Super Rare | SOFU-EN049 | $0.15 | Buy |
Agave Dragon | Common | SOFU-EN048 | $0.05 | Buy |
Folgo, Justice Fur Hire | Super Rare | SOFU-EN047 | $0.60 | Buy |
Crusadia Spatha | Common | SOFU-EN046 | $0.07 | Buy |
Orcustrion | Ultra Rare | SOFU-EN045 | $0.40 | Buy |
Galatea, the Orcust Automaton | Super Rare | SOFU-EN043 | $0.47 | Buy |
Gokipole | Rare | SOFU-EN030 | $0.20 | Buy |
Galaxy-Eyes Solflare Dragon | Ultra Rare | SOFU-EN042 | $0.95 | Buy |
Dinowrestler King T Wrextle | Common | SOFU-EN041 | $0.05 | Buy |
Salamangreat Heatleo | Rare | SOFU-EN040 | $0.15 | Buy |
Clock Spartoi | Rare | SOFU-EN039 | $0.10 | Buy |
Diplexer Chimera | Common | SOFU-EN038 | $0.05 | Buy |
Gravekeeper's Supernaturalist | Rare | SOFU-EN035 | $0.24 | Buy |
Cyberse Clock Dragon | Ultra Rare | SOFU-EN034 | $0.20 | Buy |
Salamangreat Emerald Eagle | Common | SOFU-EN033 | $0.05 | Buy |
Two-for-One Team | Common | SOFU-EN032 | $0.05 | Buy |
Token Collector | Rare | SOFU-EN031 | $0.17 | Buy |
Summon Sorceress | Super Rare | SOFU-ENSE2 | $0.44 | Buy |
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Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
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3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply the appropriate effect, based on the Attributes of monsters banished for its Special Summon, also this card cannot attack this turn. You can only use this effect of "Levionia the Primordial Chaos Dragon" once per turn.
• LIGHT only: Special Summon 1 monster from your GY in Defense Position.
• DARK only: Shuffle 1 random card from your opponent's hand into the Deck.
• LIGHT and DARK: Destroy up to 2 cards on the field.
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You can discard this card (Quick Effect); add 1 “Bolt Thunder Dragon” from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragon” card from your Deck to your hand, except “Bolt Thunder Dragon”. You can only use 1 “Bolt Thunder Dragon” effect per turn, and only once that turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
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Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name as that card from your Deck. It can be activated this turn. For the rest of this turn after this card resolves, you can only 1 activate Trap Card. You can only activate 1 "Trap Trick" per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunderbird!”, Special Summon 1 “Danger! Thunderbird!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of “Danger! Thunderbird!” once per turn.
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Send 1 “Orcust” or “World Legacy” monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 “Orcustrated Return” per turn.
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When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell from your Deck to your hand. During your opponent’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”. You can only use each effect of “Condemned Witch” once per turn.
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Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK becomes 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
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When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
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"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
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You can discard this card; add 1 of your “Thunder Dragon” card, that is banished or is in your GY to your hand, except “Beastial Thunder Dragon”. If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck, but return it to the hand during the End Phase. You can only use 1 "Beastial Thunder Dragon" effect per turn, and only once that turn.
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If only this card is banished by the effect of a “Nordic” Link Monster: You can send to the GY 1 “Nordic” monster you control and 2 “Nordic” monsters from your Deck whose total Levels equal 10, then Special Summon 1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s) in your possession is sent to your GY by your opponent’s card: You can banish this card from your GY; Special Summon 1 “Aesir” monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of “Alviss of the Nordic Alfar” once per Duel.
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Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned this way to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.
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Once per turn: You can banish 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your field; while this card is in the Spell & Trap Zone, negate the effects of monsters with the same type as that banished monster this turn.
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The activation of Thunder monsters' effects cannot be negated. Once per turn, if you Normal or Special Summoned a “Thunder Dragon” monster: You can target 1 Spell/Trap on the field; Banish 1 Thunder monster from your Deck, and if you do, destroy it.
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Once per turn: You can banish 1 monster from your field or GY, then target 1 “Orcust” or “World Legacy” card you control, except “Orcustrated Core”; neither player can target it with card effects this turn (even if this card leaves the field). If other “Orcust” and/or “World Legacy” card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
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Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 “Thunder Dragons' Hundred Thunders” per turn.
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When a monster declares an attack: Tribute 1 “Orcust” or “World Legacy” monster, then target 1 monster your opponent controls; banish it.
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While a “Gravekeeper's” monster and/or “Necrovalley” are on the field, all monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you do not control a card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY. If this card is destroyed by your opponent’s card effect and sent to the GY: You can Set 1 “Necrovalley” Spell/Trap from your Deck, except “Necrovalley”.
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You can discard 1 “Salamangreat” monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as itself as material: You can discard 1 “Salamangreat” monster; draw 2 cards. You can only use 1 “Salamangreat Gift” effect per turn, and only once that turn.
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Equip only to a Link Monster. Once per turn, during your Main Phase: You can move the equipped monster to a controller's Main Monster Zone it points to. If this card is sent to the GY while equipped: You can destroy 1 card in the same column where the monster this card was equipped to is on the field. You can only use this effect of “Paralel Panzer” once per turn.
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Pay half your LP; Send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set any Spell or Trap during the turn you activate this card.
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Target 1 face-up monster you control; it gains ATK equal to its DEF until the end of this turn. Other monsters cannot attack the turn you activate this card.
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Pay 1500 LP, then declare 1 Type and Attribute; make your opponent send 1 monster they control with that Type and Attribute to the GY, also they cannot activate the effects of monsters with the same original name as the sent monster for the rest of this turn. You can only activate 1 “Herald of the Abyss” per turn.
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During damage calculation: You can make the battle damage that both players receive from that battle becomes 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the same name as that monster from your hand, Deck, and/or GY. If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" only once per turn.
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If you control no monsters in your Main Monster Zones: Both players send the top 2 cards from their Deck to the GY, then, if you have 3 or more Spells in your GY, shuffle into the Deck all monsters your opponent controls in the Extra Monster Zone.
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Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are on the field, banished or in the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of “Thunder Dragon Fusion” once per turn.
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If your opponent Normal or Special Summons a monster(s): You can take 1 “Orcust” or “World Legacy” monster from your Deck, and either send it to the GY or banish it. You can only use this effect of “Orcustrated Einsatz” once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.
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Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.
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If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame High King Executive Genghis" once per turn. Once per turn, during your turn, when a Spell/Trap Card or effect is activated: You can negate the activation (this is a Quick Effect).
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2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Material from your GY face-down. That monster cannot attack this turn.
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If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 “Eternal Galaxy” per turn.
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If this card is sent to the GY as Fusion or Link Material for the Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
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If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
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Add 1 "Polymerization" and 1 "Edge Imp" monster from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
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If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand or Deck as Fusion Materials. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
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Reveal any number of "Preda" cards in your hand, then target that many face-up monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If a "Predaplant" monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
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Pendulum Effect :Once per turn, if your "D/D/D" Fusion Monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect : 2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "D/D/D Super Doom King Purplish Armageddon" once per turn. If an opponent's monster battles, before damage calculation: You can make the ATK of that opponent's monster become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
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Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of any opponent's monster with a Predator Counter.
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If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
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If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Edge Imp Cotton Eater" once per turn.
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This card is treated as a "Frightfur" monster while it is on the field. While this card is face-up on the field, it can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster Card, but the other Fusion Material(s) must be correct.
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Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Again" once per turn.
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When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn.
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If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.
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Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
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Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
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If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn.
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You can activate the effects of “Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
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This card can be used to Ritual Summon any “Salamangreat” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead. If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
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Activate 1 of these effects:
• Add 1 “Gravekeeper's” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper's” monster.
You can only activate 1 “Necrovalley Throne” per turn.
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If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using monsters from your hand and/or field as material, including this card. You can only use this effect of “Gravekeeper's Spiritualist” once per turn.
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You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”. If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 “Impcantation Bookstone” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”. If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add that target to your hand. You can only use 1 “Impcantation Pensilver” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, when a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle, you can banish 1 card from your GY: Add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place that target on either the top or bottom of your Deck.
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You can discard this card; Special Summon 1 of your “Thunder Dragon” monster, that is banished or is in your GY, except “Avian Thunder Dragon”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw that same number of cards. You can only use 1 “Avian Thunder Dragon” effect per turn, and only once that turn.
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You can discard this card, then target 1 Thunder monster you control (Quick Effect); that target gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragonmatrix” from your Deck to your hand. You can only use 1 “Thunder Dragonmatrix” effect per turn, and only once that turn.
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If this card is Normal Summoned/Set, it cannot by destroyed by battle with monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of “World Legacy - "World Scepter"” once per turn.
• If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
• You can banish this card from your GY, then target 1 of your banished “Orcust” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.
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You can banish this card from your GY; Special Summon 1 “Orcust” monster from your Deck, except “Orcust Harp Horro”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Harp Horro” once per turn.
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You can banish this card from your GY, then target 1 “Orcust” monster in your GY, except “Orcust Cymbal Skeleton”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Cymbal Skeleton” once per turn.
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You can banish this card from your GY; Special Summon 1 “Orcust” monster from your hand, except “Orcust Bass Bombard”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Bass Bombard” once per turn.
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If this card is Summoned: You can target 1 Level 4 “Gravekeeper's” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect cannot be negated by “Necrovalley”. You can only use this effect of “Gravekeeper's Priest” once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
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You can reveal 1 “Photon” monster in your hand; Special Summon this card from your hand, and if you do, its Level becomes the revealed monster's Level. If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of “Galaxy Braver” once per turn.
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You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card in your hand to it as material. If this card is Normal or Special Summoned: You can target a total of 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle all 5 into the Deck, and if you do, draw 2 cards. You can only use 1 “Galaxy Cleric” effect per turn, and only once that turn.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.
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If this card is Special Summoned: You can add 1 “Dinowrestler” monster or 1 “World Dino Wrestling” from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster in your GY, except “Dinowrestler Systego”; Special Summon that target. You can only use each effect of “Dinowrestler Systego” once per turn.
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This face-up Attack Position card cannot be destroyed by battle, also, if this card is attacked, it is changed to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in face-up Defense Position: You can Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck. You can only use this effect of “Dinowrestler Capoeiraptor” once per turn.
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If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: that Link Monster gains 1000 ATK until the end of the turn.
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If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle it into the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
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If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
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When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
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If this card is added to your hand, except during your normal draw: You can reveal it; Special Summon this card from your hand. You can discard 1 other "Salamangreat" card from your hand; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
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If this card is Normal or Special Summoned: You can discard 1 card; apply the appropriate effect, based on the card type discarded. You can only use this effect of "Mystic Huldra" once per turn.?-? Monster: Add 1 Trap from your GY to your hand.?-? Spell: Add 1 monster from your GY to your hand.?-? Trap: Add 1 Spell from your GY to your hand.
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During the opponent’s turn, Set cards in your Spell & Trap Zone cannot be destroyed by effects. If a Set card in your Spell & Trap Zone is destroyed by your opponent’s effect: this card gains 800 ATK until the end of the turn.
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While you control a “Dinowrestler” monster, only 1 monster can attack during each Battle Phase. If a “Dinowrestler” monster you control attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck. You can only use this effect of “World Dino Wrestling” once per turn.
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2+ Effect Monsters, including at least 1 “Orphegel” monsterThis linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn this effect is activated. You can only use this effect of “Orphegel Longirus” once per turn.
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During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Salamangreat Heart” effect per turn, and only once that turn.
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If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
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You can Link Summon a “Salamangreat” Link Monster using 1 Link Monster you control with the same name as the material. During damage calculation: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of “Salamangreat Sanctuary” once per turn.
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Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.
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2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY, Special Summon it to your zone this card points to.
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2+ non-Token Monsters
If this card is Link Summoned: You can apply the following effects, according to the number of monsters of each Type in both player's GYs. • Dragon: Inflict 100 damage to your opponent for each. • Dinosaur: This card gains 200 ATK for each. • Sea Serpent: All monsters your opponent controls lose 300 ATK for each. • Wyrm: Gain 400 LP for each. You can only use the effect of “Agave Dragon” once per turn.
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3 monsters with different typesCannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster “Fur Hire” from your Deck in Defense Position, but with a different Type from the materials used for the Link Summon of this card. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters “Fur Hire” with different names, draw 2 cards. You can only use each effects of “Folgo, Justice Fur Hire” once per turn.
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2 Effect Monsters, including at least 1 "Palladion" monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn, if an Effect Monster(s) is Special Summoned to your zone this card points to: You can target 1 other monster in either player's Main Monster Zone; move it to another Main Monster Zone on its controller's field.
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2+ Effect Monsters, including an “Orcust” monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; return them to the Deck, also, if your opponent controls any face-up monsters that are linked, the ATK/DEF of those monsters becomes 0 and their effects are negated. You can only use this effect of “Orcustrion” once per turn.
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2 Effect Monsters, including at least 1 “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.
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If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster. You can only use this effect of “Gokipole” once per turn.
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2 LIGHT monsters, including a monster with 2000 or more ATK
If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand. During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, OR 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of “Galaxy-Eyes Solflare Dragon” once per turn.
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2+ "Dinowrestler" monstersIf this card battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Monsters your opponent controls cannot target monsters you control for attacks, except this one. At the start of your opponent’s Battle Phase: You can target 1 Attack Position monster your opponent controls; during this Battle Phase, other monsters your opponent controls cannot declare an attack, unless that monster declares an attack. At the end of the Battle Phase, if that monster did not declare an attack, destroy it.
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2+ FIRE Effect MonstersIf this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, if this card was Link Summoned using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes the same as the ATK of the second target until the end of this turn.
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2 Cyberse monstersIf this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand. If a monster is Special Summoned to your zone this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each Effect of “Clock Spartoi” once per turn.
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2 Cyberse MonstersOnce per turn: You can Tribute 1 Cyberse monster you control; this turn, neither player can activate Spell/Trap Cards or effects during the Battle Phase. If this Fusion Summoned card is sent to the GY: You can target 1 other Cyberse monster and 1 “Cynet Fusion” in your GY; add them to your hand. You can only use this effect of “Diplexer Chimera” once per turn.
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2 “Gravekeeper's” monsters
Gains ATK/DEF equal to the total original Levels of its Fusion Materials x 100. While “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects. During your Main Phase: you can activate this effect; Add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand during the End Phase of this turn. You can only this effect of "Gravekeeper's Esper" once per turn.
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“Clock Wyvern” + 1+ Link MonstersWhen this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Ratings of this card’s materials. Until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. If you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell from your Deck to your hand.
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You can Ritual Summon this card with “Rise of the Salamangreat”. When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn. ?-? At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
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Once per turn: you can activate this effect; Both players reveal 1 card in their hand, then, if they are the same card type, apply one of the following effects according to the card type. ?-? Monster: Each player can Special Summons the revealed card. ?-? Spell: Each player draws 2 cards. ?-? Trap: Each player sends 2 cards from their Deck to the GY.
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If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
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2+ monsters with the same Type, except Tokens
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.