Card Name | Rarity | Number | Structure Deck: Lost Sanctuary Lowest Price (NM) |
|
---|---|---|---|---|
Solemn Judgment | Common | SDLS-EN038 | $3.46 | Buy |
Solidarity | Common | SDLS-EN031 | $2.09 | Buy |
Soul of Purity and Light | Common | SDLS-EN016 | $1.64 | Buy |
Consecrated Light | Common | SDLS-EN022 | $1.77 | Buy |
The Agent of Judgment - Saturn | Common | SDLS-EN004 | $0.15 | Buy |
Splendid Venus | Common | SDLS-EN009 | $0.10 | Buy |
Terraforming | Common | SDLS-EN025 | $0.30 | Buy |
Tethys, Goddess of Light | Common | SDLS-EN010 | $0.15 | Buy |
The Agent of Creation - Venus | Common | SDLS-EN006 | $0.20 | Buy |
The Agent of Force - Mars | Common | SDLS-EN007 | $0.16 | Buy |
Airknight Parshath | Common | SDLS-EN017 | $0.17 | Buy |
The Agent of Miracles - Jupiter | Super Rare | SDLS-EN003 | $0.13 | Buy |
The Agent of Wisdom - Mercury | Common | SDLS-EN005 | $0.06 | Buy |
The Fountain in the Sky | Common | SDLS-EN032 | $0.20 | Buy |
The Sanctuary in the Sky | Common | SDLS-EN027 | $0.25 | Buy |
Torrential Tribute | Common | SDLS-EN035 | $0.20 | Buy |
Valhalla, Hall of the Fallen | Common | SDLS-EN024 | $0.24 | Buy |
Victoria | Common | SDLS-EN011 | $0.20 | Buy |
The Agent of Mystery - Earth | Super Rare | SDLS-EN002 | $0.14 | Buy |
Smashing Ground | Common | SDLS-EN026 | $0.62 | Buy |
Athena | Common | SDLS-EN012 | $0.19 | Buy |
Hecatrice | Common | SDLS-EN014 | $0.24 | Buy |
Beckoning Light | Common | SDLS-EN036 | $0.18 | Buy |
Burial from a Different Dimension | Common | SDLS-EN029 | $0.38 | Buy |
Cards from the Sky | Common | SDLS-EN023 | $0.16 | Buy |
Celestial Transformation | Common | SDLS-EN028 | $0.22 | Buy |
Divine Punishment | Common | SDLS-EN033 | $0.45 | Buy |
Hanewata | Common | SDLS-EN021 | $0.10 | Buy |
Honest | Common | SDLS-EN020 | $0.25 | Buy |
Shining Angel | Common | SDLS-EN015 | $0.25 | Buy |
Marshmallon | Common | SDLS-EN013 | $0.25 | Buy |
Master Hyperion | Ultra Rare | SDLS-EN001 | $0.17 | Buy |
Mausoleum of the Emperor | Common | SDLS-EN030 | $0.24 | Buy |
Miraculous Descent | Common | SDLS-EN037 | $0.02 | Buy |
Mystical Shine Ball | Common | SDLS-EN008 | $0.20 | Buy |
Nova Summoner | Common | SDLS-EN018 | $0.59 | Buy |
Return from the Different Dimension | Common | SDLS-EN034 | $1.24 | Buy |
Zeradias, Herald of Heaven | Common | SDLS-EN019 | $0.23 | Buy |
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
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Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
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While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control The Sanctuary in the Sky, this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
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All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards you control cannot be negated.
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While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
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Pay 500 Life Points to select 1 Mystical Shine Ball from your hand or Deck, and Special Summon it to your side of the field.
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This card is unaffected by any Spell Cards. While The Sanctuary in the Sky is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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Once per turn, you can remove from play 1 Agent monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if The Sanctuary in the Sky is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
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If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
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When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
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Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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When this card is Normal Summoned, you can add 1 Agent monster from your Deck to your hand, except The Agent of Mystery - Earth. If The Sanctuary in the Sky is on the field, you can add 1 Master Hyperion to your hand instead.
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Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
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Each time a Fairy-Type monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy-Type monster you control to the Graveyard, except "Athena", then target 1 Fairy-Type monster in your Graveyard, except "Athena"; Special Summon that target.
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Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
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Target up to 3 banished monsters; return them to the Graveyard.
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Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
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Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
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When a Spell/Trap Card or monster effect, is activated while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
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You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.
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During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)
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Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.
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Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
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You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not face-up on the field, destroy this card.