Card Name | Rarity | Number | Structure Deck: Spellcaster's Command Lowest Price (NM) |
|
---|---|---|---|---|
Magician's Valkyria | Ultra Rare | SDSC-ENSE1 | $125.00 | Buy |
Pitch-Black Power Stone | Common | SDSC-EN036 | $0.05 | Buy |
Magician's Circle | Common | SDSC-EN035 | $0.15 | Buy |
Magicians Unite | Common | SDSC-EN021 | $0.10 | Buy |
Malevolent Nuzzler | Common | SDSC-EN023 | $0.10 | Buy |
Mist Body | Common | SDSC-EN022 | $0.58 | Buy |
Mythical Beast Cerberus | Common | SDSC-EN015 | $0.05 | Buy |
Old Vindictive Magician | Common | SDSC-EN009 | $0.24 | Buy |
Royal Magical Library | Common | SDSC-EN013 | $0.30 | Buy |
Magical Marionette | Common | SDSC-EN010 | $0.20 | Buy |
Skilled Dark Magician | Common | SDSC-EN007 | $0.30 | Buy |
Spell Power Grasp | Common | SDSC-EN020 | $0.15 | Buy |
Summoner Monk | Common | SDSC-EN005 | $0.24 | Buy |
Swords of Revealing Light | Common | SDSC-EN026 | $0.20 | Buy |
Terraforming | Common | SDSC-EN028 | $0.31 | Buy |
Tower of Babel | Common | SDSC-EN037 | $0.10 | Buy |
Twister | Common | SDSC-EN033 | $0.15 | Buy |
Magical Plant Mandragola | Common | SDSC-EN012 | $0.08 | Buy |
Apprentice Magician | Common | SDSC-EN008 | $0.14 | Buy |
Blast Magician | Common | SDSC-EN014 | $0.15 | Buy |
Enemy Controller | Common | SDSC-EN029 | $0.28 | Buy |
Book of Moon | Common | SDSC-EN030 | $0.70 | Buy |
Breaker the Magical Warrior | Common | SDSC-EN011 | $0.49 | Buy |
Crystal Seer | Common | SDSC-EN017 | $0.17 | Buy |
Dark Red Enchanter | Common | SDSC-EN006 | $0.47 | Buy |
Defender, The Magical Knight | Common | SDSC-EN003 | $0.23 | Buy |
Disenchanter | Common | SDSC-EN002 | $0.05 | Buy |
Endymion, The Master Magician | Ultra Rare | SDSC-EN001 | $0.24 | Buy |
Field Barrier | Common | SDSC-EN034 | $0.20 | Buy |
Magical Dimension | Common | SDSC-EN032 | $0.12 | Buy |
Fissure | Common | SDSC-EN025 | $0.12 | Buy |
Giant Trunade | Common | SDSC-EN024 | $0.74 | Buy |
Hannibal Necromancer | Common | SDSC-EN004 | $0.08 | Buy |
Mage Power | Common | SDSC-EN027 | $0.30 | Buy |
Magic Cylinder | Common | SDSC-EN038 | $0.55 | Buy |
Magical Blast | Common | SDSC-EN031 | $0.15 | Buy |
Magical Citadel of Endymion | Common | SDSC-EN019 | $0.25 | Buy |
Magical Exemplar | Common | SDSC-EN018 | $0.15 | Buy |
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Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
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Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
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When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of the Deck.
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Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
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Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
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While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
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FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
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When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.
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When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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Once per turn, by removing 1 Spell Counter from the field, you can return 1 face-up Spell Card on the field to its owner's hand.
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You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When this card is Special Summoned this way, add 1 Spell Card from your Graveyard to your hand. Once per turn, by d
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Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
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If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
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Return all Spell and Trap Cards on the field to their owners' hands.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
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The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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You can only activate this card when there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster(s) on your side of the field. If this card is in the Grave
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
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Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.