Card Name | Rarity | Number | Structure Deck: Machina Mayhem Lowest Price (NM) |
|
---|---|---|---|---|
Machina Fortress | Ultra Rare | SDMM-EN001 | $4.00 | Buy |
Machina Gearframe | Super Rare | SDMM-EN002 | $4.25 | Buy |
Dimensional Prison | Common | SDMM-EN032 | $2.99 | Buy |
Inferno Reckless Summon | Common | SDMM-EN027 | $0.48 | Buy |
Prohibition | Common | SDMM-EN022 | $1.20 | Buy |
Solidarity | Common | SDMM-EN030 | $1.92 | Buy |
Swords of Revealing Light | Common | SDMM-EN023 | $0.24 | Buy |
Shrink | Common | SDMM-EN024 | $0.18 | Buy |
Frontline Base | Common | SDMM-EN025 | $0.14 | Buy |
Machine Duplication | Common | SDMM-EN026 | $0.25 | Buy |
Card Trader | Common | SDMM-EN029 | $0.19 | Buy |
Hand Destruction | Common | SDMM-EN028 | $0.63 | Buy |
Time Machine | Common | SDMM-EN031 | $0.25 | Buy |
Metalmorph | Common | SDMM-EN033 | $0.28 | Buy |
Rare Metalmorph | Common | SDMM-EN034 | $0.15 | Buy |
Ceasefire | Common | SDMM-EN035 | $0.23 | Buy |
Compulsory Evacuation Device | Common | SDMM-EN036 | $0.22 | Buy |
Machina Armored Unit | Common | SDMM-EN021 | $0.14 | Buy |
The Big Saturn | Common | SDMM-EN020 | $0.37 | Buy |
Cyber Valley | Common | SDMM-EN019 | $0.14 | Buy |
Machina Force | Common | SDMM-EN009 | $0.20 | Buy |
Machina Peacekeeper | Super Rare | SDMM-EN003 | $0.14 | Buy |
Scrap Recycler | Common | SDMM-EN004 | $0.17 | Buy |
Commander Covington | Common | SDMM-EN005 | $0.10 | Buy |
Machina Soldier | Common | SDMM-EN006 | $0.10 | Buy |
Machina Sniper | Common | SDMM-EN007 | $0.05 | Buy |
Machina Defender | Common | SDMM-EN008 | $0.10 | Buy |
Blast Sphere | Common | SDMM-EN011 | $0.15 | Buy |
Armored Cybern | Common | SDMM-EN018 | $0.01 | Buy |
Heavy Mech Support Platform | Common | SDMM-EN012 | $0.10 | Buy |
Cyber Dragon | Common | SDMM-EN013 | $0.20 | Buy |
Proto-Cyber Dragon | Common | SDMM-EN014 | $0.19 | Buy |
Green Gadget | Common | SDMM-EN015 | $0.10 | Buy |
Red Gadget | Common | SDMM-EN016 | $0.11 | Buy |
Yellow Gadget | Common | SDMM-EN017 | $0.15 | Buy |
Roll Out! | Common | SDMM-EN037 | $0.05 | Buy |
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You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is Normal Summoned, you can add 1 Machina monster (except Machina Gearframe) from your Deck
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Activate only when your opponent declares an attack. Remove from play the attacking monster.
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When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
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When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
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Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.
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Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
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Each player sends 2 cards from their hand to the GY, then draws 2 cards.
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When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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Select 1 Machine-Type monster on your side of the field, it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
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Return 1 monster on the field to its owner's hand.
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Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
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You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is destroyed and sent from the field to the Graveyard, you can add 1 Union Monster from your
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When this card is Normal Summoned or Special Summoned successfully, you can select 1 Machine-Type monster from your deck and send it to the Graveyard. Once per turn, you can return 2 Level 4 EARTH Machine-Type monsters in your Graveyard to your deck to dr
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You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
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When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
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Machina monsters cannot be attacked, except "Machina Sniper".
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FLIP: Add 1 "Commander Covington" from your Deck to your hand.
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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This card's name becomes "Cyber Dragon" while on the field.
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When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
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When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.