Card Name | Rarity | Number | Duelist Pack 7: Jesse Anderson Lowest Price (NM) |
|
---|---|---|---|---|
Crystal Counter | Ultra Rare | DP07-EN024 | $3.88 | Buy |
Hand Destruction | Rare | DP07-EN018 | $1.55 | Buy |
Crystal Raigeki | Common | DP07-EN023 | $0.12 | Buy |
Twister | Common | DP07-EN012 | $0.11 | Buy |
Triggered Summon | Common | DP07-EN021 | $0.05 | Buy |
Magna-Slash Dragon | Common | DP07-EN010 | $0.10 | Buy |
Last Resort | Common | DP07-EN022 | $0.19 | Buy |
Grinder Golem | Super Rare | DP07-EN009 | $1.18 | Buy |
Gravi-Crush Dragon | Common | DP07-EN011 | $0.10 | Buy |
Grave Squirmer | Super Rare | DP07-EN008 | $0.27 | Buy |
Crystal Tree | Super Rare | DP07-EN020 | $0.40 | Buy |
Crystal Release | Super Rare | DP07-EN019 | $0.40 | Buy |
Phantom Skyblaster | Ultra Rare | DP07-EN007 | $0.42 | Buy |
Crystal Promise | Common | DP07-EN016 | $0.15 | Buy |
Ancient City - Rainbow Ruins | Rare | DP07-EN017 | $0.15 | Buy |
Crystal Blessing | Common | DP07-EN014 | $0.09 | Buy |
Crystal Beast Topaz Tiger | Rare | DP07-EN004 | $0.25 | Buy |
Crystal Beast Ruby Carbuncle | Common | DP07-EN001 | $0.20 | Buy |
Crystal Beast Emerald Tortoise | Common | DP07-EN003 | $0.15 | Buy |
Crystal Beast Cobalt Eagle | Common | DP07-EN006 | $0.13 | Buy |
Crystal Beast Amethyst Cat | Rare | DP07-EN002 | $0.10 | Buy |
Crystal Beast Amber Mammoth | Common | DP07-EN005 | $0.17 | Buy |
Crystal Beacon | Common | DP07-EN013 | $0.13 | Buy |
Crystal Abundance | Rare | DP07-EN015 | $0.10 | Buy |
Crystal Pair | Rare | DP07-EN025 | $0.52 | Buy |
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Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many Crystal Beast monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up as Continuous Spell Cards. During the End Phase, destroy all face-up Crystal Beast
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Each player sends 2 cards from their hand to the GY, then draws 2 cards.
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Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
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You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
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Activate only when your opponent's monster declares an attack. You can select 1 Ancient City - Rainbow Ruins from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
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You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
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If this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
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Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
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When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
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Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ? 1+: This card cannot be destroyed by card effects. ? 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ? 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ? 4+: Once per turn, during your Main Phase: You can draw 1 card. ? 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
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Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
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