Card Name | Rarity | Number | Duelist Pack: Yugi Lowest Price (NM) |
|
---|---|---|---|---|
Polymerization | Super Rare | DPYG-EN020 | $10.00 | Buy |
Dark Paladin | Ultra Rare | DPYG-EN016 | $3.95 | Buy |
Sorcerer of Dark Magic | Super Rare | DPYG-EN010 | $2.76 | Buy |
Mirror Force | Ultra Rare | DPYG-EN027 | $1.58 | Buy |
Black Luster Soldier | Rare | DPYG-EN017 | $0.40 | Buy |
Lightforce Sword | Common | DPYG-EN029 | $0.04 | Buy |
Magical Hats | Rare | DPYG-EN028 | $0.16 | Buy |
Spellbinding Circle | Common | DPYG-EN026 | $0.10 | Buy |
Card of Sanctity | Rare | DPYG-EN025 | $0.10 | Buy |
Brain Control | Common | DPYG-EN024 | $0.15 | Buy |
Diffusion Wave-Motion | Common | DPYG-EN023 | $0.05 | Buy |
Black Luster Ritual | Common | DPYG-EN022 | $0.04 | Buy |
Exchange | Rare | DPYG-EN021 | $0.19 | Buy |
Monster Reborn | Rare | DPYG-EN019 | $0.35 | Buy |
Swords of Revealing Light | Common | DPYG-EN018 | $0.23 | Buy |
Dark Magician | Rare | DPYG-EN001 | $0.29 | Buy |
Summoned Skull | Super Rare | DPYG-EN002 | $0.89 | Buy |
Marshmallon | Rare | DPYG-EN015 | $0.25 | Buy |
Dark Magician Girl | Super Rare | DPYG-EN008 | $1.10 | Buy |
Yellow Gadget | Common | DPYG-EN014 | $0.09 | Buy |
Red Gadget | Common | DPYG-EN013 | $0.05 | Buy |
Green Gadget | Common | DPYG-EN012 | $0.06 | Buy |
King's Knight | Common | DPYG-EN011 | $0.06 | Buy |
Big Shield Gardna | Common | DPYG-EN009 | $0.05 | Buy |
Buster Blader | Common | DPYG-EN007 | $0.14 | Buy |
Catapult Turtle | Common | DPYG-EN006 | $0.06 | Buy |
Kuriboh | Common | DPYG-EN005 | $0.18 | Buy |
Jack's Knight | Common | DPYG-EN004 | $0.08 | Buy |
Queen's Knight | Common | DPYG-EN003 | $0.05 | Buy |
Stronghold the Moving Fortress | Common | DPYG-EN030 | $0.07 | Buy |
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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You can Ritual Summon this card with "Black Luster Ritual".
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
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This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)
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Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.