Card Name | Rarity | Number | 5D's Starter Deck 2009 Lowest Price (NM) |
|
---|---|---|---|---|
Road Warrior | Ultra Rare | 5DS2-EN041 | $1.77 | Buy |
Gogiga Gagagigo | Common | 5DS2-EN001 | $0.75 | Buy |
Synchro Boost | Common | 5DS2-EN032 | $0.20 | Buy |
The Warrior Returning Alive | Common | 5DS2-EN025 | $0.15 | Buy |
Emergency Provisions | Common | 5DS2-EN026 | $0.39 | Buy |
Creature Swap | Common | 5DS2-EN027 | $0.23 | Buy |
Twister | Common | 5DS2-EN028 | $0.17 | Buy |
De-Synchro | Common | 5DS2-EN029 | $0.17 | Buy |
Unstable Evolution | Common | 5DS2-EN030 | $0.10 | Buy |
Ookazi | Common | 5DS2-EN031 | $0.25 | Buy |
Dust Tornado | Common | 5DS2-EN034 | $0.48 | Buy |
Gottoms' Emergency Call | Common | 5DS2-EN033 | $0.90 | Buy |
Giant Trunade | Common | 5DS2-EN023 | $0.80 | Buy |
Magic Drain | Common | 5DS2-EN035 | $0.20 | Buy |
Raigeki Break | Common | 5DS2-EN036 | $0.77 | Buy |
Scrap-Iron Scarecrow | Common | 5DS2-EN038 | $1.23 | Buy |
Limit Reverse | Common | 5DS2-EN037 | $0.16 | Buy |
Miniaturize | Common | 5DS2-EN039 | $0.10 | Buy |
Widespread Ruin | Common | 5DS2-EN040 | $0.50 | Buy |
Junk Warrior | Common | 5DS2-EN042 | $0.61 | Buy |
Tribute to the Doomed | Common | 5DS2-EN024 | $0.25 | Buy |
Rush Recklessly | Common | 5DS2-EN022 | $0.13 | Buy |
Sabersaurus | Common | 5DS2-EN002 | $0.10 | Buy |
Des Koala | Common | 5DS2-EN011 | $0.56 | Buy |
Cyber-Tech Alligator | Common | 5DS2-EN003 | $0.40 | Buy |
X-Saber Anu Piranha | Common | 5DS2-EN004 | $0.51 | Buy |
The Dragon Dwelling in the Cave | Common | 5DS2-EN005 | $0.15 | Buy |
Road Synchron | Super Rare | 5DS2-EN006 | $0.30 | Buy |
Powered Tuner | Common | 5DS2-EN007 | $0.25 | Buy |
Goblin Attack Force | Common | 5DS2-EN008 | $0.23 | Buy |
Penguin Soldier | Common | 5DS2-EN009 | $0.84 | Buy |
Sasuke Samurai | Common | 5DS2-EN010 | $0.14 | Buy |
Saber Beetle | Common | 5DS2-EN012 | $0.22 | Buy |
Pride of the Weak | Common | 5DS2-EN021 | $0.16 | Buy |
Quillbolt Hedgehog | Common | 5DS2-EN013 | $0.19 | Buy |
Junk Synchron | Common | 5DS2-EN014 | $1.10 | Buy |
Speed Warrior | Common | 5DS2-EN015 | $0.20 | Buy |
Skelengel | Common | 5DS2-EN016 | $0.25 | Buy |
Sonic Chick | Common | 5DS2-EN017 | $0.24 | Buy |
Magna Drago | Common | 5DS2-EN018 | $0.22 | Buy |
X-Saber Airbellum | Common | 5DS2-EN019 | $0.97 | Buy |
X-Saber Galahad | Common | 5DS2-EN020 | $0.09 | Buy |
X-Saber Urbellum | Super Rare | 5DS2-EN043 | $0.17 | Buy |
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Road Synchron + 2 or more non-Tuner Monsters. // Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
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The equipped monster gains 500 ATK, and its Level is increased by 1.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
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While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
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Return all Spell and Trap Cards on the field to their owners' hands.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
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Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
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When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
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Target face-up monster gains 700 ATK until the end of this turn.
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This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
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Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
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A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
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If this card is used for the Synchro Summon of a monster other than Road Warrior, its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
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This card gains 500 ATK for each face-up Tuner monster on the field.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent''s Life Points.
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When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
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If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
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This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
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Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.
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If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
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If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you ca
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1 Tuner + 1 or more non-Tuner monsters // When this card inflicts Battle Damage to your opponent, if your opponent has 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.